Open Source Tomb Raider Engine
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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140105 ]
  6. * Fixed strange Mouse Y-Axis Overflow bug
  7. * Cleanup of Makefile
  8. [ 20140104 ]
  9. * Hel Unit Test build & passes
  10. * Spring & Simulation Tests unbuildable, missing files?
  11. * GLString Unit Test builds, works not every time?
  12. * TombRaider Unit & Regression Test working
  13. [ 20140103 ]
  14. * Removed more (unused?) code, PSKModel & UTPackage
  15. * Removed unused MD3, mtk3d, MtkImage stuff!
  16. [ 20140102 ]
  17. * Improved the Mac build steps...
  18. Freealut now in /usr/local so we don't need to call
  19. install_name_tool on the built binary
  20. * Removed the old & unused GLUTSystem
  21. * Replaced the (unknown) included sample sound file
  22. * Removed some redundant build config defines
  23. [ 20140101 ]
  24. * Fixed Wavebuffer loading of Sound subsystem, as well as
  25. making the Sound Unit Test buildable on Mac.
  26. Added new argument to loadWav, length of buffer.
  27. * Changed (unknown) included Font to Droid Sans Mono
  28. * Fixed Render bug, now console is visible again
  29. * Implemented CMD + Q shortcut on Mac to quit
  30. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  31. the first received mouse event, because its faulty, thanks
  32. to an SDL bug:
  33. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  34. * Fixed incredibly slow mouse/camera movements
  35. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  36. invisible and grab it in windowed mode
  37. [ 20131231 ]
  38. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  39. mode on Mac, still not working correctly, but better :)
  40. [ 20131227 ]
  41. * Moved included documents into GitHub Repo wiki
  42. (https://github.com/xythobuz/OpenRaider/wiki)
  43. * Reduced start up time by increasing animation speed
  44. [ 20131221 ]
  45. * Reimplemented deprecated gluLookAt()
  46. * Reimplemented deprecated gluPerspective()
  47. * Reimplemented deprecated gluBuild2DMipmaps()
  48. * Reimplemented alutLoadWAVFile(), seems not to be working
  49. * Moved mac distribution logic from makefile into scripts
  50. [ 20131219 ]
  51. * Bundle now contains dynamic libraries not included with Mac OS X
  52. * Bundle now runs setup if needed
  53. * Fixed memory test builds not running on OS X
  54. [ 20131218 ]
  55. * Enabled ALUT on Mac OS X
  56. * Silenced many warnings regarding non-writable string constants
  57. * Fixed issues with linked libraries on Mac OS X
  58. * Implemented support for bundling OpenRaider as Mac App
  59. * Removed Microsoft Visual Studio Project files
  60. * Removed Screenshot Script
  61. [ 20131217 ]
  62. * No longer segfaults on launch in Mac OS X
  63. [ 20131215 ]
  64. * Wrote new README file
  65. * Added stub for missing hel/CollisionObject
  66. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  67. [ 20030713 ]
  68. * UTPackage class forked from PSKModel class
  69. * System class gets download, dir backports
  70. * libferit usage in public CVS
  71. * mtk_tga gets filename parm save and drops color swaping
  72. [ 20030704 ]
  73. * Tested PSKModel with models from:
  74. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  75. * On the fly resolution change like in unit tests
  76. * GLString obsoleted, undefining HAVE_SDL_TTF
  77. will cause OR to use font.tga texture fallback
  78. * Merged GLString and SDL_TTF utils Texture usage
  79. * TTF renderer replaces texture font system
  80. * Font system using new ortho projection
  81. * Requirements file now in cvs
  82. * Fixed all known level loading issues from new codebase
  83. * Loadlevel command using mapname string
  84. * Maps are validated on rc load
  85. * Experimental TTF support in OpenRaider, Look in RC file
  86. * Removed Console, MtkImage classes from private tree
  87. [ 20030701 ]
  88. * Removing OpenRaider Map use for level/music string storage
  89. ( This means if you set a map to a certain number in rc, then
  90. you can no longer call it by 'load #' )
  91. * Fixed PSKModel unit test build
  92. * Fixed Hel Simulation, Spring unit test builds
  93. [ 20030630 ]
  94. * EXPERIMENTAL on the fly colored -> textured polygon code
  95. ( It's not even funny how bad the colors match currently )
  96. * API changes in Texture class to make it easier to upgrade
  97. * Screeshots stored in ~/.OpenRaider/sshots/
  98. * Fixed broke new multitexture support in Texture class
  99. * Texture class gets color texture generator
  100. * Texture class gets SDL_TTF support from SDLSystem
  101. * Update to OR Texture class ( backports from UnRaider )
  102. * Fixed matrix multiplcation issues with fixed code generator
  103. * Reworking broken Matrix changes into rollback fix
  104. * Fixes for Matrix based math breakage ( just rolled it rollback )
  105. [ 20030618 ]
  106. * Redone a lot of hel and it's use, broke a lot of things
  107. * UTF-8 and TTF font texture generation support
  108. * Camera broken, Matrix broken, Quaternion broken?
  109. * About finished mtk3d and hel converging
  110. * Phyiscs system base work done
  111. [ 20030604 ]
  112. * Console/command rollover not finished, but working
  113. * BUG portals/walk block too often with current collision
  114. * BUG room sprites have wrong texture ID?
  115. * Unicode key support?
  116. * Some more user definable keys using 'bind' command
  117. * System gets old resource system, new resource system
  118. based on it with dynamic modes and command parsing
  119. [ 20030602 ]
  120. * Mouse grab command
  121. * New key input design, currently using ASCII to
  122. be compatible with old code
  123. * SDL mouse grab toggle back in SDLSystem
  124. * SDL_TTF support starts in SDLSystem
  125. * Made printf string buffering part of System
  126. * Simulation fixes, GL unit test
  127. * Removed main.* from CVS
  128. * Removed Raider.*, gl_util.* from local tree
  129. * Added Mass, ParticleMass, Simulation to CVS
  130. * More stat commands for debugging
  131. * Fix for console command marker strip
  132. * Updates to Hel, mass simulator, more vector operators
  133. [ 20030528 ]
  134. * RC file now allows imports of another RC file
  135. ( If you want to be a jackass you *can make it loop )
  136. * RC file now interprets spaces ( User request )
  137. * RC file allows trailing comments now
  138. * Room hopping disabled by default now
  139. ( command hop to enable )
  140. * Swimming movement added to stop-gap movement system
  141. [ 20030526 ]
  142. * Removed some test code from TombRaider
  143. * Fix for TR4 loading using TRC loader
  144. * Fix for solid mode rendering debug ( solid, r_light 1 )
  145. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  146. * Finished up element API, some TRC support for faces
  147. * Stopping work on array renderer until the element
  148. system is back up ( possible backport for 0.1.0? )
  149. * Cleaning up OpenGLMesh prototype API
  150. [ 20030524 ]
  151. * New OpenGLMesh array renderer
  152. * Fix for Vector collection empty handling
  153. * Fix for the 20030519 segfault/lock on exit bug
  154. * More API unification coding, and OpenRaider usage
  155. for room loading
  156. * Watch for a lot of new bugs, this is a lot of
  157. coding changing around
  158. [ 20030522 ]
  159. * More unification, including TRC room translation
  160. support starts ( convert from TRC to OR )
  161. * Handle TRC loading in OpenRaider CVS builds
  162. * TR5 loading tweaking to work for demo paks as well
  163. * Room sprite processing factored out
  164. [ 20030521 ]
  165. * TR5/TRC Sound ripping/in game loading finished
  166. * More TombRaider format unification
  167. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  168. * TR5/TRC loader finished - loads only nondemo map I have
  169. [ 20030519 ]
  170. * More work on TR5/TRC support now using doc std
  171. * Refactored skeletal class structure
  172. * BUG seems to be leak fix related world clear lock
  173. * Fix: Skeletal animation memory leak
  174. * New rendering routine for new temp mesh type
  175. ( Buggy and expensive, but it's a stop gap )
  176. ( Colored polygons aren't really rendered as such )
  177. * Fix: OpenRaider new mesh API stop-gap handling
  178. * Fix: TombRaider new mesh loader API
  179. [ 20030517 ]
  180. * BUG found in new mesh loader API
  181. ( Quad tess is broken in TombRaider for meshes )
  182. ( Vertex array translation from TombRaider broken )
  183. * Event system partially in place, needs glue as well
  184. * Console commands from RC hack/fix
  185. [ 20030516 ]
  186. * Mesh rendering temp disabled until mesh renderer
  187. is fully redone
  188. * Finally getting a lot of the more complex mesh
  189. building routines pushed behind clean API from
  190. the OpenRaider to the TombRaider class
  191. ( Could cause a lot of new bugs? )
  192. * Event system test structures introduced to World
  193. * Some major work on model_mesh rendering, also
  194. abstracting interface for their construction
  195. * Some minor work on OpenGLMesh renderer, with code
  196. in place to increase performance
  197. [ 20030513 ]
  198. * TombRaider engine abstraction for room
  199. vertex and color loading and parsing
  200. [ 20030512 ]
  201. * New external SFX use for TR2/TR3 paks -- now
  202. all versions load sound files into the game engine
  203. See README for help using external paks.
  204. * New external SFX pak loading support for TR2 and TR3
  205. * Documentation updates and user usability package tests
  206. ( thanks Josh )
  207. * Apt source in place ( see README )
  208. * Automated debian packaging in Makefile ( make debian )
  209. * Animation half ass restored in non lara models agian
  210. * BUG found in SkeletalModel::setFrame - quick disable to
  211. remove crash bug CLOSES 20030101 tmp filing
  212. [ 20030510 ]
  213. * Old TR4 sound support moved behind new interface
  214. * Sound support for TR1 using new interface - have to wait
  215. for external sound pak support for TR2 and TR3
  216. * New sound sample management/interface in TombRaider class
  217. [ 20030509 ]
  218. * Manually patched with JML's UNICODE support
  219. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  220. [ 20030101 ]
  221. * Seriously broken animation! =)
  222. * I wonder how much this breaks - hacks shoved in to
  223. keep it runnable until the new event system is started
  224. * Skeletal model refactoring
  225. * Seperating entity and animation states and it's ugly
  226. * Finer animation control starts
  227. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  228. [ 20021228 ]
  229. * Md3 refactoring
  230. * Many Md3 fixes and features out of unit test work
  231. * Huge Md3 unit, testing ground for future TR unit test
  232. [ 20021227 ]
  233. * Md3 easter egg in cvs
  234. * State system work and testing
  235. [ 20021224 ]
  236. * Wireframe color code doc in README
  237. * Minor compile fixes for gcc 3.x
  238. * Default portal display in wireframe mode now
  239. * New hop command to disable room hopping movement
  240. * New r_animate command to enable entity animation test
  241. * Fixed showfps fault on load screen
  242. * Review of System timer
  243. * Replaced FPS estimation with pure frame rate counter
  244. * SDLSystem uses SDL timer now
  245. * Removed some dupilcate console commands out documented
  246. * Depth sorted particles
  247. * Lots of minor depth sorting and vising work
  248. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  249. * Entity vis no longer considers rooms agian
  250. * New Vector replaces List as renderable container
  251. for a great deal of memory savings
  252. * Room mesh/sprites rendering in nontexture modes agian
  253. * Documentation updates
  254. * Fix entity out of room fix
  255. * New OGL mesh can render with multitexture
  256. * New all bumpmaps are now loaded into texture memory
  257. * New [Network.Server] RC support
  258. * Run console commands from RC file
  259. * Neat new multitexture logo effect
  260. * Hel only build from now on
  261. * "Shooting" test in cvs
  262. * Fixes for depth rendering
  263. * New wireframe mode color codes for renderable type
  264. * Entity sprites back
  265. * Time to move to beta versioning
  266. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  267. * New sshot upload script for my conv ;)
  268. * New entity rendering vising starts, primative depth sort
  269. * Static ( room models ) using sphere bounding volumes now
  270. * New enumeration coding style project wide starts
  271. * New room depth sorting code starts
  272. * Fix for version stamp in corner
  273. * New update room render list per frame command
  274. * Misc minor sound/animation updates
  275. * Hel vising fix in ViewVolume, hel enabled by default
  276. * Look for bugs caused by huge refactoring of codebase
  277. * Hel objects in all builds
  278. * World class temp keeps Light and OpenGLMesh deps for now
  279. * Refactoring: OpenRaider, Render, TombRaider classes
  280. * World class emerges in cvs ( Big refactoring job )
  281. * Texture use moved into Render class
  282. * Emitter use moved into Render class
  283. * Seperation of physical and rendered world starts
  284. * Hel clean up, unit testing fixes
  285. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  286. * New Camera API, clean up starting
  287. * Quaternion ( class ) in cvs
  288. * Toggle for hel use
  289. * Fix port reporting is expected host order agian
  290. * libHel starts creeping into cvs build starting with some vising
  291. * Netcode fix
  292. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  293. * Inactive text no longer rendered
  294. * More libhel work
  295. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  296. * Little manual route chaining test for the fun of it
  297. * Trace tests
  298. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  299. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  300. * Fix for console use before level load crash
  301. * TR4 hack to play footsteps when running
  302. * TR4 pak sounds loaded and playable - just not sourced yet
  303. * New play command
  304. * Improved sound support
  305. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  306. * TR4 pak sound reading and dumping
  307. ( I couldn't find any paks using compression - however
  308. my algorithm can handle those that may )
  309. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  310. * TR4 ponytail type guessing algorithm works with TR4 paks
  311. ( May not apply to all custom lara models )
  312. * TR4 pigtails rendering algorithm now too
  313. * In TR4 ponytail works great with default settings
  314. * Up key now gets last command entered
  315. * r_ponytail console command
  316. * All builds use same texture binds as former EXPERMENTAL builds
  317. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  318. in list and handling
  319. * TR4 GL light support ( pretty )
  320. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  321. * One room render command and changes for other old commands
  322. * Fix for crash using new room ->adJRoom vector
  323. * Fixed room vertex lighting
  324. * Documentation updates
  325. * New scripts for installing
  326. * New client/server kills
  327. * Thanks dan for tesing multiplayer - lots of bugs found
  328. * Started moving room struct into more of a class type of
  329. collections and what not
  330. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  331. * Hack to handle camera out of world - moves to like a FPS
  332. viewpoint -- needs quats and 'dragging' to make it smoother
  333. * Entities drawn in different order to handle large alpha
  334. polygon in rooms ( Hack until sorting algorithm is in place )
  335. * Little hack to force exit of threads w/o calling back
  336. * Lowered network traffic rate and disabled debugging to stdout
  337. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  338. * Code to handle bad texture ids, like in Nasa.tr2
  339. * Network multiplayer test Client/Server can now connect
  340. and pass data and generate clients on each end of game
  341. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  342. * Network code starts
  343. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  344. * Speed boost for entity room clipping
  345. * Fixed color lighting - still some polygons can go all white
  346. * Console commands for clipping and new fly mode
  347. * Getting ready to seperate world clipping and storage from Render
  348. * Cheap wall clipping hack ( works great however )
  349. Doesn't take into account adjoint rooms ( there is a reason )
  350. * EXPERIMENTAL Better GL light support for font/world interaction
  351. * EXPERIMENTAL new level texture loading
  352. * Switching maps in game should never cause crashs anymore
  353. * Found then fixed several memory leaks
  354. * Makefile rule just for memory profiling build ( make memory )
  355. * Vectors replacing Lists for most collection implementations in Render
  356. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  357. * Turn animation for fun
  358. * Room vertex lighting back in
  359. * Vertex color/normal support changes for model meshes
  360. * Skeletal model/mesh model collision _support_
  361. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  362. * Hop up/down to rooms when in void
  363. * Primative 3rd person camera
  364. * GL light support for TR1-TR3
  365. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  366. * Removed room mesh rendering from Render
  367. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  368. * OpenGLMesh and Light classes start
  369. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  370. * Ah, a little free time -- cleaning up Render class a little
  371. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  372. * Auto depends generation for certian people =p
  373. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  374. * Time based animation tracer
  375. * Rounded out mtk3d a little more with common func from
  376. other projects
  377. * New pathing subsystem
  378. * Relocatable data dir ( thanks joshua for idea )
  379. Set by using init var 'HomeDir'
  380. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  381. * Fixed room mesh cache tris texcoors
  382. * Changed room tracking code
  383. * Replaced old room cache mesh texcoor system for tris
  384. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  385. * New menu state for keys
  386. * Major OpenRaider class clean up, reducing, reformatting for
  387. use with picky compilers, etc
  388. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  389. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  390. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  391. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  392. * Wall detection ( no clipping yet )
  393. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  394. values b/c assigned to wrong structure )
  395. * More debugging for bad cache room mesh crash
  396. * New animation fix by making getNumAnimsForMoveable use signed
  397. values ( seems to make TR4 and other levels loadable agian )
  398. * Stopped flickering idle lara by only drawing 1 frame of idle
  399. * Better bad cache quad handling?
  400. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  401. * Fix for room quad's texture bug
  402. * Console print system prototype
  403. * Misc clean ups
  404. * Level load menu prototype active by default
  405. * New debug info in game room/sector/pos
  406. * Floor player clipping by sector ( yay )
  407. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  408. * Floor player clipping by box ( hhmmm... )
  409. * Backport of Camera
  410. * Backport of SDLSystem prototype to replace SDL wrapper
  411. * Backport of mtk3d with GL style matrices and etc
  412. * Hacky fix for texture ids for room polygons
  413. ( Caused by new fast cache room polygon builder )
  414. * Backport of UnRaider Texture handler
  415. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  416. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  417. * Bug found Texture ids broken on new room mesh translation
  418. * Texcoord fix for quads
  419. * Removed damned vertex arrays
  420. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  421. * Partially fixed new renderer/translator
  422. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  423. * New Makefile optional memeory_test.cpp OBJ injection
  424. * "Commit of Doom" to break cvs source, yay!
  425. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  426. * Render cleaned up a little more
  427. * New room mesh system using arrays
  428. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  429. * Fixed TR4 bone layering
  430. * Worked on finiding/rendering ponytail some more
  431. * Moved angle clac for tags back into TombRaider class
  432. * Screenshot TGA file fix
  433. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  434. * Ponytail hack
  435. * Better UV generation
  436. * Broke TR2 with the new animation framing
  437. * Animation frame 'safety valve' to prevent overflows
  438. until it can be fixed correctly
  439. * Animation translation fixes
  440. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  441. * More TR format notes
  442. * TR4 object header
  443. * Minor changes to OpenRaider for speed/calarity
  444. * Idle aframe test code in
  445. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  446. * Fix for Lara model picking in TR4
  447. * Fix for TR4 loading ( tr4_light )
  448. * Fix for TR4 loading ( tr4_ai_data )
  449. * Fog support
  450. * Fix for world geo ( room bbox adjust )
  451. * Fix for bad mem usage reporting for overhead
  452. * Fix for HUGE memory leaks in TombRaider class
  453. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  454. * Fix for memfile size reporting
  455. * Fix for GLString truncation
  456. * New audio dir support back in
  457. * Fix for insert of tree_insert for memeory
  458. * Iterative version of tree_insert for memeory togglable
  459. at compile time
  460. * Fix for m-string max accounting
  461. * RBTree fix for memeory ( must stop coding after 0200 )
  462. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  463. * Stability has degraded with aggressive feature prototyping
  464. * More information for zero allocs
  465. * Fix for some 0 byte allocatations found in project
  466. * Check for 0 byte allocatations
  467. * Old List back in for now - slower, smaller
  468. * Removed many unnessacary sleeps from older builds
  469. * New feature tracks memory usage by file
  470. * Print to screen while loading back
  471. * New GLString now has helper functions for speedy string
  472. updates to replace hacks
  473. * Fixed damn 'memeory' rbtree
  474. * More verbose fatal error reporting
  475. * Reworked memeory prototype into better code
  476. * Removed working list tracker from memeory
  477. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  478. * Memeory memory overhead reduction for filename storage
  479. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  480. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  481. * Back to dynamic C-strings to save 'memeory memory'
  482. * Wrote a RBTree implementation directly into Memeory util
  483. * TGA debug fix
  484. * Looking at writing RBTree directly into Memeory util
  485. * Fixed driver string memory leak in main found with Memeory
  486. * Fixed GLString memory leak just found with Memeory
  487. * Fixes for release build to avoid memeory debugger
  488. * Memeory changes to avoid new/delete calls internally
  489. affecting MEMEORY_ERROR reports ( much much slower list based )
  490. * New iostreams and memeory header guards
  491. * Doh, corerction on pointer 0 padding
  492. * New delete accounting hack
  493. * New Memeory unit test features/fixes
  494. * Printing addr with hexadecimal for obvious reasons
  495. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  496. * Fixed overlapped vars/data members
  497. * Dumps memeory report filename fix
  498. * Dumps memeory report for unfreed on exit now?
  499. * Console commands to debug 'memeory'
  500. * New c func printing option in Tree
  501. * Memeory profiling system starting
  502. * Font data fixes
  503. * Fixed sourceforge cvs tree
  504. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  505. * Fixed bug where ent draw didn't account for viewmodel
  506. in same room
  507. * New texture binding method for strict checking and
  508. to avoid prechecks on unsorted polygons
  509. * More rendering toggles for more testing
  510. * Draw room bbox with r_portal
  511. * Moved more commands to console only ( See README )
  512. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  513. * Fix rendering bug with r_portal
  514. * RC uses pakdir for strict path enforcement now
  515. * New RC commands for Map/Music that represent backend correctly
  516. ( It's a FIFO, not a sorter )
  517. * RC parser now uses console command parser helper too
  518. * Improvements to console command parser
  519. ( less memory, faster normal case, easier to add new commands )
  520. * Hack to try to unload level shows it's time to start a
  521. rewrite =)
  522. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  523. * Screenshot console command
  524. * View model render toggle console command
  525. * View model index fix for entity use
  526. * Console command naming clean up starting
  527. * Console fix for backspacing over prompt
  528. * Load command to load levels by index
  529. * Many more console commands, replacing some key commands
  530. * Sprites render after players now for more accurate scene
  531. * Collapsed some rendering gobals into temp LARA entity gobal
  532. * Portal visual debugging
  533. * Console fix for prompt display after command given
  534. * Fix for bad cvs sync
  535. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  536. * Portal (precompiled) use starts
  537. * Very basic console prototype in place
  538. * Render control flags ( Not same as mode flags )
  539. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  540. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  541. * Fix for RC loader
  542. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  543. * Temp resource redundency pruning solution
  544. * More string safety auditing and fixes
  545. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  546. * Hack to fix texture dumping
  547. * More string clean up
  548. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  549. * Minor TR support work
  550. * Texture dumping fix for new mtk_tga
  551. * New tristrip rendering sprites
  552. * Changed to snprint in all objects now
  553. * Clean up in texture use
  554. * Clean up in screenshot code
  555. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  556. * Animation frame testing hack back keys '[' and ']'
  557. * Reduction of room rendering top levels ( consistent speed? )
  558. * Improvments to texture handling and loading
  559. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  560. * Updated mtk_tga from my current mtk_image source
  561. fixes tga save bug and more stuff
  562. * New more correct FPS counter for alpha testers amusement
  563. DisplayFPS=true in init and key command 'f'
  564. * Refactoring and clean up in OpenRaider
  565. * TombRaider getting ready for testing new class based system
  566. * Got new specs for TR4 and TR5
  567. * Readying class based system for new physics and rendering
  568. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  569. * Fixes for fast texture cache for older tombraider data
  570. * Fixes for TombRaider unit test
  571. * Makefile changes for gcc 3.0
  572. * GLString use fix, forgot to disable culling - thanks dan
  573. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  574. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  575. * Tune up of Sound
  576. * Disable cusor show on switch to fullscreen also
  577. * GLString scaling
  578. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  579. * New Sound flags ( allows for easier expansion )
  580. * Start loadscreen before caching sound now
  581. * NOTE audio support is fine - just low memory condition kill
  582. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  583. * Broke audio support by switching around
  584. OpenRaider, LoadLevel/SetupAudio
  585. * README update
  586. * Texture caching while reading from diskfile in callback
  587. * New load screen percentage feedback via callback
  588. * Fix for Tombraider multiple Clear() bug
  589. * New load ordering, might break some things
  590. * More work on GLString use in OR
  591. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  592. * Speed set on Camera
  593. * Played with some refactoring in OpenRaider class
  594. and thread hacks for external texture use
  595. * New texture loading to make external textures
  596. id independent of TR texture id at load time
  597. * Changed 'load screen' layout and particle setup
  598. * Removed dependence of Emitter on Texture agent - calls
  599. GL texture bind directly now
  600. * Particle partial resync with freyja_particle tree
  601. * Emitter partial resync with freyja_particle tree
  602. * Render minor reduction/refactoring, breaking up some code
  603. * New GL font system for OpenRaider ( GLString )
  604. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  605. * GlGetString use 'correct' fix
  606. * Music list reimplemented for CVS
  607. * Emitter commited to CVS ( oopsie )
  608. * Changlog reformated
  609. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  610. * New Changlog format
  611. * Minor GL string use 'temp fix' in Render
  612. * ModelDebug option to RC to disable model load debugging
  613. * TODO update
  614. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  615. * Minor rendering changes
  616. * Particle test fix
  617. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  618. * Particle testing ( Using one of my freyja prototypes )
  619. * Fullscreen toggle - '9' key
  620. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  621. * Timer prototype starts, just using a time delay for now
  622. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  623. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  624. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  625. * Set up new box just for windows TR compatibility tests
  626. ( got old ppro out, bought a hdd for it - weee )
  627. * Testing exported meshes with Freyja
  628. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  629. * Mesh export test for TombRaider
  630. * Texel adjustment method rolled back into TombRaider
  631. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  632. * TR4 sky mesh?
  633. * Texture changes
  634. * Freyja work with ponytail graphing
  635. * New FPS counter uses larger frame samples and reset
  636. ( readings still off by a little )
  637. * Splash screen for threaded loads (shakes for fullscreen feedback)
  638. * Particle engine research ( no code )
  639. * Threading testing
  640. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  641. * Might wait to install X 4.0.1 to work on bump map rendering
  642. * Render check for multitexture
  643. * Fixed OpenRaider to use new TombRaider::Texture API
  644. * Bump map use with new TombRaider backend API
  645. * "TR3 objtexture alpha clip" back in for 32bit textiles
  646. * More testing features like texture dumping for all versions
  647. * Special texture loading default use in TR4/TR5
  648. * Zero padding on dumped textures - yes, it is about time
  649. * Fixed special texture loading/dumping
  650. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  651. * 32bit texture default use in TR4/TR5
  652. * 32bit texture testing in TR5
  653. * Make rule regression testing in cvs tree
  654. `make tombraider.test`
  655. * Better make rules for tombraider.test
  656. * TombRaider fixes for compression use and dellocation
  657. * New TombRaider::LoadTR5
  658. * Worked on TombRaider agent
  659. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  660. * Added *some of the TR5 spec to regression test build
  661. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  662. * Some minor checks for bad allocation of meshes?
  663. * Changed moveable code to assume nonanimated entity
  664. * Entity drawing tied to room drawing
  665. (For vising, later use an entity cache per room to avoid full cycle)
  666. * Screenshot name now based on VERSION string (better bugs reports)
  667. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  668. * Fixed Freyja tree's colored polygons
  669. * More debug output on animation building
  670. * Fixed Freyja's tree too
  671. * Fixed TR4 decompress bug
  672. ( silly me, it only worked because of opt, didn't clear a var )
  673. * Animation grouping prototype
  674. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  675. * Fixes for mesh rendering ambient light level
  676. * Fixes for animtion rendering
  677. * Fixes for animation loading
  678. (TR2+ lara has some animation problems still, with junk frames)
  679. (TR1 lara works because all the right indices = 0)
  680. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  681. * Fixed animations using steping fix I wrote for libfreyja_egg
  682. this breaks the old TR aniamtion hacks though =)
  683. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  684. * Back porting to Freyja to help figure out TR animation problems
  685. * Worked on TR5 and TR4 texture alpha flags
  686. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  687. * Fixed skeletal/moveable loading and animation
  688. * Starting entity mapping tracer
  689. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  690. * NOTE make enities list so dup models won't draw to same position
  691. * Caching caused segfault - so now emulate dumb smart pointers
  692. * Removed Free TR data, it caused to many segfaults,
  693. for some reason it frees twice even with Clear()
  694. * Caching for duplicate models ( saves tons of memory )
  695. * Fixed loading and animation for all models in level
  696. * Broke animation with new loader?! (caused by new moveable loading)
  697. * Free TR data after load ( May cause segfault on exit )
  698. * Simple vising for items back in
  699. * Oops, removed mesh draw from viewmodel renderer
  700. ( was debuging item meshes )
  701. * Fixed tr4 (2 layer tags) flag set on non lara models
  702. * Fixed moveable loading
  703. * Looking for moveable object drawing problems ( werid )
  704. * Fixed item positioning set on load
  705. * Fixed sprite/room amb lighting back to white ( heh, oops )
  706. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  707. * Void color only when outside world
  708. * Various minor renderer changes
  709. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  710. * Fixed lara's colored polygons index bug for TR1
  711. * Autoload lara as view model
  712. * Tr4 two mesh system use
  713. * Basic skeletal model animation (frame rate based)
  714. * Skeletal model rendering
  715. * Skeletal model loader finished
  716. * No quaterions generated in current skeletal loader
  717. It'll be easy to add bone lerping later, but first I want
  718. correct behavior ( ie animation and placement )
  719. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  720. * Planning rendering engine #3
  721. * Once skeletal models are in rendering engine #2
  722. physics code can start
  723. * EXPERIMENTAL moveable code starts
  724. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  725. * Moveable code finaling coming back in ( now with quats )
  726. * Bug fix to ignore bad meshes in some TR4 levels?
  727. * TombRaider class test
  728. * Some TR5 specs fell in my lap today =)
  729. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  730. * Mouse motion control fixes
  731. * Item sprite rendering ( TR1, TR2, and should work for others )
  732. * Item sprite loading ( TR1, TR2, and should work for others )
  733. * Fixed room sprite loading
  734. * Hack temp fixes for camera ( broke it bad last night )
  735. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  736. * Baisc strafing and better forward/backward movement on camera
  737. * More user documentation and bug tracking
  738. * Portal toggle
  739. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  740. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  741. * Mouse look code
  742. * The portal code is hindered by the old XZ vis check =(
  743. once it's replaced it should be 100% correct
  744. * Added portal code, and is almost fully working now
  745. * Worked on portal code (testing)
  746. * Since adding quaternion camera, segfault on exit... hhmmm...
  747. * Finished quaternion based camera and rendering
  748. * Planning to break mtk3d into base type classes and expand it as
  749. a library with learping functions for use in animation also =)
  750. * Started on quaternion camera and quaternion support in mtk3d
  751. * TR4 sound fx postioning loader starts
  752. * GL driver string from resource
  753. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  754. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  755. * SDL key code fixes
  756. * More SDL fixes for rendering
  757. * More SDL work, fixes
  758. * FPS counter prints to console every 100 frames
  759. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  760. * SDL is very slow atm ( drag ass )
  761. You can edit Makefile to set it to use it if you want
  762. * Finished basic test SDL interface
  763. * Started on item sprite loading (likes a little more, but not priority)
  764. * Aren't you all gald I ditched render engine #1 now? ;)
  765. * New sprite rendering code
  766. * Fixed bug that drew static room meshes twice
  767. * Fixed bug that drew alpha sorted tris 3 times
  768. (Fixes all known alpha rendering bugs)
  769. * Room sprite loading code
  770. * Cleaned code, fixed some documentation
  771. * Started work on Resource agent, not ready to replace old code yet
  772. * No longer dump textures, unless explictly set in rc file
  773. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  774. * Fixed XEmacs modes should have been 'Mode: C++'
  775. * Looked at portal design guide, was useless
  776. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  777. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  778. * SDL support starts back
  779. * Added my old linux joystick code
  780. * Basic sorted alpha poly render second pass with very small penalty
  781. ( An all new rendering feature never in engine before )
  782. * Figured out best way to sort alpha polys exp with rooms only for now
  783. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  784. * Static mesh rendering back ( doesn't use room lighting
  785. intensity for now )
  786. * Texel alignment
  787. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  788. * Static meshes
  789. * Model meshes
  790. * Mipmaps in Texture as option
  791. * Code clean up
  792. * Item sprite and room sprite loader code about finished
  793. * Finished adding my screenshot code from Freyja, and
  794. made it produce TGAs instead of PPMs ( cmd 'S' )
  795. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  796. * POublic CVS Release
  797. * Vertex lighting now functional and stable in new engine
  798. * Fix for TR4 water alpha via textile generator, but
  799. some light shards are still black - might be other
  800. alpha flags that are unknown
  801. * New level loader using _map_list
  802. * New Map list RC rule
  803. * Start of item sprite code in new engine
  804. * Leaving old Texture calls for compaiblity with obsolete
  805. * New textile loading by moving new code into Freyja's
  806. TombRaider module to handle *all pixmap generation
  807. * User documentation
  808. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  809. * Testing
  810. * Resource system back in
  811. * AL init threaded off
  812. * Switched order of AL and GL inits
  813. ( so you can have in game progess loader for loading )
  814. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  815. * Should have all the best of the engines merged by Monday!
  816. * Started model rendering code for engine #2
  817. * New mode control for WIREFRAME, SOLID, TEXTURE
  818. * Fixed texel index bug for rooms
  819. * New Camera methods for visibility and more accessors
  820. * Render engine #2 feature upgrade by merging with engine #1
  821. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  822. * Rendering engine #2 fixes
  823. * New Camera method for positioning
  824. * Rendering engine #2 update
  825. * Added documentation to Sound agent
  826. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  827. * Texture manager fixes
  828. * Tesselated quads
  829. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  830. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  831. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  832. * Render fixes
  833. * OpenAL fixes for /dev/dsp in use and _init guard
  834. * Added Sound manager, OpenAL support for groovy 3d audio =)
  835. * Dropped all OSS code
  836. * Fixed segfault by freeing _texture and _tombraider twice
  837. * TR4 texture fixes ported from gegg
  838. * Fixed segfault on texture handling
  839. * Removed splash screen code completely
  840. ( Will later use loader screens just like TR )
  841. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  842. * Splash screen as compile time support
  843. * PThread support as compile time option
  844. * TR4 texel loading fixes
  845. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  846. * OpenRaider request for sourceforge hosting
  847. * New Render class is now the new renderer
  848. * GLUT use abstracted and placed into openraider.cpp
  849. * Mtk Image manager
  850. * Mtk texture manager
  851. * Thread for Freyja loader
  852. * Freyja camera
  853. * OpenRaider RC system design
  854. * Freyja loader replaces yuri loader in test build
  855. * Splash screen
  856. * New engine starts
  857. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  858. * Removed drawing another lara as an error marker for movables
  859. * Removed level dumping and saving
  860. * Split up mesh rendering
  861. * New 3rd person lara camera rendering
  862. * New animation control
  863. * This project is based on trueview by yuri and some patches
  864. and porting to linux by Mongoose along with code from
  865. GooseEgg by Mongoose
  866. * Log started