146 Commitit (6a51c7c0107c3e145d6411a779f151a94ff0c7ca)

Tekijä SHA1 Viesti Päivämäärä
  Thomas Buck 6a51c7c010 Selector ray casting 9 vuotta sitten
  Thomas Buck 45288518bf Fixed indentation [skip ci] 9 vuotta sitten
  Thomas Buck 902128652c No longer checking portals behind player 10 vuotta sitten
  Thomas Buck d6eab5d760 Imgui update, debugging 10 vuotta sitten
  Thomas Buck 9c84aa597f First try at scissoring room portals 10 vuotta sitten
  Thomas Buck d26aedf803 More debug output and support for windows compiling. 10 vuotta sitten
  Thomas Buck e69203238d Keep Camera in Room. Travis glbinding changes. 10 vuotta sitten
  Thomas Buck f8eee299e8 OpenGL error checking. 10 vuotta sitten
  Thomas Buck cffa1c7041 Fixed new 2D portal visibility checks. 10 vuotta sitten
  Thomas Buck 4681b6ac10 New vis check (work in progress) 10 vuotta sitten
  Thomas Buck ea91c9484a World static, more debug infos, portal rendering. 10 vuotta sitten
  Thomas Buck 5c9a47e4cd Now always copying GL data 10 vuotta sitten
  Thomas Buck f8dba33eea Removed custom Font support 10 vuotta sitten
  Thomas Buck 9121091e5e No longer including gl.h globally, renamed own assert. 10 vuotta sitten
  Thomas Buck 0e0c0947a7 Now v0.1.4. New Readme. Updated docs. 10 vuotta sitten
  Thomas Buck 8ebbd705a4 Main menu rewrite as imgui window 10 vuotta sitten
  Thomas Buck accd3ea4e8 Render into textures, camera room tracking & target UI (all non-working) 10 vuotta sitten
  Thomas Buck 6c6d49f2ee Started work on Entity system 10 vuotta sitten
  Thomas Buck 18b8317e42 Can show font bounding box 10 vuotta sitten
  Thomas Buck 0d31c3b41a Support for Room Sprites 10 vuotta sitten
  Thomas Buck 71bf2febc7 Back face culling, log levels, clipboard support. 10 vuotta sitten
  Thomas Buck 2218ccfcad Individual toggles for bounding box visualisation. 10 vuotta sitten
  Thomas Buck 29ca435f21 Debug info now displayed as imgui overlay 10 vuotta sitten
  Thomas Buck c0bb765fbf Wrong assert was used when including glm 10 vuotta sitten
  Thomas Buck e2f3ea30ad TextureManager is now completely static. 10 vuotta sitten
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly 10 vuotta sitten
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader 10 vuotta sitten
  Thomas Buck 98199883db Fixed window resizing and initial camera offset. 10 vuotta sitten
  Thomas Buck 4e9ef0cb43 Fixed StaticMesh Y offset 10 vuotta sitten
  Thomas Buck 39b0ffac3b Using stb_image, stb_image_write. New imgui version. 10 vuotta sitten
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. 10 vuotta sitten
  Thomas Buck 21d2478397 Added basic view frustum culling 10 vuotta sitten
  Thomas Buck 3e15451d64 Fixed StaticModel rotation 10 vuotta sitten
  Thomas Buck 6625071dfd Render StaticModels 10 vuotta sitten
  Thomas Buck 014962658a Room Mesh displayed more or less correctly 10 vuotta sitten
  Thomas Buck 5a95f1c49f Camera movement, first Mesh drawing 10 vuotta sitten
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 vuotta sitten
  Thomas Buck fc4324ff3f Renamed Vector3d to Vec3, added math unit test 10 vuotta sitten
  Thomas Buck 42a23d13d0 Sprite support in LoaderTR2 and UI 10 vuotta sitten
  Thomas Buck ad4fa38113 Rewrote OpenAL, SoundManager, added system folder 10 vuotta sitten
  Thomas Buck 741083b757 Fixed indent [skip ci] 10 vuotta sitten
  Thomas Buck def2a75125 textile triangle display 10 vuotta sitten
  Thomas Buck 6aa059cc91 LoaderTR2 tries to load object textures 10 vuotta sitten
  Thomas Buck e968717184 Added texture viewer 10 vuotta sitten
  Thomas Buck 60c217d16a TextureManager now has independent storages 10 vuotta sitten
  Thomas Buck 65be6f0114 Fixed wireframe background color 10 vuotta sitten
  Thomas Buck e83305bc8e Auto code indentation [skip ci] 10 vuotta sitten
  Thomas Buck 2c547828ae Minor bugfixes 10 vuotta sitten
  Thomas Buck 53919aa554 Removed OpenRaider class, added RunTime class 10 vuotta sitten
  Thomas Buck 1bb089c311 imgui integration working more or less 10 vuotta sitten