Open Source Tomb Raider Engine
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Thomas Buck 4d98afd2aa Using only colors that were defined for renderer 11 年之前
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games Added TombRaider1.h 11 年之前
math Slimmed down math/math.h 11 年之前
utils Added mouse scrolling support. Used in Console to scroll the history. 11 年之前
Camera.h Camera sensitivity stored in OpenRaider 11 年之前
Config.h.in Started implementing command system. 11 年之前
Console.h Added mouse scrolling support. Used in Console to scroll the history. 11 年之前
Emitter.h Added Camera, Emitter, Mesh, Particle, ViewVolume 11 年之前
Game.h Started reimplementing game engine commands 11 年之前
Menu.h Can now also bind mouse actions 11 年之前
Mesh.h Added Camera, Emitter, Mesh, Particle, ViewVolume 11 年之前
OpenRaider.h Game is singleton. Started initializing Render. Modified Camera and Render. 11 年之前
Particle.h Added Camera, Emitter, Mesh, Particle, ViewVolume 11 年之前
Render.h No longer segfaulting but now leaking World memory 11 年之前
SkeletalModel.h Added SkeletalModel, now using std::vector 11 年之前
Sound.h Added Sound initialization 11 年之前
Texture.h Added Texture 11 年之前
TombRaider.h Added basic movement 11 年之前
TombRaiderData.h Validating pak before putting it in menu list 11 年之前
ViewVolume.h Added Camera, Emitter, Mesh, Particle, ViewVolume 11 年之前
Window.h Using only colors that were defined for renderer 11 年之前
WindowSDL.h Using only colors that were defined for renderer 11 年之前
World.h No longer segfaulting but now leaking World memory 11 年之前
WorldData.h Added World, WorldData, using std list and vector. 11 年之前
global.h Using only colors that were defined for renderer 11 年之前
main.h Added Menu 11 年之前