/* * sound_game.c * Duality * * Copyright (C) 2025 Thomas Buck * * Based on examples from gbdk-2020: * https://github.com/gbdk-2020/gbdk-2020/blob/develop/gbdk-lib/examples/gb/sound/sound.c * * And the docs for the DMG APU: * https://gbdev.io/pandocs/Audio_Registers.html * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * See . */ #include "banks.h" #include "sound_game.h" BANKREF(sound_game) const enum notes game_music[] = { SILENCE, SILENCE, END }; const struct music music_game = { .notes = game_music, .notes2 = NULL, .drums = NULL, .duration = 200, .repeat = 0, };