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@@ -32,9 +32,21 @@ BANKREF(sound_game)
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F1, F1, F1, G1, Gd2, Gd1, Cd1, D1, \
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D2, D2, D2, Fd1, Fd1, D2, D2, D2
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+// TODO
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+#define DIFF_LOOP \
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+ F1, F1, F1, G1, Gd2, Gd1, Cd1, D1, \
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+ D2, D2, D2, Fd1, Fd1, D2, D2, D2
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static const enum notes game_music[] = {
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- NOTE_LOOP,
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+ NOTE_LOOP, NOTE_LOOP, NOTE_LOOP, NOTE_LOOP,
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+ NOTE_LOOP, NOTE_LOOP, NOTE_LOOP, NOTE_LOOP,
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+
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+ NOTE_LOOP, NOTE_LOOP, NOTE_LOOP, NOTE_LOOP,
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+
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+ DIFF_LOOP, DIFF_LOOP, DIFF_LOOP, DIFF_LOOP,
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+
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+ NOTE_LOOP, NOTE_LOOP, NOTE_LOOP, NOTE_LOOP,
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+
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END
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};
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@@ -42,8 +54,19 @@ static const enum notes game_music[] = {
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dSn, dSI, dSn, dSI, dKi, dSI, dSI, dSI, \
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dSn, dSI, dSn, dSI, dKi, dSI, dSI, dSI \
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+#define SILE_LOOP \
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+dSI, dSI, dSI, dSI, dSI, dSI, dSI, dSI, \
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+dSI, dSI, dSI, dSI, dSI, dSI, dSI, dSI \
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+
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static const enum drums game_drums[] = {
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- DRUM_LOOP,
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+ DRUM_LOOP, DRUM_LOOP, DRUM_LOOP, DRUM_LOOP,
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+ DRUM_LOOP, DRUM_LOOP, DRUM_LOOP, DRUM_LOOP,
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+
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+ SILE_LOOP, SILE_LOOP, SILE_LOOP, SILE_LOOP,
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+
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+ DRUM_LOOP, DRUM_LOOP, DRUM_LOOP, DRUM_LOOP,
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+ DRUM_LOOP, DRUM_LOOP, DRUM_LOOP, DRUM_LOOP,
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+
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dEND
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};
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