5 Ревизии (e2f3ea30adbeb4f108b6cee157508e12ce7d311c)

Автор SHA1 Съобщение Дата
  Thomas Buck e2f3ea30ad TextureManager is now completely static. преди 10 години
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly преди 10 години
  Thomas Buck 55c1192438 Bugfixes in WindowSDL, Console. Added ShaderBuffer. преди 10 години
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader преди 10 години
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. преди 10 години