/* * game.c * Duality * * Copyright (C) 2025 Thomas Buck * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * See . */ #include #include #include #include #include "config.h" #include "maps.h" #include "obj.h" #include "sprites.h" #include "sound.h" #include "input.h" #include "main.h" #include "sample.h" #include "window.h" #include "game.h" #define BAR_OFFSET_X (4 - 80) #define HEALTH_OFFSET_Y -16 #define POWER_OFFSET_Y 16 #define PAUSE_BLINK_FRAMES 32 #define SPEED_INC 1 #define SPEED_DEC 1 #define SPEED_MAX_ACC 23 #define SPEED_MAX_ACC_DIAG 16 #define SPEED_MAX_IDLE 16 #define SPEED_MAX_DBG 256 #define POWER_MAX 0x1FF #define POWER_SHIFT 1 #define POWER_INC 2 #define POWER_DEC 4 enum ACCELERATION { ACC_X = 1, ACC_Y = 2, ACC_R = 4, }; static uint8_t pause_screen(void) NONBANKED { snd_music_off(); snd_note_off(); uint8_t n = 0; while (1) { key_read(); if (key_pressed(J_START)) { break; } else if (key_pressed(J_SELECT)) { return 1; } n = (n + 1) & (PAUSE_BLINK_FRAMES - 1); uint8_t hiwater = SPR_NUM_START; spr_draw(SPR_PAUSE, FLIP_NONE, 0, 0, (n < (PAUSE_BLINK_FRAMES / 2)) ? 0 : 1, &hiwater); hide_sprites_range(hiwater, MAX_HARDWARE_SPRITES); vsync(); } return 0; } static void status(uint8_t health, uint8_t power, uint8_t *hiwater) NONBANKED { if (health > 0) { switch (health >> 6) { case 3: spr_draw(SPR_HEALTH, FLIP_X, BAR_OFFSET_X, HEALTH_OFFSET_Y - 24, ((health >> 6) == 3) ? 7 - ((health >> 3) & 7) : 0, hiwater); case 2: spr_draw(SPR_HEALTH, FLIP_X, BAR_OFFSET_X, HEALTH_OFFSET_Y - 16, ((health >> 6) == 2) ? 7 - ((health >> 3) & 7) : 0, hiwater); case 1: spr_draw(SPR_HEALTH, FLIP_X, BAR_OFFSET_X, HEALTH_OFFSET_Y - 8, ((health >> 6) == 1) ? 7 - ((health >> 3) & 7) : 0, hiwater); case 0: spr_draw(SPR_HEALTH, FLIP_X, BAR_OFFSET_X, HEALTH_OFFSET_Y - 0, ((health >> 6) == 0) ? 7 - ((health >> 3) & 7) : 0, hiwater); } } if (power > 0) { switch (power >> 6) { case 3: spr_draw(SPR_POWER, FLIP_X, BAR_OFFSET_X, POWER_OFFSET_Y + 0, ((power >> 6) == 3) ? 7 - ((power >> 3) & 7) : 0, hiwater); case 2: spr_draw(SPR_POWER, FLIP_X, BAR_OFFSET_X, POWER_OFFSET_Y + 8, ((power >> 6) == 2) ? 7 - ((power >> 3) & 7) : 0, hiwater); case 1: spr_draw(SPR_POWER, FLIP_X, BAR_OFFSET_X, POWER_OFFSET_Y + 16, ((power >> 6) == 1) ? 7 - ((power >> 3) & 7) : 0, hiwater); case 0: spr_draw(SPR_POWER, FLIP_X, BAR_OFFSET_X, POWER_OFFSET_Y + 24, ((power >> 6) == 0) ? 7 - ((power >> 3) & 7) : 0, hiwater); } } } static void show_explosion(uint16_t power) NONBANKED { snd_music_off(); snd_note_off(); sample_play(SFX_EXPL_SHIP); for (uint8_t n = 0; n < (4 * 4 * 4); n++) { uint8_t hiwater = SPR_NUM_START; status(0, power, &hiwater); if (n < (4 * 4)) { spr_draw(SPR_EXPL, FLIP_NONE, 0, 0, n >> 2, &hiwater); } hide_sprites_range(hiwater, MAX_HARDWARE_SPRITES); vsync(); } } int32_t game(void) NONBANKED { snd_music_off(); snd_note_off(); disable_interrupts(); DISPLAY_OFF; map_game(); SHOW_BKG; spr_init_pal(); SHOW_SPRITES; SPRITES_8x8; int16_t spd_x = 0; int16_t spd_y = 0; enum SPRITE_ROT rot = 0; enum ACCELERATION prev_acc = 0xFF; // so we draw the ship on the first frame uint16_t health = HEALTH_MAX; uint16_t power = POWER_MAX; int32_t score = 0; obj_init(); if (!(conf_get()->debug_flags & DBG_NO_OBJ)) { obj_spawn(); } win_init(0); uint8_t x_off = win_game_draw(score); move_win(MINWNDPOSX + DEVICE_SCREEN_PX_WIDTH - x_off, MINWNDPOSY + DEVICE_SCREEN_PX_HEIGHT - 16); SHOW_WIN; DISPLAY_ON; enable_interrupts(); snd_music(SND_GAME); while(1) { key_read(); enum ACCELERATION acc = 0; int32_t prev_score = score; if (key_pressed(J_LEFT)) { rot = (rot - 1) & (ROT_INVALID - 1); acc |= ACC_R; } else if (key_pressed(J_RIGHT)) { rot = (rot + 1) & (ROT_INVALID - 1); acc |= ACC_R; } if (key_down(J_A) && (power > 0)) { if (!(conf_get()->debug_flags & DBG_NO_FUEL)) { if (power >= POWER_DEC) { power -= POWER_DEC; } else { power = 0; } } switch (rot) { case ROT_0: spd_y -= SPEED_INC; if (!(conf_get()->debug_flags & DBG_FAST)) { if (spd_y < -SPEED_MAX_ACC) spd_y = -SPEED_MAX_ACC; } else { if (spd_y < -SPEED_MAX_DBG) spd_y = -SPEED_MAX_DBG; } acc |= ACC_Y; break; case ROT_45: spd_y -= SPEED_INC; if (!(conf_get()->debug_flags & DBG_FAST)) { if (spd_y < -SPEED_MAX_ACC_DIAG) spd_y = -SPEED_MAX_ACC_DIAG; } else { if (spd_y < -SPEED_MAX_DBG) spd_y = -SPEED_MAX_DBG; } acc |= ACC_Y; spd_x += SPEED_INC; if (!(conf_get()->debug_flags & DBG_FAST)) { if (spd_x > SPEED_MAX_ACC_DIAG) spd_x = SPEED_MAX_ACC_DIAG; } else { if (spd_x > SPEED_MAX_DBG) spd_x = SPEED_MAX_DBG; } acc |= ACC_X; break; case ROT_90: spd_x += SPEED_INC; if (!(conf_get()->debug_flags & DBG_FAST)) { if (spd_x > SPEED_MAX_ACC) spd_x = SPEED_MAX_ACC; } else { if (spd_x > SPEED_MAX_DBG) spd_x = SPEED_MAX_DBG; } acc |= ACC_X; break; case ROT_135: spd_x += SPEED_INC; if (!(conf_get()->debug_flags & DBG_FAST)) { if (spd_x > SPEED_MAX_ACC_DIAG) spd_x = SPEED_MAX_ACC_DIAG; } else { if (spd_x > SPEED_MAX_DBG) spd_x = SPEED_MAX_DBG; } acc |= ACC_X; spd_y += SPEED_INC; if (!(conf_get()->debug_flags & DBG_FAST)) { if (spd_y > SPEED_MAX_ACC_DIAG) spd_y = SPEED_MAX_ACC_DIAG; } else { if (spd_y > SPEED_MAX_DBG) spd_y = SPEED_MAX_DBG; } acc |= ACC_Y; break; case ROT_180: spd_y += SPEED_INC; if (!(conf_get()->debug_flags & DBG_FAST)) { if (spd_y > SPEED_MAX_ACC) spd_y = SPEED_MAX_ACC; } else { if (spd_y > SPEED_MAX_DBG) spd_y = SPEED_MAX_DBG; } acc |= ACC_Y; break; case ROT_225: spd_y += SPEED_INC; if (!(conf_get()->debug_flags & DBG_FAST)) { if (spd_y > SPEED_MAX_ACC_DIAG) spd_y = SPEED_MAX_ACC_DIAG; } else { if (spd_y > SPEED_MAX_DBG) spd_y = SPEED_MAX_DBG; } acc |= ACC_Y; spd_x -= SPEED_INC; if (!(conf_get()->debug_flags & DBG_FAST)) { if (spd_x < -SPEED_MAX_ACC_DIAG) spd_x = -SPEED_MAX_ACC_DIAG; } else { if (spd_x < -SPEED_MAX_DBG) spd_x = -SPEED_MAX_DBG; } acc |= ACC_X; break; case ROT_270: spd_x -= SPEED_INC; if (!(conf_get()->debug_flags & DBG_FAST)) { if (spd_x < -SPEED_MAX_ACC) spd_x = -SPEED_MAX_ACC; } else { if (spd_x < -SPEED_MAX_DBG) spd_x = -SPEED_MAX_DBG; } acc |= ACC_X; break; case ROT_315: spd_x -= SPEED_INC; if (!(conf_get()->debug_flags & DBG_FAST)) { if (spd_x < -SPEED_MAX_ACC_DIAG) spd_x = -SPEED_MAX_ACC_DIAG; } else { if (spd_x < -SPEED_MAX_DBG) spd_x = -SPEED_MAX_DBG; } acc |= ACC_X; spd_y -= SPEED_INC; if (!(conf_get()->debug_flags & DBG_FAST)) { if (spd_y < -SPEED_MAX_ACC_DIAG) spd_y = -SPEED_MAX_ACC_DIAG; } else { if (spd_y < -SPEED_MAX_DBG) spd_y = -SPEED_MAX_DBG; } acc |= ACC_Y; break; default: break; } } else if (!key_down(J_A) && (power < POWER_MAX)) { if (power <= (POWER_MAX - POWER_INC)) { power += POWER_INC; } else { power = POWER_MAX; } } // adjust speed down when not moving if (!(acc & ACC_X)) { if (spd_x != 0) { if (!(conf_get()->debug_flags & DBG_FAST)) { if (spd_x > SPEED_MAX_IDLE) spd_x -= SPEED_DEC; else if (spd_x < -SPEED_MAX_IDLE) spd_x += SPEED_DEC; } else { spd_x = 0; } } } if (!(acc & ACC_Y)) { if (spd_y != 0) { if (!(conf_get()->debug_flags & DBG_FAST)) { if (spd_y > SPEED_MAX_IDLE) spd_y -= SPEED_DEC; else if (spd_y < -SPEED_MAX_IDLE) spd_y += SPEED_DEC; } else { spd_y = 0; } } } if (key_pressed(J_B)) { int8_t ret = -1; switch (rot) { case ROT_0: ret = obj_add(SPR_SHOT, 0, -SHIP_OFF, spd_x, spd_y - SHOT_SPEED); break; case ROT_45: ret = obj_add(SPR_SHOT, SHIP_OFF / 2 + 3, -SHIP_OFF / 2 - 2, spd_x + SHOT_SPEED, spd_y - SHOT_SPEED); break; case ROT_90: ret = obj_add(SPR_SHOT, SHIP_OFF, 0, spd_x + SHOT_SPEED, spd_y); break; case ROT_135: ret = obj_add(SPR_SHOT, SHIP_OFF / 2 + 3, SHIP_OFF / 2 + 2, spd_x + SHOT_SPEED, spd_y + SHOT_SPEED); break; case ROT_180: ret = obj_add(SPR_SHOT, 0, SHIP_OFF, spd_x, spd_y + SHOT_SPEED); break; case ROT_225: ret = obj_add(SPR_SHOT, -SHIP_OFF / 2 - 3, SHIP_OFF / 2 + 2, spd_x - SHOT_SPEED, spd_y + SHOT_SPEED); break; case ROT_270: ret = obj_add(SPR_SHOT, -SHIP_OFF, 0, spd_x - SHOT_SPEED, spd_y); break; case ROT_315: ret = obj_add(SPR_SHOT, -SHIP_OFF / 2 - 3, -SHIP_OFF / 2 - 2, spd_x - SHOT_SPEED, spd_y - SHOT_SPEED); break; default: break; } if (ret == OBJ_ADDED) { sample_play(SFX_SHOT); if (score > 0) { score--; } } } if (key_pressed(J_START)) { if (pause_screen()) { break; } // restart bg music snd_music(SND_GAME); } if (key_pressed(J_SELECT) && conf_get()->debug_flags) { map_dbg_reset(); } map_move(spd_x, spd_y); uint8_t hiwater = SPR_NUM_START; status(health >> HEALTH_SHIFT, power >> POWER_SHIFT, &hiwater); if (conf_get()->debug_flags & DBG_MARKER) { spr_draw(SPR_DEBUG, FLIP_NONE, 0, 0, 0, &hiwater); spr_draw(SPR_DEBUG_LARGE, FLIP_NONE, 0, 0, 0, &hiwater); } spr_ship(rot, acc & (ACC_X | ACC_Y), &hiwater); int16_t damage = obj_do(&spd_x, &spd_y, &score, &hiwater, (conf_get()->debug_flags & DBG_NO_OBJ) ? 1 : 0); if (damage > 0) { if (conf_get()->debug_flags & DBG_GOD_MODE) { damage = 0; } if (health > damage) { health -= damage; } else if (health <= damage) { health = 0; show_explosion(power); break; } } else if (damage < 0) { health += -damage; if (health > HEALTH_MAX) { health = HEALTH_MAX; } } hide_sprites_range(hiwater, MAX_HARDWARE_SPRITES); prev_acc = acc; if (score != prev_score) { uint8_t x_off = win_game_draw(score); move_win(MINWNDPOSX + DEVICE_SCREEN_PX_WIDTH - x_off, MINWNDPOSY + DEVICE_SCREEN_PX_HEIGHT - 16); } vsync(); } return score; }