/* * sound_menu.c * Duality * * Copyright (C) 2025 Thomas Buck * * Based on examples from gbdk-2020: * https://github.com/gbdk-2020/gbdk-2020/blob/develop/gbdk-lib/examples/gb/sound/sound.c * * And the docs for the DMG APU: * https://gbdev.io/pandocs/Audio_Registers.html * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * See . */ #include "banks.h" #include "sound_menu.h" BANKREF(sound_menu) const enum notes menu_music[] = { // intro G2, G2, D2, D2, F1, F1, G1, G1, // 1 G1, G1, SIL, SIL, SIL, SIL, SIL, G1, // 1 G1, G1, G1, G1, SIL, SIL, SIL, SIL, // 2 SIL, SIL, Bb1, Bb1, Bb1, Bb1, Ab2, Ab2, // 2 G2, G2, D2, D2, F1, F1, G1, G1, // 3 G1, G1, SIL, SIL, SIL, SIL, SIL, G1, // 3 G1, G1, G1, G1, SIL, SIL, SIL, SIL, // 4 SIL, SIL, Bb1, Bb1, Bb1, Bb1, Ab2, Ab2, // 4 // repeat 1 G2, G2, G3, G3, G4, G4, Eb4, Eb4, // 5 D4, Eb4, D4, C4, D4, D4, D4, G1, // 5 G1, G1, Bb3, Bb3, C4, Bb3, C4, C4, // 6 D4, D4, G3, G3, C4, C4, Bb3, G3, // 6 G2, G2, D2, D2, G4, G4, Eb4, Eb4, // 7 D4, Eb4, D4, C4, D4, D4, D4, G1, // 7 G1, G1, Bb3, Bb3, C4, Bb3, C4, C4, // 8 D4, D4, G3, G3, C4, C4, Bb3, G3, // 8 G2, G2, G3, G3, G4, G4, Eb4, Eb4, // 9 D4, Eb4, D4, C4, D4, D4, D4, G1, // 9 G1, G1, Bb3, Bb3, C4, Bb3, C4, C4, // 10 D4, D4, G3, G3, C4, C4, Bb3, G3, // 10 G2, G2, D2, D2, G4, G4, Eb4, Eb4, // 11 D4, Eb4, D4, C4, D4, D4, D4, G1, // 11 G1, G1, Bb3, Bb3, C4, Bb3, C4, C4, // 12 D4, D4, G3, G3, C4, C4, Bb3, G3, // 12 // bridge G2, G2, D2, D2, F1, F1, G1, G1, // 13 G1, G1, SIL, SIL, SIL, SIL, SIL, G1, // 13 G1, G1, G3, D4, D4, G3, Db4, Db4, // 14 G3, C4, Bb1, Bb1, SIL, SIL, G3, G3, // 14 G2, G2, D2, D2, F1, F1, G1, G1, // 15 G1, G1, SIL, SIL, SIL, SIL, SIL, G1, // 15 G1, G1, G3, D4, D4, G3, Db4, Db4, // 16 G3, C4, Bb1, G3, Bb3, Bb3, G3, G3, // 16 // repeat 2 G2, G2, D2, D2, G4, G4, Eb4, Eb4, // 17 D4, Eb4, D4, C4, D4, D4, D4, G1, // 17 G1, G1, Bb3, Bb3, C4, Bb3, C4, C4, // 18 D4, D4, G3, G3, C4, C4, Bb3, G3, // 18 G2, G2, D2, D2, G4, G4, Eb4, Eb4, // 19 D4, Eb4, D4, C4, D4, D4, D4, G1, // 19 G1, G1, Bb3, Bb3, C4, Bb3, C4, C4, // 20 D4, D4, G3, G3, C4, C4, Bb3, G3, // 20 // bridge G2, G2, D2, D2, F1, F1, G1, G1, // 21 G1, G1, SIL, SIL, SIL, SIL, SIL, G1, // 21 G1, G1, G3, D4, D4, G3, Db4, Db4, // 22 G3, C4, Bb1, Bb1, SIL, SIL, G3, G3, // 22 G2, G2, D2, D2, F1, F1, G1, G1, // 23 G1, G1, SIL, SIL, SIL, SIL, SIL, G1, // 23 G1, G1, G3, D4, D4, G3, Db4, Db4, // 24 G3, C4, Bb1, G3, Bb3, Bb3, G3, G3, // 24 // end G2, G2, G2, G2, SIL, SIL, G1, G1, // 25 G1, G1, G1, G1, G1, G1, G1, G1, // 25 G1, G1, G1, G1, SIL, SIL, SIL, SIL, // 26 SILENCE, SILENCE, SILENCE, SILENCE, SILENCE, SILENCE, SILENCE, SILENCE, SILENCE, SILENCE, SILENCE, SILENCE, SILENCE, SILENCE, SILENCE, SILENCE, END }; const enum notes menu_music2[] = { // intro SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, // repeat 1 SIL, SIL, D2, D2, F1, F1, G1, G1, G1, G1, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, Bb1, Bb1, Bb1, Bb1, Ab2, SIL, SIL, SIL, SIL, SIL, F1, F1, G1, G1, G1, G1, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, Bb1, Bb1, Bb1, Bb1, Ab2, SIL, SIL, SIL, D2, D2, F1, F1, G1, G1, G1, G1, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, Bb1, Bb1, Bb1, Bb1, Ab2, SIL, SIL, SIL, SIL, SIL, F1, F1, G1, G1, G1, G1, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, Bb1, Bb1, Bb1, Bb1, Ab2, SIL, // bridge SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, G3, Bb3, Bb3, Ab2, Ab2, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, Ab2, Ab2, // repeat 2 SIL, SIL, SIL, SIL, F1, F1, G1, G1, G1, G1, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, Bb1, Bb1, Bb1, Bb1, Ab2, SIL, SIL, SIL, SIL, SIL, F1, F1, G1, G1, G1, G1, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, Bb1, Bb1, Bb1, Bb1, Ab2, SIL, // bridge SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, G3, Bb3, Bb3, Ab2, Ab2, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, Ab2, Ab2, // end SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SIL, SILENCE, SILENCE, SILENCE, SILENCE, SILENCE, SILENCE, SILENCE, SILENCE, SILENCE, SILENCE, SILENCE, SILENCE, SILENCE, SILENCE, SILENCE, SILENCE, END }; const struct music music_menu = { .notes = menu_music, .notes2 = menu_music2, .drums = NULL, .duration = 150, .repeat = 0, };