Open Source Tomb Raider Engine
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Thomas Buck 1aaa6ceef0 No longer segfaulting walking Yvel.tr2 11 years ago
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math Slimmed down math/math.h 11 years ago
utils Added mouse scrolling support. Used in Console to scroll the history. 11 years ago
CMakeLists.txt Added Render 11 years ago
Camera.cpp Camera sensitivity stored in OpenRaider 11 years ago
Console.cpp Using only colors that were defined for renderer 11 years ago
Emitter.cpp Added Camera, Emitter, Mesh, Particle, ViewVolume 11 years ago
Game.cpp More asserts 11 years ago
Menu.cpp Using only colors that were defined for renderer 11 years ago
Mesh.cpp Added Camera, Emitter, Mesh, Particle, ViewVolume 11 years ago
OpenRaider.cpp More asserts 11 years ago
Particle.cpp Added Camera, Emitter, Mesh, Particle, ViewVolume 11 years ago
Render.cpp Fixed strange Texture offset in GL, added asserts. 11 years ago
SkeletalModel.cpp No longer segfaulting but now leaking World memory 11 years ago
Sound.cpp Fixed sound segfault 11 years ago
Texture.cpp Fixed strange Texture offset in GL, added asserts. 11 years ago
TombRaider.cpp Added basic movement 11 years ago
ViewVolume.cpp Added Camera, Emitter, Mesh, Particle, ViewVolume 11 years ago
Window.cpp Game is singleton. Started initializing Render. Modified Camera and Render. 11 years ago
WindowSDL.cpp Using only colors that were defined for renderer 11 years ago
World.cpp No longer segfaulting walking Yvel.tr2 11 years ago
main.cpp Added Game class. Moved typedefs into global header. 11 years ago