Open Source Tomb Raider Engine
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Thomas Buck 2382ecf1f8 Return of (animated) textile and sprite viewer 10 年前
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commands Started work on Entity system 10 年前
games Auto code indentation [skip ci] 10 年前
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 年前
system Support for imgui/SDL text input IME 10 年前
utils Format code [skip ci] 10 年前
Camera.h Individual toggles for bounding box visualisation. 10 年前
Console.h Updated imgui, added consoleAction. 10 年前
Entity.h Started work on Entity system 10 年前
Game.h Back face culling, log levels, clipboard support. 10 年前
Log.h Support for Room Sprites 10 年前
Menu.h Auto code indentation [skip ci] 10 年前
MenuFolder.h Auto code indentation [skip ci] 10 年前
Mesh.h Wrong assert was used when including glm 10 年前
Render.h Debug info now displayed as imgui overlay 10 年前
Room.h Started work on Entity system 10 年前
RoomData.h Support for Room Sprites 10 年前
RoomMesh.h Wrong assert was used when including glm 10 年前
RunTime.h Fixed StaticMesh Y offset 10 年前
Script.h Auto code indentation [skip ci] 10 年前
SkeletalModel.h Started work on Entity system 10 年前
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 年前
Sprite.h Return of (animated) textile and sprite viewer 10 年前
StaticMesh.h Individual toggles for bounding box visualisation. 10 年前
TextureManager.h Return of (animated) textile and sprite viewer 10 年前
UI.h Updated imgui, added consoleAction. 10 年前
World.h Support for Room Sprites 10 年前
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 年前
global.h Format code [skip ci] 10 年前