Thomas B
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b4dceadd4d
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always draw ship sprite, no bg map attributes, re-use palettes for status.
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1 month ago |
Thomas B
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a7f4f2596c
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add a small indicator for hp and fuel
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1 month ago |
Thomas B
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9f9660fdb7
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show explosion when orbs are shot
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1 month ago |
Thomas B
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563f97ed06
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add large debug marker. properly keep coordinates in range.
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1 month ago |
Thomas B
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0e0afb6c62
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debug marker in center of screen. tweak sprite positions.
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1 month ago |
Thomas B
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035393ca42
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add second color to pause text and flip between them
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1 month ago |
Thomas B
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2d6b8aa88d
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add pause and quit
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1 month ago |
Thomas B
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47c1d6fbdc
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start working on 8-way movement
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1 month ago |
Thomas B
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7b064ffed2
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load power palette from correct rom bank
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1 month ago |
Thomas B
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7c8f2a609c
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add explosion sprites and convert individual bar sprites to one. load explosion palettes dynamically.
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1 month ago |
Thomas B
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1f8001e4e8
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add ROM autobanking and store highscores in banked RAM.
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1 month ago |
Thomas B
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22f5375e45
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draw score in window
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1 month ago |
Thomas B
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e43390cee8
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pixel resolution status bars. also start with scoring and pickups.
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2 months ago |
Thomas B
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eb33db3d7c
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small sprites. try dependency generation but doesnt work.
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2 months ago |
Thomas B
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7fefdfbe4f
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optimize health and power sprite and use palette swap
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2 months ago |
Thomas B
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f74a9a643f
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add health and power sprites, unfinished.
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2 months ago |
Thomas B
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db0e67c2e1
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add licensing stuff
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2 months ago |
Thomas B
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5a0ac83ec8
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add basic shooting
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2 months ago |
Thomas B
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da3c51e464
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add rotated ship sprite. basic 2-axis movement with 4-way rotation.
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2 months ago |