Open Source Tomb Raider Engine
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ChangeLog 39KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140102 ]
  6. * Improved the Mac build steps...
  7. Freealut now in /usr/local so we don't need to call
  8. install_name_tool on the built binary
  9. * Removed the old & unused GLUTSystem
  10. * Replaced the (unknown) included sample sound file
  11. * Removed some redundant build config defines
  12. [ 20140101 ]
  13. * Fixed Wavebuffer loading of Sound subsystem, as well as
  14. making the Sound Unit Test buildable on Mac.
  15. Added new argument to loadWav, length of buffer.
  16. * Changed (unknown) included Font to Droid Sans Mono
  17. * Fixed Render bug, now console is visible again
  18. * Implemented CMD + Q shortcut on Mac to quit
  19. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  20. the first received mouse event, because its faulty, thanks
  21. to an SDL bug:
  22. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  23. * Fixed incredibly slow mouse/camera movements
  24. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  25. invisible and grab it in windowed mode
  26. [ 20131231 ]
  27. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  28. mode on Mac, still not working correctly, but better :)
  29. [ 20131227 ]
  30. * Moved included documents into GitHub Repo wiki
  31. (https://github.com/xythobuz/OpenRaider/wiki)
  32. * Reduced start up time by increasing animation speed
  33. [ 20131221 ]
  34. * Reimplemented deprecated gluLookAt()
  35. * Reimplemented deprecated gluPerspective()
  36. * Reimplemented deprecated gluBuild2DMipmaps()
  37. * Reimplemented alutLoadWAVFile(), seems not to be working
  38. * Moved mac distribution logic from makefile into scripts
  39. [ 20131219 ]
  40. * Bundle now contains dynamic libraries not included with Mac OS X
  41. * Bundle now runs setup if needed
  42. * Fixed memory test builds not running on OS X
  43. [ 20131218 ]
  44. * Enabled ALUT on Mac OS X
  45. * Silenced many warnings regarding non-writable string constants
  46. * Fixed issues with linked libraries on Mac OS X
  47. * Implemented support for bundling OpenRaider as Mac App
  48. * Removed Microsoft Visual Studio Project files
  49. * Removed Screenshot Script
  50. [ 20131217 ]
  51. * No longer segfaults on launch in Mac OS X
  52. [ 20131215 ]
  53. * Wrote new README file
  54. * Added stub for missing hel/CollisionObject
  55. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  56. [ 20030713 ]
  57. * UTPackage class forked from PSKModel class
  58. * System class gets download, dir backports
  59. * libferit usage in public CVS
  60. * mtk_tga gets filename parm save and drops color swaping
  61. [ 20030704 ]
  62. * Tested PSKModel with models from:
  63. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  64. * On the fly resolution change like in unit tests
  65. * GLString obsoleted, undefining HAVE_SDL_TTF
  66. will cause OR to use font.tga texture fallback
  67. * Merged GLString and SDL_TTF utils Texture usage
  68. * TTF renderer replaces texture font system
  69. * Font system using new ortho projection
  70. * Requirements file now in cvs
  71. * Fixed all known level loading issues from new codebase
  72. * Loadlevel command using mapname string
  73. * Maps are validated on rc load
  74. * Experimental TTF support in OpenRaider, Look in RC file
  75. * Removed Console, MtkImage classes from private tree
  76. [ 20030701 ]
  77. * Removing OpenRaider Map use for level/music string storage
  78. ( This means if you set a map to a certain number in rc, then
  79. you can no longer call it by 'load #' )
  80. * Fixed PSKModel unit test build
  81. * Fixed Hel Simulation, Spring unit test builds
  82. [ 20030630 ]
  83. * EXPERIMENTAL on the fly colored -> textured polygon code
  84. ( It's not even funny how bad the colors match currently )
  85. * API changes in Texture class to make it easier to upgrade
  86. * Screeshots stored in ~/.OpenRaider/sshots/
  87. * Fixed broke new multitexture support in Texture class
  88. * Texture class gets color texture generator
  89. * Texture class gets SDL_TTF support from SDLSystem
  90. * Update to OR Texture class ( backports from UnRaider )
  91. * Fixed matrix multiplcation issues with fixed code generator
  92. * Reworking broken Matrix changes into rollback fix
  93. * Fixes for Matrix based math breakage ( just rolled it rollback )
  94. [ 20030618 ]
  95. * Redone a lot of hel and it's use, broke a lot of things
  96. * UTF-8 and TTF font texture generation support
  97. * Camera broken, Matrix broken, Quaternion broken?
  98. * About finished mtk3d and hel converging
  99. * Phyiscs system base work done
  100. [ 20030604 ]
  101. * Console/command rollover not finished, but working
  102. * BUG portals/walk block too often with current collision
  103. * BUG room sprites have wrong texture ID?
  104. * Unicode key support?
  105. * Some more user definable keys using 'bind' command
  106. * System gets old resource system, new resource system
  107. based on it with dynamic modes and command parsing
  108. [ 20030602 ]
  109. * Mouse grab command
  110. * New key input design, currently using ASCII to
  111. be compatible with old code
  112. * SDL mouse grab toggle back in SDLSystem
  113. * SDL_TTF support starts in SDLSystem
  114. * Made printf string buffering part of System
  115. * Simulation fixes, GL unit test
  116. * Removed main.* from CVS
  117. * Removed Raider.*, gl_util.* from local tree
  118. * Added Mass, ParticleMass, Simulation to CVS
  119. * More stat commands for debugging
  120. * Fix for console command marker strip
  121. * Updates to Hel, mass simulator, more vector operators
  122. [ 20030528 ]
  123. * RC file now allows imports of another RC file
  124. ( If you want to be a jackass you *can make it loop )
  125. * RC file now interprets spaces ( User request )
  126. * RC file allows trailing comments now
  127. * Room hopping disabled by default now
  128. ( command hop to enable )
  129. * Swimming movement added to stop-gap movement system
  130. [ 20030526 ]
  131. * Removed some test code from TombRaider
  132. * Fix for TR4 loading using TRC loader
  133. * Fix for solid mode rendering debug ( solid, r_light 1 )
  134. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  135. * Finished up element API, some TRC support for faces
  136. * Stopping work on array renderer until the element
  137. system is back up ( possible backport for 0.1.0? )
  138. * Cleaning up OpenGLMesh prototype API
  139. [ 20030524 ]
  140. * New OpenGLMesh array renderer
  141. * Fix for Vector collection empty handling
  142. * Fix for the 20030519 segfault/lock on exit bug
  143. * More API unification coding, and OpenRaider usage
  144. for room loading
  145. * Watch for a lot of new bugs, this is a lot of
  146. coding changing around
  147. [ 20030522 ]
  148. * More unification, including TRC room translation
  149. support starts ( convert from TRC to OR )
  150. * Handle TRC loading in OpenRaider CVS builds
  151. * TR5 loading tweaking to work for demo paks as well
  152. * Room sprite processing factored out
  153. [ 20030521 ]
  154. * TR5/TRC Sound ripping/in game loading finished
  155. * More TombRaider format unification
  156. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  157. * TR5/TRC loader finished - loads only nondemo map I have
  158. [ 20030519 ]
  159. * More work on TR5/TRC support now using doc std
  160. * Refactored skeletal class structure
  161. * BUG seems to be leak fix related world clear lock
  162. * Fix: Skeletal animation memory leak
  163. * New rendering routine for new temp mesh type
  164. ( Buggy and expensive, but it's a stop gap )
  165. ( Colored polygons aren't really rendered as such )
  166. * Fix: OpenRaider new mesh API stop-gap handling
  167. * Fix: TombRaider new mesh loader API
  168. [ 20030517 ]
  169. * BUG found in new mesh loader API
  170. ( Quad tess is broken in TombRaider for meshes )
  171. ( Vertex array translation from TombRaider broken )
  172. * Event system partially in place, needs glue as well
  173. * Console commands from RC hack/fix
  174. [ 20030516 ]
  175. * Mesh rendering temp disabled until mesh renderer
  176. is fully redone
  177. * Finally getting a lot of the more complex mesh
  178. building routines pushed behind clean API from
  179. the OpenRaider to the TombRaider class
  180. ( Could cause a lot of new bugs? )
  181. * Event system test structures introduced to World
  182. * Some major work on model_mesh rendering, also
  183. abstracting interface for their construction
  184. * Some minor work on OpenGLMesh renderer, with code
  185. in place to increase performance
  186. [ 20030513 ]
  187. * TombRaider engine abstraction for room
  188. vertex and color loading and parsing
  189. [ 20030512 ]
  190. * New external SFX use for TR2/TR3 paks -- now
  191. all versions load sound files into the game engine
  192. See README for help using external paks.
  193. * New external SFX pak loading support for TR2 and TR3
  194. * Documentation updates and user usability package tests
  195. ( thanks Josh )
  196. * Apt source in place ( see README )
  197. * Automated debian packaging in Makefile ( make debian )
  198. * Animation half ass restored in non lara models agian
  199. * BUG found in SkeletalModel::setFrame - quick disable to
  200. remove crash bug CLOSES 20030101 tmp filing
  201. [ 20030510 ]
  202. * Old TR4 sound support moved behind new interface
  203. * Sound support for TR1 using new interface - have to wait
  204. for external sound pak support for TR2 and TR3
  205. * New sound sample management/interface in TombRaider class
  206. [ 20030509 ]
  207. * Manually patched with JML's UNICODE support
  208. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  209. [ 20030101 ]
  210. * Seriously broken animation! =)
  211. * I wonder how much this breaks - hacks shoved in to
  212. keep it runnable until the new event system is started
  213. * Skeletal model refactoring
  214. * Seperating entity and animation states and it's ugly
  215. * Finer animation control starts
  216. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  217. [ 20021228 ]
  218. * Md3 refactoring
  219. * Many Md3 fixes and features out of unit test work
  220. * Huge Md3 unit, testing ground for future TR unit test
  221. [ 20021227 ]
  222. * Md3 easter egg in cvs
  223. * State system work and testing
  224. [ 20021224 ]
  225. * Wireframe color code doc in README
  226. * Minor compile fixes for gcc 3.x
  227. * Default portal display in wireframe mode now
  228. * New hop command to disable room hopping movement
  229. * New r_animate command to enable entity animation test
  230. * Fixed showfps fault on load screen
  231. * Review of System timer
  232. * Replaced FPS estimation with pure frame rate counter
  233. * SDLSystem uses SDL timer now
  234. * Removed some dupilcate console commands out documented
  235. * Depth sorted particles
  236. * Lots of minor depth sorting and vising work
  237. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  238. * Entity vis no longer considers rooms agian
  239. * New Vector replaces List as renderable container
  240. for a great deal of memory savings
  241. * Room mesh/sprites rendering in nontexture modes agian
  242. * Documentation updates
  243. * Fix entity out of room fix
  244. * New OGL mesh can render with multitexture
  245. * New all bumpmaps are now loaded into texture memory
  246. * New [Network.Server] RC support
  247. * Run console commands from RC file
  248. * Neat new multitexture logo effect
  249. * Hel only build from now on
  250. * "Shooting" test in cvs
  251. * Fixes for depth rendering
  252. * New wireframe mode color codes for renderable type
  253. * Entity sprites back
  254. * Time to move to beta versioning
  255. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  256. * New sshot upload script for my conv ;)
  257. * New entity rendering vising starts, primative depth sort
  258. * Static ( room models ) using sphere bounding volumes now
  259. * New enumeration coding style project wide starts
  260. * New room depth sorting code starts
  261. * Fix for version stamp in corner
  262. * New update room render list per frame command
  263. * Misc minor sound/animation updates
  264. * Hel vising fix in ViewVolume, hel enabled by default
  265. * Look for bugs caused by huge refactoring of codebase
  266. * Hel objects in all builds
  267. * World class temp keeps Light and OpenGLMesh deps for now
  268. * Refactoring: OpenRaider, Render, TombRaider classes
  269. * World class emerges in cvs ( Big refactoring job )
  270. * Texture use moved into Render class
  271. * Emitter use moved into Render class
  272. * Seperation of physical and rendered world starts
  273. * Hel clean up, unit testing fixes
  274. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  275. * New Camera API, clean up starting
  276. * Quaternion ( class ) in cvs
  277. * Toggle for hel use
  278. * Fix port reporting is expected host order agian
  279. * libHel starts creeping into cvs build starting with some vising
  280. * Netcode fix
  281. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  282. * Inactive text no longer rendered
  283. * More libhel work
  284. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  285. * Little manual route chaining test for the fun of it
  286. * Trace tests
  287. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  288. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  289. * Fix for console use before level load crash
  290. * TR4 hack to play footsteps when running
  291. * TR4 pak sounds loaded and playable - just not sourced yet
  292. * New play command
  293. * Improved sound support
  294. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  295. * TR4 pak sound reading and dumping
  296. ( I couldn't find any paks using compression - however
  297. my algorithm can handle those that may )
  298. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  299. * TR4 ponytail type guessing algorithm works with TR4 paks
  300. ( May not apply to all custom lara models )
  301. * TR4 pigtails rendering algorithm now too
  302. * In TR4 ponytail works great with default settings
  303. * Up key now gets last command entered
  304. * r_ponytail console command
  305. * All builds use same texture binds as former EXPERMENTAL builds
  306. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  307. in list and handling
  308. * TR4 GL light support ( pretty )
  309. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  310. * One room render command and changes for other old commands
  311. * Fix for crash using new room ->adJRoom vector
  312. * Fixed room vertex lighting
  313. * Documentation updates
  314. * New scripts for installing
  315. * New client/server kills
  316. * Thanks dan for tesing multiplayer - lots of bugs found
  317. * Started moving room struct into more of a class type of
  318. collections and what not
  319. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  320. * Hack to handle camera out of world - moves to like a FPS
  321. viewpoint -- needs quats and 'dragging' to make it smoother
  322. * Entities drawn in different order to handle large alpha
  323. polygon in rooms ( Hack until sorting algorithm is in place )
  324. * Little hack to force exit of threads w/o calling back
  325. * Lowered network traffic rate and disabled debugging to stdout
  326. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  327. * Code to handle bad texture ids, like in Nasa.tr2
  328. * Network multiplayer test Client/Server can now connect
  329. and pass data and generate clients on each end of game
  330. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  331. * Network code starts
  332. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  333. * Speed boost for entity room clipping
  334. * Fixed color lighting - still some polygons can go all white
  335. * Console commands for clipping and new fly mode
  336. * Getting ready to seperate world clipping and storage from Render
  337. * Cheap wall clipping hack ( works great however )
  338. Doesn't take into account adjoint rooms ( there is a reason )
  339. * EXPERIMENTAL Better GL light support for font/world interaction
  340. * EXPERIMENTAL new level texture loading
  341. * Switching maps in game should never cause crashs anymore
  342. * Found then fixed several memory leaks
  343. * Makefile rule just for memory profiling build ( make memory )
  344. * Vectors replacing Lists for most collection implementations in Render
  345. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  346. * Turn animation for fun
  347. * Room vertex lighting back in
  348. * Vertex color/normal support changes for model meshes
  349. * Skeletal model/mesh model collision _support_
  350. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  351. * Hop up/down to rooms when in void
  352. * Primative 3rd person camera
  353. * GL light support for TR1-TR3
  354. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  355. * Removed room mesh rendering from Render
  356. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  357. * OpenGLMesh and Light classes start
  358. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  359. * Ah, a little free time -- cleaning up Render class a little
  360. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  361. * Auto depends generation for certian people =p
  362. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  363. * Time based animation tracer
  364. * Rounded out mtk3d a little more with common func from
  365. other projects
  366. * New pathing subsystem
  367. * Relocatable data dir ( thanks joshua for idea )
  368. Set by using init var 'HomeDir'
  369. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  370. * Fixed room mesh cache tris texcoors
  371. * Changed room tracking code
  372. * Replaced old room cache mesh texcoor system for tris
  373. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  374. * New menu state for keys
  375. * Major OpenRaider class clean up, reducing, reformatting for
  376. use with picky compilers, etc
  377. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  378. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  379. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  380. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  381. * Wall detection ( no clipping yet )
  382. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  383. values b/c assigned to wrong structure )
  384. * More debugging for bad cache room mesh crash
  385. * New animation fix by making getNumAnimsForMoveable use signed
  386. values ( seems to make TR4 and other levels loadable agian )
  387. * Stopped flickering idle lara by only drawing 1 frame of idle
  388. * Better bad cache quad handling?
  389. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  390. * Fix for room quad's texture bug
  391. * Console print system prototype
  392. * Misc clean ups
  393. * Level load menu prototype active by default
  394. * New debug info in game room/sector/pos
  395. * Floor player clipping by sector ( yay )
  396. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  397. * Floor player clipping by box ( hhmmm... )
  398. * Backport of Camera
  399. * Backport of SDLSystem prototype to replace SDL wrapper
  400. * Backport of mtk3d with GL style matrices and etc
  401. * Hacky fix for texture ids for room polygons
  402. ( Caused by new fast cache room polygon builder )
  403. * Backport of UnRaider Texture handler
  404. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  405. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  406. * Bug found Texture ids broken on new room mesh translation
  407. * Texcoord fix for quads
  408. * Removed damned vertex arrays
  409. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  410. * Partially fixed new renderer/translator
  411. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  412. * New Makefile optional memeory_test.cpp OBJ injection
  413. * "Commit of Doom" to break cvs source, yay!
  414. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  415. * Render cleaned up a little more
  416. * New room mesh system using arrays
  417. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  418. * Fixed TR4 bone layering
  419. * Worked on finiding/rendering ponytail some more
  420. * Moved angle clac for tags back into TombRaider class
  421. * Screenshot TGA file fix
  422. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  423. * Ponytail hack
  424. * Better UV generation
  425. * Broke TR2 with the new animation framing
  426. * Animation frame 'safety valve' to prevent overflows
  427. until it can be fixed correctly
  428. * Animation translation fixes
  429. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  430. * More TR format notes
  431. * TR4 object header
  432. * Minor changes to OpenRaider for speed/calarity
  433. * Idle aframe test code in
  434. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  435. * Fix for Lara model picking in TR4
  436. * Fix for TR4 loading ( tr4_light )
  437. * Fix for TR4 loading ( tr4_ai_data )
  438. * Fog support
  439. * Fix for world geo ( room bbox adjust )
  440. * Fix for bad mem usage reporting for overhead
  441. * Fix for HUGE memory leaks in TombRaider class
  442. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  443. * Fix for memfile size reporting
  444. * Fix for GLString truncation
  445. * New audio dir support back in
  446. * Fix for insert of tree_insert for memeory
  447. * Iterative version of tree_insert for memeory togglable
  448. at compile time
  449. * Fix for m-string max accounting
  450. * RBTree fix for memeory ( must stop coding after 0200 )
  451. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  452. * Stability has degraded with aggressive feature prototyping
  453. * More information for zero allocs
  454. * Fix for some 0 byte allocatations found in project
  455. * Check for 0 byte allocatations
  456. * Old List back in for now - slower, smaller
  457. * Removed many unnessacary sleeps from older builds
  458. * New feature tracks memory usage by file
  459. * Print to screen while loading back
  460. * New GLString now has helper functions for speedy string
  461. updates to replace hacks
  462. * Fixed damn 'memeory' rbtree
  463. * More verbose fatal error reporting
  464. * Reworked memeory prototype into better code
  465. * Removed working list tracker from memeory
  466. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  467. * Memeory memory overhead reduction for filename storage
  468. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  469. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  470. * Back to dynamic C-strings to save 'memeory memory'
  471. * Wrote a RBTree implementation directly into Memeory util
  472. * TGA debug fix
  473. * Looking at writing RBTree directly into Memeory util
  474. * Fixed driver string memory leak in main found with Memeory
  475. * Fixed GLString memory leak just found with Memeory
  476. * Fixes for release build to avoid memeory debugger
  477. * Memeory changes to avoid new/delete calls internally
  478. affecting MEMEORY_ERROR reports ( much much slower list based )
  479. * New iostreams and memeory header guards
  480. * Doh, corerction on pointer 0 padding
  481. * New delete accounting hack
  482. * New Memeory unit test features/fixes
  483. * Printing addr with hexadecimal for obvious reasons
  484. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  485. * Fixed overlapped vars/data members
  486. * Dumps memeory report filename fix
  487. * Dumps memeory report for unfreed on exit now?
  488. * Console commands to debug 'memeory'
  489. * New c func printing option in Tree
  490. * Memeory profiling system starting
  491. * Font data fixes
  492. * Fixed sourceforge cvs tree
  493. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  494. * Fixed bug where ent draw didn't account for viewmodel
  495. in same room
  496. * New texture binding method for strict checking and
  497. to avoid prechecks on unsorted polygons
  498. * More rendering toggles for more testing
  499. * Draw room bbox with r_portal
  500. * Moved more commands to console only ( See README )
  501. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  502. * Fix rendering bug with r_portal
  503. * RC uses pakdir for strict path enforcement now
  504. * New RC commands for Map/Music that represent backend correctly
  505. ( It's a FIFO, not a sorter )
  506. * RC parser now uses console command parser helper too
  507. * Improvements to console command parser
  508. ( less memory, faster normal case, easier to add new commands )
  509. * Hack to try to unload level shows it's time to start a
  510. rewrite =)
  511. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  512. * Screenshot console command
  513. * View model render toggle console command
  514. * View model index fix for entity use
  515. * Console command naming clean up starting
  516. * Console fix for backspacing over prompt
  517. * Load command to load levels by index
  518. * Many more console commands, replacing some key commands
  519. * Sprites render after players now for more accurate scene
  520. * Collapsed some rendering gobals into temp LARA entity gobal
  521. * Portal visual debugging
  522. * Console fix for prompt display after command given
  523. * Fix for bad cvs sync
  524. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  525. * Portal (precompiled) use starts
  526. * Very basic console prototype in place
  527. * Render control flags ( Not same as mode flags )
  528. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  529. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  530. * Fix for RC loader
  531. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  532. * Temp resource redundency pruning solution
  533. * More string safety auditing and fixes
  534. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  535. * Hack to fix texture dumping
  536. * More string clean up
  537. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  538. * Minor TR support work
  539. * Texture dumping fix for new mtk_tga
  540. * New tristrip rendering sprites
  541. * Changed to snprint in all objects now
  542. * Clean up in texture use
  543. * Clean up in screenshot code
  544. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  545. * Animation frame testing hack back keys '[' and ']'
  546. * Reduction of room rendering top levels ( consistent speed? )
  547. * Improvments to texture handling and loading
  548. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  549. * Updated mtk_tga from my current mtk_image source
  550. fixes tga save bug and more stuff
  551. * New more correct FPS counter for alpha testers amusement
  552. DisplayFPS=true in init and key command 'f'
  553. * Refactoring and clean up in OpenRaider
  554. * TombRaider getting ready for testing new class based system
  555. * Got new specs for TR4 and TR5
  556. * Readying class based system for new physics and rendering
  557. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  558. * Fixes for fast texture cache for older tombraider data
  559. * Fixes for TombRaider unit test
  560. * Makefile changes for gcc 3.0
  561. * GLString use fix, forgot to disable culling - thanks dan
  562. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  563. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  564. * Tune up of Sound
  565. * Disable cusor show on switch to fullscreen also
  566. * GLString scaling
  567. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  568. * New Sound flags ( allows for easier expansion )
  569. * Start loadscreen before caching sound now
  570. * NOTE audio support is fine - just low memory condition kill
  571. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  572. * Broke audio support by switching around
  573. OpenRaider, LoadLevel/SetupAudio
  574. * README update
  575. * Texture caching while reading from diskfile in callback
  576. * New load screen percentage feedback via callback
  577. * Fix for Tombraider multiple Clear() bug
  578. * New load ordering, might break some things
  579. * More work on GLString use in OR
  580. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  581. * Speed set on Camera
  582. * Played with some refactoring in OpenRaider class
  583. and thread hacks for external texture use
  584. * New texture loading to make external textures
  585. id independent of TR texture id at load time
  586. * Changed 'load screen' layout and particle setup
  587. * Removed dependence of Emitter on Texture agent - calls
  588. GL texture bind directly now
  589. * Particle partial resync with freyja_particle tree
  590. * Emitter partial resync with freyja_particle tree
  591. * Render minor reduction/refactoring, breaking up some code
  592. * New GL font system for OpenRaider ( GLString )
  593. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  594. * GlGetString use 'correct' fix
  595. * Music list reimplemented for CVS
  596. * Emitter commited to CVS ( oopsie )
  597. * Changlog reformated
  598. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  599. * New Changlog format
  600. * Minor GL string use 'temp fix' in Render
  601. * ModelDebug option to RC to disable model load debugging
  602. * TODO update
  603. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  604. * Minor rendering changes
  605. * Particle test fix
  606. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  607. * Particle testing ( Using one of my freyja prototypes )
  608. * Fullscreen toggle - '9' key
  609. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  610. * Timer prototype starts, just using a time delay for now
  611. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  612. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  613. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  614. * Set up new box just for windows TR compatibility tests
  615. ( got old ppro out, bought a hdd for it - weee )
  616. * Testing exported meshes with Freyja
  617. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  618. * Mesh export test for TombRaider
  619. * Texel adjustment method rolled back into TombRaider
  620. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  621. * TR4 sky mesh?
  622. * Texture changes
  623. * Freyja work with ponytail graphing
  624. * New FPS counter uses larger frame samples and reset
  625. ( readings still off by a little )
  626. * Splash screen for threaded loads (shakes for fullscreen feedback)
  627. * Particle engine research ( no code )
  628. * Threading testing
  629. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  630. * Might wait to install X 4.0.1 to work on bump map rendering
  631. * Render check for multitexture
  632. * Fixed OpenRaider to use new TombRaider::Texture API
  633. * Bump map use with new TombRaider backend API
  634. * "TR3 objtexture alpha clip" back in for 32bit textiles
  635. * More testing features like texture dumping for all versions
  636. * Special texture loading default use in TR4/TR5
  637. * Zero padding on dumped textures - yes, it is about time
  638. * Fixed special texture loading/dumping
  639. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  640. * 32bit texture default use in TR4/TR5
  641. * 32bit texture testing in TR5
  642. * Make rule regression testing in cvs tree
  643. `make tombraider.test`
  644. * Better make rules for tombraider.test
  645. * TombRaider fixes for compression use and dellocation
  646. * New TombRaider::LoadTR5
  647. * Worked on TombRaider agent
  648. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  649. * Added *some of the TR5 spec to regression test build
  650. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  651. * Some minor checks for bad allocation of meshes?
  652. * Changed moveable code to assume nonanimated entity
  653. * Entity drawing tied to room drawing
  654. (For vising, later use an entity cache per room to avoid full cycle)
  655. * Screenshot name now based on VERSION string (better bugs reports)
  656. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  657. * Fixed Freyja tree's colored polygons
  658. * More debug output on animation building
  659. * Fixed Freyja's tree too
  660. * Fixed TR4 decompress bug
  661. ( silly me, it only worked because of opt, didn't clear a var )
  662. * Animation grouping prototype
  663. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  664. * Fixes for mesh rendering ambient light level
  665. * Fixes for animtion rendering
  666. * Fixes for animation loading
  667. (TR2+ lara has some animation problems still, with junk frames)
  668. (TR1 lara works because all the right indices = 0)
  669. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  670. * Fixed animations using steping fix I wrote for libfreyja_egg
  671. this breaks the old TR aniamtion hacks though =)
  672. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  673. * Back porting to Freyja to help figure out TR animation problems
  674. * Worked on TR5 and TR4 texture alpha flags
  675. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  676. * Fixed skeletal/moveable loading and animation
  677. * Starting entity mapping tracer
  678. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  679. * NOTE make enities list so dup models won't draw to same position
  680. * Caching caused segfault - so now emulate dumb smart pointers
  681. * Removed Free TR data, it caused to many segfaults,
  682. for some reason it frees twice even with Clear()
  683. * Caching for duplicate models ( saves tons of memory )
  684. * Fixed loading and animation for all models in level
  685. * Broke animation with new loader?! (caused by new moveable loading)
  686. * Free TR data after load ( May cause segfault on exit )
  687. * Simple vising for items back in
  688. * Oops, removed mesh draw from viewmodel renderer
  689. ( was debuging item meshes )
  690. * Fixed tr4 (2 layer tags) flag set on non lara models
  691. * Fixed moveable loading
  692. * Looking for moveable object drawing problems ( werid )
  693. * Fixed item positioning set on load
  694. * Fixed sprite/room amb lighting back to white ( heh, oops )
  695. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  696. * Void color only when outside world
  697. * Various minor renderer changes
  698. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  699. * Fixed lara's colored polygons index bug for TR1
  700. * Autoload lara as view model
  701. * Tr4 two mesh system use
  702. * Basic skeletal model animation (frame rate based)
  703. * Skeletal model rendering
  704. * Skeletal model loader finished
  705. * No quaterions generated in current skeletal loader
  706. It'll be easy to add bone lerping later, but first I want
  707. correct behavior ( ie animation and placement )
  708. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  709. * Planning rendering engine #3
  710. * Once skeletal models are in rendering engine #2
  711. physics code can start
  712. * EXPERIMENTAL moveable code starts
  713. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  714. * Moveable code finaling coming back in ( now with quats )
  715. * Bug fix to ignore bad meshes in some TR4 levels?
  716. * TombRaider class test
  717. * Some TR5 specs fell in my lap today =)
  718. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  719. * Mouse motion control fixes
  720. * Item sprite rendering ( TR1, TR2, and should work for others )
  721. * Item sprite loading ( TR1, TR2, and should work for others )
  722. * Fixed room sprite loading
  723. * Hack temp fixes for camera ( broke it bad last night )
  724. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  725. * Baisc strafing and better forward/backward movement on camera
  726. * More user documentation and bug tracking
  727. * Portal toggle
  728. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  729. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  730. * Mouse look code
  731. * The portal code is hindered by the old XZ vis check =(
  732. once it's replaced it should be 100% correct
  733. * Added portal code, and is almost fully working now
  734. * Worked on portal code (testing)
  735. * Since adding quaternion camera, segfault on exit... hhmmm...
  736. * Finished quaternion based camera and rendering
  737. * Planning to break mtk3d into base type classes and expand it as
  738. a library with learping functions for use in animation also =)
  739. * Started on quaternion camera and quaternion support in mtk3d
  740. * TR4 sound fx postioning loader starts
  741. * GL driver string from resource
  742. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  743. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  744. * SDL key code fixes
  745. * More SDL fixes for rendering
  746. * More SDL work, fixes
  747. * FPS counter prints to console every 100 frames
  748. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  749. * SDL is very slow atm ( drag ass )
  750. You can edit Makefile to set it to use it if you want
  751. * Finished basic test SDL interface
  752. * Started on item sprite loading (likes a little more, but not priority)
  753. * Aren't you all gald I ditched render engine #1 now? ;)
  754. * New sprite rendering code
  755. * Fixed bug that drew static room meshes twice
  756. * Fixed bug that drew alpha sorted tris 3 times
  757. (Fixes all known alpha rendering bugs)
  758. * Room sprite loading code
  759. * Cleaned code, fixed some documentation
  760. * Started work on Resource agent, not ready to replace old code yet
  761. * No longer dump textures, unless explictly set in rc file
  762. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  763. * Fixed XEmacs modes should have been 'Mode: C++'
  764. * Looked at portal design guide, was useless
  765. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  766. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  767. * SDL support starts back
  768. * Added my old linux joystick code
  769. * Basic sorted alpha poly render second pass with very small penalty
  770. ( An all new rendering feature never in engine before )
  771. * Figured out best way to sort alpha polys exp with rooms only for now
  772. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  773. * Static mesh rendering back ( doesn't use room lighting
  774. intensity for now )
  775. * Texel alignment
  776. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  777. * Static meshes
  778. * Model meshes
  779. * Mipmaps in Texture as option
  780. * Code clean up
  781. * Item sprite and room sprite loader code about finished
  782. * Finished adding my screenshot code from Freyja, and
  783. made it produce TGAs instead of PPMs ( cmd 'S' )
  784. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  785. * POublic CVS Release
  786. * Vertex lighting now functional and stable in new engine
  787. * Fix for TR4 water alpha via textile generator, but
  788. some light shards are still black - might be other
  789. alpha flags that are unknown
  790. * New level loader using _map_list
  791. * New Map list RC rule
  792. * Start of item sprite code in new engine
  793. * Leaving old Texture calls for compaiblity with obsolete
  794. * New textile loading by moving new code into Freyja's
  795. TombRaider module to handle *all pixmap generation
  796. * User documentation
  797. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  798. * Testing
  799. * Resource system back in
  800. * AL init threaded off
  801. * Switched order of AL and GL inits
  802. ( so you can have in game progess loader for loading )
  803. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  804. * Should have all the best of the engines merged by Monday!
  805. * Started model rendering code for engine #2
  806. * New mode control for WIREFRAME, SOLID, TEXTURE
  807. * Fixed texel index bug for rooms
  808. * New Camera methods for visibility and more accessors
  809. * Render engine #2 feature upgrade by merging with engine #1
  810. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  811. * Rendering engine #2 fixes
  812. * New Camera method for positioning
  813. * Rendering engine #2 update
  814. * Added documentation to Sound agent
  815. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  816. * Texture manager fixes
  817. * Tesselated quads
  818. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  819. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  820. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  821. * Render fixes
  822. * OpenAL fixes for /dev/dsp in use and _init guard
  823. * Added Sound manager, OpenAL support for groovy 3d audio =)
  824. * Dropped all OSS code
  825. * Fixed segfault by freeing _texture and _tombraider twice
  826. * TR4 texture fixes ported from gegg
  827. * Fixed segfault on texture handling
  828. * Removed splash screen code completely
  829. ( Will later use loader screens just like TR )
  830. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  831. * Splash screen as compile time support
  832. * PThread support as compile time option
  833. * TR4 texel loading fixes
  834. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  835. * OpenRaider request for sourceforge hosting
  836. * New Render class is now the new renderer
  837. * GLUT use abstracted and placed into openraider.cpp
  838. * Mtk Image manager
  839. * Mtk texture manager
  840. * Thread for Freyja loader
  841. * Freyja camera
  842. * OpenRaider RC system design
  843. * Freyja loader replaces yuri loader in test build
  844. * Splash screen
  845. * New engine starts
  846. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  847. * Removed drawing another lara as an error marker for movables
  848. * Removed level dumping and saving
  849. * Split up mesh rendering
  850. * New 3rd person lara camera rendering
  851. * New animation control
  852. * This project is based on trueview by yuri and some patches
  853. and porting to linux by Mongoose along with code from
  854. GooseEgg by Mongoose
  855. * Log started