|
@@ -17,9 +17,12 @@ Then just build a debug version and run it in the emulator, with debug symbols a
|
17
|
17
|
|
18
|
18
|
For the release build, simply add `GBDK_RELEASE=1` to your make invocation after running `make clean`.
|
19
|
19
|
|
|
20
|
+ make clean
|
|
21
|
+ make GBDK_RELEASE=1 run
|
|
22
|
+
|
20
|
23
|
## License
|
21
|
24
|
|
22
|
|
-This Duality GameBoy clone is licensed as GPLv3.
|
|
25
|
+The source code of this Duality GameBoy clone is licensed as GPLv3.
|
23
|
26
|
A copy of the license can be found in `COPYING`.
|
24
|
27
|
|
25
|
28
|
It uses the [GBDK-2020](https://gbdk.org) libraries and is based on their example code.
|
|
@@ -36,3 +39,7 @@ The files `sgb_border.c` and `sgb_border.h` are copied directly from their `sgb_
|
36
|
39
|
GNU General Public License for more details.
|
37
|
40
|
|
38
|
41
|
See <http://www.gnu.org/licenses/>.
|
|
42
|
+
|
|
43
|
+The included cartridge label graphic in `artwork/cart_label.xcf` is based on the ['Cartridge-Label-Templates' by Dinierto](https://github.com/Dinierto/Cartridge-Label-Templates) licensed as CC0.
|
|
44
|
+
|
|
45
|
+The included cartridge graphic in `artwork/cartridge.xcf` is based on the ['Front-End-Assets' by Duimon](https://github.com/Duimon/Front-End-Assets).
|