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-
- #ifndef _SDLSYSTEM_H_
- #define _SDLSYSTEM_H_
-
- #include "SDL.h"
-
- #include "Config.h"
- #include "System.h"
-
-
- class SDLSystem : public System {
- public:
-
-
-
- SDLSystem();
-
-
-
- virtual ~SDLSystem();
-
-
-
- virtual unsigned int getTicks();
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-
-
-
-
-
-
- void glPrintf2d(float x, float y, char *string);
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-
-
- void glPrintf3d(float x, float y, float z, char *string);
-
-
-
- void initVideo(unsigned int width, unsigned int height, bool fullscreen);
-
-
-
- void resize(unsigned int width, unsigned int height);
-
-
-
- void runGame();
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- void setGrabMouse(bool on);
-
-
-
- void shutdown(int i);
-
-
-
- void swapBuffersGL();
-
-
-
- void toggleFullscreen();
-
- protected:
- bool mFullscreen;
-
- private:
- SDL_Window *mWindow;
- SDL_GLContext mGLContext;
- };
-
- #endif
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