/*! * \file include/system/Window.h * \brief Windowing interface * * \author xythobuz */ #ifndef _WINDOW_H_ #define _WINDOW_H_ #include <vector> #include <glm/mat4x4.hpp> #include <glm/vec2.hpp> #include <glm/vec3.hpp> #include <glm/vec4.hpp> #include <glm/gtc/type_precision.hpp> class Window { public: static int initialize(); static void eventHandling(); static void swapBuffers(); static void shutdown(); static void setSize(glm::i32vec2 s); static glm::i32vec2 getSize(); static void setFullscreen(bool f); static bool getFullscreen(); static void setMousegrab(bool g); static bool getMousegrab(); static void setTextInput(bool t); static bool getTextInput(); }; #endif