/* * sound_over.c * Duality * * Copyright (C) 2025 Thomas Buck * * Based on examples from gbdk-2020: * https://github.com/gbdk-2020/gbdk-2020/blob/develop/gbdk-lib/examples/gb/sound/sound.c * * And the docs for the DMG APU: * https://gbdev.io/pandocs/Audio_Registers.html * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * See . */ #include "banks.h" #include "sound_over.h" BANKREF(sound_over) const enum notes over_music[] = { C3, C3, G3, G3, A3, A3, G3, SILENCE, F3, F3, E3, E3, D3, D3, C3, SILENCE, G3, G3, F3, F3, E3, E3, D3, D3, G3, G3, F3, F3, E3, E3, D3, D3, C3, C3, G3, G3, A3, A3, G3, SILENCE, F3, F3, E3, E3, D3, D3, C3, SILENCE, SILENCE, SILENCE, END }; const struct music music_over = { .notes = over_music, .duration = 200, };