Open Source Tomb Raider Engine
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ChangeLog 43KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140210 ]
  6. * Finished the Tomb Raider 1 Item/State definitions
  7. [ 20140209 ]
  8. * Renamed OpenGLMesh to Mesh
  9. * Removed unused flags, enums, ...
  10. [ 20140202 ]
  11. * Fixed more cppcheck warnings
  12. * Removed unnecessary defines (USING_xxx)
  13. [ 20140201 ]
  14. * Rewrote Memory Unit Test using greatest
  15. * Used C++ static analysis tool cppcheck and tried to fix
  16. its warnings
  17. [ 20140131 ]
  18. * All unit tests buildable again and no more warnings
  19. [ 20140129 ]
  20. * Removed unused libferit stuff
  21. * Changed code to generate much less warnings
  22. * Using relative epsilon for float comparison
  23. [ 20140124 ]
  24. * Fixed some TombRaider.cpp warnings
  25. [ 20140120 ]
  26. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  27. * Converted all tabs to spaces (4 spaces per tab)
  28. * Auto indented all cpp files
  29. [ 20140119 ]
  30. * Enabled linear texture filtering for fonts, resulting in nicer
  31. looking down scaling
  32. * Removed unused TGA font parts of GLString with slight API changes
  33. * Modified GLString Unit Test to work with new GLString
  34. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  35. from SDLSystem
  36. * Silenced many more warnings
  37. [ 20140118 ]
  38. * Removed unused (and pretty empty) Entity class
  39. [ 20140117 ]
  40. * Reenabled room hopping on launch
  41. * Now using C++11 standard.
  42. * Turned on many more warnings and silenced some of them.
  43. * Removed empty Quaternion Unit Test
  44. [ 20140111 ]
  45. * Rewrote GLString Unit Test, now using TTF Font
  46. * Removed included TGA font and loading code
  47. * Rewrote Matrix Unit Test now using greatest
  48. * Documented MatMath, fixed bug in helRandomNum(),
  49. added better Unit Test
  50. * Only one way of conversion between Deg and Rad in MatMath
  51. * Use the same style of include guards in all headers
  52. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  53. a segfault on launch
  54. [ 20140110 ]
  55. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  56. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  57. * Removed empty Light.cpp
  58. * All Unit Tests build without warning
  59. * Converted many FIXME comments to be in the doxygen documentation
  60. * Removed hel & mstl folders, moved into parent directory
  61. * mtk_tga Unit Test uses greatest
  62. * Moved remaining Unit Tests (Network & TombRaider)
  63. * memory_test Unit Test no longer produces warnings
  64. * Building a memory test build no longer produces warnings
  65. [ 20140109 ]
  66. * Added greatest Test Framework, rewrote Sound Test
  67. * Renamed all memeory references to memory
  68. * Moved headers into include/
  69. * Put Unit Tests into test/
  70. [ 20140107 ]
  71. * Removed hel/Mass. There was an object of this class in World,
  72. but it was never used!
  73. * Removed even more unused files (mstl/Vector.cpp,
  74. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  75. mstl/Stack.h)
  76. * Completely removed hel/Simulation, as it depends on missing
  77. files (hel/CollisionObject)
  78. * Improved Makefile portability
  79. [ 20140106 ]
  80. * Hel Simulation Test builds, but doesn't work!
  81. [ 20140105 ]
  82. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  83. * Fixed strange Mouse Y-Axis Overflow bug
  84. * Cleanup of Makefile
  85. [ 20140104 ]
  86. * Hel Unit Test build & passes
  87. * Spring & Simulation Tests unbuildable, missing files?
  88. * GLString Unit Test builds, works not every time?
  89. * TombRaider Unit & Regression Test working
  90. [ 20140103 ]
  91. * Removed more (unused?) code, PSKModel & UTPackage
  92. * Removed unused MD3, mtk3d, MtkImage stuff!
  93. [ 20140102 ]
  94. * Improved the Mac build steps...
  95. Freealut now in /usr/local so we don't need to call
  96. install_name_tool on the built binary
  97. * Removed the old & unused GLUTSystem
  98. * Replaced the (unknown) included sample sound file
  99. * Removed some redundant build config defines
  100. [ 20140101 ]
  101. * Fixed Wavebuffer loading of Sound subsystem, as well as
  102. making the Sound Unit Test buildable on Mac.
  103. Added new argument to loadWav, length of buffer.
  104. * Changed (unknown) included Font to Droid Sans Mono
  105. * Fixed Render bug, now console is visible again
  106. * Implemented CMD + Q shortcut on Mac to quit
  107. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  108. the first received mouse event, because its faulty, thanks
  109. to an SDL bug:
  110. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  111. * Fixed incredibly slow mouse/camera movements
  112. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  113. invisible and grab it in windowed mode
  114. [ 20131231 ]
  115. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  116. mode on Mac, still not working correctly, but better :)
  117. [ 20131227 ]
  118. * Moved included documents into GitHub Repo wiki
  119. (https://github.com/xythobuz/OpenRaider/wiki)
  120. * Reduced start up time by increasing animation speed
  121. [ 20131221 ]
  122. * Reimplemented deprecated gluLookAt()
  123. * Reimplemented deprecated gluPerspective()
  124. * Reimplemented deprecated gluBuild2DMipmaps()
  125. * Reimplemented alutLoadWAVFile(), seems not to be working
  126. * Moved mac distribution logic from makefile into scripts
  127. [ 20131219 ]
  128. * Bundle now contains dynamic libraries not included with Mac OS X
  129. * Bundle now runs setup if needed
  130. * Fixed memory test builds not running on OS X
  131. [ 20131218 ]
  132. * Enabled ALUT on Mac OS X
  133. * Silenced many warnings regarding non-writable string constants
  134. * Fixed issues with linked libraries on Mac OS X
  135. * Implemented support for bundling OpenRaider as Mac App
  136. * Removed Microsoft Visual Studio Project files
  137. * Removed Screenshot Script
  138. [ 20131217 ]
  139. * No longer segfaults on launch in Mac OS X
  140. [ 20131215 ]
  141. * Wrote new README file
  142. * Added stub for missing hel/CollisionObject
  143. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  144. [ 20030713 ]
  145. * UTPackage class forked from PSKModel class
  146. * System class gets download, dir backports
  147. * libferit usage in public CVS
  148. * mtk_tga gets filename parm save and drops color swaping
  149. [ 20030704 ]
  150. * Tested PSKModel with models from:
  151. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  152. * On the fly resolution change like in unit tests
  153. * GLString obsoleted, undefining HAVE_SDL_TTF
  154. will cause OR to use font.tga texture fallback
  155. * Merged GLString and SDL_TTF utils Texture usage
  156. * TTF renderer replaces texture font system
  157. * Font system using new ortho projection
  158. * Requirements file now in cvs
  159. * Fixed all known level loading issues from new codebase
  160. * Loadlevel command using mapname string
  161. * Maps are validated on rc load
  162. * Experimental TTF support in OpenRaider, Look in RC file
  163. * Removed Console, MtkImage classes from private tree
  164. [ 20030701 ]
  165. * Removing OpenRaider Map use for level/music string storage
  166. ( This means if you set a map to a certain number in rc, then
  167. you can no longer call it by 'load #' )
  168. * Fixed PSKModel unit test build
  169. * Fixed Hel Simulation, Spring unit test builds
  170. [ 20030630 ]
  171. * EXPERIMENTAL on the fly colored -> textured polygon code
  172. ( It's not even funny how bad the colors match currently )
  173. * API changes in Texture class to make it easier to upgrade
  174. * Screeshots stored in ~/.OpenRaider/sshots/
  175. * Fixed broke new multitexture support in Texture class
  176. * Texture class gets color texture generator
  177. * Texture class gets SDL_TTF support from SDLSystem
  178. * Update to OR Texture class ( backports from UnRaider )
  179. * Fixed matrix multiplcation issues with fixed code generator
  180. * Reworking broken Matrix changes into rollback fix
  181. * Fixes for Matrix based math breakage ( just rolled it rollback )
  182. [ 20030618 ]
  183. * Redone a lot of hel and it's use, broke a lot of things
  184. * UTF-8 and TTF font texture generation support
  185. * Camera broken, Matrix broken, Quaternion broken?
  186. * About finished mtk3d and hel converging
  187. * Phyiscs system base work done
  188. [ 20030604 ]
  189. * Console/command rollover not finished, but working
  190. * BUG portals/walk block too often with current collision
  191. * BUG room sprites have wrong texture ID?
  192. * Unicode key support?
  193. * Some more user definable keys using 'bind' command
  194. * System gets old resource system, new resource system
  195. based on it with dynamic modes and command parsing
  196. [ 20030602 ]
  197. * Mouse grab command
  198. * New key input design, currently using ASCII to
  199. be compatible with old code
  200. * SDL mouse grab toggle back in SDLSystem
  201. * SDL_TTF support starts in SDLSystem
  202. * Made printf string buffering part of System
  203. * Simulation fixes, GL unit test
  204. * Removed main.* from CVS
  205. * Removed Raider.*, gl_util.* from local tree
  206. * Added Mass, ParticleMass, Simulation to CVS
  207. * More stat commands for debugging
  208. * Fix for console command marker strip
  209. * Updates to Hel, mass simulator, more vector operators
  210. [ 20030528 ]
  211. * RC file now allows imports of another RC file
  212. ( If you want to be a jackass you *can make it loop )
  213. * RC file now interprets spaces ( User request )
  214. * RC file allows trailing comments now
  215. * Room hopping disabled by default now
  216. ( command hop to enable )
  217. * Swimming movement added to stop-gap movement system
  218. [ 20030526 ]
  219. * Removed some test code from TombRaider
  220. * Fix for TR4 loading using TRC loader
  221. * Fix for solid mode rendering debug ( solid, r_light 1 )
  222. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  223. * Finished up element API, some TRC support for faces
  224. * Stopping work on array renderer until the element
  225. system is back up ( possible backport for 0.1.0? )
  226. * Cleaning up OpenGLMesh prototype API
  227. [ 20030524 ]
  228. * New OpenGLMesh array renderer
  229. * Fix for Vector collection empty handling
  230. * Fix for the 20030519 segfault/lock on exit bug
  231. * More API unification coding, and OpenRaider usage
  232. for room loading
  233. * Watch for a lot of new bugs, this is a lot of
  234. coding changing around
  235. [ 20030522 ]
  236. * More unification, including TRC room translation
  237. support starts ( convert from TRC to OR )
  238. * Handle TRC loading in OpenRaider CVS builds
  239. * TR5 loading tweaking to work for demo paks as well
  240. * Room sprite processing factored out
  241. [ 20030521 ]
  242. * TR5/TRC Sound ripping/in game loading finished
  243. * More TombRaider format unification
  244. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  245. * TR5/TRC loader finished - loads only nondemo map I have
  246. [ 20030519 ]
  247. * More work on TR5/TRC support now using doc std
  248. * Refactored skeletal class structure
  249. * BUG seems to be leak fix related world clear lock
  250. * Fix: Skeletal animation memory leak
  251. * New rendering routine for new temp mesh type
  252. ( Buggy and expensive, but it's a stop gap )
  253. ( Colored polygons aren't really rendered as such )
  254. * Fix: OpenRaider new mesh API stop-gap handling
  255. * Fix: TombRaider new mesh loader API
  256. [ 20030517 ]
  257. * BUG found in new mesh loader API
  258. ( Quad tess is broken in TombRaider for meshes )
  259. ( Vertex array translation from TombRaider broken )
  260. * Event system partially in place, needs glue as well
  261. * Console commands from RC hack/fix
  262. [ 20030516 ]
  263. * Mesh rendering temp disabled until mesh renderer
  264. is fully redone
  265. * Finally getting a lot of the more complex mesh
  266. building routines pushed behind clean API from
  267. the OpenRaider to the TombRaider class
  268. ( Could cause a lot of new bugs? )
  269. * Event system test structures introduced to World
  270. * Some major work on model_mesh rendering, also
  271. abstracting interface for their construction
  272. * Some minor work on OpenGLMesh renderer, with code
  273. in place to increase performance
  274. [ 20030513 ]
  275. * TombRaider engine abstraction for room
  276. vertex and color loading and parsing
  277. [ 20030512 ]
  278. * New external SFX use for TR2/TR3 paks -- now
  279. all versions load sound files into the game engine
  280. See README for help using external paks.
  281. * New external SFX pak loading support for TR2 and TR3
  282. * Documentation updates and user usability package tests
  283. ( thanks Josh )
  284. * Apt source in place ( see README )
  285. * Automated debian packaging in Makefile ( make debian )
  286. * Animation half ass restored in non lara models agian
  287. * BUG found in SkeletalModel::setFrame - quick disable to
  288. remove crash bug CLOSES 20030101 tmp filing
  289. [ 20030510 ]
  290. * Old TR4 sound support moved behind new interface
  291. * Sound support for TR1 using new interface - have to wait
  292. for external sound pak support for TR2 and TR3
  293. * New sound sample management/interface in TombRaider class
  294. [ 20030509 ]
  295. * Manually patched with JML's UNICODE support
  296. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  297. [ 20030101 ]
  298. * Seriously broken animation! =)
  299. * I wonder how much this breaks - hacks shoved in to
  300. keep it runnable until the new event system is started
  301. * Skeletal model refactoring
  302. * Seperating entity and animation states and it's ugly
  303. * Finer animation control starts
  304. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  305. [ 20021228 ]
  306. * Md3 refactoring
  307. * Many Md3 fixes and features out of unit test work
  308. * Huge Md3 unit, testing ground for future TR unit test
  309. [ 20021227 ]
  310. * Md3 easter egg in cvs
  311. * State system work and testing
  312. [ 20021224 ]
  313. * Wireframe color code doc in README
  314. * Minor compile fixes for gcc 3.x
  315. * Default portal display in wireframe mode now
  316. * New hop command to disable room hopping movement
  317. * New r_animate command to enable entity animation test
  318. * Fixed showfps fault on load screen
  319. * Review of System timer
  320. * Replaced FPS estimation with pure frame rate counter
  321. * SDLSystem uses SDL timer now
  322. * Removed some dupilcate console commands out documented
  323. * Depth sorted particles
  324. * Lots of minor depth sorting and vising work
  325. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  326. * Entity vis no longer considers rooms agian
  327. * New Vector replaces List as renderable container
  328. for a great deal of memory savings
  329. * Room mesh/sprites rendering in nontexture modes agian
  330. * Documentation updates
  331. * Fix entity out of room fix
  332. * New OGL mesh can render with multitexture
  333. * New all bumpmaps are now loaded into texture memory
  334. * New [Network.Server] RC support
  335. * Run console commands from RC file
  336. * Neat new multitexture logo effect
  337. * Hel only build from now on
  338. * "Shooting" test in cvs
  339. * Fixes for depth rendering
  340. * New wireframe mode color codes for renderable type
  341. * Entity sprites back
  342. * Time to move to beta versioning
  343. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  344. * New sshot upload script for my conv ;)
  345. * New entity rendering vising starts, primative depth sort
  346. * Static ( room models ) using sphere bounding volumes now
  347. * New enumeration coding style project wide starts
  348. * New room depth sorting code starts
  349. * Fix for version stamp in corner
  350. * New update room render list per frame command
  351. * Misc minor sound/animation updates
  352. * Hel vising fix in ViewVolume, hel enabled by default
  353. * Look for bugs caused by huge refactoring of codebase
  354. * Hel objects in all builds
  355. * World class temp keeps Light and OpenGLMesh deps for now
  356. * Refactoring: OpenRaider, Render, TombRaider classes
  357. * World class emerges in cvs ( Big refactoring job )
  358. * Texture use moved into Render class
  359. * Emitter use moved into Render class
  360. * Seperation of physical and rendered world starts
  361. * Hel clean up, unit testing fixes
  362. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  363. * New Camera API, clean up starting
  364. * Quaternion ( class ) in cvs
  365. * Toggle for hel use
  366. * Fix port reporting is expected host order agian
  367. * libHel starts creeping into cvs build starting with some vising
  368. * Netcode fix
  369. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  370. * Inactive text no longer rendered
  371. * More libhel work
  372. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  373. * Little manual route chaining test for the fun of it
  374. * Trace tests
  375. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  376. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  377. * Fix for console use before level load crash
  378. * TR4 hack to play footsteps when running
  379. * TR4 pak sounds loaded and playable - just not sourced yet
  380. * New play command
  381. * Improved sound support
  382. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  383. * TR4 pak sound reading and dumping
  384. ( I couldn't find any paks using compression - however
  385. my algorithm can handle those that may )
  386. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  387. * TR4 ponytail type guessing algorithm works with TR4 paks
  388. ( May not apply to all custom lara models )
  389. * TR4 pigtails rendering algorithm now too
  390. * In TR4 ponytail works great with default settings
  391. * Up key now gets last command entered
  392. * r_ponytail console command
  393. * All builds use same texture binds as former EXPERMENTAL builds
  394. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  395. in list and handling
  396. * TR4 GL light support ( pretty )
  397. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  398. * One room render command and changes for other old commands
  399. * Fix for crash using new room ->adJRoom vector
  400. * Fixed room vertex lighting
  401. * Documentation updates
  402. * New scripts for installing
  403. * New client/server kills
  404. * Thanks dan for tesing multiplayer - lots of bugs found
  405. * Started moving room struct into more of a class type of
  406. collections and what not
  407. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  408. * Hack to handle camera out of world - moves to like a FPS
  409. viewpoint -- needs quats and 'dragging' to make it smoother
  410. * Entities drawn in different order to handle large alpha
  411. polygon in rooms ( Hack until sorting algorithm is in place )
  412. * Little hack to force exit of threads w/o calling back
  413. * Lowered network traffic rate and disabled debugging to stdout
  414. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  415. * Code to handle bad texture ids, like in Nasa.tr2
  416. * Network multiplayer test Client/Server can now connect
  417. and pass data and generate clients on each end of game
  418. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  419. * Network code starts
  420. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  421. * Speed boost for entity room clipping
  422. * Fixed color lighting - still some polygons can go all white
  423. * Console commands for clipping and new fly mode
  424. * Getting ready to seperate world clipping and storage from Render
  425. * Cheap wall clipping hack ( works great however )
  426. Doesn't take into account adjoint rooms ( there is a reason )
  427. * EXPERIMENTAL Better GL light support for font/world interaction
  428. * EXPERIMENTAL new level texture loading
  429. * Switching maps in game should never cause crashs anymore
  430. * Found then fixed several memory leaks
  431. * Makefile rule just for memory profiling build ( make memory )
  432. * Vectors replacing Lists for most collection implementations in Render
  433. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  434. * Turn animation for fun
  435. * Room vertex lighting back in
  436. * Vertex color/normal support changes for model meshes
  437. * Skeletal model/mesh model collision _support_
  438. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  439. * Hop up/down to rooms when in void
  440. * Primative 3rd person camera
  441. * GL light support for TR1-TR3
  442. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  443. * Removed room mesh rendering from Render
  444. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  445. * OpenGLMesh and Light classes start
  446. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  447. * Ah, a little free time -- cleaning up Render class a little
  448. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  449. * Auto depends generation for certian people =p
  450. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  451. * Time based animation tracer
  452. * Rounded out mtk3d a little more with common func from
  453. other projects
  454. * New pathing subsystem
  455. * Relocatable data dir ( thanks joshua for idea )
  456. Set by using init var 'HomeDir'
  457. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  458. * Fixed room mesh cache tris texcoors
  459. * Changed room tracking code
  460. * Replaced old room cache mesh texcoor system for tris
  461. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  462. * New menu state for keys
  463. * Major OpenRaider class clean up, reducing, reformatting for
  464. use with picky compilers, etc
  465. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  466. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  467. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  468. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  469. * Wall detection ( no clipping yet )
  470. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  471. values b/c assigned to wrong structure )
  472. * More debugging for bad cache room mesh crash
  473. * New animation fix by making getNumAnimsForMoveable use signed
  474. values ( seems to make TR4 and other levels loadable agian )
  475. * Stopped flickering idle lara by only drawing 1 frame of idle
  476. * Better bad cache quad handling?
  477. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  478. * Fix for room quad's texture bug
  479. * Console print system prototype
  480. * Misc clean ups
  481. * Level load menu prototype active by default
  482. * New debug info in game room/sector/pos
  483. * Floor player clipping by sector ( yay )
  484. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  485. * Floor player clipping by box ( hhmmm... )
  486. * Backport of Camera
  487. * Backport of SDLSystem prototype to replace SDL wrapper
  488. * Backport of mtk3d with GL style matrices and etc
  489. * Hacky fix for texture ids for room polygons
  490. ( Caused by new fast cache room polygon builder )
  491. * Backport of UnRaider Texture handler
  492. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  493. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  494. * Bug found Texture ids broken on new room mesh translation
  495. * Texcoord fix for quads
  496. * Removed damned vertex arrays
  497. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  498. * Partially fixed new renderer/translator
  499. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  500. * New Makefile optional memeory_test.cpp OBJ injection
  501. * "Commit of Doom" to break cvs source, yay!
  502. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  503. * Render cleaned up a little more
  504. * New room mesh system using arrays
  505. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  506. * Fixed TR4 bone layering
  507. * Worked on finiding/rendering ponytail some more
  508. * Moved angle clac for tags back into TombRaider class
  509. * Screenshot TGA file fix
  510. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  511. * Ponytail hack
  512. * Better UV generation
  513. * Broke TR2 with the new animation framing
  514. * Animation frame 'safety valve' to prevent overflows
  515. until it can be fixed correctly
  516. * Animation translation fixes
  517. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  518. * More TR format notes
  519. * TR4 object header
  520. * Minor changes to OpenRaider for speed/calarity
  521. * Idle aframe test code in
  522. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  523. * Fix for Lara model picking in TR4
  524. * Fix for TR4 loading ( tr4_light )
  525. * Fix for TR4 loading ( tr4_ai_data )
  526. * Fog support
  527. * Fix for world geo ( room bbox adjust )
  528. * Fix for bad mem usage reporting for overhead
  529. * Fix for HUGE memory leaks in TombRaider class
  530. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  531. * Fix for memfile size reporting
  532. * Fix for GLString truncation
  533. * New audio dir support back in
  534. * Fix for insert of tree_insert for memeory
  535. * Iterative version of tree_insert for memeory togglable
  536. at compile time
  537. * Fix for m-string max accounting
  538. * RBTree fix for memeory ( must stop coding after 0200 )
  539. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  540. * Stability has degraded with aggressive feature prototyping
  541. * More information for zero allocs
  542. * Fix for some 0 byte allocatations found in project
  543. * Check for 0 byte allocatations
  544. * Old List back in for now - slower, smaller
  545. * Removed many unnessacary sleeps from older builds
  546. * New feature tracks memory usage by file
  547. * Print to screen while loading back
  548. * New GLString now has helper functions for speedy string
  549. updates to replace hacks
  550. * Fixed damn 'memeory' rbtree
  551. * More verbose fatal error reporting
  552. * Reworked memeory prototype into better code
  553. * Removed working list tracker from memeory
  554. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  555. * Memeory memory overhead reduction for filename storage
  556. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  557. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  558. * Back to dynamic C-strings to save 'memeory memory'
  559. * Wrote a RBTree implementation directly into Memeory util
  560. * TGA debug fix
  561. * Looking at writing RBTree directly into Memeory util
  562. * Fixed driver string memory leak in main found with Memeory
  563. * Fixed GLString memory leak just found with Memeory
  564. * Fixes for release build to avoid memeory debugger
  565. * Memeory changes to avoid new/delete calls internally
  566. affecting MEMEORY_ERROR reports ( much much slower list based )
  567. * New iostreams and memeory header guards
  568. * Doh, corerction on pointer 0 padding
  569. * New delete accounting hack
  570. * New Memeory unit test features/fixes
  571. * Printing addr with hexadecimal for obvious reasons
  572. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  573. * Fixed overlapped vars/data members
  574. * Dumps memeory report filename fix
  575. * Dumps memeory report for unfreed on exit now?
  576. * Console commands to debug 'memeory'
  577. * New c func printing option in Tree
  578. * Memeory profiling system starting
  579. * Font data fixes
  580. * Fixed sourceforge cvs tree
  581. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  582. * Fixed bug where ent draw didn't account for viewmodel
  583. in same room
  584. * New texture binding method for strict checking and
  585. to avoid prechecks on unsorted polygons
  586. * More rendering toggles for more testing
  587. * Draw room bbox with r_portal
  588. * Moved more commands to console only ( See README )
  589. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  590. * Fix rendering bug with r_portal
  591. * RC uses pakdir for strict path enforcement now
  592. * New RC commands for Map/Music that represent backend correctly
  593. ( It's a FIFO, not a sorter )
  594. * RC parser now uses console command parser helper too
  595. * Improvements to console command parser
  596. ( less memory, faster normal case, easier to add new commands )
  597. * Hack to try to unload level shows it's time to start a
  598. rewrite =)
  599. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  600. * Screenshot console command
  601. * View model render toggle console command
  602. * View model index fix for entity use
  603. * Console command naming clean up starting
  604. * Console fix for backspacing over prompt
  605. * Load command to load levels by index
  606. * Many more console commands, replacing some key commands
  607. * Sprites render after players now for more accurate scene
  608. * Collapsed some rendering gobals into temp LARA entity gobal
  609. * Portal visual debugging
  610. * Console fix for prompt display after command given
  611. * Fix for bad cvs sync
  612. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  613. * Portal (precompiled) use starts
  614. * Very basic console prototype in place
  615. * Render control flags ( Not same as mode flags )
  616. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  617. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  618. * Fix for RC loader
  619. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  620. * Temp resource redundency pruning solution
  621. * More string safety auditing and fixes
  622. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  623. * Hack to fix texture dumping
  624. * More string clean up
  625. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  626. * Minor TR support work
  627. * Texture dumping fix for new mtk_tga
  628. * New tristrip rendering sprites
  629. * Changed to snprint in all objects now
  630. * Clean up in texture use
  631. * Clean up in screenshot code
  632. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  633. * Animation frame testing hack back keys '[' and ']'
  634. * Reduction of room rendering top levels ( consistent speed? )
  635. * Improvments to texture handling and loading
  636. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  637. * Updated mtk_tga from my current mtk_image source
  638. fixes tga save bug and more stuff
  639. * New more correct FPS counter for alpha testers amusement
  640. DisplayFPS=true in init and key command 'f'
  641. * Refactoring and clean up in OpenRaider
  642. * TombRaider getting ready for testing new class based system
  643. * Got new specs for TR4 and TR5
  644. * Readying class based system for new physics and rendering
  645. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  646. * Fixes for fast texture cache for older tombraider data
  647. * Fixes for TombRaider unit test
  648. * Makefile changes for gcc 3.0
  649. * GLString use fix, forgot to disable culling - thanks dan
  650. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  651. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  652. * Tune up of Sound
  653. * Disable cusor show on switch to fullscreen also
  654. * GLString scaling
  655. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  656. * New Sound flags ( allows for easier expansion )
  657. * Start loadscreen before caching sound now
  658. * NOTE audio support is fine - just low memory condition kill
  659. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  660. * Broke audio support by switching around
  661. OpenRaider, LoadLevel/SetupAudio
  662. * README update
  663. * Texture caching while reading from diskfile in callback
  664. * New load screen percentage feedback via callback
  665. * Fix for Tombraider multiple Clear() bug
  666. * New load ordering, might break some things
  667. * More work on GLString use in OR
  668. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  669. * Speed set on Camera
  670. * Played with some refactoring in OpenRaider class
  671. and thread hacks for external texture use
  672. * New texture loading to make external textures
  673. id independent of TR texture id at load time
  674. * Changed 'load screen' layout and particle setup
  675. * Removed dependence of Emitter on Texture agent - calls
  676. GL texture bind directly now
  677. * Particle partial resync with freyja_particle tree
  678. * Emitter partial resync with freyja_particle tree
  679. * Render minor reduction/refactoring, breaking up some code
  680. * New GL font system for OpenRaider ( GLString )
  681. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  682. * GlGetString use 'correct' fix
  683. * Music list reimplemented for CVS
  684. * Emitter commited to CVS ( oopsie )
  685. * Changlog reformated
  686. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  687. * New Changlog format
  688. * Minor GL string use 'temp fix' in Render
  689. * ModelDebug option to RC to disable model load debugging
  690. * TODO update
  691. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  692. * Minor rendering changes
  693. * Particle test fix
  694. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  695. * Particle testing ( Using one of my freyja prototypes )
  696. * Fullscreen toggle - '9' key
  697. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  698. * Timer prototype starts, just using a time delay for now
  699. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  700. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  701. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  702. * Set up new box just for windows TR compatibility tests
  703. ( got old ppro out, bought a hdd for it - weee )
  704. * Testing exported meshes with Freyja
  705. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  706. * Mesh export test for TombRaider
  707. * Texel adjustment method rolled back into TombRaider
  708. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  709. * TR4 sky mesh?
  710. * Texture changes
  711. * Freyja work with ponytail graphing
  712. * New FPS counter uses larger frame samples and reset
  713. ( readings still off by a little )
  714. * Splash screen for threaded loads (shakes for fullscreen feedback)
  715. * Particle engine research ( no code )
  716. * Threading testing
  717. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  718. * Might wait to install X 4.0.1 to work on bump map rendering
  719. * Render check for multitexture
  720. * Fixed OpenRaider to use new TombRaider::Texture API
  721. * Bump map use with new TombRaider backend API
  722. * "TR3 objtexture alpha clip" back in for 32bit textiles
  723. * More testing features like texture dumping for all versions
  724. * Special texture loading default use in TR4/TR5
  725. * Zero padding on dumped textures - yes, it is about time
  726. * Fixed special texture loading/dumping
  727. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  728. * 32bit texture default use in TR4/TR5
  729. * 32bit texture testing in TR5
  730. * Make rule regression testing in cvs tree
  731. `make tombraider.test`
  732. * Better make rules for tombraider.test
  733. * TombRaider fixes for compression use and dellocation
  734. * New TombRaider::LoadTR5
  735. * Worked on TombRaider agent
  736. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  737. * Added *some of the TR5 spec to regression test build
  738. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  739. * Some minor checks for bad allocation of meshes?
  740. * Changed moveable code to assume nonanimated entity
  741. * Entity drawing tied to room drawing
  742. (For vising, later use an entity cache per room to avoid full cycle)
  743. * Screenshot name now based on VERSION string (better bugs reports)
  744. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  745. * Fixed Freyja tree's colored polygons
  746. * More debug output on animation building
  747. * Fixed Freyja's tree too
  748. * Fixed TR4 decompress bug
  749. ( silly me, it only worked because of opt, didn't clear a var )
  750. * Animation grouping prototype
  751. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  752. * Fixes for mesh rendering ambient light level
  753. * Fixes for animtion rendering
  754. * Fixes for animation loading
  755. (TR2+ lara has some animation problems still, with junk frames)
  756. (TR1 lara works because all the right indices = 0)
  757. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  758. * Fixed animations using steping fix I wrote for libfreyja_egg
  759. this breaks the old TR aniamtion hacks though =)
  760. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  761. * Back porting to Freyja to help figure out TR animation problems
  762. * Worked on TR5 and TR4 texture alpha flags
  763. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  764. * Fixed skeletal/moveable loading and animation
  765. * Starting entity mapping tracer
  766. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  767. * NOTE make enities list so dup models won't draw to same position
  768. * Caching caused segfault - so now emulate dumb smart pointers
  769. * Removed Free TR data, it caused to many segfaults,
  770. for some reason it frees twice even with Clear()
  771. * Caching for duplicate models ( saves tons of memory )
  772. * Fixed loading and animation for all models in level
  773. * Broke animation with new loader?! (caused by new moveable loading)
  774. * Free TR data after load ( May cause segfault on exit )
  775. * Simple vising for items back in
  776. * Oops, removed mesh draw from viewmodel renderer
  777. ( was debuging item meshes )
  778. * Fixed tr4 (2 layer tags) flag set on non lara models
  779. * Fixed moveable loading
  780. * Looking for moveable object drawing problems ( werid )
  781. * Fixed item positioning set on load
  782. * Fixed sprite/room amb lighting back to white ( heh, oops )
  783. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  784. * Void color only when outside world
  785. * Various minor renderer changes
  786. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  787. * Fixed lara's colored polygons index bug for TR1
  788. * Autoload lara as view model
  789. * Tr4 two mesh system use
  790. * Basic skeletal model animation (frame rate based)
  791. * Skeletal model rendering
  792. * Skeletal model loader finished
  793. * No quaterions generated in current skeletal loader
  794. It'll be easy to add bone lerping later, but first I want
  795. correct behavior ( ie animation and placement )
  796. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  797. * Planning rendering engine #3
  798. * Once skeletal models are in rendering engine #2
  799. physics code can start
  800. * EXPERIMENTAL moveable code starts
  801. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  802. * Moveable code finaling coming back in ( now with quats )
  803. * Bug fix to ignore bad meshes in some TR4 levels?
  804. * TombRaider class test
  805. * Some TR5 specs fell in my lap today =)
  806. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  807. * Mouse motion control fixes
  808. * Item sprite rendering ( TR1, TR2, and should work for others )
  809. * Item sprite loading ( TR1, TR2, and should work for others )
  810. * Fixed room sprite loading
  811. * Hack temp fixes for camera ( broke it bad last night )
  812. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  813. * Baisc strafing and better forward/backward movement on camera
  814. * More user documentation and bug tracking
  815. * Portal toggle
  816. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  817. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  818. * Mouse look code
  819. * The portal code is hindered by the old XZ vis check =(
  820. once it's replaced it should be 100% correct
  821. * Added portal code, and is almost fully working now
  822. * Worked on portal code (testing)
  823. * Since adding quaternion camera, segfault on exit... hhmmm...
  824. * Finished quaternion based camera and rendering
  825. * Planning to break mtk3d into base type classes and expand it as
  826. a library with learping functions for use in animation also =)
  827. * Started on quaternion camera and quaternion support in mtk3d
  828. * TR4 sound fx postioning loader starts
  829. * GL driver string from resource
  830. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  831. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  832. * SDL key code fixes
  833. * More SDL fixes for rendering
  834. * More SDL work, fixes
  835. * FPS counter prints to console every 100 frames
  836. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  837. * SDL is very slow atm ( drag ass )
  838. You can edit Makefile to set it to use it if you want
  839. * Finished basic test SDL interface
  840. * Started on item sprite loading (likes a little more, but not priority)
  841. * Aren't you all gald I ditched render engine #1 now? ;)
  842. * New sprite rendering code
  843. * Fixed bug that drew static room meshes twice
  844. * Fixed bug that drew alpha sorted tris 3 times
  845. (Fixes all known alpha rendering bugs)
  846. * Room sprite loading code
  847. * Cleaned code, fixed some documentation
  848. * Started work on Resource agent, not ready to replace old code yet
  849. * No longer dump textures, unless explictly set in rc file
  850. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  851. * Fixed XEmacs modes should have been 'Mode: C++'
  852. * Looked at portal design guide, was useless
  853. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  854. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  855. * SDL support starts back
  856. * Added my old linux joystick code
  857. * Basic sorted alpha poly render second pass with very small penalty
  858. ( An all new rendering feature never in engine before )
  859. * Figured out best way to sort alpha polys exp with rooms only for now
  860. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  861. * Static mesh rendering back ( doesn't use room lighting
  862. intensity for now )
  863. * Texel alignment
  864. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  865. * Static meshes
  866. * Model meshes
  867. * Mipmaps in Texture as option
  868. * Code clean up
  869. * Item sprite and room sprite loader code about finished
  870. * Finished adding my screenshot code from Freyja, and
  871. made it produce TGAs instead of PPMs ( cmd 'S' )
  872. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  873. * POublic CVS Release
  874. * Vertex lighting now functional and stable in new engine
  875. * Fix for TR4 water alpha via textile generator, but
  876. some light shards are still black - might be other
  877. alpha flags that are unknown
  878. * New level loader using _map_list
  879. * New Map list RC rule
  880. * Start of item sprite code in new engine
  881. * Leaving old Texture calls for compaiblity with obsolete
  882. * New textile loading by moving new code into Freyja's
  883. TombRaider module to handle *all pixmap generation
  884. * User documentation
  885. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  886. * Testing
  887. * Resource system back in
  888. * AL init threaded off
  889. * Switched order of AL and GL inits
  890. ( so you can have in game progess loader for loading )
  891. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  892. * Should have all the best of the engines merged by Monday!
  893. * Started model rendering code for engine #2
  894. * New mode control for WIREFRAME, SOLID, TEXTURE
  895. * Fixed texel index bug for rooms
  896. * New Camera methods for visibility and more accessors
  897. * Render engine #2 feature upgrade by merging with engine #1
  898. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  899. * Rendering engine #2 fixes
  900. * New Camera method for positioning
  901. * Rendering engine #2 update
  902. * Added documentation to Sound agent
  903. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  904. * Texture manager fixes
  905. * Tesselated quads
  906. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  907. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  908. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  909. * Render fixes
  910. * OpenAL fixes for /dev/dsp in use and _init guard
  911. * Added Sound manager, OpenAL support for groovy 3d audio =)
  912. * Dropped all OSS code
  913. * Fixed segfault by freeing _texture and _tombraider twice
  914. * TR4 texture fixes ported from gegg
  915. * Fixed segfault on texture handling
  916. * Removed splash screen code completely
  917. ( Will later use loader screens just like TR )
  918. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  919. * Splash screen as compile time support
  920. * PThread support as compile time option
  921. * TR4 texel loading fixes
  922. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  923. * OpenRaider request for sourceforge hosting
  924. * New Render class is now the new renderer
  925. * GLUT use abstracted and placed into openraider.cpp
  926. * Mtk Image manager
  927. * Mtk texture manager
  928. * Thread for Freyja loader
  929. * Freyja camera
  930. * OpenRaider RC system design
  931. * Freyja loader replaces yuri loader in test build
  932. * Splash screen
  933. * New engine starts
  934. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  935. * Removed drawing another lara as an error marker for movables
  936. * Removed level dumping and saving
  937. * Split up mesh rendering
  938. * New 3rd person lara camera rendering
  939. * New animation control
  940. * This project is based on trueview by yuri and some patches
  941. and porting to linux by Mongoose along with code from
  942. GooseEgg by Mongoose
  943. * Log started