12 Commits (b4dceadd4d09c8c7fbbe1fb361c50c0dd6149eb8)

Author SHA1 Message Date
  Thomas B b4dceadd4d always draw ship sprite, no bg map attributes, re-use palettes for status. 1 month ago
  Thomas B a7f4f2596c add a small indicator for hp and fuel 1 month ago
  Thomas B 9f9660fdb7 show explosion when orbs are shot 1 month ago
  Thomas B 563f97ed06 add large debug marker. properly keep coordinates in range. 1 month ago
  Thomas B 0e0afb6c62 debug marker in center of screen. tweak sprite positions. 1 month ago
  Thomas B 035393ca42 add second color to pause text and flip between them 1 month ago
  Thomas B 2d6b8aa88d add pause and quit 1 month ago
  Thomas B 47c1d6fbdc start working on 8-way movement 1 month ago
  Thomas B 7b064ffed2 load power palette from correct rom bank 1 month ago
  Thomas B 7c8f2a609c add explosion sprites and convert individual bar sprites to one. load explosion palettes dynamically. 1 month ago
  Thomas B 1f8001e4e8 add ROM autobanking and store highscores in banked RAM. 1 month ago
  Thomas B 22f5375e45 draw score in window 1 month ago
  Thomas B e43390cee8 pixel resolution status bars. also start with scoring and pickups. 2 months ago
  Thomas B eb33db3d7c small sprites. try dependency generation but doesnt work. 2 months ago
  Thomas B 7fefdfbe4f optimize health and power sprite and use palette swap 2 months ago
  Thomas B f74a9a643f add health and power sprites, unfinished. 2 months ago
  Thomas B db0e67c2e1 add licensing stuff 2 months ago
  Thomas B 5a0ac83ec8 add basic shooting 2 months ago
  Thomas B da3c51e464 add rotated ship sprite. basic 2-axis movement with 4-way rotation. 2 months ago