Open Source Tomb Raider Engine
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ChangeLog 39KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140101 ]
  6. * Implemented CMD + Q shortcut on Mac to quit
  7. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  8. the first received mouse event, because its faulty, thanks
  9. to an SDL bug:
  10. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  11. * Fixed incredibly slow mouse/camera movements
  12. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  13. invisible and grab it in windowed mode
  14. [ 20131231 ]
  15. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  16. mode on Mac, still not working correctly, but better :)
  17. [ 20131227 ]
  18. * Moved included documents into GitHub Repo wiki
  19. (https://github.com/xythobuz/OpenRaider/wiki)
  20. * Reduced start up time by increasing animation speed
  21. [ 20131221 ]
  22. * Reimplemented deprecated gluLookAt()
  23. * Reimplemented deprecated gluPerspective()
  24. * Reimplemented deprecated gluBuild2DMipmaps()
  25. * Reimplemented alutLoadWAVFile(), seems not to be working
  26. * Moved mac distribution logic from makefile into scripts
  27. [ 20131219 ]
  28. * Bundle now contains dynamic libraries not included with Mac OS X
  29. * Bundle now runs setup if needed
  30. * Fixed memory test builds not running on OS X
  31. [ 20131218 ]
  32. * Enabled ALUT on Mac OS X
  33. * Silenced many warnings regarding non-writable string constants
  34. * Fixed issues with linked libraries on Mac OS X
  35. * Implemented support for bundling OpenRaider as Mac App
  36. * Removed Microsoft Visual Studio Project files
  37. * Removed Screenshot Script
  38. [ 20131217 ]
  39. * No longer segfaults on launch in Mac OS X
  40. [ 20131215 ]
  41. * Wrote new README file
  42. * Added stub for missing hel/CollisionObject
  43. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  44. [ 20030713 ]
  45. * UTPackage class forked from PSKModel class
  46. * System class gets download, dir backports
  47. * libferit usage in public CVS
  48. * mtk_tga gets filename parm save and drops color swaping
  49. [ 20030704 ]
  50. * Tested PSKModel with models from:
  51. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  52. * On the fly resolution change like in unit tests
  53. * GLString obsoleted, undefining HAVE_SDL_TTF
  54. will cause OR to use font.tga texture fallback
  55. * Merged GLString and SDL_TTF utils Texture usage
  56. * TTF renderer replaces texture font system
  57. * Font system using new ortho projection
  58. * Requirements file now in cvs
  59. * Fixed all known level loading issues from new codebase
  60. * Loadlevel command using mapname string
  61. * Maps are validated on rc load
  62. * Experimental TTF support in OpenRaider, Look in RC file
  63. * Removed Console, MtkImage classes from private tree
  64. [ 20030701 ]
  65. * Removing OpenRaider Map use for level/music string storage
  66. ( This means if you set a map to a certain number in rc, then
  67. you can no longer call it by 'load #' )
  68. * Fixed PSKModel unit test build
  69. * Fixed Hel Simulation, Spring unit test builds
  70. [ 20030630 ]
  71. * EXPERIMENTAL on the fly colored -> textured polygon code
  72. ( It's not even funny how bad the colors match currently )
  73. * API changes in Texture class to make it easier to upgrade
  74. * Screeshots stored in ~/.OpenRaider/sshots/
  75. * Fixed broke new multitexture support in Texture class
  76. * Texture class gets color texture generator
  77. * Texture class gets SDL_TTF support from SDLSystem
  78. * Update to OR Texture class ( backports from UnRaider )
  79. * Fixed matrix multiplcation issues with fixed code generator
  80. * Reworking broken Matrix changes into rollback fix
  81. * Fixes for Matrix based math breakage ( just rolled it rollback )
  82. [ 20030618 ]
  83. * Redone a lot of hel and it's use, broke a lot of things
  84. * UTF-8 and TTF font texture generation support
  85. * Camera broken, Matrix broken, Quaternion broken?
  86. * About finished mtk3d and hel converging
  87. * Phyiscs system base work done
  88. [ 20030604 ]
  89. * Console/command rollover not finished, but working
  90. * BUG portals/walk block too often with current collision
  91. * BUG room sprites have wrong texture ID?
  92. * Unicode key support?
  93. * Some more user definable keys using 'bind' command
  94. * System gets old resource system, new resource system
  95. based on it with dynamic modes and command parsing
  96. [ 20030602 ]
  97. * Mouse grab command
  98. * New key input design, currently using ASCII to
  99. be compatible with old code
  100. * SDL mouse grab toggle back in SDLSystem
  101. * SDL_TTF support starts in SDLSystem
  102. * Made printf string buffering part of System
  103. * Simulation fixes, GL unit test
  104. * Removed main.* from CVS
  105. * Removed Raider.*, gl_util.* from local tree
  106. * Added Mass, ParticleMass, Simulation to CVS
  107. * More stat commands for debugging
  108. * Fix for console command marker strip
  109. * Updates to Hel, mass simulator, more vector operators
  110. [ 20030528 ]
  111. * RC file now allows imports of another RC file
  112. ( If you want to be a jackass you *can make it loop )
  113. * RC file now interprets spaces ( User request )
  114. * RC file allows trailing comments now
  115. * Room hopping disabled by default now
  116. ( command hop to enable )
  117. * Swimming movement added to stop-gap movement system
  118. [ 20030526 ]
  119. * Removed some test code from TombRaider
  120. * Fix for TR4 loading using TRC loader
  121. * Fix for solid mode rendering debug ( solid, r_light 1 )
  122. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  123. * Finished up element API, some TRC support for faces
  124. * Stopping work on array renderer until the element
  125. system is back up ( possible backport for 0.1.0? )
  126. * Cleaning up OpenGLMesh prototype API
  127. [ 20030524 ]
  128. * New OpenGLMesh array renderer
  129. * Fix for Vector collection empty handling
  130. * Fix for the 20030519 segfault/lock on exit bug
  131. * More API unification coding, and OpenRaider usage
  132. for room loading
  133. * Watch for a lot of new bugs, this is a lot of
  134. coding changing around
  135. [ 20030522 ]
  136. * More unification, including TRC room translation
  137. support starts ( convert from TRC to OR )
  138. * Handle TRC loading in OpenRaider CVS builds
  139. * TR5 loading tweaking to work for demo paks as well
  140. * Room sprite processing factored out
  141. [ 20030521 ]
  142. * TR5/TRC Sound ripping/in game loading finished
  143. * More TombRaider format unification
  144. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  145. * TR5/TRC loader finished - loads only nondemo map I have
  146. [ 20030519 ]
  147. * More work on TR5/TRC support now using doc std
  148. * Refactored skeletal class structure
  149. * BUG seems to be leak fix related world clear lock
  150. * Fix: Skeletal animation memory leak
  151. * New rendering routine for new temp mesh type
  152. ( Buggy and expensive, but it's a stop gap )
  153. ( Colored polygons aren't really rendered as such )
  154. * Fix: OpenRaider new mesh API stop-gap handling
  155. * Fix: TombRaider new mesh loader API
  156. [ 20030517 ]
  157. * BUG found in new mesh loader API
  158. ( Quad tess is broken in TombRaider for meshes )
  159. ( Vertex array translation from TombRaider broken )
  160. * Event system partially in place, needs glue as well
  161. * Console commands from RC hack/fix
  162. [ 20030516 ]
  163. * Mesh rendering temp disabled until mesh renderer
  164. is fully redone
  165. * Finally getting a lot of the more complex mesh
  166. building routines pushed behind clean API from
  167. the OpenRaider to the TombRaider class
  168. ( Could cause a lot of new bugs? )
  169. * Event system test structures introduced to World
  170. * Some major work on model_mesh rendering, also
  171. abstracting interface for their construction
  172. * Some minor work on OpenGLMesh renderer, with code
  173. in place to increase performance
  174. [ 20030513 ]
  175. * TombRaider engine abstraction for room
  176. vertex and color loading and parsing
  177. [ 20030512 ]
  178. * New external SFX use for TR2/TR3 paks -- now
  179. all versions load sound files into the game engine
  180. See README for help using external paks.
  181. * New external SFX pak loading support for TR2 and TR3
  182. * Documentation updates and user usability package tests
  183. ( thanks Josh )
  184. * Apt source in place ( see README )
  185. * Automated debian packaging in Makefile ( make debian )
  186. * Animation half ass restored in non lara models agian
  187. * BUG found in SkeletalModel::setFrame - quick disable to
  188. remove crash bug CLOSES 20030101 tmp filing
  189. [ 20030510 ]
  190. * Old TR4 sound support moved behind new interface
  191. * Sound support for TR1 using new interface - have to wait
  192. for external sound pak support for TR2 and TR3
  193. * New sound sample management/interface in TombRaider class
  194. [ 20030509 ]
  195. * Manually patched with JML's UNICODE support
  196. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  197. [ 20030101 ]
  198. * Seriously broken animation! =)
  199. * I wonder how much this breaks - hacks shoved in to
  200. keep it runnable until the new event system is started
  201. * Skeletal model refactoring
  202. * Seperating entity and animation states and it's ugly
  203. * Finer animation control starts
  204. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  205. [ 20021228 ]
  206. * Md3 refactoring
  207. * Many Md3 fixes and features out of unit test work
  208. * Huge Md3 unit, testing ground for future TR unit test
  209. [ 20021227 ]
  210. * Md3 easter egg in cvs
  211. * State system work and testing
  212. [ 20021224 ]
  213. * Wireframe color code doc in README
  214. * Minor compile fixes for gcc 3.x
  215. * Default portal display in wireframe mode now
  216. * New hop command to disable room hopping movement
  217. * New r_animate command to enable entity animation test
  218. * Fixed showfps fault on load screen
  219. * Review of System timer
  220. * Replaced FPS estimation with pure frame rate counter
  221. * SDLSystem uses SDL timer now
  222. * Removed some dupilcate console commands out documented
  223. * Depth sorted particles
  224. * Lots of minor depth sorting and vising work
  225. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  226. * Entity vis no longer considers rooms agian
  227. * New Vector replaces List as renderable container
  228. for a great deal of memory savings
  229. * Room mesh/sprites rendering in nontexture modes agian
  230. * Documentation updates
  231. * Fix entity out of room fix
  232. * New OGL mesh can render with multitexture
  233. * New all bumpmaps are now loaded into texture memory
  234. * New [Network.Server] RC support
  235. * Run console commands from RC file
  236. * Neat new multitexture logo effect
  237. * Hel only build from now on
  238. * "Shooting" test in cvs
  239. * Fixes for depth rendering
  240. * New wireframe mode color codes for renderable type
  241. * Entity sprites back
  242. * Time to move to beta versioning
  243. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  244. * New sshot upload script for my conv ;)
  245. * New entity rendering vising starts, primative depth sort
  246. * Static ( room models ) using sphere bounding volumes now
  247. * New enumeration coding style project wide starts
  248. * New room depth sorting code starts
  249. * Fix for version stamp in corner
  250. * New update room render list per frame command
  251. * Misc minor sound/animation updates
  252. * Hel vising fix in ViewVolume, hel enabled by default
  253. * Look for bugs caused by huge refactoring of codebase
  254. * Hel objects in all builds
  255. * World class temp keeps Light and OpenGLMesh deps for now
  256. * Refactoring: OpenRaider, Render, TombRaider classes
  257. * World class emerges in cvs ( Big refactoring job )
  258. * Texture use moved into Render class
  259. * Emitter use moved into Render class
  260. * Seperation of physical and rendered world starts
  261. * Hel clean up, unit testing fixes
  262. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  263. * New Camera API, clean up starting
  264. * Quaternion ( class ) in cvs
  265. * Toggle for hel use
  266. * Fix port reporting is expected host order agian
  267. * libHel starts creeping into cvs build starting with some vising
  268. * Netcode fix
  269. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  270. * Inactive text no longer rendered
  271. * More libhel work
  272. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  273. * Little manual route chaining test for the fun of it
  274. * Trace tests
  275. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  276. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  277. * Fix for console use before level load crash
  278. * TR4 hack to play footsteps when running
  279. * TR4 pak sounds loaded and playable - just not sourced yet
  280. * New play command
  281. * Improved sound support
  282. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  283. * TR4 pak sound reading and dumping
  284. ( I couldn't find any paks using compression - however
  285. my algorithm can handle those that may )
  286. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  287. * TR4 ponytail type guessing algorithm works with TR4 paks
  288. ( May not apply to all custom lara models )
  289. * TR4 pigtails rendering algorithm now too
  290. * In TR4 ponytail works great with default settings
  291. * Up key now gets last command entered
  292. * r_ponytail console command
  293. * All builds use same texture binds as former EXPERMENTAL builds
  294. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  295. in list and handling
  296. * TR4 GL light support ( pretty )
  297. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  298. * One room render command and changes for other old commands
  299. * Fix for crash using new room ->adJRoom vector
  300. * Fixed room vertex lighting
  301. * Documentation updates
  302. * New scripts for installing
  303. * New client/server kills
  304. * Thanks dan for tesing multiplayer - lots of bugs found
  305. * Started moving room struct into more of a class type of
  306. collections and what not
  307. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  308. * Hack to handle camera out of world - moves to like a FPS
  309. viewpoint -- needs quats and 'dragging' to make it smoother
  310. * Entities drawn in different order to handle large alpha
  311. polygon in rooms ( Hack until sorting algorithm is in place )
  312. * Little hack to force exit of threads w/o calling back
  313. * Lowered network traffic rate and disabled debugging to stdout
  314. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  315. * Code to handle bad texture ids, like in Nasa.tr2
  316. * Network multiplayer test Client/Server can now connect
  317. and pass data and generate clients on each end of game
  318. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  319. * Network code starts
  320. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  321. * Speed boost for entity room clipping
  322. * Fixed color lighting - still some polygons can go all white
  323. * Console commands for clipping and new fly mode
  324. * Getting ready to seperate world clipping and storage from Render
  325. * Cheap wall clipping hack ( works great however )
  326. Doesn't take into account adjoint rooms ( there is a reason )
  327. * EXPERIMENTAL Better GL light support for font/world interaction
  328. * EXPERIMENTAL new level texture loading
  329. * Switching maps in game should never cause crashs anymore
  330. * Found then fixed several memory leaks
  331. * Makefile rule just for memory profiling build ( make memory )
  332. * Vectors replacing Lists for most collection implementations in Render
  333. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  334. * Turn animation for fun
  335. * Room vertex lighting back in
  336. * Vertex color/normal support changes for model meshes
  337. * Skeletal model/mesh model collision _support_
  338. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  339. * Hop up/down to rooms when in void
  340. * Primative 3rd person camera
  341. * GL light support for TR1-TR3
  342. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  343. * Removed room mesh rendering from Render
  344. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  345. * OpenGLMesh and Light classes start
  346. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  347. * Ah, a little free time -- cleaning up Render class a little
  348. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  349. * Auto depends generation for certian people =p
  350. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  351. * Time based animation tracer
  352. * Rounded out mtk3d a little more with common func from
  353. other projects
  354. * New pathing subsystem
  355. * Relocatable data dir ( thanks joshua for idea )
  356. Set by using init var 'HomeDir'
  357. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  358. * Fixed room mesh cache tris texcoors
  359. * Changed room tracking code
  360. * Replaced old room cache mesh texcoor system for tris
  361. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  362. * New menu state for keys
  363. * Major OpenRaider class clean up, reducing, reformatting for
  364. use with picky compilers, etc
  365. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  366. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  367. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  368. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  369. * Wall detection ( no clipping yet )
  370. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  371. values b/c assigned to wrong structure )
  372. * More debugging for bad cache room mesh crash
  373. * New animation fix by making getNumAnimsForMoveable use signed
  374. values ( seems to make TR4 and other levels loadable agian )
  375. * Stopped flickering idle lara by only drawing 1 frame of idle
  376. * Better bad cache quad handling?
  377. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  378. * Fix for room quad's texture bug
  379. * Console print system prototype
  380. * Misc clean ups
  381. * Level load menu prototype active by default
  382. * New debug info in game room/sector/pos
  383. * Floor player clipping by sector ( yay )
  384. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  385. * Floor player clipping by box ( hhmmm... )
  386. * Backport of Camera
  387. * Backport of SDLSystem prototype to replace SDL wrapper
  388. * Backport of mtk3d with GL style matrices and etc
  389. * Hacky fix for texture ids for room polygons
  390. ( Caused by new fast cache room polygon builder )
  391. * Backport of UnRaider Texture handler
  392. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  393. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  394. * Bug found Texture ids broken on new room mesh translation
  395. * Texcoord fix for quads
  396. * Removed damned vertex arrays
  397. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  398. * Partially fixed new renderer/translator
  399. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  400. * New Makefile optional memeory_test.cpp OBJ injection
  401. * "Commit of Doom" to break cvs source, yay!
  402. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  403. * Render cleaned up a little more
  404. * New room mesh system using arrays
  405. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  406. * Fixed TR4 bone layering
  407. * Worked on finiding/rendering ponytail some more
  408. * Moved angle clac for tags back into TombRaider class
  409. * Screenshot TGA file fix
  410. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  411. * Ponytail hack
  412. * Better UV generation
  413. * Broke TR2 with the new animation framing
  414. * Animation frame 'safety valve' to prevent overflows
  415. until it can be fixed correctly
  416. * Animation translation fixes
  417. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  418. * More TR format notes
  419. * TR4 object header
  420. * Minor changes to OpenRaider for speed/calarity
  421. * Idle aframe test code in
  422. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  423. * Fix for Lara model picking in TR4
  424. * Fix for TR4 loading ( tr4_light )
  425. * Fix for TR4 loading ( tr4_ai_data )
  426. * Fog support
  427. * Fix for world geo ( room bbox adjust )
  428. * Fix for bad mem usage reporting for overhead
  429. * Fix for HUGE memory leaks in TombRaider class
  430. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  431. * Fix for memfile size reporting
  432. * Fix for GLString truncation
  433. * New audio dir support back in
  434. * Fix for insert of tree_insert for memeory
  435. * Iterative version of tree_insert for memeory togglable
  436. at compile time
  437. * Fix for m-string max accounting
  438. * RBTree fix for memeory ( must stop coding after 0200 )
  439. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  440. * Stability has degraded with aggressive feature prototyping
  441. * More information for zero allocs
  442. * Fix for some 0 byte allocatations found in project
  443. * Check for 0 byte allocatations
  444. * Old List back in for now - slower, smaller
  445. * Removed many unnessacary sleeps from older builds
  446. * New feature tracks memory usage by file
  447. * Print to screen while loading back
  448. * New GLString now has helper functions for speedy string
  449. updates to replace hacks
  450. * Fixed damn 'memeory' rbtree
  451. * More verbose fatal error reporting
  452. * Reworked memeory prototype into better code
  453. * Removed working list tracker from memeory
  454. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  455. * Memeory memory overhead reduction for filename storage
  456. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  457. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  458. * Back to dynamic C-strings to save 'memeory memory'
  459. * Wrote a RBTree implementation directly into Memeory util
  460. * TGA debug fix
  461. * Looking at writing RBTree directly into Memeory util
  462. * Fixed driver string memory leak in main found with Memeory
  463. * Fixed GLString memory leak just found with Memeory
  464. * Fixes for release build to avoid memeory debugger
  465. * Memeory changes to avoid new/delete calls internally
  466. affecting MEMEORY_ERROR reports ( much much slower list based )
  467. * New iostreams and memeory header guards
  468. * Doh, corerction on pointer 0 padding
  469. * New delete accounting hack
  470. * New Memeory unit test features/fixes
  471. * Printing addr with hexadecimal for obvious reasons
  472. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  473. * Fixed overlapped vars/data members
  474. * Dumps memeory report filename fix
  475. * Dumps memeory report for unfreed on exit now?
  476. * Console commands to debug 'memeory'
  477. * New c func printing option in Tree
  478. * Memeory profiling system starting
  479. * Font data fixes
  480. * Fixed sourceforge cvs tree
  481. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  482. * Fixed bug where ent draw didn't account for viewmodel
  483. in same room
  484. * New texture binding method for strict checking and
  485. to avoid prechecks on unsorted polygons
  486. * More rendering toggles for more testing
  487. * Draw room bbox with r_portal
  488. * Moved more commands to console only ( See README )
  489. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  490. * Fix rendering bug with r_portal
  491. * RC uses pakdir for strict path enforcement now
  492. * New RC commands for Map/Music that represent backend correctly
  493. ( It's a FIFO, not a sorter )
  494. * RC parser now uses console command parser helper too
  495. * Improvements to console command parser
  496. ( less memory, faster normal case, easier to add new commands )
  497. * Hack to try to unload level shows it's time to start a
  498. rewrite =)
  499. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  500. * Screenshot console command
  501. * View model render toggle console command
  502. * View model index fix for entity use
  503. * Console command naming clean up starting
  504. * Console fix for backspacing over prompt
  505. * Load command to load levels by index
  506. * Many more console commands, replacing some key commands
  507. * Sprites render after players now for more accurate scene
  508. * Collapsed some rendering gobals into temp LARA entity gobal
  509. * Portal visual debugging
  510. * Console fix for prompt display after command given
  511. * Fix for bad cvs sync
  512. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  513. * Portal (precompiled) use starts
  514. * Very basic console prototype in place
  515. * Render control flags ( Not same as mode flags )
  516. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  517. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  518. * Fix for RC loader
  519. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  520. * Temp resource redundency pruning solution
  521. * More string safety auditing and fixes
  522. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  523. * Hack to fix texture dumping
  524. * More string clean up
  525. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  526. * Minor TR support work
  527. * Texture dumping fix for new mtk_tga
  528. * New tristrip rendering sprites
  529. * Changed to snprint in all objects now
  530. * Clean up in texture use
  531. * Clean up in screenshot code
  532. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  533. * Animation frame testing hack back keys '[' and ']'
  534. * Reduction of room rendering top levels ( consistent speed? )
  535. * Improvments to texture handling and loading
  536. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  537. * Updated mtk_tga from my current mtk_image source
  538. fixes tga save bug and more stuff
  539. * New more correct FPS counter for alpha testers amusement
  540. DisplayFPS=true in init and key command 'f'
  541. * Refactoring and clean up in OpenRaider
  542. * TombRaider getting ready for testing new class based system
  543. * Got new specs for TR4 and TR5
  544. * Readying class based system for new physics and rendering
  545. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  546. * Fixes for fast texture cache for older tombraider data
  547. * Fixes for TombRaider unit test
  548. * Makefile changes for gcc 3.0
  549. * GLString use fix, forgot to disable culling - thanks dan
  550. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  551. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  552. * Tune up of Sound
  553. * Disable cusor show on switch to fullscreen also
  554. * GLString scaling
  555. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  556. * New Sound flags ( allows for easier expansion )
  557. * Start loadscreen before caching sound now
  558. * NOTE audio support is fine - just low memory condition kill
  559. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  560. * Broke audio support by switching around
  561. OpenRaider, LoadLevel/SetupAudio
  562. * README update
  563. * Texture caching while reading from diskfile in callback
  564. * New load screen percentage feedback via callback
  565. * Fix for Tombraider multiple Clear() bug
  566. * New load ordering, might break some things
  567. * More work on GLString use in OR
  568. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  569. * Speed set on Camera
  570. * Played with some refactoring in OpenRaider class
  571. and thread hacks for external texture use
  572. * New texture loading to make external textures
  573. id independent of TR texture id at load time
  574. * Changed 'load screen' layout and particle setup
  575. * Removed dependence of Emitter on Texture agent - calls
  576. GL texture bind directly now
  577. * Particle partial resync with freyja_particle tree
  578. * Emitter partial resync with freyja_particle tree
  579. * Render minor reduction/refactoring, breaking up some code
  580. * New GL font system for OpenRaider ( GLString )
  581. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  582. * GlGetString use 'correct' fix
  583. * Music list reimplemented for CVS
  584. * Emitter commited to CVS ( oopsie )
  585. * Changlog reformated
  586. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  587. * New Changlog format
  588. * Minor GL string use 'temp fix' in Render
  589. * ModelDebug option to RC to disable model load debugging
  590. * TODO update
  591. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  592. * Minor rendering changes
  593. * Particle test fix
  594. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  595. * Particle testing ( Using one of my freyja prototypes )
  596. * Fullscreen toggle - '9' key
  597. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  598. * Timer prototype starts, just using a time delay for now
  599. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  600. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  601. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  602. * Set up new box just for windows TR compatibility tests
  603. ( got old ppro out, bought a hdd for it - weee )
  604. * Testing exported meshes with Freyja
  605. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  606. * Mesh export test for TombRaider
  607. * Texel adjustment method rolled back into TombRaider
  608. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  609. * TR4 sky mesh?
  610. * Texture changes
  611. * Freyja work with ponytail graphing
  612. * New FPS counter uses larger frame samples and reset
  613. ( readings still off by a little )
  614. * Splash screen for threaded loads (shakes for fullscreen feedback)
  615. * Particle engine research ( no code )
  616. * Threading testing
  617. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  618. * Might wait to install X 4.0.1 to work on bump map rendering
  619. * Render check for multitexture
  620. * Fixed OpenRaider to use new TombRaider::Texture API
  621. * Bump map use with new TombRaider backend API
  622. * "TR3 objtexture alpha clip" back in for 32bit textiles
  623. * More testing features like texture dumping for all versions
  624. * Special texture loading default use in TR4/TR5
  625. * Zero padding on dumped textures - yes, it is about time
  626. * Fixed special texture loading/dumping
  627. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  628. * 32bit texture default use in TR4/TR5
  629. * 32bit texture testing in TR5
  630. * Make rule regression testing in cvs tree
  631. `make tombraider.test`
  632. * Better make rules for tombraider.test
  633. * TombRaider fixes for compression use and dellocation
  634. * New TombRaider::LoadTR5
  635. * Worked on TombRaider agent
  636. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  637. * Added *some of the TR5 spec to regression test build
  638. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  639. * Some minor checks for bad allocation of meshes?
  640. * Changed moveable code to assume nonanimated entity
  641. * Entity drawing tied to room drawing
  642. (For vising, later use an entity cache per room to avoid full cycle)
  643. * Screenshot name now based on VERSION string (better bugs reports)
  644. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  645. * Fixed Freyja tree's colored polygons
  646. * More debug output on animation building
  647. * Fixed Freyja's tree too
  648. * Fixed TR4 decompress bug
  649. ( silly me, it only worked because of opt, didn't clear a var )
  650. * Animation grouping prototype
  651. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  652. * Fixes for mesh rendering ambient light level
  653. * Fixes for animtion rendering
  654. * Fixes for animation loading
  655. (TR2+ lara has some animation problems still, with junk frames)
  656. (TR1 lara works because all the right indices = 0)
  657. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  658. * Fixed animations using steping fix I wrote for libfreyja_egg
  659. this breaks the old TR aniamtion hacks though =)
  660. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  661. * Back porting to Freyja to help figure out TR animation problems
  662. * Worked on TR5 and TR4 texture alpha flags
  663. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  664. * Fixed skeletal/moveable loading and animation
  665. * Starting entity mapping tracer
  666. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  667. * NOTE make enities list so dup models won't draw to same position
  668. * Caching caused segfault - so now emulate dumb smart pointers
  669. * Removed Free TR data, it caused to many segfaults,
  670. for some reason it frees twice even with Clear()
  671. * Caching for duplicate models ( saves tons of memory )
  672. * Fixed loading and animation for all models in level
  673. * Broke animation with new loader?! (caused by new moveable loading)
  674. * Free TR data after load ( May cause segfault on exit )
  675. * Simple vising for items back in
  676. * Oops, removed mesh draw from viewmodel renderer
  677. ( was debuging item meshes )
  678. * Fixed tr4 (2 layer tags) flag set on non lara models
  679. * Fixed moveable loading
  680. * Looking for moveable object drawing problems ( werid )
  681. * Fixed item positioning set on load
  682. * Fixed sprite/room amb lighting back to white ( heh, oops )
  683. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  684. * Void color only when outside world
  685. * Various minor renderer changes
  686. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  687. * Fixed lara's colored polygons index bug for TR1
  688. * Autoload lara as view model
  689. * Tr4 two mesh system use
  690. * Basic skeletal model animation (frame rate based)
  691. * Skeletal model rendering
  692. * Skeletal model loader finished
  693. * No quaterions generated in current skeletal loader
  694. It'll be easy to add bone lerping later, but first I want
  695. correct behavior ( ie animation and placement )
  696. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  697. * Planning rendering engine #3
  698. * Once skeletal models are in rendering engine #2
  699. physics code can start
  700. * EXPERIMENTAL moveable code starts
  701. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  702. * Moveable code finaling coming back in ( now with quats )
  703. * Bug fix to ignore bad meshes in some TR4 levels?
  704. * TombRaider class test
  705. * Some TR5 specs fell in my lap today =)
  706. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  707. * Mouse motion control fixes
  708. * Item sprite rendering ( TR1, TR2, and should work for others )
  709. * Item sprite loading ( TR1, TR2, and should work for others )
  710. * Fixed room sprite loading
  711. * Hack temp fixes for camera ( broke it bad last night )
  712. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  713. * Baisc strafing and better forward/backward movement on camera
  714. * More user documentation and bug tracking
  715. * Portal toggle
  716. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  717. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  718. * Mouse look code
  719. * The portal code is hindered by the old XZ vis check =(
  720. once it's replaced it should be 100% correct
  721. * Added portal code, and is almost fully working now
  722. * Worked on portal code (testing)
  723. * Since adding quaternion camera, segfault on exit... hhmmm...
  724. * Finished quaternion based camera and rendering
  725. * Planning to break mtk3d into base type classes and expand it as
  726. a library with learping functions for use in animation also =)
  727. * Started on quaternion camera and quaternion support in mtk3d
  728. * TR4 sound fx postioning loader starts
  729. * GL driver string from resource
  730. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  731. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  732. * SDL key code fixes
  733. * More SDL fixes for rendering
  734. * More SDL work, fixes
  735. * FPS counter prints to console every 100 frames
  736. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  737. * SDL is very slow atm ( drag ass )
  738. You can edit Makefile to set it to use it if you want
  739. * Finished basic test SDL interface
  740. * Started on item sprite loading (likes a little more, but not priority)
  741. * Aren't you all gald I ditched render engine #1 now? ;)
  742. * New sprite rendering code
  743. * Fixed bug that drew static room meshes twice
  744. * Fixed bug that drew alpha sorted tris 3 times
  745. (Fixes all known alpha rendering bugs)
  746. * Room sprite loading code
  747. * Cleaned code, fixed some documentation
  748. * Started work on Resource agent, not ready to replace old code yet
  749. * No longer dump textures, unless explictly set in rc file
  750. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  751. * Fixed XEmacs modes should have been 'Mode: C++'
  752. * Looked at portal design guide, was useless
  753. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  754. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  755. * SDL support starts back
  756. * Added my old linux joystick code
  757. * Basic sorted alpha poly render second pass with very small penalty
  758. ( An all new rendering feature never in engine before )
  759. * Figured out best way to sort alpha polys exp with rooms only for now
  760. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  761. * Static mesh rendering back ( doesn't use room lighting
  762. intensity for now )
  763. * Texel alignment
  764. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  765. * Static meshes
  766. * Model meshes
  767. * Mipmaps in Texture as option
  768. * Code clean up
  769. * Item sprite and room sprite loader code about finished
  770. * Finished adding my screenshot code from Freyja, and
  771. made it produce TGAs instead of PPMs ( cmd 'S' )
  772. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  773. * POublic CVS Release
  774. * Vertex lighting now functional and stable in new engine
  775. * Fix for TR4 water alpha via textile generator, but
  776. some light shards are still black - might be other
  777. alpha flags that are unknown
  778. * New level loader using _map_list
  779. * New Map list RC rule
  780. * Start of item sprite code in new engine
  781. * Leaving old Texture calls for compaiblity with obsolete
  782. * New textile loading by moving new code into Freyja's
  783. TombRaider module to handle *all pixmap generation
  784. * User documentation
  785. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  786. * Testing
  787. * Resource system back in
  788. * AL init threaded off
  789. * Switched order of AL and GL inits
  790. ( so you can have in game progess loader for loading )
  791. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  792. * Should have all the best of the engines merged by Monday!
  793. * Started model rendering code for engine #2
  794. * New mode control for WIREFRAME, SOLID, TEXTURE
  795. * Fixed texel index bug for rooms
  796. * New Camera methods for visibility and more accessors
  797. * Render engine #2 feature upgrade by merging with engine #1
  798. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  799. * Rendering engine #2 fixes
  800. * New Camera method for positioning
  801. * Rendering engine #2 update
  802. * Added documentation to Sound agent
  803. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  804. * Texture manager fixes
  805. * Tesselated quads
  806. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  807. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  808. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  809. * Render fixes
  810. * OpenAL fixes for /dev/dsp in use and _init guard
  811. * Added Sound manager, OpenAL support for groovy 3d audio =)
  812. * Dropped all OSS code
  813. * Fixed segfault by freeing _texture and _tombraider twice
  814. * TR4 texture fixes ported from gegg
  815. * Fixed segfault on texture handling
  816. * Removed splash screen code completely
  817. ( Will later use loader screens just like TR )
  818. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  819. * Splash screen as compile time support
  820. * PThread support as compile time option
  821. * TR4 texel loading fixes
  822. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  823. * OpenRaider request for sourceforge hosting
  824. * New Render class is now the new renderer
  825. * GLUT use abstracted and placed into openraider.cpp
  826. * Mtk Image manager
  827. * Mtk texture manager
  828. * Thread for Freyja loader
  829. * Freyja camera
  830. * OpenRaider RC system design
  831. * Freyja loader replaces yuri loader in test build
  832. * Splash screen
  833. * New engine starts
  834. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  835. * Removed drawing another lara as an error marker for movables
  836. * Removed level dumping and saving
  837. * Split up mesh rendering
  838. * New 3rd person lara camera rendering
  839. * New animation control
  840. * This project is based on trueview by yuri and some patches
  841. and porting to linux by Mongoose along with code from
  842. GooseEgg by Mongoose
  843. * Log started