GameBoy (Color) port of the GTA San Andreas arcade game Duality
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obj.h 1.1KB

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  1. /*
  2. * obj.h
  3. * Duality
  4. *
  5. * Copyright (C) 2025 Thomas Buck <thomas@xythobuz.de>
  6. *
  7. * This program is free software: you can redistribute it and/or modify
  8. * it under the terms of the GNU General Public License as published by
  9. * the Free Software Foundation, either version 3 of the License, or
  10. * (at your option) any later version.
  11. *
  12. * This program is distributed in the hope that it will be useful,
  13. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  15. * GNU General Public License for more details.
  16. *
  17. * See <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef __OBJ_H__
  20. #define __OBJ_H__
  21. #include <gbdk/platform.h>
  22. #include <stdint.h>
  23. #include "sprites.h"
  24. enum OBJ_STATE {
  25. OBJ_ADDED = 0,
  26. OBJ_LIST_FULL,
  27. OBJ_TYPE_FULL,
  28. };
  29. void obj_init(void) BANKED;
  30. void obj_spawn(void) BANKED;
  31. enum OBJ_STATE obj_add(enum SPRITES sprite, int16_t off_x, int16_t off_y, int16_t spd_x, int16_t spd_y) BANKED;
  32. int16_t obj_do(int16_t *spd_off_x, int16_t *spd_off_y, int32_t *score, uint8_t *hiwater, uint8_t is_splash) BANKED;
  33. #endif // __OBJ_H__