/* * sound.c * Duality * * Copyright (C) 2025 Thomas Buck * * Based on examples from gbdk-2020: * https://github.com/gbdk-2020/gbdk-2020/blob/develop/gbdk-lib/examples/gb/sound/sound.c * * And the docs for the DMG APU: * https://gbdev.io/pandocs/Audio_Registers.html * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * See . */ #include "banks.h" #include "timer.h" #include "sound_menu.h" #include "sound_game.h" #include "sound_over.h" #include "sound.h" BANKREF(sound) const uint16_t frequencies[SILENCE] = { 44, 156, 262, 363, 457, 547, 631, 710, 786, 854, 923, 986, // 0 .. 11 1046, 1102, 1155, 1205, 1253, 1297, 1339, 1379, 1417, 1452, 1486, 1517, // 12 .. 23 1546, 1575, 1602, 1627, 1650, 1673, 1694, 1714, 1732, 1750, 1767, 1783, // 24 .. 35 1798, 1812, 1825, 1837, 1849, 1860, 1871, 1881, 1890, 1899, 1907, 1915, // 36 .. 47 1923, 1930, 1936, 1943, 1949, 1954, 1959, 1964, 1969, 1974, 1978, 1982, // 48 .. 59 1985, 1988, 1992, 1995, 1998, 2001, 2004, 2006, 2009, 2011, 2013, 2015 // 60 .. 71 }; static struct music const * music = NULL; static uint8_t bank; static uint16_t off = 0; static uint16_t last_t = 0; static void play_note(enum notes note) NONBANKED { if (note < SILENCE) { START_ROM_BANK(BANK(sound)); uint16_t freq = frequencies[note]; END_ROM_BANK(); NR11_REG = 0x80 | 0x3F; // 50% duty, shortest initial length NR12_REG = 0xF0; // max volume, no change NR13_REG = freq & 0xFF; // given frequency NR14_REG = 0x80 | ((freq >> 8) & 0x07); // trigger, upper freq bits } else { NR11_REG = 0x80 | 0x3F; // 50% duty, shortest initial length NR12_REG = 0x10; // 'lowest' volume without pop, no change NR13_REG = 0x00; // lowest frequency NR14_REG = 0x80 | 0x40 | 0x00; // trigger, enable length, upper freq bits } } void snd_init(void) BANKED { NR52_REG = 0x80; // sound on NR51_REG = 0xFF; // all channels on left and right #ifdef DEBUG NR50_REG = 0x33; // left and right on half volume #else NR50_REG = 0x77; // left and right on full volume #endif } void snd_music_off(void) BANKED { play_note(SILENCE); } void snd_menu_music(void) BANKED { music = &music_menu; bank = BANK(sound_menu); off = 0; last_t = timer_get(); START_ROM_BANK(bank); play_note(music->notes[off]); END_ROM_BANK(); } void snd_game_music(void) BANKED { music = &music_game; bank = BANK(sound_game); off = 0; last_t = timer_get(); START_ROM_BANK(bank); play_note(music->notes[off]); END_ROM_BANK(); } void snd_gameover_music(void) BANKED { music = &music_over; bank = BANK(sound_over); off = 0; last_t = timer_get(); START_ROM_BANK(bank); play_note(music->notes[off]); END_ROM_BANK(); } void snd_play(void) NONBANKED { if (!music) { return; } START_ROM_BANK(bank); uint16_t diff = timer_get() - last_t; if (diff >= music->duration) { off++; if (music->notes[off] != END) { play_note(music->notes[off]); } else { off = 0xFFFF; } last_t = timer_get(); } END_ROM_BANK(); } void snd_shot(void) BANKED { NR41_REG = 0x2F; // length timer, higher value is shorter time (up to 0x3F) NR42_REG = 0xF0; // initially full volume, no volume changes over time NR43_REG = 0x11; // frequency distribution NR44_REG = 0xC0; // trigger and enable length } void snd_explode(void) BANKED { NR41_REG = 0x00; // length timer, higher value is shorter time (up to 0x3F) NR42_REG = 0xF1; // initially full volume, then fade sound out NR43_REG = 0x46; // frequency distribution NR44_REG = 0xC0; // trigger and enable length }