Open Source Tomb Raider Engine
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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140119 ]
  6. * Removed unused TGA font parts of GLString with slight API changes
  7. * Modified GLString Unit Test to work with new GLString
  8. * Removed unused glDrawGrid & glDrawAxis from SDLSystem
  9. * Silenced many more warnings
  10. [ 20140118 ]
  11. * Removed unused (and pretty empty) Entity class
  12. [ 20140117 ]
  13. * Reenabled room hopping on launch
  14. * Now using C++11 standard.
  15. * Turned on many more warnings and silenced some of them.
  16. * Removed empty Quaternion Unit Test
  17. [ 20140111 ]
  18. * Rewrote GLString Unit Test, now using TTF Font
  19. * Removed included TGA font and loading code
  20. * Rewrote Matrix Unit Test now using greatest
  21. * Documented MatMath, fixed bug in helRandomNum(),
  22. added better Unit Test
  23. * Only one way of conversion between Deg and Rad in MatMath
  24. * Use the same style of include guards in all headers
  25. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  26. a segfault on launch
  27. [ 20140110 ]
  28. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  29. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  30. * Removed empty Light.cpp
  31. * All Unit Tests build without warning
  32. * Converted many FIXME comments to be in the doxygen documentation
  33. * Removed hel & mstl folders, moved into parent directory
  34. * mtk_tga Unit Test uses greatest
  35. * Moved remaining Unit Tests (Network & TombRaider)
  36. * memory_test Unit Test no longer produces warnings
  37. * Building a memory test build no longer produces warnings
  38. [ 20140109 ]
  39. * Added greatest Test Framework, rewrote Sound Test
  40. * Renamed all memeory references to memory
  41. * Moved headers into include/
  42. * Put Unit Tests into test/
  43. [ 20140107 ]
  44. * Removed hel/Mass. There was an object of this class in World,
  45. but it was never used!
  46. * Removed even more unused files (mstl/Vector.cpp,
  47. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  48. mstl/Stack.h)
  49. * Completely removed hel/Simulation, as it depends on missing
  50. files (hel/CollisionObject)
  51. * Improved Makefile portability
  52. [ 20140106 ]
  53. * Hel Simulation Test builds, but doesn't work!
  54. [ 20140105 ]
  55. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  56. * Fixed strange Mouse Y-Axis Overflow bug
  57. * Cleanup of Makefile
  58. [ 20140104 ]
  59. * Hel Unit Test build & passes
  60. * Spring & Simulation Tests unbuildable, missing files?
  61. * GLString Unit Test builds, works not every time?
  62. * TombRaider Unit & Regression Test working
  63. [ 20140103 ]
  64. * Removed more (unused?) code, PSKModel & UTPackage
  65. * Removed unused MD3, mtk3d, MtkImage stuff!
  66. [ 20140102 ]
  67. * Improved the Mac build steps...
  68. Freealut now in /usr/local so we don't need to call
  69. install_name_tool on the built binary
  70. * Removed the old & unused GLUTSystem
  71. * Replaced the (unknown) included sample sound file
  72. * Removed some redundant build config defines
  73. [ 20140101 ]
  74. * Fixed Wavebuffer loading of Sound subsystem, as well as
  75. making the Sound Unit Test buildable on Mac.
  76. Added new argument to loadWav, length of buffer.
  77. * Changed (unknown) included Font to Droid Sans Mono
  78. * Fixed Render bug, now console is visible again
  79. * Implemented CMD + Q shortcut on Mac to quit
  80. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  81. the first received mouse event, because its faulty, thanks
  82. to an SDL bug:
  83. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  84. * Fixed incredibly slow mouse/camera movements
  85. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  86. invisible and grab it in windowed mode
  87. [ 20131231 ]
  88. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  89. mode on Mac, still not working correctly, but better :)
  90. [ 20131227 ]
  91. * Moved included documents into GitHub Repo wiki
  92. (https://github.com/xythobuz/OpenRaider/wiki)
  93. * Reduced start up time by increasing animation speed
  94. [ 20131221 ]
  95. * Reimplemented deprecated gluLookAt()
  96. * Reimplemented deprecated gluPerspective()
  97. * Reimplemented deprecated gluBuild2DMipmaps()
  98. * Reimplemented alutLoadWAVFile(), seems not to be working
  99. * Moved mac distribution logic from makefile into scripts
  100. [ 20131219 ]
  101. * Bundle now contains dynamic libraries not included with Mac OS X
  102. * Bundle now runs setup if needed
  103. * Fixed memory test builds not running on OS X
  104. [ 20131218 ]
  105. * Enabled ALUT on Mac OS X
  106. * Silenced many warnings regarding non-writable string constants
  107. * Fixed issues with linked libraries on Mac OS X
  108. * Implemented support for bundling OpenRaider as Mac App
  109. * Removed Microsoft Visual Studio Project files
  110. * Removed Screenshot Script
  111. [ 20131217 ]
  112. * No longer segfaults on launch in Mac OS X
  113. [ 20131215 ]
  114. * Wrote new README file
  115. * Added stub for missing hel/CollisionObject
  116. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  117. [ 20030713 ]
  118. * UTPackage class forked from PSKModel class
  119. * System class gets download, dir backports
  120. * libferit usage in public CVS
  121. * mtk_tga gets filename parm save and drops color swaping
  122. [ 20030704 ]
  123. * Tested PSKModel with models from:
  124. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  125. * On the fly resolution change like in unit tests
  126. * GLString obsoleted, undefining HAVE_SDL_TTF
  127. will cause OR to use font.tga texture fallback
  128. * Merged GLString and SDL_TTF utils Texture usage
  129. * TTF renderer replaces texture font system
  130. * Font system using new ortho projection
  131. * Requirements file now in cvs
  132. * Fixed all known level loading issues from new codebase
  133. * Loadlevel command using mapname string
  134. * Maps are validated on rc load
  135. * Experimental TTF support in OpenRaider, Look in RC file
  136. * Removed Console, MtkImage classes from private tree
  137. [ 20030701 ]
  138. * Removing OpenRaider Map use for level/music string storage
  139. ( This means if you set a map to a certain number in rc, then
  140. you can no longer call it by 'load #' )
  141. * Fixed PSKModel unit test build
  142. * Fixed Hel Simulation, Spring unit test builds
  143. [ 20030630 ]
  144. * EXPERIMENTAL on the fly colored -> textured polygon code
  145. ( It's not even funny how bad the colors match currently )
  146. * API changes in Texture class to make it easier to upgrade
  147. * Screeshots stored in ~/.OpenRaider/sshots/
  148. * Fixed broke new multitexture support in Texture class
  149. * Texture class gets color texture generator
  150. * Texture class gets SDL_TTF support from SDLSystem
  151. * Update to OR Texture class ( backports from UnRaider )
  152. * Fixed matrix multiplcation issues with fixed code generator
  153. * Reworking broken Matrix changes into rollback fix
  154. * Fixes for Matrix based math breakage ( just rolled it rollback )
  155. [ 20030618 ]
  156. * Redone a lot of hel and it's use, broke a lot of things
  157. * UTF-8 and TTF font texture generation support
  158. * Camera broken, Matrix broken, Quaternion broken?
  159. * About finished mtk3d and hel converging
  160. * Phyiscs system base work done
  161. [ 20030604 ]
  162. * Console/command rollover not finished, but working
  163. * BUG portals/walk block too often with current collision
  164. * BUG room sprites have wrong texture ID?
  165. * Unicode key support?
  166. * Some more user definable keys using 'bind' command
  167. * System gets old resource system, new resource system
  168. based on it with dynamic modes and command parsing
  169. [ 20030602 ]
  170. * Mouse grab command
  171. * New key input design, currently using ASCII to
  172. be compatible with old code
  173. * SDL mouse grab toggle back in SDLSystem
  174. * SDL_TTF support starts in SDLSystem
  175. * Made printf string buffering part of System
  176. * Simulation fixes, GL unit test
  177. * Removed main.* from CVS
  178. * Removed Raider.*, gl_util.* from local tree
  179. * Added Mass, ParticleMass, Simulation to CVS
  180. * More stat commands for debugging
  181. * Fix for console command marker strip
  182. * Updates to Hel, mass simulator, more vector operators
  183. [ 20030528 ]
  184. * RC file now allows imports of another RC file
  185. ( If you want to be a jackass you *can make it loop )
  186. * RC file now interprets spaces ( User request )
  187. * RC file allows trailing comments now
  188. * Room hopping disabled by default now
  189. ( command hop to enable )
  190. * Swimming movement added to stop-gap movement system
  191. [ 20030526 ]
  192. * Removed some test code from TombRaider
  193. * Fix for TR4 loading using TRC loader
  194. * Fix for solid mode rendering debug ( solid, r_light 1 )
  195. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  196. * Finished up element API, some TRC support for faces
  197. * Stopping work on array renderer until the element
  198. system is back up ( possible backport for 0.1.0? )
  199. * Cleaning up OpenGLMesh prototype API
  200. [ 20030524 ]
  201. * New OpenGLMesh array renderer
  202. * Fix for Vector collection empty handling
  203. * Fix for the 20030519 segfault/lock on exit bug
  204. * More API unification coding, and OpenRaider usage
  205. for room loading
  206. * Watch for a lot of new bugs, this is a lot of
  207. coding changing around
  208. [ 20030522 ]
  209. * More unification, including TRC room translation
  210. support starts ( convert from TRC to OR )
  211. * Handle TRC loading in OpenRaider CVS builds
  212. * TR5 loading tweaking to work for demo paks as well
  213. * Room sprite processing factored out
  214. [ 20030521 ]
  215. * TR5/TRC Sound ripping/in game loading finished
  216. * More TombRaider format unification
  217. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  218. * TR5/TRC loader finished - loads only nondemo map I have
  219. [ 20030519 ]
  220. * More work on TR5/TRC support now using doc std
  221. * Refactored skeletal class structure
  222. * BUG seems to be leak fix related world clear lock
  223. * Fix: Skeletal animation memory leak
  224. * New rendering routine for new temp mesh type
  225. ( Buggy and expensive, but it's a stop gap )
  226. ( Colored polygons aren't really rendered as such )
  227. * Fix: OpenRaider new mesh API stop-gap handling
  228. * Fix: TombRaider new mesh loader API
  229. [ 20030517 ]
  230. * BUG found in new mesh loader API
  231. ( Quad tess is broken in TombRaider for meshes )
  232. ( Vertex array translation from TombRaider broken )
  233. * Event system partially in place, needs glue as well
  234. * Console commands from RC hack/fix
  235. [ 20030516 ]
  236. * Mesh rendering temp disabled until mesh renderer
  237. is fully redone
  238. * Finally getting a lot of the more complex mesh
  239. building routines pushed behind clean API from
  240. the OpenRaider to the TombRaider class
  241. ( Could cause a lot of new bugs? )
  242. * Event system test structures introduced to World
  243. * Some major work on model_mesh rendering, also
  244. abstracting interface for their construction
  245. * Some minor work on OpenGLMesh renderer, with code
  246. in place to increase performance
  247. [ 20030513 ]
  248. * TombRaider engine abstraction for room
  249. vertex and color loading and parsing
  250. [ 20030512 ]
  251. * New external SFX use for TR2/TR3 paks -- now
  252. all versions load sound files into the game engine
  253. See README for help using external paks.
  254. * New external SFX pak loading support for TR2 and TR3
  255. * Documentation updates and user usability package tests
  256. ( thanks Josh )
  257. * Apt source in place ( see README )
  258. * Automated debian packaging in Makefile ( make debian )
  259. * Animation half ass restored in non lara models agian
  260. * BUG found in SkeletalModel::setFrame - quick disable to
  261. remove crash bug CLOSES 20030101 tmp filing
  262. [ 20030510 ]
  263. * Old TR4 sound support moved behind new interface
  264. * Sound support for TR1 using new interface - have to wait
  265. for external sound pak support for TR2 and TR3
  266. * New sound sample management/interface in TombRaider class
  267. [ 20030509 ]
  268. * Manually patched with JML's UNICODE support
  269. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  270. [ 20030101 ]
  271. * Seriously broken animation! =)
  272. * I wonder how much this breaks - hacks shoved in to
  273. keep it runnable until the new event system is started
  274. * Skeletal model refactoring
  275. * Seperating entity and animation states and it's ugly
  276. * Finer animation control starts
  277. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  278. [ 20021228 ]
  279. * Md3 refactoring
  280. * Many Md3 fixes and features out of unit test work
  281. * Huge Md3 unit, testing ground for future TR unit test
  282. [ 20021227 ]
  283. * Md3 easter egg in cvs
  284. * State system work and testing
  285. [ 20021224 ]
  286. * Wireframe color code doc in README
  287. * Minor compile fixes for gcc 3.x
  288. * Default portal display in wireframe mode now
  289. * New hop command to disable room hopping movement
  290. * New r_animate command to enable entity animation test
  291. * Fixed showfps fault on load screen
  292. * Review of System timer
  293. * Replaced FPS estimation with pure frame rate counter
  294. * SDLSystem uses SDL timer now
  295. * Removed some dupilcate console commands out documented
  296. * Depth sorted particles
  297. * Lots of minor depth sorting and vising work
  298. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  299. * Entity vis no longer considers rooms agian
  300. * New Vector replaces List as renderable container
  301. for a great deal of memory savings
  302. * Room mesh/sprites rendering in nontexture modes agian
  303. * Documentation updates
  304. * Fix entity out of room fix
  305. * New OGL mesh can render with multitexture
  306. * New all bumpmaps are now loaded into texture memory
  307. * New [Network.Server] RC support
  308. * Run console commands from RC file
  309. * Neat new multitexture logo effect
  310. * Hel only build from now on
  311. * "Shooting" test in cvs
  312. * Fixes for depth rendering
  313. * New wireframe mode color codes for renderable type
  314. * Entity sprites back
  315. * Time to move to beta versioning
  316. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  317. * New sshot upload script for my conv ;)
  318. * New entity rendering vising starts, primative depth sort
  319. * Static ( room models ) using sphere bounding volumes now
  320. * New enumeration coding style project wide starts
  321. * New room depth sorting code starts
  322. * Fix for version stamp in corner
  323. * New update room render list per frame command
  324. * Misc minor sound/animation updates
  325. * Hel vising fix in ViewVolume, hel enabled by default
  326. * Look for bugs caused by huge refactoring of codebase
  327. * Hel objects in all builds
  328. * World class temp keeps Light and OpenGLMesh deps for now
  329. * Refactoring: OpenRaider, Render, TombRaider classes
  330. * World class emerges in cvs ( Big refactoring job )
  331. * Texture use moved into Render class
  332. * Emitter use moved into Render class
  333. * Seperation of physical and rendered world starts
  334. * Hel clean up, unit testing fixes
  335. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  336. * New Camera API, clean up starting
  337. * Quaternion ( class ) in cvs
  338. * Toggle for hel use
  339. * Fix port reporting is expected host order agian
  340. * libHel starts creeping into cvs build starting with some vising
  341. * Netcode fix
  342. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  343. * Inactive text no longer rendered
  344. * More libhel work
  345. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  346. * Little manual route chaining test for the fun of it
  347. * Trace tests
  348. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  349. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  350. * Fix for console use before level load crash
  351. * TR4 hack to play footsteps when running
  352. * TR4 pak sounds loaded and playable - just not sourced yet
  353. * New play command
  354. * Improved sound support
  355. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  356. * TR4 pak sound reading and dumping
  357. ( I couldn't find any paks using compression - however
  358. my algorithm can handle those that may )
  359. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  360. * TR4 ponytail type guessing algorithm works with TR4 paks
  361. ( May not apply to all custom lara models )
  362. * TR4 pigtails rendering algorithm now too
  363. * In TR4 ponytail works great with default settings
  364. * Up key now gets last command entered
  365. * r_ponytail console command
  366. * All builds use same texture binds as former EXPERMENTAL builds
  367. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  368. in list and handling
  369. * TR4 GL light support ( pretty )
  370. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  371. * One room render command and changes for other old commands
  372. * Fix for crash using new room ->adJRoom vector
  373. * Fixed room vertex lighting
  374. * Documentation updates
  375. * New scripts for installing
  376. * New client/server kills
  377. * Thanks dan for tesing multiplayer - lots of bugs found
  378. * Started moving room struct into more of a class type of
  379. collections and what not
  380. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  381. * Hack to handle camera out of world - moves to like a FPS
  382. viewpoint -- needs quats and 'dragging' to make it smoother
  383. * Entities drawn in different order to handle large alpha
  384. polygon in rooms ( Hack until sorting algorithm is in place )
  385. * Little hack to force exit of threads w/o calling back
  386. * Lowered network traffic rate and disabled debugging to stdout
  387. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  388. * Code to handle bad texture ids, like in Nasa.tr2
  389. * Network multiplayer test Client/Server can now connect
  390. and pass data and generate clients on each end of game
  391. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  392. * Network code starts
  393. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  394. * Speed boost for entity room clipping
  395. * Fixed color lighting - still some polygons can go all white
  396. * Console commands for clipping and new fly mode
  397. * Getting ready to seperate world clipping and storage from Render
  398. * Cheap wall clipping hack ( works great however )
  399. Doesn't take into account adjoint rooms ( there is a reason )
  400. * EXPERIMENTAL Better GL light support for font/world interaction
  401. * EXPERIMENTAL new level texture loading
  402. * Switching maps in game should never cause crashs anymore
  403. * Found then fixed several memory leaks
  404. * Makefile rule just for memory profiling build ( make memory )
  405. * Vectors replacing Lists for most collection implementations in Render
  406. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  407. * Turn animation for fun
  408. * Room vertex lighting back in
  409. * Vertex color/normal support changes for model meshes
  410. * Skeletal model/mesh model collision _support_
  411. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  412. * Hop up/down to rooms when in void
  413. * Primative 3rd person camera
  414. * GL light support for TR1-TR3
  415. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  416. * Removed room mesh rendering from Render
  417. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  418. * OpenGLMesh and Light classes start
  419. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  420. * Ah, a little free time -- cleaning up Render class a little
  421. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  422. * Auto depends generation for certian people =p
  423. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  424. * Time based animation tracer
  425. * Rounded out mtk3d a little more with common func from
  426. other projects
  427. * New pathing subsystem
  428. * Relocatable data dir ( thanks joshua for idea )
  429. Set by using init var 'HomeDir'
  430. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  431. * Fixed room mesh cache tris texcoors
  432. * Changed room tracking code
  433. * Replaced old room cache mesh texcoor system for tris
  434. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  435. * New menu state for keys
  436. * Major OpenRaider class clean up, reducing, reformatting for
  437. use with picky compilers, etc
  438. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  439. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  440. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  441. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  442. * Wall detection ( no clipping yet )
  443. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  444. values b/c assigned to wrong structure )
  445. * More debugging for bad cache room mesh crash
  446. * New animation fix by making getNumAnimsForMoveable use signed
  447. values ( seems to make TR4 and other levels loadable agian )
  448. * Stopped flickering idle lara by only drawing 1 frame of idle
  449. * Better bad cache quad handling?
  450. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  451. * Fix for room quad's texture bug
  452. * Console print system prototype
  453. * Misc clean ups
  454. * Level load menu prototype active by default
  455. * New debug info in game room/sector/pos
  456. * Floor player clipping by sector ( yay )
  457. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  458. * Floor player clipping by box ( hhmmm... )
  459. * Backport of Camera
  460. * Backport of SDLSystem prototype to replace SDL wrapper
  461. * Backport of mtk3d with GL style matrices and etc
  462. * Hacky fix for texture ids for room polygons
  463. ( Caused by new fast cache room polygon builder )
  464. * Backport of UnRaider Texture handler
  465. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  466. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  467. * Bug found Texture ids broken on new room mesh translation
  468. * Texcoord fix for quads
  469. * Removed damned vertex arrays
  470. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  471. * Partially fixed new renderer/translator
  472. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  473. * New Makefile optional memeory_test.cpp OBJ injection
  474. * "Commit of Doom" to break cvs source, yay!
  475. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  476. * Render cleaned up a little more
  477. * New room mesh system using arrays
  478. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  479. * Fixed TR4 bone layering
  480. * Worked on finiding/rendering ponytail some more
  481. * Moved angle clac for tags back into TombRaider class
  482. * Screenshot TGA file fix
  483. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  484. * Ponytail hack
  485. * Better UV generation
  486. * Broke TR2 with the new animation framing
  487. * Animation frame 'safety valve' to prevent overflows
  488. until it can be fixed correctly
  489. * Animation translation fixes
  490. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  491. * More TR format notes
  492. * TR4 object header
  493. * Minor changes to OpenRaider for speed/calarity
  494. * Idle aframe test code in
  495. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  496. * Fix for Lara model picking in TR4
  497. * Fix for TR4 loading ( tr4_light )
  498. * Fix for TR4 loading ( tr4_ai_data )
  499. * Fog support
  500. * Fix for world geo ( room bbox adjust )
  501. * Fix for bad mem usage reporting for overhead
  502. * Fix for HUGE memory leaks in TombRaider class
  503. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  504. * Fix for memfile size reporting
  505. * Fix for GLString truncation
  506. * New audio dir support back in
  507. * Fix for insert of tree_insert for memeory
  508. * Iterative version of tree_insert for memeory togglable
  509. at compile time
  510. * Fix for m-string max accounting
  511. * RBTree fix for memeory ( must stop coding after 0200 )
  512. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  513. * Stability has degraded with aggressive feature prototyping
  514. * More information for zero allocs
  515. * Fix for some 0 byte allocatations found in project
  516. * Check for 0 byte allocatations
  517. * Old List back in for now - slower, smaller
  518. * Removed many unnessacary sleeps from older builds
  519. * New feature tracks memory usage by file
  520. * Print to screen while loading back
  521. * New GLString now has helper functions for speedy string
  522. updates to replace hacks
  523. * Fixed damn 'memeory' rbtree
  524. * More verbose fatal error reporting
  525. * Reworked memeory prototype into better code
  526. * Removed working list tracker from memeory
  527. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  528. * Memeory memory overhead reduction for filename storage
  529. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  530. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  531. * Back to dynamic C-strings to save 'memeory memory'
  532. * Wrote a RBTree implementation directly into Memeory util
  533. * TGA debug fix
  534. * Looking at writing RBTree directly into Memeory util
  535. * Fixed driver string memory leak in main found with Memeory
  536. * Fixed GLString memory leak just found with Memeory
  537. * Fixes for release build to avoid memeory debugger
  538. * Memeory changes to avoid new/delete calls internally
  539. affecting MEMEORY_ERROR reports ( much much slower list based )
  540. * New iostreams and memeory header guards
  541. * Doh, corerction on pointer 0 padding
  542. * New delete accounting hack
  543. * New Memeory unit test features/fixes
  544. * Printing addr with hexadecimal for obvious reasons
  545. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  546. * Fixed overlapped vars/data members
  547. * Dumps memeory report filename fix
  548. * Dumps memeory report for unfreed on exit now?
  549. * Console commands to debug 'memeory'
  550. * New c func printing option in Tree
  551. * Memeory profiling system starting
  552. * Font data fixes
  553. * Fixed sourceforge cvs tree
  554. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  555. * Fixed bug where ent draw didn't account for viewmodel
  556. in same room
  557. * New texture binding method for strict checking and
  558. to avoid prechecks on unsorted polygons
  559. * More rendering toggles for more testing
  560. * Draw room bbox with r_portal
  561. * Moved more commands to console only ( See README )
  562. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  563. * Fix rendering bug with r_portal
  564. * RC uses pakdir for strict path enforcement now
  565. * New RC commands for Map/Music that represent backend correctly
  566. ( It's a FIFO, not a sorter )
  567. * RC parser now uses console command parser helper too
  568. * Improvements to console command parser
  569. ( less memory, faster normal case, easier to add new commands )
  570. * Hack to try to unload level shows it's time to start a
  571. rewrite =)
  572. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  573. * Screenshot console command
  574. * View model render toggle console command
  575. * View model index fix for entity use
  576. * Console command naming clean up starting
  577. * Console fix for backspacing over prompt
  578. * Load command to load levels by index
  579. * Many more console commands, replacing some key commands
  580. * Sprites render after players now for more accurate scene
  581. * Collapsed some rendering gobals into temp LARA entity gobal
  582. * Portal visual debugging
  583. * Console fix for prompt display after command given
  584. * Fix for bad cvs sync
  585. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  586. * Portal (precompiled) use starts
  587. * Very basic console prototype in place
  588. * Render control flags ( Not same as mode flags )
  589. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  590. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  591. * Fix for RC loader
  592. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  593. * Temp resource redundency pruning solution
  594. * More string safety auditing and fixes
  595. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  596. * Hack to fix texture dumping
  597. * More string clean up
  598. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  599. * Minor TR support work
  600. * Texture dumping fix for new mtk_tga
  601. * New tristrip rendering sprites
  602. * Changed to snprint in all objects now
  603. * Clean up in texture use
  604. * Clean up in screenshot code
  605. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  606. * Animation frame testing hack back keys '[' and ']'
  607. * Reduction of room rendering top levels ( consistent speed? )
  608. * Improvments to texture handling and loading
  609. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  610. * Updated mtk_tga from my current mtk_image source
  611. fixes tga save bug and more stuff
  612. * New more correct FPS counter for alpha testers amusement
  613. DisplayFPS=true in init and key command 'f'
  614. * Refactoring and clean up in OpenRaider
  615. * TombRaider getting ready for testing new class based system
  616. * Got new specs for TR4 and TR5
  617. * Readying class based system for new physics and rendering
  618. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  619. * Fixes for fast texture cache for older tombraider data
  620. * Fixes for TombRaider unit test
  621. * Makefile changes for gcc 3.0
  622. * GLString use fix, forgot to disable culling - thanks dan
  623. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  624. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  625. * Tune up of Sound
  626. * Disable cusor show on switch to fullscreen also
  627. * GLString scaling
  628. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  629. * New Sound flags ( allows for easier expansion )
  630. * Start loadscreen before caching sound now
  631. * NOTE audio support is fine - just low memory condition kill
  632. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  633. * Broke audio support by switching around
  634. OpenRaider, LoadLevel/SetupAudio
  635. * README update
  636. * Texture caching while reading from diskfile in callback
  637. * New load screen percentage feedback via callback
  638. * Fix for Tombraider multiple Clear() bug
  639. * New load ordering, might break some things
  640. * More work on GLString use in OR
  641. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  642. * Speed set on Camera
  643. * Played with some refactoring in OpenRaider class
  644. and thread hacks for external texture use
  645. * New texture loading to make external textures
  646. id independent of TR texture id at load time
  647. * Changed 'load screen' layout and particle setup
  648. * Removed dependence of Emitter on Texture agent - calls
  649. GL texture bind directly now
  650. * Particle partial resync with freyja_particle tree
  651. * Emitter partial resync with freyja_particle tree
  652. * Render minor reduction/refactoring, breaking up some code
  653. * New GL font system for OpenRaider ( GLString )
  654. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  655. * GlGetString use 'correct' fix
  656. * Music list reimplemented for CVS
  657. * Emitter commited to CVS ( oopsie )
  658. * Changlog reformated
  659. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  660. * New Changlog format
  661. * Minor GL string use 'temp fix' in Render
  662. * ModelDebug option to RC to disable model load debugging
  663. * TODO update
  664. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  665. * Minor rendering changes
  666. * Particle test fix
  667. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  668. * Particle testing ( Using one of my freyja prototypes )
  669. * Fullscreen toggle - '9' key
  670. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  671. * Timer prototype starts, just using a time delay for now
  672. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  673. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  674. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  675. * Set up new box just for windows TR compatibility tests
  676. ( got old ppro out, bought a hdd for it - weee )
  677. * Testing exported meshes with Freyja
  678. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  679. * Mesh export test for TombRaider
  680. * Texel adjustment method rolled back into TombRaider
  681. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  682. * TR4 sky mesh?
  683. * Texture changes
  684. * Freyja work with ponytail graphing
  685. * New FPS counter uses larger frame samples and reset
  686. ( readings still off by a little )
  687. * Splash screen for threaded loads (shakes for fullscreen feedback)
  688. * Particle engine research ( no code )
  689. * Threading testing
  690. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  691. * Might wait to install X 4.0.1 to work on bump map rendering
  692. * Render check for multitexture
  693. * Fixed OpenRaider to use new TombRaider::Texture API
  694. * Bump map use with new TombRaider backend API
  695. * "TR3 objtexture alpha clip" back in for 32bit textiles
  696. * More testing features like texture dumping for all versions
  697. * Special texture loading default use in TR4/TR5
  698. * Zero padding on dumped textures - yes, it is about time
  699. * Fixed special texture loading/dumping
  700. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  701. * 32bit texture default use in TR4/TR5
  702. * 32bit texture testing in TR5
  703. * Make rule regression testing in cvs tree
  704. `make tombraider.test`
  705. * Better make rules for tombraider.test
  706. * TombRaider fixes for compression use and dellocation
  707. * New TombRaider::LoadTR5
  708. * Worked on TombRaider agent
  709. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  710. * Added *some of the TR5 spec to regression test build
  711. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  712. * Some minor checks for bad allocation of meshes?
  713. * Changed moveable code to assume nonanimated entity
  714. * Entity drawing tied to room drawing
  715. (For vising, later use an entity cache per room to avoid full cycle)
  716. * Screenshot name now based on VERSION string (better bugs reports)
  717. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  718. * Fixed Freyja tree's colored polygons
  719. * More debug output on animation building
  720. * Fixed Freyja's tree too
  721. * Fixed TR4 decompress bug
  722. ( silly me, it only worked because of opt, didn't clear a var )
  723. * Animation grouping prototype
  724. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  725. * Fixes for mesh rendering ambient light level
  726. * Fixes for animtion rendering
  727. * Fixes for animation loading
  728. (TR2+ lara has some animation problems still, with junk frames)
  729. (TR1 lara works because all the right indices = 0)
  730. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  731. * Fixed animations using steping fix I wrote for libfreyja_egg
  732. this breaks the old TR aniamtion hacks though =)
  733. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  734. * Back porting to Freyja to help figure out TR animation problems
  735. * Worked on TR5 and TR4 texture alpha flags
  736. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  737. * Fixed skeletal/moveable loading and animation
  738. * Starting entity mapping tracer
  739. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  740. * NOTE make enities list so dup models won't draw to same position
  741. * Caching caused segfault - so now emulate dumb smart pointers
  742. * Removed Free TR data, it caused to many segfaults,
  743. for some reason it frees twice even with Clear()
  744. * Caching for duplicate models ( saves tons of memory )
  745. * Fixed loading and animation for all models in level
  746. * Broke animation with new loader?! (caused by new moveable loading)
  747. * Free TR data after load ( May cause segfault on exit )
  748. * Simple vising for items back in
  749. * Oops, removed mesh draw from viewmodel renderer
  750. ( was debuging item meshes )
  751. * Fixed tr4 (2 layer tags) flag set on non lara models
  752. * Fixed moveable loading
  753. * Looking for moveable object drawing problems ( werid )
  754. * Fixed item positioning set on load
  755. * Fixed sprite/room amb lighting back to white ( heh, oops )
  756. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  757. * Void color only when outside world
  758. * Various minor renderer changes
  759. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  760. * Fixed lara's colored polygons index bug for TR1
  761. * Autoload lara as view model
  762. * Tr4 two mesh system use
  763. * Basic skeletal model animation (frame rate based)
  764. * Skeletal model rendering
  765. * Skeletal model loader finished
  766. * No quaterions generated in current skeletal loader
  767. It'll be easy to add bone lerping later, but first I want
  768. correct behavior ( ie animation and placement )
  769. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  770. * Planning rendering engine #3
  771. * Once skeletal models are in rendering engine #2
  772. physics code can start
  773. * EXPERIMENTAL moveable code starts
  774. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  775. * Moveable code finaling coming back in ( now with quats )
  776. * Bug fix to ignore bad meshes in some TR4 levels?
  777. * TombRaider class test
  778. * Some TR5 specs fell in my lap today =)
  779. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  780. * Mouse motion control fixes
  781. * Item sprite rendering ( TR1, TR2, and should work for others )
  782. * Item sprite loading ( TR1, TR2, and should work for others )
  783. * Fixed room sprite loading
  784. * Hack temp fixes for camera ( broke it bad last night )
  785. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  786. * Baisc strafing and better forward/backward movement on camera
  787. * More user documentation and bug tracking
  788. * Portal toggle
  789. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  790. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  791. * Mouse look code
  792. * The portal code is hindered by the old XZ vis check =(
  793. once it's replaced it should be 100% correct
  794. * Added portal code, and is almost fully working now
  795. * Worked on portal code (testing)
  796. * Since adding quaternion camera, segfault on exit... hhmmm...
  797. * Finished quaternion based camera and rendering
  798. * Planning to break mtk3d into base type classes and expand it as
  799. a library with learping functions for use in animation also =)
  800. * Started on quaternion camera and quaternion support in mtk3d
  801. * TR4 sound fx postioning loader starts
  802. * GL driver string from resource
  803. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  804. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  805. * SDL key code fixes
  806. * More SDL fixes for rendering
  807. * More SDL work, fixes
  808. * FPS counter prints to console every 100 frames
  809. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  810. * SDL is very slow atm ( drag ass )
  811. You can edit Makefile to set it to use it if you want
  812. * Finished basic test SDL interface
  813. * Started on item sprite loading (likes a little more, but not priority)
  814. * Aren't you all gald I ditched render engine #1 now? ;)
  815. * New sprite rendering code
  816. * Fixed bug that drew static room meshes twice
  817. * Fixed bug that drew alpha sorted tris 3 times
  818. (Fixes all known alpha rendering bugs)
  819. * Room sprite loading code
  820. * Cleaned code, fixed some documentation
  821. * Started work on Resource agent, not ready to replace old code yet
  822. * No longer dump textures, unless explictly set in rc file
  823. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  824. * Fixed XEmacs modes should have been 'Mode: C++'
  825. * Looked at portal design guide, was useless
  826. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  827. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  828. * SDL support starts back
  829. * Added my old linux joystick code
  830. * Basic sorted alpha poly render second pass with very small penalty
  831. ( An all new rendering feature never in engine before )
  832. * Figured out best way to sort alpha polys exp with rooms only for now
  833. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  834. * Static mesh rendering back ( doesn't use room lighting
  835. intensity for now )
  836. * Texel alignment
  837. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  838. * Static meshes
  839. * Model meshes
  840. * Mipmaps in Texture as option
  841. * Code clean up
  842. * Item sprite and room sprite loader code about finished
  843. * Finished adding my screenshot code from Freyja, and
  844. made it produce TGAs instead of PPMs ( cmd 'S' )
  845. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  846. * POublic CVS Release
  847. * Vertex lighting now functional and stable in new engine
  848. * Fix for TR4 water alpha via textile generator, but
  849. some light shards are still black - might be other
  850. alpha flags that are unknown
  851. * New level loader using _map_list
  852. * New Map list RC rule
  853. * Start of item sprite code in new engine
  854. * Leaving old Texture calls for compaiblity with obsolete
  855. * New textile loading by moving new code into Freyja's
  856. TombRaider module to handle *all pixmap generation
  857. * User documentation
  858. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  859. * Testing
  860. * Resource system back in
  861. * AL init threaded off
  862. * Switched order of AL and GL inits
  863. ( so you can have in game progess loader for loading )
  864. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  865. * Should have all the best of the engines merged by Monday!
  866. * Started model rendering code for engine #2
  867. * New mode control for WIREFRAME, SOLID, TEXTURE
  868. * Fixed texel index bug for rooms
  869. * New Camera methods for visibility and more accessors
  870. * Render engine #2 feature upgrade by merging with engine #1
  871. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  872. * Rendering engine #2 fixes
  873. * New Camera method for positioning
  874. * Rendering engine #2 update
  875. * Added documentation to Sound agent
  876. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  877. * Texture manager fixes
  878. * Tesselated quads
  879. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  880. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  881. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  882. * Render fixes
  883. * OpenAL fixes for /dev/dsp in use and _init guard
  884. * Added Sound manager, OpenAL support for groovy 3d audio =)
  885. * Dropped all OSS code
  886. * Fixed segfault by freeing _texture and _tombraider twice
  887. * TR4 texture fixes ported from gegg
  888. * Fixed segfault on texture handling
  889. * Removed splash screen code completely
  890. ( Will later use loader screens just like TR )
  891. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  892. * Splash screen as compile time support
  893. * PThread support as compile time option
  894. * TR4 texel loading fixes
  895. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  896. * OpenRaider request for sourceforge hosting
  897. * New Render class is now the new renderer
  898. * GLUT use abstracted and placed into openraider.cpp
  899. * Mtk Image manager
  900. * Mtk texture manager
  901. * Thread for Freyja loader
  902. * Freyja camera
  903. * OpenRaider RC system design
  904. * Freyja loader replaces yuri loader in test build
  905. * Splash screen
  906. * New engine starts
  907. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  908. * Removed drawing another lara as an error marker for movables
  909. * Removed level dumping and saving
  910. * Split up mesh rendering
  911. * New 3rd person lara camera rendering
  912. * New animation control
  913. * This project is based on trueview by yuri and some patches
  914. and porting to linux by Mongoose along with code from
  915. GooseEgg by Mongoose
  916. * Log started