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add artwork files

Thomas B 1 month ago
parent
commit
87c32e6f59
5 changed files with 8 additions and 1 deletions
  1. 8
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      README.md
  2. BIN
      artwork/cart_label.png
  3. BIN
      artwork/cart_label.xcf
  4. BIN
      artwork/cartridge.png
  5. BIN
      artwork/cartridge.xcf

+ 8
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README.md View File

@@ -17,9 +17,12 @@ Then just build a debug version and run it in the emulator, with debug symbols a
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 For the release build, simply add `GBDK_RELEASE=1` to your make invocation after running `make clean`.
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+    make clean
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+    make GBDK_RELEASE=1 run
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+
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 ## License
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-This Duality GameBoy clone is licensed as GPLv3.
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+The source code of this Duality GameBoy clone is licensed as GPLv3.
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 A copy of the license can be found in `COPYING`.
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 It uses the [GBDK-2020](https://gbdk.org) libraries and is based on their example code.
@@ -36,3 +39,7 @@ The files `sgb_border.c` and `sgb_border.h` are copied directly from their `sgb_
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     GNU General Public License for more details.
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     See <http://www.gnu.org/licenses/>.
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+
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+The included cartridge label graphic in `artwork/cart_label.xcf` is based on the ['Cartridge-Label-Templates' by Dinierto](https://github.com/Dinierto/Cartridge-Label-Templates) licensed as CC0.
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+
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+The included cartridge graphic in `artwork/cartridge.xcf` is based on the ['Front-End-Assets' by Duimon](https://github.com/Duimon/Front-End-Assets).

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artwork/cart_label.png View File


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artwork/cart_label.xcf View File


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artwork/cartridge.png View File


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artwork/cartridge.xcf View File


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