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@@ -91,7 +91,7 @@ static void digit(uint8_t val, uint8_t digit, uint8_t x_off, uint8_t y_off, uint
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(is_black ? num_attr_2 : num_attr_1) + off);
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}
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-static void number(int32_t score, uint8_t x_off, uint8_t y_off, uint8_t is_black) NONBANKED {
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+static uint8_t number(int32_t score, uint8_t x_off, uint8_t y_off, uint8_t is_black) NONBANKED {
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// TODO can not set numbers larger than int16 max?!
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//score = 32767 + 1; // wtf?!
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@@ -107,13 +107,15 @@ static void number(int32_t score, uint8_t x_off, uint8_t y_off, uint8_t is_black
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// if the number was too large for our buffer don't draw anything
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if (score > 0) {
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- return;
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+ return 0;
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}
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uint8_t off = (x_off == 0xFF) ? (10 - len) : ((x_off == 0xFE) ? (20 - (len * 2)) : x_off);
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for (uint8_t i = 0; i < len; i++) {
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digit(digits[len - i - 1], i, off, y_off, is_black);
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}
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+
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+ return 8 * len * 2;
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}
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static void fill_win(uint8_t x, uint8_t y, uint8_t w, uint8_t h, uint8_t tile, uint8_t attr) NONBANKED {
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@@ -144,8 +146,8 @@ void win_score_draw(int32_t score, uint8_t off, uint8_t is_black) NONBANKED {
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number(score, 5, 4 + off * 3, is_black);
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}
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-void win_game_draw(int32_t score) NONBANKED {
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- fill_win(0, 0, 20, 2, (uint8_t)bg_map_TILE_COUNT + (uint8_t)numbers_TILE_COUNT, 0x81);
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+uint8_t win_game_draw(int32_t score) NONBANKED {
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+ fill_win(0, 0, 10, 2, (uint8_t)bg_map_TILE_COUNT + (uint8_t)numbers_TILE_COUNT, 0x81);
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uint8_t is_black = 0;
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if (score < 0) {
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@@ -153,5 +155,5 @@ void win_game_draw(int32_t score) NONBANKED {
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is_black = 1;
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}
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- number(score, 0xFF, 0, is_black);
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+ return number(score, 0, 0, is_black);
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}
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