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Moved List and Vector into templates folder

Thomas Buck 11 years ago
parent
commit
9d6b4a084e

+ 2
- 2
include/OpenRaider.h View File

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 #include <map>
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 #include <map>
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 #include "Config.h"
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 #include "Config.h"
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-#include "List.h"
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-#include "Vector.h"
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 #include "TombRaider.h"
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 #include "TombRaider.h"
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 #include "Camera.h"
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 #include "Camera.h"
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 #include "Render.h"
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 #include "Render.h"
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 #include "SDLSystem.h"
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 #include "SDLSystem.h"
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 #include "Network.h"
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 #include "Network.h"
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 #include "World.h"
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 #include "World.h"
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+#include "templates/List.h"
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+#include "templates/Vector.h"
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 #include "utils/strings.h"
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 #include "utils/strings.h"
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 /*!
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 /*!

+ 2
- 2
include/Render.h View File

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 #define _RENDER_H_
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 #define _RENDER_H_
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 #include "Config.h"
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 #include "Config.h"
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-#include "List.h"
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-#include "Vector.h"
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 #include "Matrix.h"
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 #include "Matrix.h"
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 #include "ViewVolume.h"
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 #include "ViewVolume.h"
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 #include "World.h"
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 #include "World.h"
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 #include "Texture.h"
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 #include "Texture.h"
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 #include "Camera.h"
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 #include "Camera.h"
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 #include "GLString.h"
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 #include "GLString.h"
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+#include "templates/List.h"
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+#include "templates/Vector.h"
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 #ifdef USING_EMITTER
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 #ifdef USING_EMITTER
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 #include "Emitter.h"
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 #include "Emitter.h"

+ 1
- 1
include/SkeletalModel.h View File

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 #ifndef _SKELETALMODEL_H_
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 #ifndef _SKELETALMODEL_H_
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 #define _SKELETALMODEL_H_
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 #define _SKELETALMODEL_H_
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-#include "Vector.h"
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 #include "MatMath.h"
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 #include "MatMath.h"
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+#include "templates/Vector.h"
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 typedef struct {
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 typedef struct {
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     int mesh;
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     int mesh;

+ 1
- 1
include/System.h View File

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13
 
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 #include <map>
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 #include <map>
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-#include "Vector.h"
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+#include "templates/Vector.h"
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 #include "utils/strings.h"
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 #include "utils/strings.h"
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 //! \todo Replace with unicode compatible key codes
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 //! \todo Replace with unicode compatible key codes

+ 2
- 2
include/World.h View File

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 #include "SkeletalModel.h"
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 #include "SkeletalModel.h"
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 #endif
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 #endif
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-#include "List.h"
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-#include "Vector.h"
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 #include "MatMath.h"
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 #include "MatMath.h"
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+#include "templates/List.h"
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+#include "templates/Vector.h"
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 // Mirrors TombRaider class' room flags really
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 // Mirrors TombRaider class' room flags really
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 typedef enum {
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 typedef enum {

+ 1
- 1
include/games/TombRaider1.h View File

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 /*!
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 /*!
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- * \file include/TombRaider1.h
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+ * \file include/games/TombRaider1.h
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  * \brief Tomb Raider 1 items and states.
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  * \brief Tomb Raider 1 items and states.
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  *
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  *
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  * Based on TR Rosetta Stone
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  * Based on TR Rosetta Stone

include/List.h → include/templates/List.h View File

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 /*!
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 /*!
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- * \file include/List.h
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+ * \file include/templates/List.h
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  * \brief Template list
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  * \brief Template list
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  *
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  *
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  * UINT_MAX is an error condition, used in place of -1
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  * UINT_MAX is an error condition, used in place of -1

include/Vector.h → include/templates/Vector.h View File

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 /*!
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 /*!
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- * \file include/Vector.h
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+ * \file include/templates/Vector.h
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  * \brief Template Vector
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  * \brief Template Vector
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  *
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  *
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  * \author Mongoose
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  * \author Mongoose

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