GameBoy (Color) port of the GTA San Andreas arcade game Duality
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Thomas B 035393ca42 add second color to pause text and flip between them 1 month ago
..
game.c add second color to pause text and flip between them 1 month ago
game.h move obj movement into obj_act(), mask wrap of coordinates so items can be picked up after wrapping screens 1 month ago
git.h add about screen with version info 1 month ago
input.c add ROM autobanking and store highscores in banked RAM. 1 month ago
input.h refactor main.c and start with black hole gravity implementation 2 months ago
main.c move obj movement into obj_act(), mask wrap of coordinates so items can be picked up after wrapping screens 1 month ago
maps.c add second color to pause text and flip between them 1 month ago
maps.h add about screen with version info 1 month ago
obj.c reorder main loop 1 month ago
obj.h reorder main loop 1 month ago
score.ba0.c add proper score keeping 1 month ago
score.h add proper score keeping 1 month ago
sgb_border.c add sgb border support 1 month ago
sgb_border.h add sgb border support 1 month ago
sound.c add ROM autobanking and store highscores in banked RAM. 1 month ago
sound.h add licensing stuff 2 months ago
sprite_data.c add second color to pause text and flip between them 1 month ago
sprite_data.h add second color to pause text and flip between them 1 month ago
sprites.c add second color to pause text and flip between them 1 month ago
sprites.h add pause and quit 1 month ago