Thomas Buck
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e2f3ea30ad
|
TextureManager is now completely static.
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пре 10 година |
Thomas Buck
|
63e5a0b55f
|
Performance boost by storing data in GL buffers directly
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пре 10 година |
Thomas Buck
|
a3d6411368
|
Removed Exceptions, moved GL code into Shader
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пре 10 година |
Thomas Buck
|
f41562f7f2
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Windowing classes now static. Tried to clamp camera rotation.
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пре 10 година |
Thomas Buck
|
6625071dfd
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Render StaticModels
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пре 10 година |
Thomas Buck
|
c2db7bcfbd
|
Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
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пре 10 година |
Thomas Buck
|
ad4fa38113
|
Rewrote OpenAL, SoundManager, added system folder
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пре 10 година |
Thomas Buck
|
e83305bc8e
|
Auto code indentation [skip ci]
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пре 10 година |
Thomas Buck
|
874680e731
|
Fonts can be changed on-the-fly
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пре 10 година |
Thomas Buck
|
6541e0c674
|
Removed C-Style string handling code.
This resolves #4 as bufferString() no longer exists!
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пре 10 година |
Thomas Buck
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ba9e86cd4c
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Wrapped Text Rendering. Menu dialogs.
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пре 10 година |
Thomas Buck
|
129604f2cf
|
Improved Windows support
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пре 11 година |
Thomas Buck
|
a74c620a72
|
loadImage(), move command
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пре 11 година |
Thomas Buck
|
436f04fd10
|
unsigned char instead of float for colors
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пре 11 година |
Thomas Buck
|
c790cae738
|
Fixed TRLE colors and SDL heading
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пре 11 година |
Thomas Buck
|
48b2985506
|
Added FontManager
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пре 11 година |
Thomas Buck
|
9c2ca51667
|
Started implementing FontTRLE
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пре 11 година |
Thomas Buck
|
afad81a858
|
Moved methods from World into Room.
Also changed some strange old delete-guards.
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пре 11 година |
Thomas Buck
|
93af7ceb65
|
Split Font subsystem from Window
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пре 11 година |