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@@ -73,6 +73,28 @@ static uint16_t health = HEALTH_MAX;
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static uint16_t power = POWER_MAX;
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static int32_t score = 0;
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static uint16_t frame_count = 0;
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+static uint8_t fps_count = 0;
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+static uint16_t prev_fps_start = 0;
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+static uint8_t prev_fps = 0;
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+
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+static void calc_fps(void) {
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+ frame_count++;
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+ fps_count++;
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+ uint16_t diff = timer_get() - prev_fps_start;
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+ if (diff >= TIMER_HZ) {
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+ prev_fps_start = timer_get();
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+ prev_fps = fps_count;
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+ fps_count = 0;
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+ }
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+}
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+
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+uint8_t game_get_fps(void) BANKED {
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+ return prev_fps;
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+}
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+
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+uint16_t game_get_framecount(void) BANKED {
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+ return frame_count;
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+}
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static uint8_t pause_screen(void) {
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snd_music_off();
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@@ -100,6 +122,7 @@ static uint8_t pause_screen(void) {
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move_win(MINWNDPOSX + DEVICE_SCREEN_PX_WIDTH - x_off, MINWNDPOSY + DEVICE_SCREEN_PX_HEIGHT - 16);
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}
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+ calc_fps();
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vsync();
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}
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@@ -193,28 +216,6 @@ static void get_shot_spd(int16_t *shot_spd_x, int16_t *shot_spd_y) NONBANKED {
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} END_ROM_BANK;
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}
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-static uint8_t fps_count = 0;
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-static uint16_t prev_fps_start = 0;
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-static uint8_t prev_fps = 0;
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-
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-static inline void calc_fps(void) {
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- fps_count++;
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- uint16_t diff = timer_get() - prev_fps_start;
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- if (diff >= TIMER_HZ) {
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- prev_fps_start = timer_get();
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- prev_fps = fps_count;
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- fps_count = 0;
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- }
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-}
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-
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-uint8_t game_get_fps(void) BANKED {
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- return prev_fps;
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-}
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-
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-uint16_t game_get_framecount(void) BANKED {
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- return frame_count;
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-}
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-
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int32_t game(enum GAME_MODE mode) BANKED {
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snd_music_off();
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snd_note_off();
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@@ -532,8 +533,6 @@ int32_t game(enum GAME_MODE mode) BANKED {
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}
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calc_fps();
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- frame_count++;
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-
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vsync();
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}
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