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@@ -55,6 +55,8 @@
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55
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55
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#define POWER_INC 2
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56
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56
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#define POWER_DEC 4
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57
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57
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58
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+BANKREF(game)
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59
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+
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58
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60
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enum ACCELERATION {
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59
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61
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ACC_X = 1,
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60
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62
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ACC_Y = 2,
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@@ -64,7 +66,6 @@ enum ACCELERATION {
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64
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66
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static int16_t spd_x = 0;
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65
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67
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static int16_t spd_y = 0;
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66
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68
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static enum SPRITE_ROT rot = 0;
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67
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-static enum ACCELERATION prev_acc = 0xFF; // so we draw the ship on the first frame
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68
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69
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static enum ACCELERATION acc = 0;
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69
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70
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static uint16_t health = HEALTH_MAX;
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70
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71
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static uint16_t power = POWER_MAX;
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@@ -416,9 +417,6 @@ void handle_acceleration(void) BANKED {
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416
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417
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}
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417
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418
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acc |= ACC_Y;
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418
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419
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break;
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419
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-
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420
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- default:
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421
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- break;
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422
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420
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}
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423
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421
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}
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424
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422
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@@ -437,7 +435,6 @@ int32_t game(enum GAME_MODE mode) NONBANKED {
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437
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435
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spd_x = 0;
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438
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436
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spd_y = 0;
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439
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437
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rot = 0;
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440
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- prev_acc = 0xFF; // so we draw the ship on the first frame
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441
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438
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health = HEALTH_MAX;
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442
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439
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power = POWER_MAX;
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443
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440
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score = 0;
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@@ -519,114 +516,146 @@ int32_t game(enum GAME_MODE mode) NONBANKED {
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519
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516
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}
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520
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517
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521
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518
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if (key_pressed(J_B)) {
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522
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- int8_t ret = -1;
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519
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+ int16_t shot_pos_x = 0, shot_pos_y = 0;
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520
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+ int16_t shot_spd_x = 0, shot_spd_y = 0;
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523
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521
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524
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522
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switch (rot) {
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525
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523
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case ROT_0:
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526
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- ret = obj_add(SPR_SHOT,
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527
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- 0, -SHIP_OFF,
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528
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- spd_x, spd_y - SHOT_SPEED);
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524
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+ shot_pos_x = 0;
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525
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+ shot_pos_y = -SHIP_OFF;
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526
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+ shot_spd_x = spd_x;
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527
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+ shot_spd_y = spd_y - SHOT_SPEED;
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529
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528
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break;
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530
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529
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531
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530
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case ROT_22_5:
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532
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- ret = obj_add(SPR_SHOT,
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533
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- SHIP_OFF / 2 - 1, -SHIP_OFF / 2 - 4,
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534
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- spd_x + SHOT_SPEED_D_LO, spd_y - SHOT_SPEED_D_HI);
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531
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+ shot_pos_x = SHIP_OFF / 2 - 1;
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532
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+ shot_pos_y = -SHIP_OFF / 2 - 4;
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533
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+ shot_spd_x = spd_x + SHOT_SPEED_D_LO;
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534
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+ shot_spd_y = spd_y - SHOT_SPEED_D_HI;
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535
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535
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break;
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536
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536
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537
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537
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case ROT_45:
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538
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- ret = obj_add(SPR_SHOT,
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539
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- SHIP_OFF / 2 + 3, -SHIP_OFF / 2 - 2,
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540
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- spd_x + SHOT_SPEED_DIAG, spd_y - SHOT_SPEED_DIAG);
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538
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+ shot_pos_x = SHIP_OFF / 2 + 3;
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539
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+ shot_pos_y = -SHIP_OFF / 2 - 2;
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540
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+ shot_spd_x = spd_x + SHOT_SPEED_DIAG;
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541
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+ shot_spd_y = spd_y - SHOT_SPEED_DIAG;
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541
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542
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break;
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542
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543
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543
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544
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case ROT_67_5:
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544
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- ret = obj_add(SPR_SHOT,
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545
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- SHIP_OFF / 2 + 5, -SHIP_OFF / 2 + 2,
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546
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- spd_x + SHOT_SPEED_D_HI, spd_y - SHOT_SPEED_D_LO);
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545
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+ shot_pos_x = SHIP_OFF / 2 + 5;
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546
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+ shot_pos_y = -SHIP_OFF / 2 + 2;
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547
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+ shot_spd_x = spd_x + SHOT_SPEED_D_HI;
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548
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+ shot_spd_y = spd_y - SHOT_SPEED_D_LO;
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547
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549
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break;
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548
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550
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549
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551
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case ROT_90:
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550
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- ret = obj_add(SPR_SHOT,
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551
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- SHIP_OFF, 0,
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552
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- spd_x + SHOT_SPEED, spd_y);
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552
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+ shot_pos_x = SHIP_OFF;
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553
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+ shot_pos_y = 0;
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554
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+ shot_spd_x = spd_x + SHOT_SPEED;
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555
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+ shot_spd_y = spd_y;
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553
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556
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break;
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554
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557
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555
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558
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case ROT_112_5:
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556
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- ret = obj_add(SPR_SHOT,
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557
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- SHIP_OFF / 2 + 5, SHIP_OFF / 2 + 0,
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558
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- spd_x + SHOT_SPEED_D_HI, spd_y + SHOT_SPEED_D_LO);
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559
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+ shot_pos_x = SHIP_OFF / 2 + 5;
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560
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+ shot_pos_y = SHIP_OFF / 2 + 0;
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561
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+ shot_spd_x = spd_x + SHOT_SPEED_D_HI;
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562
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+ shot_spd_y = spd_y + SHOT_SPEED_D_LO;
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559
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563
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break;
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560
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564
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561
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565
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case ROT_135:
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562
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- ret = obj_add(SPR_SHOT,
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563
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- SHIP_OFF / 2 + 3, SHIP_OFF / 2 + 2,
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564
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- spd_x + SHOT_SPEED_DIAG, spd_y + SHOT_SPEED_DIAG);
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566
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+ shot_pos_x = SHIP_OFF / 2 + 3;
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567
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+ shot_pos_y = SHIP_OFF / 2 + 2;
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568
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+ shot_spd_x = spd_x + SHOT_SPEED_DIAG;
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569
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+ shot_spd_y = spd_y + SHOT_SPEED_DIAG;
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565
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570
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break;
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566
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571
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567
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572
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case ROT_157_5:
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568
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- ret = obj_add(SPR_SHOT,
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569
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- SHIP_OFF / 2 + 1, SHIP_OFF / 2 + 4,
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570
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- spd_x + SHOT_SPEED_D_LO, spd_y + SHOT_SPEED_D_HI);
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573
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+ shot_pos_x = SHIP_OFF / 2 + 1;
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574
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+ shot_pos_y = SHIP_OFF / 2 + 4;
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575
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+ shot_spd_x = spd_x + SHOT_SPEED_D_LO;
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576
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+ shot_spd_y = spd_y + SHOT_SPEED_D_HI;
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571
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577
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break;
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572
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578
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573
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579
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case ROT_180:
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574
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- ret = obj_add(SPR_SHOT,
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575
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- 0, SHIP_OFF,
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576
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- spd_x, spd_y + SHOT_SPEED);
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580
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+ shot_pos_x = 0;
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581
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+ shot_pos_y = SHIP_OFF;
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582
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+ shot_spd_x = spd_x;
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583
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+ shot_spd_y = spd_y + SHOT_SPEED;
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577
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584
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break;
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578
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585
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579
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586
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case ROT_202_5:
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580
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- ret = obj_add(SPR_SHOT,
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581
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- -SHIP_OFF / 2 + 2, SHIP_OFF / 2 + 3,
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582
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- spd_x - SHOT_SPEED_D_LO, spd_y + SHOT_SPEED_D_HI);
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587
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+ shot_pos_x = -SHIP_OFF / 2 + 2;
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588
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+ shot_pos_y = SHIP_OFF / 2 + 3;
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589
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+ shot_spd_x = spd_x - SHOT_SPEED_D_LO;
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590
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+ shot_spd_y = spd_y + SHOT_SPEED_D_HI;
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583
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591
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break;
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584
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592
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585
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593
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case ROT_225:
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586
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- ret = obj_add(SPR_SHOT,
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587
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- -SHIP_OFF / 2 - 3, SHIP_OFF / 2 + 2,
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588
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- spd_x - SHOT_SPEED_DIAG, spd_y + SHOT_SPEED_DIAG);
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594
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+ shot_pos_x = -SHIP_OFF / 2 - 3;
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595
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+ shot_pos_y = SHIP_OFF / 2 + 2;
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596
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+ shot_spd_x = spd_x - SHOT_SPEED_DIAG;
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597
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+ shot_spd_y = spd_y + SHOT_SPEED_DIAG;
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589
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598
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break;
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590
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599
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591
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600
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case ROT_247_5:
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592
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- ret = obj_add(SPR_SHOT,
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593
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- -SHIP_OFF / 2 - 5, SHIP_OFF / 2 - 1,
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594
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- spd_x - SHOT_SPEED_D_HI, spd_y + SHOT_SPEED_D_LO);
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601
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+ shot_pos_x = -SHIP_OFF / 2 - 5;
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602
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+ shot_pos_y = SHIP_OFF / 2 - 1;
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603
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+ shot_spd_x = spd_x - SHOT_SPEED_D_HI;
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604
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+ shot_spd_y = spd_y + SHOT_SPEED_D_LO;
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595
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605
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break;
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596
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606
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597
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607
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case ROT_270:
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598
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- ret = obj_add(SPR_SHOT,
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599
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- -SHIP_OFF, 0,
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600
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- spd_x - SHOT_SPEED, spd_y);
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608
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+ shot_pos_x = -SHIP_OFF;
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609
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+ shot_pos_y = 0;
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610
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+ shot_spd_x = spd_x - SHOT_SPEED;
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611
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+ shot_spd_y = spd_y;
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601
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612
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break;
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602
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613
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|
603
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614
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case ROT_292_5:
|
604
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- ret = obj_add(SPR_SHOT,
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605
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- -SHIP_OFF / 2 - 2, -SHIP_OFF / 2 + 2,
|
606
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- spd_x - SHOT_SPEED_D_HI, spd_y - SHOT_SPEED_D_LO);
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615
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+ shot_pos_x = -SHIP_OFF / 2 - 2;
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616
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+ shot_pos_y = -SHIP_OFF / 2 + 2;
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617
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+ shot_spd_x = spd_x - SHOT_SPEED_D_HI;
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618
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+ shot_spd_y = spd_y - SHOT_SPEED_D_LO;
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607
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619
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break;
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608
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620
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609
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621
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case ROT_315:
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610
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- ret = obj_add(SPR_SHOT,
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611
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- -SHIP_OFF / 2 - 3, -SHIP_OFF / 2 - 2,
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612
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- spd_x - SHOT_SPEED_DIAG, spd_y - SHOT_SPEED_DIAG);
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622
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+ shot_pos_x = -SHIP_OFF / 2 - 3;
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623
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+ shot_pos_y = -SHIP_OFF / 2 - 2;
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624
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+ shot_spd_x = spd_x - SHOT_SPEED_DIAG;
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625
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+ shot_spd_y = spd_y - SHOT_SPEED_DIAG;
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613
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626
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break;
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614
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627
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615
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628
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case ROT_337_5:
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616
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- ret = obj_add(SPR_SHOT,
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617
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- -SHIP_OFF / 2 + 1, -SHIP_OFF / 2 - 4,
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618
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- spd_x - SHOT_SPEED_D_LO, spd_y - SHOT_SPEED_D_HI);
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619
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- break;
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620
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-
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621
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- default:
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629
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+ shot_pos_x = -SHIP_OFF / 2 + 1;
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630
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+ shot_pos_y = -SHIP_OFF / 2 - 4;
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631
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+ shot_spd_x = spd_x - SHOT_SPEED_D_LO;
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632
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+ shot_spd_y = spd_y - SHOT_SPEED_D_HI;
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622
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633
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break;
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623
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634
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}
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624
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635
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|
636
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+ int8_t ret = obj_add(SPR_SHOT,
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637
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+ shot_pos_x, shot_pos_y,
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638
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+ shot_spd_x, shot_spd_y);
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639
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+
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625
|
640
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if (ret == OBJ_ADDED) {
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626
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641
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sample_play(SFX_SHOT);
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627
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642
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|
628
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- if (score > 0) {
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629
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- score--;
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643
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+ if (mode == GM_SINGLE) {
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644
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+ if (score > 0) {
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645
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+ score--;
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646
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+ }
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647
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+ } else {
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648
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+ static struct mp_shot_state state;
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649
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+
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650
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+ // TODO send absolute coordinate
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651
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+ state.pos_x = shot_pos_x;
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652
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+ state.pos_y = shot_pos_y;
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653
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+
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654
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+ // TODO scale?
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655
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+ state.spd_x = shot_spd_x;
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656
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+ state.spd_y = shot_spd_y;
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657
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+
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|
658
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+ mp_add_shot(&state);
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630
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659
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}
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631
|
660
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}
|
632
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661
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}
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@@ -679,8 +708,6 @@ int32_t game(enum GAME_MODE mode) NONBANKED {
|
679
|
708
|
|
680
|
709
|
hide_sprites_range(hiwater, MAX_HARDWARE_SPRITES);
|
681
|
710
|
|
682
|
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- prev_acc = acc;
|
683
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-
|
684
|
711
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if (score != prev_score) {
|
685
|
712
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uint8_t x_off = win_game_draw(score);
|
686
|
713
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move_win(MINWNDPOSX + DEVICE_SCREEN_PX_WIDTH - x_off, MINWNDPOSY + DEVICE_SCREEN_PX_HEIGHT - 16);
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