Open Source Tomb Raider Engine
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ChangeLog 39KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140101 ]
  6. * Fixed incredibly slow mouse/camera movements
  7. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  8. invisible and grab it in windowed mode
  9. [ 20131231 ]
  10. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  11. mode on Mac, still not working correctly, but better :)
  12. [ 20131227 ]
  13. * Moved included documents into GitHub Repo wiki
  14. (https://github.com/xythobuz/OpenRaider/wiki)
  15. * Reduced start up time by increasing animation speed
  16. [ 20131221 ]
  17. * Reimplemented deprecated gluLookAt()
  18. * Reimplemented deprecated gluPerspective()
  19. * Reimplemented deprecated gluBuild2DMipmaps()
  20. * Reimplemented alutLoadWAVFile(), seems not to be working
  21. * Moved mac distribution logic from makefile into scripts
  22. [ 20131219 ]
  23. * Bundle now contains dynamic libraries not included with Mac OS X
  24. * Bundle now runs setup if needed
  25. * Fixed memory test builds not running on OS X
  26. [ 20131218 ]
  27. * Enabled ALUT on Mac OS X
  28. * Silenced many warnings regarding non-writable string constants
  29. * Fixed issues with linked libraries on Mac OS X
  30. * Implemented support for bundling OpenRaider as Mac App
  31. * Removed Microsoft Visual Studio Project files
  32. * Removed Screenshot Script
  33. [ 20131217 ]
  34. * No longer segfaults on launch in Mac OS X
  35. [ 20131215 ]
  36. * Wrote new README file
  37. * Added stub for missing hel/CollisionObject
  38. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  39. [ 20030713 ]
  40. * UTPackage class forked from PSKModel class
  41. * System class gets download, dir backports
  42. * libferit usage in public CVS
  43. * mtk_tga gets filename parm save and drops color swaping
  44. [ 20030704 ]
  45. * Tested PSKModel with models from:
  46. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  47. * On the fly resolution change like in unit tests
  48. * GLString obsoleted, undefining HAVE_SDL_TTF
  49. will cause OR to use font.tga texture fallback
  50. * Merged GLString and SDL_TTF utils Texture usage
  51. * TTF renderer replaces texture font system
  52. * Font system using new ortho projection
  53. * Requirements file now in cvs
  54. * Fixed all known level loading issues from new codebase
  55. * Loadlevel command using mapname string
  56. * Maps are validated on rc load
  57. * Experimental TTF support in OpenRaider, Look in RC file
  58. * Removed Console, MtkImage classes from private tree
  59. [ 20030701 ]
  60. * Removing OpenRaider Map use for level/music string storage
  61. ( This means if you set a map to a certain number in rc, then
  62. you can no longer call it by 'load #' )
  63. * Fixed PSKModel unit test build
  64. * Fixed Hel Simulation, Spring unit test builds
  65. [ 20030630 ]
  66. * EXPERIMENTAL on the fly colored -> textured polygon code
  67. ( It's not even funny how bad the colors match currently )
  68. * API changes in Texture class to make it easier to upgrade
  69. * Screeshots stored in ~/.OpenRaider/sshots/
  70. * Fixed broke new multitexture support in Texture class
  71. * Texture class gets color texture generator
  72. * Texture class gets SDL_TTF support from SDLSystem
  73. * Update to OR Texture class ( backports from UnRaider )
  74. * Fixed matrix multiplcation issues with fixed code generator
  75. * Reworking broken Matrix changes into rollback fix
  76. * Fixes for Matrix based math breakage ( just rolled it rollback )
  77. [ 20030618 ]
  78. * Redone a lot of hel and it's use, broke a lot of things
  79. * UTF-8 and TTF font texture generation support
  80. * Camera broken, Matrix broken, Quaternion broken?
  81. * About finished mtk3d and hel converging
  82. * Phyiscs system base work done
  83. [ 20030604 ]
  84. * Console/command rollover not finished, but working
  85. * BUG portals/walk block too often with current collision
  86. * BUG room sprites have wrong texture ID?
  87. * Unicode key support?
  88. * Some more user definable keys using 'bind' command
  89. * System gets old resource system, new resource system
  90. based on it with dynamic modes and command parsing
  91. [ 20030602 ]
  92. * Mouse grab command
  93. * New key input design, currently using ASCII to
  94. be compatible with old code
  95. * SDL mouse grab toggle back in SDLSystem
  96. * SDL_TTF support starts in SDLSystem
  97. * Made printf string buffering part of System
  98. * Simulation fixes, GL unit test
  99. * Removed main.* from CVS
  100. * Removed Raider.*, gl_util.* from local tree
  101. * Added Mass, ParticleMass, Simulation to CVS
  102. * More stat commands for debugging
  103. * Fix for console command marker strip
  104. * Updates to Hel, mass simulator, more vector operators
  105. [ 20030528 ]
  106. * RC file now allows imports of another RC file
  107. ( If you want to be a jackass you *can make it loop )
  108. * RC file now interprets spaces ( User request )
  109. * RC file allows trailing comments now
  110. * Room hopping disabled by default now
  111. ( command hop to enable )
  112. * Swimming movement added to stop-gap movement system
  113. [ 20030526 ]
  114. * Removed some test code from TombRaider
  115. * Fix for TR4 loading using TRC loader
  116. * Fix for solid mode rendering debug ( solid, r_light 1 )
  117. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  118. * Finished up element API, some TRC support for faces
  119. * Stopping work on array renderer until the element
  120. system is back up ( possible backport for 0.1.0? )
  121. * Cleaning up OpenGLMesh prototype API
  122. [ 20030524 ]
  123. * New OpenGLMesh array renderer
  124. * Fix for Vector collection empty handling
  125. * Fix for the 20030519 segfault/lock on exit bug
  126. * More API unification coding, and OpenRaider usage
  127. for room loading
  128. * Watch for a lot of new bugs, this is a lot of
  129. coding changing around
  130. [ 20030522 ]
  131. * More unification, including TRC room translation
  132. support starts ( convert from TRC to OR )
  133. * Handle TRC loading in OpenRaider CVS builds
  134. * TR5 loading tweaking to work for demo paks as well
  135. * Room sprite processing factored out
  136. [ 20030521 ]
  137. * TR5/TRC Sound ripping/in game loading finished
  138. * More TombRaider format unification
  139. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  140. * TR5/TRC loader finished - loads only nondemo map I have
  141. [ 20030519 ]
  142. * More work on TR5/TRC support now using doc std
  143. * Refactored skeletal class structure
  144. * BUG seems to be leak fix related world clear lock
  145. * Fix: Skeletal animation memory leak
  146. * New rendering routine for new temp mesh type
  147. ( Buggy and expensive, but it's a stop gap )
  148. ( Colored polygons aren't really rendered as such )
  149. * Fix: OpenRaider new mesh API stop-gap handling
  150. * Fix: TombRaider new mesh loader API
  151. [ 20030517 ]
  152. * BUG found in new mesh loader API
  153. ( Quad tess is broken in TombRaider for meshes )
  154. ( Vertex array translation from TombRaider broken )
  155. * Event system partially in place, needs glue as well
  156. * Console commands from RC hack/fix
  157. [ 20030516 ]
  158. * Mesh rendering temp disabled until mesh renderer
  159. is fully redone
  160. * Finally getting a lot of the more complex mesh
  161. building routines pushed behind clean API from
  162. the OpenRaider to the TombRaider class
  163. ( Could cause a lot of new bugs? )
  164. * Event system test structures introduced to World
  165. * Some major work on model_mesh rendering, also
  166. abstracting interface for their construction
  167. * Some minor work on OpenGLMesh renderer, with code
  168. in place to increase performance
  169. [ 20030513 ]
  170. * TombRaider engine abstraction for room
  171. vertex and color loading and parsing
  172. [ 20030512 ]
  173. * New external SFX use for TR2/TR3 paks -- now
  174. all versions load sound files into the game engine
  175. See README for help using external paks.
  176. * New external SFX pak loading support for TR2 and TR3
  177. * Documentation updates and user usability package tests
  178. ( thanks Josh )
  179. * Apt source in place ( see README )
  180. * Automated debian packaging in Makefile ( make debian )
  181. * Animation half ass restored in non lara models agian
  182. * BUG found in SkeletalModel::setFrame - quick disable to
  183. remove crash bug CLOSES 20030101 tmp filing
  184. [ 20030510 ]
  185. * Old TR4 sound support moved behind new interface
  186. * Sound support for TR1 using new interface - have to wait
  187. for external sound pak support for TR2 and TR3
  188. * New sound sample management/interface in TombRaider class
  189. [ 20030509 ]
  190. * Manually patched with JML's UNICODE support
  191. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  192. [ 20030101 ]
  193. * Seriously broken animation! =)
  194. * I wonder how much this breaks - hacks shoved in to
  195. keep it runnable until the new event system is started
  196. * Skeletal model refactoring
  197. * Seperating entity and animation states and it's ugly
  198. * Finer animation control starts
  199. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  200. [ 20021228 ]
  201. * Md3 refactoring
  202. * Many Md3 fixes and features out of unit test work
  203. * Huge Md3 unit, testing ground for future TR unit test
  204. [ 20021227 ]
  205. * Md3 easter egg in cvs
  206. * State system work and testing
  207. [ 20021224 ]
  208. * Wireframe color code doc in README
  209. * Minor compile fixes for gcc 3.x
  210. * Default portal display in wireframe mode now
  211. * New hop command to disable room hopping movement
  212. * New r_animate command to enable entity animation test
  213. * Fixed showfps fault on load screen
  214. * Review of System timer
  215. * Replaced FPS estimation with pure frame rate counter
  216. * SDLSystem uses SDL timer now
  217. * Removed some dupilcate console commands out documented
  218. * Depth sorted particles
  219. * Lots of minor depth sorting and vising work
  220. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  221. * Entity vis no longer considers rooms agian
  222. * New Vector replaces List as renderable container
  223. for a great deal of memory savings
  224. * Room mesh/sprites rendering in nontexture modes agian
  225. * Documentation updates
  226. * Fix entity out of room fix
  227. * New OGL mesh can render with multitexture
  228. * New all bumpmaps are now loaded into texture memory
  229. * New [Network.Server] RC support
  230. * Run console commands from RC file
  231. * Neat new multitexture logo effect
  232. * Hel only build from now on
  233. * "Shooting" test in cvs
  234. * Fixes for depth rendering
  235. * New wireframe mode color codes for renderable type
  236. * Entity sprites back
  237. * Time to move to beta versioning
  238. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  239. * New sshot upload script for my conv ;)
  240. * New entity rendering vising starts, primative depth sort
  241. * Static ( room models ) using sphere bounding volumes now
  242. * New enumeration coding style project wide starts
  243. * New room depth sorting code starts
  244. * Fix for version stamp in corner
  245. * New update room render list per frame command
  246. * Misc minor sound/animation updates
  247. * Hel vising fix in ViewVolume, hel enabled by default
  248. * Look for bugs caused by huge refactoring of codebase
  249. * Hel objects in all builds
  250. * World class temp keeps Light and OpenGLMesh deps for now
  251. * Refactoring: OpenRaider, Render, TombRaider classes
  252. * World class emerges in cvs ( Big refactoring job )
  253. * Texture use moved into Render class
  254. * Emitter use moved into Render class
  255. * Seperation of physical and rendered world starts
  256. * Hel clean up, unit testing fixes
  257. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  258. * New Camera API, clean up starting
  259. * Quaternion ( class ) in cvs
  260. * Toggle for hel use
  261. * Fix port reporting is expected host order agian
  262. * libHel starts creeping into cvs build starting with some vising
  263. * Netcode fix
  264. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  265. * Inactive text no longer rendered
  266. * More libhel work
  267. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  268. * Little manual route chaining test for the fun of it
  269. * Trace tests
  270. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  271. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  272. * Fix for console use before level load crash
  273. * TR4 hack to play footsteps when running
  274. * TR4 pak sounds loaded and playable - just not sourced yet
  275. * New play command
  276. * Improved sound support
  277. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  278. * TR4 pak sound reading and dumping
  279. ( I couldn't find any paks using compression - however
  280. my algorithm can handle those that may )
  281. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  282. * TR4 ponytail type guessing algorithm works with TR4 paks
  283. ( May not apply to all custom lara models )
  284. * TR4 pigtails rendering algorithm now too
  285. * In TR4 ponytail works great with default settings
  286. * Up key now gets last command entered
  287. * r_ponytail console command
  288. * All builds use same texture binds as former EXPERMENTAL builds
  289. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  290. in list and handling
  291. * TR4 GL light support ( pretty )
  292. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  293. * One room render command and changes for other old commands
  294. * Fix for crash using new room ->adJRoom vector
  295. * Fixed room vertex lighting
  296. * Documentation updates
  297. * New scripts for installing
  298. * New client/server kills
  299. * Thanks dan for tesing multiplayer - lots of bugs found
  300. * Started moving room struct into more of a class type of
  301. collections and what not
  302. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  303. * Hack to handle camera out of world - moves to like a FPS
  304. viewpoint -- needs quats and 'dragging' to make it smoother
  305. * Entities drawn in different order to handle large alpha
  306. polygon in rooms ( Hack until sorting algorithm is in place )
  307. * Little hack to force exit of threads w/o calling back
  308. * Lowered network traffic rate and disabled debugging to stdout
  309. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  310. * Code to handle bad texture ids, like in Nasa.tr2
  311. * Network multiplayer test Client/Server can now connect
  312. and pass data and generate clients on each end of game
  313. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  314. * Network code starts
  315. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  316. * Speed boost for entity room clipping
  317. * Fixed color lighting - still some polygons can go all white
  318. * Console commands for clipping and new fly mode
  319. * Getting ready to seperate world clipping and storage from Render
  320. * Cheap wall clipping hack ( works great however )
  321. Doesn't take into account adjoint rooms ( there is a reason )
  322. * EXPERIMENTAL Better GL light support for font/world interaction
  323. * EXPERIMENTAL new level texture loading
  324. * Switching maps in game should never cause crashs anymore
  325. * Found then fixed several memory leaks
  326. * Makefile rule just for memory profiling build ( make memory )
  327. * Vectors replacing Lists for most collection implementations in Render
  328. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  329. * Turn animation for fun
  330. * Room vertex lighting back in
  331. * Vertex color/normal support changes for model meshes
  332. * Skeletal model/mesh model collision _support_
  333. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  334. * Hop up/down to rooms when in void
  335. * Primative 3rd person camera
  336. * GL light support for TR1-TR3
  337. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  338. * Removed room mesh rendering from Render
  339. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  340. * OpenGLMesh and Light classes start
  341. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  342. * Ah, a little free time -- cleaning up Render class a little
  343. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  344. * Auto depends generation for certian people =p
  345. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  346. * Time based animation tracer
  347. * Rounded out mtk3d a little more with common func from
  348. other projects
  349. * New pathing subsystem
  350. * Relocatable data dir ( thanks joshua for idea )
  351. Set by using init var 'HomeDir'
  352. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  353. * Fixed room mesh cache tris texcoors
  354. * Changed room tracking code
  355. * Replaced old room cache mesh texcoor system for tris
  356. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  357. * New menu state for keys
  358. * Major OpenRaider class clean up, reducing, reformatting for
  359. use with picky compilers, etc
  360. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  361. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  362. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  363. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  364. * Wall detection ( no clipping yet )
  365. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  366. values b/c assigned to wrong structure )
  367. * More debugging for bad cache room mesh crash
  368. * New animation fix by making getNumAnimsForMoveable use signed
  369. values ( seems to make TR4 and other levels loadable agian )
  370. * Stopped flickering idle lara by only drawing 1 frame of idle
  371. * Better bad cache quad handling?
  372. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  373. * Fix for room quad's texture bug
  374. * Console print system prototype
  375. * Misc clean ups
  376. * Level load menu prototype active by default
  377. * New debug info in game room/sector/pos
  378. * Floor player clipping by sector ( yay )
  379. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  380. * Floor player clipping by box ( hhmmm... )
  381. * Backport of Camera
  382. * Backport of SDLSystem prototype to replace SDL wrapper
  383. * Backport of mtk3d with GL style matrices and etc
  384. * Hacky fix for texture ids for room polygons
  385. ( Caused by new fast cache room polygon builder )
  386. * Backport of UnRaider Texture handler
  387. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  388. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  389. * Bug found Texture ids broken on new room mesh translation
  390. * Texcoord fix for quads
  391. * Removed damned vertex arrays
  392. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  393. * Partially fixed new renderer/translator
  394. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  395. * New Makefile optional memeory_test.cpp OBJ injection
  396. * "Commit of Doom" to break cvs source, yay!
  397. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  398. * Render cleaned up a little more
  399. * New room mesh system using arrays
  400. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  401. * Fixed TR4 bone layering
  402. * Worked on finiding/rendering ponytail some more
  403. * Moved angle clac for tags back into TombRaider class
  404. * Screenshot TGA file fix
  405. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  406. * Ponytail hack
  407. * Better UV generation
  408. * Broke TR2 with the new animation framing
  409. * Animation frame 'safety valve' to prevent overflows
  410. until it can be fixed correctly
  411. * Animation translation fixes
  412. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  413. * More TR format notes
  414. * TR4 object header
  415. * Minor changes to OpenRaider for speed/calarity
  416. * Idle aframe test code in
  417. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  418. * Fix for Lara model picking in TR4
  419. * Fix for TR4 loading ( tr4_light )
  420. * Fix for TR4 loading ( tr4_ai_data )
  421. * Fog support
  422. * Fix for world geo ( room bbox adjust )
  423. * Fix for bad mem usage reporting for overhead
  424. * Fix for HUGE memory leaks in TombRaider class
  425. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  426. * Fix for memfile size reporting
  427. * Fix for GLString truncation
  428. * New audio dir support back in
  429. * Fix for insert of tree_insert for memeory
  430. * Iterative version of tree_insert for memeory togglable
  431. at compile time
  432. * Fix for m-string max accounting
  433. * RBTree fix for memeory ( must stop coding after 0200 )
  434. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  435. * Stability has degraded with aggressive feature prototyping
  436. * More information for zero allocs
  437. * Fix for some 0 byte allocatations found in project
  438. * Check for 0 byte allocatations
  439. * Old List back in for now - slower, smaller
  440. * Removed many unnessacary sleeps from older builds
  441. * New feature tracks memory usage by file
  442. * Print to screen while loading back
  443. * New GLString now has helper functions for speedy string
  444. updates to replace hacks
  445. * Fixed damn 'memeory' rbtree
  446. * More verbose fatal error reporting
  447. * Reworked memeory prototype into better code
  448. * Removed working list tracker from memeory
  449. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  450. * Memeory memory overhead reduction for filename storage
  451. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  452. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  453. * Back to dynamic C-strings to save 'memeory memory'
  454. * Wrote a RBTree implementation directly into Memeory util
  455. * TGA debug fix
  456. * Looking at writing RBTree directly into Memeory util
  457. * Fixed driver string memory leak in main found with Memeory
  458. * Fixed GLString memory leak just found with Memeory
  459. * Fixes for release build to avoid memeory debugger
  460. * Memeory changes to avoid new/delete calls internally
  461. affecting MEMEORY_ERROR reports ( much much slower list based )
  462. * New iostreams and memeory header guards
  463. * Doh, corerction on pointer 0 padding
  464. * New delete accounting hack
  465. * New Memeory unit test features/fixes
  466. * Printing addr with hexadecimal for obvious reasons
  467. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  468. * Fixed overlapped vars/data members
  469. * Dumps memeory report filename fix
  470. * Dumps memeory report for unfreed on exit now?
  471. * Console commands to debug 'memeory'
  472. * New c func printing option in Tree
  473. * Memeory profiling system starting
  474. * Font data fixes
  475. * Fixed sourceforge cvs tree
  476. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  477. * Fixed bug where ent draw didn't account for viewmodel
  478. in same room
  479. * New texture binding method for strict checking and
  480. to avoid prechecks on unsorted polygons
  481. * More rendering toggles for more testing
  482. * Draw room bbox with r_portal
  483. * Moved more commands to console only ( See README )
  484. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  485. * Fix rendering bug with r_portal
  486. * RC uses pakdir for strict path enforcement now
  487. * New RC commands for Map/Music that represent backend correctly
  488. ( It's a FIFO, not a sorter )
  489. * RC parser now uses console command parser helper too
  490. * Improvements to console command parser
  491. ( less memory, faster normal case, easier to add new commands )
  492. * Hack to try to unload level shows it's time to start a
  493. rewrite =)
  494. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  495. * Screenshot console command
  496. * View model render toggle console command
  497. * View model index fix for entity use
  498. * Console command naming clean up starting
  499. * Console fix for backspacing over prompt
  500. * Load command to load levels by index
  501. * Many more console commands, replacing some key commands
  502. * Sprites render after players now for more accurate scene
  503. * Collapsed some rendering gobals into temp LARA entity gobal
  504. * Portal visual debugging
  505. * Console fix for prompt display after command given
  506. * Fix for bad cvs sync
  507. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  508. * Portal (precompiled) use starts
  509. * Very basic console prototype in place
  510. * Render control flags ( Not same as mode flags )
  511. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  512. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  513. * Fix for RC loader
  514. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  515. * Temp resource redundency pruning solution
  516. * More string safety auditing and fixes
  517. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  518. * Hack to fix texture dumping
  519. * More string clean up
  520. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  521. * Minor TR support work
  522. * Texture dumping fix for new mtk_tga
  523. * New tristrip rendering sprites
  524. * Changed to snprint in all objects now
  525. * Clean up in texture use
  526. * Clean up in screenshot code
  527. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  528. * Animation frame testing hack back keys '[' and ']'
  529. * Reduction of room rendering top levels ( consistent speed? )
  530. * Improvments to texture handling and loading
  531. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  532. * Updated mtk_tga from my current mtk_image source
  533. fixes tga save bug and more stuff
  534. * New more correct FPS counter for alpha testers amusement
  535. DisplayFPS=true in init and key command 'f'
  536. * Refactoring and clean up in OpenRaider
  537. * TombRaider getting ready for testing new class based system
  538. * Got new specs for TR4 and TR5
  539. * Readying class based system for new physics and rendering
  540. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  541. * Fixes for fast texture cache for older tombraider data
  542. * Fixes for TombRaider unit test
  543. * Makefile changes for gcc 3.0
  544. * GLString use fix, forgot to disable culling - thanks dan
  545. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  546. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  547. * Tune up of Sound
  548. * Disable cusor show on switch to fullscreen also
  549. * GLString scaling
  550. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  551. * New Sound flags ( allows for easier expansion )
  552. * Start loadscreen before caching sound now
  553. * NOTE audio support is fine - just low memory condition kill
  554. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  555. * Broke audio support by switching around
  556. OpenRaider, LoadLevel/SetupAudio
  557. * README update
  558. * Texture caching while reading from diskfile in callback
  559. * New load screen percentage feedback via callback
  560. * Fix for Tombraider multiple Clear() bug
  561. * New load ordering, might break some things
  562. * More work on GLString use in OR
  563. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  564. * Speed set on Camera
  565. * Played with some refactoring in OpenRaider class
  566. and thread hacks for external texture use
  567. * New texture loading to make external textures
  568. id independent of TR texture id at load time
  569. * Changed 'load screen' layout and particle setup
  570. * Removed dependence of Emitter on Texture agent - calls
  571. GL texture bind directly now
  572. * Particle partial resync with freyja_particle tree
  573. * Emitter partial resync with freyja_particle tree
  574. * Render minor reduction/refactoring, breaking up some code
  575. * New GL font system for OpenRaider ( GLString )
  576. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  577. * GlGetString use 'correct' fix
  578. * Music list reimplemented for CVS
  579. * Emitter commited to CVS ( oopsie )
  580. * Changlog reformated
  581. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  582. * New Changlog format
  583. * Minor GL string use 'temp fix' in Render
  584. * ModelDebug option to RC to disable model load debugging
  585. * TODO update
  586. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  587. * Minor rendering changes
  588. * Particle test fix
  589. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  590. * Particle testing ( Using one of my freyja prototypes )
  591. * Fullscreen toggle - '9' key
  592. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  593. * Timer prototype starts, just using a time delay for now
  594. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  595. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  596. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  597. * Set up new box just for windows TR compatibility tests
  598. ( got old ppro out, bought a hdd for it - weee )
  599. * Testing exported meshes with Freyja
  600. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  601. * Mesh export test for TombRaider
  602. * Texel adjustment method rolled back into TombRaider
  603. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  604. * TR4 sky mesh?
  605. * Texture changes
  606. * Freyja work with ponytail graphing
  607. * New FPS counter uses larger frame samples and reset
  608. ( readings still off by a little )
  609. * Splash screen for threaded loads (shakes for fullscreen feedback)
  610. * Particle engine research ( no code )
  611. * Threading testing
  612. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  613. * Might wait to install X 4.0.1 to work on bump map rendering
  614. * Render check for multitexture
  615. * Fixed OpenRaider to use new TombRaider::Texture API
  616. * Bump map use with new TombRaider backend API
  617. * "TR3 objtexture alpha clip" back in for 32bit textiles
  618. * More testing features like texture dumping for all versions
  619. * Special texture loading default use in TR4/TR5
  620. * Zero padding on dumped textures - yes, it is about time
  621. * Fixed special texture loading/dumping
  622. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  623. * 32bit texture default use in TR4/TR5
  624. * 32bit texture testing in TR5
  625. * Make rule regression testing in cvs tree
  626. `make tombraider.test`
  627. * Better make rules for tombraider.test
  628. * TombRaider fixes for compression use and dellocation
  629. * New TombRaider::LoadTR5
  630. * Worked on TombRaider agent
  631. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  632. * Added *some of the TR5 spec to regression test build
  633. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  634. * Some minor checks for bad allocation of meshes?
  635. * Changed moveable code to assume nonanimated entity
  636. * Entity drawing tied to room drawing
  637. (For vising, later use an entity cache per room to avoid full cycle)
  638. * Screenshot name now based on VERSION string (better bugs reports)
  639. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  640. * Fixed Freyja tree's colored polygons
  641. * More debug output on animation building
  642. * Fixed Freyja's tree too
  643. * Fixed TR4 decompress bug
  644. ( silly me, it only worked because of opt, didn't clear a var )
  645. * Animation grouping prototype
  646. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  647. * Fixes for mesh rendering ambient light level
  648. * Fixes for animtion rendering
  649. * Fixes for animation loading
  650. (TR2+ lara has some animation problems still, with junk frames)
  651. (TR1 lara works because all the right indices = 0)
  652. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  653. * Fixed animations using steping fix I wrote for libfreyja_egg
  654. this breaks the old TR aniamtion hacks though =)
  655. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  656. * Back porting to Freyja to help figure out TR animation problems
  657. * Worked on TR5 and TR4 texture alpha flags
  658. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  659. * Fixed skeletal/moveable loading and animation
  660. * Starting entity mapping tracer
  661. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  662. * NOTE make enities list so dup models won't draw to same position
  663. * Caching caused segfault - so now emulate dumb smart pointers
  664. * Removed Free TR data, it caused to many segfaults,
  665. for some reason it frees twice even with Clear()
  666. * Caching for duplicate models ( saves tons of memory )
  667. * Fixed loading and animation for all models in level
  668. * Broke animation with new loader?! (caused by new moveable loading)
  669. * Free TR data after load ( May cause segfault on exit )
  670. * Simple vising for items back in
  671. * Oops, removed mesh draw from viewmodel renderer
  672. ( was debuging item meshes )
  673. * Fixed tr4 (2 layer tags) flag set on non lara models
  674. * Fixed moveable loading
  675. * Looking for moveable object drawing problems ( werid )
  676. * Fixed item positioning set on load
  677. * Fixed sprite/room amb lighting back to white ( heh, oops )
  678. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  679. * Void color only when outside world
  680. * Various minor renderer changes
  681. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  682. * Fixed lara's colored polygons index bug for TR1
  683. * Autoload lara as view model
  684. * Tr4 two mesh system use
  685. * Basic skeletal model animation (frame rate based)
  686. * Skeletal model rendering
  687. * Skeletal model loader finished
  688. * No quaterions generated in current skeletal loader
  689. It'll be easy to add bone lerping later, but first I want
  690. correct behavior ( ie animation and placement )
  691. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  692. * Planning rendering engine #3
  693. * Once skeletal models are in rendering engine #2
  694. physics code can start
  695. * EXPERIMENTAL moveable code starts
  696. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  697. * Moveable code finaling coming back in ( now with quats )
  698. * Bug fix to ignore bad meshes in some TR4 levels?
  699. * TombRaider class test
  700. * Some TR5 specs fell in my lap today =)
  701. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  702. * Mouse motion control fixes
  703. * Item sprite rendering ( TR1, TR2, and should work for others )
  704. * Item sprite loading ( TR1, TR2, and should work for others )
  705. * Fixed room sprite loading
  706. * Hack temp fixes for camera ( broke it bad last night )
  707. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  708. * Baisc strafing and better forward/backward movement on camera
  709. * More user documentation and bug tracking
  710. * Portal toggle
  711. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  712. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  713. * Mouse look code
  714. * The portal code is hindered by the old XZ vis check =(
  715. once it's replaced it should be 100% correct
  716. * Added portal code, and is almost fully working now
  717. * Worked on portal code (testing)
  718. * Since adding quaternion camera, segfault on exit... hhmmm...
  719. * Finished quaternion based camera and rendering
  720. * Planning to break mtk3d into base type classes and expand it as
  721. a library with learping functions for use in animation also =)
  722. * Started on quaternion camera and quaternion support in mtk3d
  723. * TR4 sound fx postioning loader starts
  724. * GL driver string from resource
  725. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  726. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  727. * SDL key code fixes
  728. * More SDL fixes for rendering
  729. * More SDL work, fixes
  730. * FPS counter prints to console every 100 frames
  731. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  732. * SDL is very slow atm ( drag ass )
  733. You can edit Makefile to set it to use it if you want
  734. * Finished basic test SDL interface
  735. * Started on item sprite loading (likes a little more, but not priority)
  736. * Aren't you all gald I ditched render engine #1 now? ;)
  737. * New sprite rendering code
  738. * Fixed bug that drew static room meshes twice
  739. * Fixed bug that drew alpha sorted tris 3 times
  740. (Fixes all known alpha rendering bugs)
  741. * Room sprite loading code
  742. * Cleaned code, fixed some documentation
  743. * Started work on Resource agent, not ready to replace old code yet
  744. * No longer dump textures, unless explictly set in rc file
  745. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  746. * Fixed XEmacs modes should have been 'Mode: C++'
  747. * Looked at portal design guide, was useless
  748. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  749. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  750. * SDL support starts back
  751. * Added my old linux joystick code
  752. * Basic sorted alpha poly render second pass with very small penalty
  753. ( An all new rendering feature never in engine before )
  754. * Figured out best way to sort alpha polys exp with rooms only for now
  755. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  756. * Static mesh rendering back ( doesn't use room lighting
  757. intensity for now )
  758. * Texel alignment
  759. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  760. * Static meshes
  761. * Model meshes
  762. * Mipmaps in Texture as option
  763. * Code clean up
  764. * Item sprite and room sprite loader code about finished
  765. * Finished adding my screenshot code from Freyja, and
  766. made it produce TGAs instead of PPMs ( cmd 'S' )
  767. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  768. * POublic CVS Release
  769. * Vertex lighting now functional and stable in new engine
  770. * Fix for TR4 water alpha via textile generator, but
  771. some light shards are still black - might be other
  772. alpha flags that are unknown
  773. * New level loader using _map_list
  774. * New Map list RC rule
  775. * Start of item sprite code in new engine
  776. * Leaving old Texture calls for compaiblity with obsolete
  777. * New textile loading by moving new code into Freyja's
  778. TombRaider module to handle *all pixmap generation
  779. * User documentation
  780. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  781. * Testing
  782. * Resource system back in
  783. * AL init threaded off
  784. * Switched order of AL and GL inits
  785. ( so you can have in game progess loader for loading )
  786. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  787. * Should have all the best of the engines merged by Monday!
  788. * Started model rendering code for engine #2
  789. * New mode control for WIREFRAME, SOLID, TEXTURE
  790. * Fixed texel index bug for rooms
  791. * New Camera methods for visibility and more accessors
  792. * Render engine #2 feature upgrade by merging with engine #1
  793. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  794. * Rendering engine #2 fixes
  795. * New Camera method for positioning
  796. * Rendering engine #2 update
  797. * Added documentation to Sound agent
  798. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  799. * Texture manager fixes
  800. * Tesselated quads
  801. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  802. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  803. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  804. * Render fixes
  805. * OpenAL fixes for /dev/dsp in use and _init guard
  806. * Added Sound manager, OpenAL support for groovy 3d audio =)
  807. * Dropped all OSS code
  808. * Fixed segfault by freeing _texture and _tombraider twice
  809. * TR4 texture fixes ported from gegg
  810. * Fixed segfault on texture handling
  811. * Removed splash screen code completely
  812. ( Will later use loader screens just like TR )
  813. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  814. * Splash screen as compile time support
  815. * PThread support as compile time option
  816. * TR4 texel loading fixes
  817. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  818. * OpenRaider request for sourceforge hosting
  819. * New Render class is now the new renderer
  820. * GLUT use abstracted and placed into openraider.cpp
  821. * Mtk Image manager
  822. * Mtk texture manager
  823. * Thread for Freyja loader
  824. * Freyja camera
  825. * OpenRaider RC system design
  826. * Freyja loader replaces yuri loader in test build
  827. * Splash screen
  828. * New engine starts
  829. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  830. * Removed drawing another lara as an error marker for movables
  831. * Removed level dumping and saving
  832. * Split up mesh rendering
  833. * New 3rd person lara camera rendering
  834. * New animation control
  835. * This project is based on trueview by yuri and some patches
  836. and porting to linux by Mongoose along with code from
  837. GooseEgg by Mongoose
  838. * Log started