Open Source Tomb Raider Engine
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Thomas Buck 39b0ffac3b Using stb_image, stb_image_write. New imgui version. 10 年前
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commands Fixed StaticModel rotation 10 年前
games Auto code indentation [skip ci] 10 年前
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 年前
system Windowing classes now static. Tried to clamp camera rotation. 10 年前
utils Using stb_image, stb_image_write. New imgui version. 10 年前
Camera.h Windowing classes now static. Tried to clamp camera rotation. 10 年前
Console.h Improved Console, added auto-completion 10 年前
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年前
Exception.h LoaderTR2 tries to load external SFX file 10 年前
Game.h Controller support, Camera Quaternion 10 年前
Log.h Windowing classes now static. Tried to clamp camera rotation. 10 年前
Menu.h Auto code indentation [skip ci] 10 年前
MenuFolder.h Auto code indentation [skip ci] 10 年前
Mesh.h Render StaticModels 10 年前
Render.h Using stb_image, stb_image_write. New imgui version. 10 年前
Room.h Draw room bounding boxes in wireframe mode 10 年前
RoomData.h RunTime now static. StaticMesh displays bounding boxes. 10 年前
RoomMesh.h Render StaticModels 10 年前
RunTime.h RunTime now static. StaticMesh displays bounding boxes. 10 年前
Script.h Auto code indentation [skip ci] 10 年前
SkeletalModel.h Fixed StaticModel rotation 10 年前
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 年前
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年前
StaticMesh.h RunTime now static. StaticMesh displays bounding boxes. 10 年前
TextureManager.h Using stb_image, stb_image_write. New imgui version. 10 年前
UI.h Using stb_image, stb_image_write. New imgui version. 10 年前
World.h Added basic view frustum culling 10 年前
config.h.in Using stb_image, stb_image_write. New imgui version. 10 年前
global.h Controller support, Camera Quaternion 10 年前