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math
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Slimmed down math/math.h
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11 years ago |
utils
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Added mouse scrolling support. Used in Console to scroll the history.
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11 years ago |
CMakeLists.txt
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Added Render
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11 years ago |
Camera.cpp
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Camera sensitivity stored in OpenRaider
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11 years ago |
Console.cpp
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Using only colors that were defined for renderer
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11 years ago |
Emitter.cpp
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Added Camera, Emitter, Mesh, Particle, ViewVolume
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11 years ago |
Game.cpp
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More asserts
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11 years ago |
Menu.cpp
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Using only colors that were defined for renderer
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11 years ago |
Mesh.cpp
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Added Camera, Emitter, Mesh, Particle, ViewVolume
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11 years ago |
OpenRaider.cpp
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More asserts
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11 years ago |
Particle.cpp
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Added Camera, Emitter, Mesh, Particle, ViewVolume
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11 years ago |
Render.cpp
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Fixed strange Texture offset in GL, added asserts.
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11 years ago |
SkeletalModel.cpp
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No longer segfaulting but now leaking World memory
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11 years ago |
Sound.cpp
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Fixed sound segfault
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11 years ago |
Texture.cpp
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Fixed strange Texture offset in GL, added asserts.
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11 years ago |
TombRaider.cpp
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Added basic movement
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11 years ago |
ViewVolume.cpp
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Added Camera, Emitter, Mesh, Particle, ViewVolume
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11 years ago |
Window.cpp
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Game is singleton. Started initializing Render. Modified Camera and Render.
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11 years ago |
WindowSDL.cpp
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Using only colors that were defined for renderer
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11 years ago |
World.cpp
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No longer segfaulting walking Yvel.tr2
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11 years ago |
main.cpp
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Added Game class. Moved typedefs into global header.
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11 years ago |