Open Source Tomb Raider Engine
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ChangeLog 38KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140101 ]
  6. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  7. invisible and grab it in windowed mode
  8. [ 20131231 ]
  9. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  10. mode on Mac, still not working correctly, but better :)
  11. [ 20131227 ]
  12. * Moved included documents into GitHub Repo wiki
  13. (https://github.com/xythobuz/OpenRaider/wiki)
  14. * Reduced start up time by increasing animation speed
  15. [ 20131221 ]
  16. * Reimplemented deprecated gluLookAt()
  17. * Reimplemented deprecated gluPerspective()
  18. * Reimplemented deprecated gluBuild2DMipmaps()
  19. * Reimplemented alutLoadWAVFile(), seems not to be working
  20. * Moved mac distribution logic from makefile into scripts
  21. [ 20131219 ]
  22. * Bundle now contains dynamic libraries not included with Mac OS X
  23. * Bundle now runs setup if needed
  24. * Fixed memory test builds not running on OS X
  25. [ 20131218 ]
  26. * Enabled ALUT on Mac OS X
  27. * Silenced many warnings regarding non-writable string constants
  28. * Fixed issues with linked libraries on Mac OS X
  29. * Implemented support for bundling OpenRaider as Mac App
  30. * Removed Microsoft Visual Studio Project files
  31. * Removed Screenshot Script
  32. [ 20131217 ]
  33. * No longer segfaults on launch in Mac OS X
  34. [ 20131215 ]
  35. * Wrote new README file
  36. * Added stub for missing hel/CollisionObject
  37. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  38. [ 20030713 ]
  39. * UTPackage class forked from PSKModel class
  40. * System class gets download, dir backports
  41. * libferit usage in public CVS
  42. * mtk_tga gets filename parm save and drops color swaping
  43. [ 20030704 ]
  44. * Tested PSKModel with models from:
  45. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  46. * On the fly resolution change like in unit tests
  47. * GLString obsoleted, undefining HAVE_SDL_TTF
  48. will cause OR to use font.tga texture fallback
  49. * Merged GLString and SDL_TTF utils Texture usage
  50. * TTF renderer replaces texture font system
  51. * Font system using new ortho projection
  52. * Requirements file now in cvs
  53. * Fixed all known level loading issues from new codebase
  54. * Loadlevel command using mapname string
  55. * Maps are validated on rc load
  56. * Experimental TTF support in OpenRaider, Look in RC file
  57. * Removed Console, MtkImage classes from private tree
  58. [ 20030701 ]
  59. * Removing OpenRaider Map use for level/music string storage
  60. ( This means if you set a map to a certain number in rc, then
  61. you can no longer call it by 'load #' )
  62. * Fixed PSKModel unit test build
  63. * Fixed Hel Simulation, Spring unit test builds
  64. [ 20030630 ]
  65. * EXPERIMENTAL on the fly colored -> textured polygon code
  66. ( It's not even funny how bad the colors match currently )
  67. * API changes in Texture class to make it easier to upgrade
  68. * Screeshots stored in ~/.OpenRaider/sshots/
  69. * Fixed broke new multitexture support in Texture class
  70. * Texture class gets color texture generator
  71. * Texture class gets SDL_TTF support from SDLSystem
  72. * Update to OR Texture class ( backports from UnRaider )
  73. * Fixed matrix multiplcation issues with fixed code generator
  74. * Reworking broken Matrix changes into rollback fix
  75. * Fixes for Matrix based math breakage ( just rolled it rollback )
  76. [ 20030618 ]
  77. * Redone a lot of hel and it's use, broke a lot of things
  78. * UTF-8 and TTF font texture generation support
  79. * Camera broken, Matrix broken, Quaternion broken?
  80. * About finished mtk3d and hel converging
  81. * Phyiscs system base work done
  82. [ 20030604 ]
  83. * Console/command rollover not finished, but working
  84. * BUG portals/walk block too often with current collision
  85. * BUG room sprites have wrong texture ID?
  86. * Unicode key support?
  87. * Some more user definable keys using 'bind' command
  88. * System gets old resource system, new resource system
  89. based on it with dynamic modes and command parsing
  90. [ 20030602 ]
  91. * Mouse grab command
  92. * New key input design, currently using ASCII to
  93. be compatible with old code
  94. * SDL mouse grab toggle back in SDLSystem
  95. * SDL_TTF support starts in SDLSystem
  96. * Made printf string buffering part of System
  97. * Simulation fixes, GL unit test
  98. * Removed main.* from CVS
  99. * Removed Raider.*, gl_util.* from local tree
  100. * Added Mass, ParticleMass, Simulation to CVS
  101. * More stat commands for debugging
  102. * Fix for console command marker strip
  103. * Updates to Hel, mass simulator, more vector operators
  104. [ 20030528 ]
  105. * RC file now allows imports of another RC file
  106. ( If you want to be a jackass you *can make it loop )
  107. * RC file now interprets spaces ( User request )
  108. * RC file allows trailing comments now
  109. * Room hopping disabled by default now
  110. ( command hop to enable )
  111. * Swimming movement added to stop-gap movement system
  112. [ 20030526 ]
  113. * Removed some test code from TombRaider
  114. * Fix for TR4 loading using TRC loader
  115. * Fix for solid mode rendering debug ( solid, r_light 1 )
  116. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  117. * Finished up element API, some TRC support for faces
  118. * Stopping work on array renderer until the element
  119. system is back up ( possible backport for 0.1.0? )
  120. * Cleaning up OpenGLMesh prototype API
  121. [ 20030524 ]
  122. * New OpenGLMesh array renderer
  123. * Fix for Vector collection empty handling
  124. * Fix for the 20030519 segfault/lock on exit bug
  125. * More API unification coding, and OpenRaider usage
  126. for room loading
  127. * Watch for a lot of new bugs, this is a lot of
  128. coding changing around
  129. [ 20030522 ]
  130. * More unification, including TRC room translation
  131. support starts ( convert from TRC to OR )
  132. * Handle TRC loading in OpenRaider CVS builds
  133. * TR5 loading tweaking to work for demo paks as well
  134. * Room sprite processing factored out
  135. [ 20030521 ]
  136. * TR5/TRC Sound ripping/in game loading finished
  137. * More TombRaider format unification
  138. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  139. * TR5/TRC loader finished - loads only nondemo map I have
  140. [ 20030519 ]
  141. * More work on TR5/TRC support now using doc std
  142. * Refactored skeletal class structure
  143. * BUG seems to be leak fix related world clear lock
  144. * Fix: Skeletal animation memory leak
  145. * New rendering routine for new temp mesh type
  146. ( Buggy and expensive, but it's a stop gap )
  147. ( Colored polygons aren't really rendered as such )
  148. * Fix: OpenRaider new mesh API stop-gap handling
  149. * Fix: TombRaider new mesh loader API
  150. [ 20030517 ]
  151. * BUG found in new mesh loader API
  152. ( Quad tess is broken in TombRaider for meshes )
  153. ( Vertex array translation from TombRaider broken )
  154. * Event system partially in place, needs glue as well
  155. * Console commands from RC hack/fix
  156. [ 20030516 ]
  157. * Mesh rendering temp disabled until mesh renderer
  158. is fully redone
  159. * Finally getting a lot of the more complex mesh
  160. building routines pushed behind clean API from
  161. the OpenRaider to the TombRaider class
  162. ( Could cause a lot of new bugs? )
  163. * Event system test structures introduced to World
  164. * Some major work on model_mesh rendering, also
  165. abstracting interface for their construction
  166. * Some minor work on OpenGLMesh renderer, with code
  167. in place to increase performance
  168. [ 20030513 ]
  169. * TombRaider engine abstraction for room
  170. vertex and color loading and parsing
  171. [ 20030512 ]
  172. * New external SFX use for TR2/TR3 paks -- now
  173. all versions load sound files into the game engine
  174. See README for help using external paks.
  175. * New external SFX pak loading support for TR2 and TR3
  176. * Documentation updates and user usability package tests
  177. ( thanks Josh )
  178. * Apt source in place ( see README )
  179. * Automated debian packaging in Makefile ( make debian )
  180. * Animation half ass restored in non lara models agian
  181. * BUG found in SkeletalModel::setFrame - quick disable to
  182. remove crash bug CLOSES 20030101 tmp filing
  183. [ 20030510 ]
  184. * Old TR4 sound support moved behind new interface
  185. * Sound support for TR1 using new interface - have to wait
  186. for external sound pak support for TR2 and TR3
  187. * New sound sample management/interface in TombRaider class
  188. [ 20030509 ]
  189. * Manually patched with JML's UNICODE support
  190. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  191. [ 20030101 ]
  192. * Seriously broken animation! =)
  193. * I wonder how much this breaks - hacks shoved in to
  194. keep it runnable until the new event system is started
  195. * Skeletal model refactoring
  196. * Seperating entity and animation states and it's ugly
  197. * Finer animation control starts
  198. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  199. [ 20021228 ]
  200. * Md3 refactoring
  201. * Many Md3 fixes and features out of unit test work
  202. * Huge Md3 unit, testing ground for future TR unit test
  203. [ 20021227 ]
  204. * Md3 easter egg in cvs
  205. * State system work and testing
  206. [ 20021224 ]
  207. * Wireframe color code doc in README
  208. * Minor compile fixes for gcc 3.x
  209. * Default portal display in wireframe mode now
  210. * New hop command to disable room hopping movement
  211. * New r_animate command to enable entity animation test
  212. * Fixed showfps fault on load screen
  213. * Review of System timer
  214. * Replaced FPS estimation with pure frame rate counter
  215. * SDLSystem uses SDL timer now
  216. * Removed some dupilcate console commands out documented
  217. * Depth sorted particles
  218. * Lots of minor depth sorting and vising work
  219. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  220. * Entity vis no longer considers rooms agian
  221. * New Vector replaces List as renderable container
  222. for a great deal of memory savings
  223. * Room mesh/sprites rendering in nontexture modes agian
  224. * Documentation updates
  225. * Fix entity out of room fix
  226. * New OGL mesh can render with multitexture
  227. * New all bumpmaps are now loaded into texture memory
  228. * New [Network.Server] RC support
  229. * Run console commands from RC file
  230. * Neat new multitexture logo effect
  231. * Hel only build from now on
  232. * "Shooting" test in cvs
  233. * Fixes for depth rendering
  234. * New wireframe mode color codes for renderable type
  235. * Entity sprites back
  236. * Time to move to beta versioning
  237. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  238. * New sshot upload script for my conv ;)
  239. * New entity rendering vising starts, primative depth sort
  240. * Static ( room models ) using sphere bounding volumes now
  241. * New enumeration coding style project wide starts
  242. * New room depth sorting code starts
  243. * Fix for version stamp in corner
  244. * New update room render list per frame command
  245. * Misc minor sound/animation updates
  246. * Hel vising fix in ViewVolume, hel enabled by default
  247. * Look for bugs caused by huge refactoring of codebase
  248. * Hel objects in all builds
  249. * World class temp keeps Light and OpenGLMesh deps for now
  250. * Refactoring: OpenRaider, Render, TombRaider classes
  251. * World class emerges in cvs ( Big refactoring job )
  252. * Texture use moved into Render class
  253. * Emitter use moved into Render class
  254. * Seperation of physical and rendered world starts
  255. * Hel clean up, unit testing fixes
  256. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  257. * New Camera API, clean up starting
  258. * Quaternion ( class ) in cvs
  259. * Toggle for hel use
  260. * Fix port reporting is expected host order agian
  261. * libHel starts creeping into cvs build starting with some vising
  262. * Netcode fix
  263. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  264. * Inactive text no longer rendered
  265. * More libhel work
  266. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  267. * Little manual route chaining test for the fun of it
  268. * Trace tests
  269. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  270. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  271. * Fix for console use before level load crash
  272. * TR4 hack to play footsteps when running
  273. * TR4 pak sounds loaded and playable - just not sourced yet
  274. * New play command
  275. * Improved sound support
  276. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  277. * TR4 pak sound reading and dumping
  278. ( I couldn't find any paks using compression - however
  279. my algorithm can handle those that may )
  280. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  281. * TR4 ponytail type guessing algorithm works with TR4 paks
  282. ( May not apply to all custom lara models )
  283. * TR4 pigtails rendering algorithm now too
  284. * In TR4 ponytail works great with default settings
  285. * Up key now gets last command entered
  286. * r_ponytail console command
  287. * All builds use same texture binds as former EXPERMENTAL builds
  288. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  289. in list and handling
  290. * TR4 GL light support ( pretty )
  291. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  292. * One room render command and changes for other old commands
  293. * Fix for crash using new room ->adJRoom vector
  294. * Fixed room vertex lighting
  295. * Documentation updates
  296. * New scripts for installing
  297. * New client/server kills
  298. * Thanks dan for tesing multiplayer - lots of bugs found
  299. * Started moving room struct into more of a class type of
  300. collections and what not
  301. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  302. * Hack to handle camera out of world - moves to like a FPS
  303. viewpoint -- needs quats and 'dragging' to make it smoother
  304. * Entities drawn in different order to handle large alpha
  305. polygon in rooms ( Hack until sorting algorithm is in place )
  306. * Little hack to force exit of threads w/o calling back
  307. * Lowered network traffic rate and disabled debugging to stdout
  308. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  309. * Code to handle bad texture ids, like in Nasa.tr2
  310. * Network multiplayer test Client/Server can now connect
  311. and pass data and generate clients on each end of game
  312. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  313. * Network code starts
  314. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  315. * Speed boost for entity room clipping
  316. * Fixed color lighting - still some polygons can go all white
  317. * Console commands for clipping and new fly mode
  318. * Getting ready to seperate world clipping and storage from Render
  319. * Cheap wall clipping hack ( works great however )
  320. Doesn't take into account adjoint rooms ( there is a reason )
  321. * EXPERIMENTAL Better GL light support for font/world interaction
  322. * EXPERIMENTAL new level texture loading
  323. * Switching maps in game should never cause crashs anymore
  324. * Found then fixed several memory leaks
  325. * Makefile rule just for memory profiling build ( make memory )
  326. * Vectors replacing Lists for most collection implementations in Render
  327. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  328. * Turn animation for fun
  329. * Room vertex lighting back in
  330. * Vertex color/normal support changes for model meshes
  331. * Skeletal model/mesh model collision _support_
  332. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  333. * Hop up/down to rooms when in void
  334. * Primative 3rd person camera
  335. * GL light support for TR1-TR3
  336. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  337. * Removed room mesh rendering from Render
  338. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  339. * OpenGLMesh and Light classes start
  340. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  341. * Ah, a little free time -- cleaning up Render class a little
  342. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  343. * Auto depends generation for certian people =p
  344. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  345. * Time based animation tracer
  346. * Rounded out mtk3d a little more with common func from
  347. other projects
  348. * New pathing subsystem
  349. * Relocatable data dir ( thanks joshua for idea )
  350. Set by using init var 'HomeDir'
  351. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  352. * Fixed room mesh cache tris texcoors
  353. * Changed room tracking code
  354. * Replaced old room cache mesh texcoor system for tris
  355. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  356. * New menu state for keys
  357. * Major OpenRaider class clean up, reducing, reformatting for
  358. use with picky compilers, etc
  359. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  360. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  361. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  362. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  363. * Wall detection ( no clipping yet )
  364. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  365. values b/c assigned to wrong structure )
  366. * More debugging for bad cache room mesh crash
  367. * New animation fix by making getNumAnimsForMoveable use signed
  368. values ( seems to make TR4 and other levels loadable agian )
  369. * Stopped flickering idle lara by only drawing 1 frame of idle
  370. * Better bad cache quad handling?
  371. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  372. * Fix for room quad's texture bug
  373. * Console print system prototype
  374. * Misc clean ups
  375. * Level load menu prototype active by default
  376. * New debug info in game room/sector/pos
  377. * Floor player clipping by sector ( yay )
  378. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  379. * Floor player clipping by box ( hhmmm... )
  380. * Backport of Camera
  381. * Backport of SDLSystem prototype to replace SDL wrapper
  382. * Backport of mtk3d with GL style matrices and etc
  383. * Hacky fix for texture ids for room polygons
  384. ( Caused by new fast cache room polygon builder )
  385. * Backport of UnRaider Texture handler
  386. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  387. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  388. * Bug found Texture ids broken on new room mesh translation
  389. * Texcoord fix for quads
  390. * Removed damned vertex arrays
  391. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  392. * Partially fixed new renderer/translator
  393. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  394. * New Makefile optional memeory_test.cpp OBJ injection
  395. * "Commit of Doom" to break cvs source, yay!
  396. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  397. * Render cleaned up a little more
  398. * New room mesh system using arrays
  399. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  400. * Fixed TR4 bone layering
  401. * Worked on finiding/rendering ponytail some more
  402. * Moved angle clac for tags back into TombRaider class
  403. * Screenshot TGA file fix
  404. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  405. * Ponytail hack
  406. * Better UV generation
  407. * Broke TR2 with the new animation framing
  408. * Animation frame 'safety valve' to prevent overflows
  409. until it can be fixed correctly
  410. * Animation translation fixes
  411. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  412. * More TR format notes
  413. * TR4 object header
  414. * Minor changes to OpenRaider for speed/calarity
  415. * Idle aframe test code in
  416. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  417. * Fix for Lara model picking in TR4
  418. * Fix for TR4 loading ( tr4_light )
  419. * Fix for TR4 loading ( tr4_ai_data )
  420. * Fog support
  421. * Fix for world geo ( room bbox adjust )
  422. * Fix for bad mem usage reporting for overhead
  423. * Fix for HUGE memory leaks in TombRaider class
  424. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  425. * Fix for memfile size reporting
  426. * Fix for GLString truncation
  427. * New audio dir support back in
  428. * Fix for insert of tree_insert for memeory
  429. * Iterative version of tree_insert for memeory togglable
  430. at compile time
  431. * Fix for m-string max accounting
  432. * RBTree fix for memeory ( must stop coding after 0200 )
  433. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  434. * Stability has degraded with aggressive feature prototyping
  435. * More information for zero allocs
  436. * Fix for some 0 byte allocatations found in project
  437. * Check for 0 byte allocatations
  438. * Old List back in for now - slower, smaller
  439. * Removed many unnessacary sleeps from older builds
  440. * New feature tracks memory usage by file
  441. * Print to screen while loading back
  442. * New GLString now has helper functions for speedy string
  443. updates to replace hacks
  444. * Fixed damn 'memeory' rbtree
  445. * More verbose fatal error reporting
  446. * Reworked memeory prototype into better code
  447. * Removed working list tracker from memeory
  448. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  449. * Memeory memory overhead reduction for filename storage
  450. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  451. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  452. * Back to dynamic C-strings to save 'memeory memory'
  453. * Wrote a RBTree implementation directly into Memeory util
  454. * TGA debug fix
  455. * Looking at writing RBTree directly into Memeory util
  456. * Fixed driver string memory leak in main found with Memeory
  457. * Fixed GLString memory leak just found with Memeory
  458. * Fixes for release build to avoid memeory debugger
  459. * Memeory changes to avoid new/delete calls internally
  460. affecting MEMEORY_ERROR reports ( much much slower list based )
  461. * New iostreams and memeory header guards
  462. * Doh, corerction on pointer 0 padding
  463. * New delete accounting hack
  464. * New Memeory unit test features/fixes
  465. * Printing addr with hexadecimal for obvious reasons
  466. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  467. * Fixed overlapped vars/data members
  468. * Dumps memeory report filename fix
  469. * Dumps memeory report for unfreed on exit now?
  470. * Console commands to debug 'memeory'
  471. * New c func printing option in Tree
  472. * Memeory profiling system starting
  473. * Font data fixes
  474. * Fixed sourceforge cvs tree
  475. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  476. * Fixed bug where ent draw didn't account for viewmodel
  477. in same room
  478. * New texture binding method for strict checking and
  479. to avoid prechecks on unsorted polygons
  480. * More rendering toggles for more testing
  481. * Draw room bbox with r_portal
  482. * Moved more commands to console only ( See README )
  483. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  484. * Fix rendering bug with r_portal
  485. * RC uses pakdir for strict path enforcement now
  486. * New RC commands for Map/Music that represent backend correctly
  487. ( It's a FIFO, not a sorter )
  488. * RC parser now uses console command parser helper too
  489. * Improvements to console command parser
  490. ( less memory, faster normal case, easier to add new commands )
  491. * Hack to try to unload level shows it's time to start a
  492. rewrite =)
  493. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  494. * Screenshot console command
  495. * View model render toggle console command
  496. * View model index fix for entity use
  497. * Console command naming clean up starting
  498. * Console fix for backspacing over prompt
  499. * Load command to load levels by index
  500. * Many more console commands, replacing some key commands
  501. * Sprites render after players now for more accurate scene
  502. * Collapsed some rendering gobals into temp LARA entity gobal
  503. * Portal visual debugging
  504. * Console fix for prompt display after command given
  505. * Fix for bad cvs sync
  506. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  507. * Portal (precompiled) use starts
  508. * Very basic console prototype in place
  509. * Render control flags ( Not same as mode flags )
  510. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  511. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  512. * Fix for RC loader
  513. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  514. * Temp resource redundency pruning solution
  515. * More string safety auditing and fixes
  516. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  517. * Hack to fix texture dumping
  518. * More string clean up
  519. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  520. * Minor TR support work
  521. * Texture dumping fix for new mtk_tga
  522. * New tristrip rendering sprites
  523. * Changed to snprint in all objects now
  524. * Clean up in texture use
  525. * Clean up in screenshot code
  526. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  527. * Animation frame testing hack back keys '[' and ']'
  528. * Reduction of room rendering top levels ( consistent speed? )
  529. * Improvments to texture handling and loading
  530. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  531. * Updated mtk_tga from my current mtk_image source
  532. fixes tga save bug and more stuff
  533. * New more correct FPS counter for alpha testers amusement
  534. DisplayFPS=true in init and key command 'f'
  535. * Refactoring and clean up in OpenRaider
  536. * TombRaider getting ready for testing new class based system
  537. * Got new specs for TR4 and TR5
  538. * Readying class based system for new physics and rendering
  539. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  540. * Fixes for fast texture cache for older tombraider data
  541. * Fixes for TombRaider unit test
  542. * Makefile changes for gcc 3.0
  543. * GLString use fix, forgot to disable culling - thanks dan
  544. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  545. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  546. * Tune up of Sound
  547. * Disable cusor show on switch to fullscreen also
  548. * GLString scaling
  549. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  550. * New Sound flags ( allows for easier expansion )
  551. * Start loadscreen before caching sound now
  552. * NOTE audio support is fine - just low memory condition kill
  553. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  554. * Broke audio support by switching around
  555. OpenRaider, LoadLevel/SetupAudio
  556. * README update
  557. * Texture caching while reading from diskfile in callback
  558. * New load screen percentage feedback via callback
  559. * Fix for Tombraider multiple Clear() bug
  560. * New load ordering, might break some things
  561. * More work on GLString use in OR
  562. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  563. * Speed set on Camera
  564. * Played with some refactoring in OpenRaider class
  565. and thread hacks for external texture use
  566. * New texture loading to make external textures
  567. id independent of TR texture id at load time
  568. * Changed 'load screen' layout and particle setup
  569. * Removed dependence of Emitter on Texture agent - calls
  570. GL texture bind directly now
  571. * Particle partial resync with freyja_particle tree
  572. * Emitter partial resync with freyja_particle tree
  573. * Render minor reduction/refactoring, breaking up some code
  574. * New GL font system for OpenRaider ( GLString )
  575. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  576. * GlGetString use 'correct' fix
  577. * Music list reimplemented for CVS
  578. * Emitter commited to CVS ( oopsie )
  579. * Changlog reformated
  580. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  581. * New Changlog format
  582. * Minor GL string use 'temp fix' in Render
  583. * ModelDebug option to RC to disable model load debugging
  584. * TODO update
  585. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  586. * Minor rendering changes
  587. * Particle test fix
  588. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  589. * Particle testing ( Using one of my freyja prototypes )
  590. * Fullscreen toggle - '9' key
  591. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  592. * Timer prototype starts, just using a time delay for now
  593. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  594. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  595. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  596. * Set up new box just for windows TR compatibility tests
  597. ( got old ppro out, bought a hdd for it - weee )
  598. * Testing exported meshes with Freyja
  599. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  600. * Mesh export test for TombRaider
  601. * Texel adjustment method rolled back into TombRaider
  602. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  603. * TR4 sky mesh?
  604. * Texture changes
  605. * Freyja work with ponytail graphing
  606. * New FPS counter uses larger frame samples and reset
  607. ( readings still off by a little )
  608. * Splash screen for threaded loads (shakes for fullscreen feedback)
  609. * Particle engine research ( no code )
  610. * Threading testing
  611. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  612. * Might wait to install X 4.0.1 to work on bump map rendering
  613. * Render check for multitexture
  614. * Fixed OpenRaider to use new TombRaider::Texture API
  615. * Bump map use with new TombRaider backend API
  616. * "TR3 objtexture alpha clip" back in for 32bit textiles
  617. * More testing features like texture dumping for all versions
  618. * Special texture loading default use in TR4/TR5
  619. * Zero padding on dumped textures - yes, it is about time
  620. * Fixed special texture loading/dumping
  621. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  622. * 32bit texture default use in TR4/TR5
  623. * 32bit texture testing in TR5
  624. * Make rule regression testing in cvs tree
  625. `make tombraider.test`
  626. * Better make rules for tombraider.test
  627. * TombRaider fixes for compression use and dellocation
  628. * New TombRaider::LoadTR5
  629. * Worked on TombRaider agent
  630. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  631. * Added *some of the TR5 spec to regression test build
  632. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  633. * Some minor checks for bad allocation of meshes?
  634. * Changed moveable code to assume nonanimated entity
  635. * Entity drawing tied to room drawing
  636. (For vising, later use an entity cache per room to avoid full cycle)
  637. * Screenshot name now based on VERSION string (better bugs reports)
  638. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  639. * Fixed Freyja tree's colored polygons
  640. * More debug output on animation building
  641. * Fixed Freyja's tree too
  642. * Fixed TR4 decompress bug
  643. ( silly me, it only worked because of opt, didn't clear a var )
  644. * Animation grouping prototype
  645. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  646. * Fixes for mesh rendering ambient light level
  647. * Fixes for animtion rendering
  648. * Fixes for animation loading
  649. (TR2+ lara has some animation problems still, with junk frames)
  650. (TR1 lara works because all the right indices = 0)
  651. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  652. * Fixed animations using steping fix I wrote for libfreyja_egg
  653. this breaks the old TR aniamtion hacks though =)
  654. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  655. * Back porting to Freyja to help figure out TR animation problems
  656. * Worked on TR5 and TR4 texture alpha flags
  657. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  658. * Fixed skeletal/moveable loading and animation
  659. * Starting entity mapping tracer
  660. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  661. * NOTE make enities list so dup models won't draw to same position
  662. * Caching caused segfault - so now emulate dumb smart pointers
  663. * Removed Free TR data, it caused to many segfaults,
  664. for some reason it frees twice even with Clear()
  665. * Caching for duplicate models ( saves tons of memory )
  666. * Fixed loading and animation for all models in level
  667. * Broke animation with new loader?! (caused by new moveable loading)
  668. * Free TR data after load ( May cause segfault on exit )
  669. * Simple vising for items back in
  670. * Oops, removed mesh draw from viewmodel renderer
  671. ( was debuging item meshes )
  672. * Fixed tr4 (2 layer tags) flag set on non lara models
  673. * Fixed moveable loading
  674. * Looking for moveable object drawing problems ( werid )
  675. * Fixed item positioning set on load
  676. * Fixed sprite/room amb lighting back to white ( heh, oops )
  677. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  678. * Void color only when outside world
  679. * Various minor renderer changes
  680. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  681. * Fixed lara's colored polygons index bug for TR1
  682. * Autoload lara as view model
  683. * Tr4 two mesh system use
  684. * Basic skeletal model animation (frame rate based)
  685. * Skeletal model rendering
  686. * Skeletal model loader finished
  687. * No quaterions generated in current skeletal loader
  688. It'll be easy to add bone lerping later, but first I want
  689. correct behavior ( ie animation and placement )
  690. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  691. * Planning rendering engine #3
  692. * Once skeletal models are in rendering engine #2
  693. physics code can start
  694. * EXPERIMENTAL moveable code starts
  695. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  696. * Moveable code finaling coming back in ( now with quats )
  697. * Bug fix to ignore bad meshes in some TR4 levels?
  698. * TombRaider class test
  699. * Some TR5 specs fell in my lap today =)
  700. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  701. * Mouse motion control fixes
  702. * Item sprite rendering ( TR1, TR2, and should work for others )
  703. * Item sprite loading ( TR1, TR2, and should work for others )
  704. * Fixed room sprite loading
  705. * Hack temp fixes for camera ( broke it bad last night )
  706. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  707. * Baisc strafing and better forward/backward movement on camera
  708. * More user documentation and bug tracking
  709. * Portal toggle
  710. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  711. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  712. * Mouse look code
  713. * The portal code is hindered by the old XZ vis check =(
  714. once it's replaced it should be 100% correct
  715. * Added portal code, and is almost fully working now
  716. * Worked on portal code (testing)
  717. * Since adding quaternion camera, segfault on exit... hhmmm...
  718. * Finished quaternion based camera and rendering
  719. * Planning to break mtk3d into base type classes and expand it as
  720. a library with learping functions for use in animation also =)
  721. * Started on quaternion camera and quaternion support in mtk3d
  722. * TR4 sound fx postioning loader starts
  723. * GL driver string from resource
  724. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  725. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  726. * SDL key code fixes
  727. * More SDL fixes for rendering
  728. * More SDL work, fixes
  729. * FPS counter prints to console every 100 frames
  730. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  731. * SDL is very slow atm ( drag ass )
  732. You can edit Makefile to set it to use it if you want
  733. * Finished basic test SDL interface
  734. * Started on item sprite loading (likes a little more, but not priority)
  735. * Aren't you all gald I ditched render engine #1 now? ;)
  736. * New sprite rendering code
  737. * Fixed bug that drew static room meshes twice
  738. * Fixed bug that drew alpha sorted tris 3 times
  739. (Fixes all known alpha rendering bugs)
  740. * Room sprite loading code
  741. * Cleaned code, fixed some documentation
  742. * Started work on Resource agent, not ready to replace old code yet
  743. * No longer dump textures, unless explictly set in rc file
  744. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  745. * Fixed XEmacs modes should have been 'Mode: C++'
  746. * Looked at portal design guide, was useless
  747. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  748. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  749. * SDL support starts back
  750. * Added my old linux joystick code
  751. * Basic sorted alpha poly render second pass with very small penalty
  752. ( An all new rendering feature never in engine before )
  753. * Figured out best way to sort alpha polys exp with rooms only for now
  754. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  755. * Static mesh rendering back ( doesn't use room lighting
  756. intensity for now )
  757. * Texel alignment
  758. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  759. * Static meshes
  760. * Model meshes
  761. * Mipmaps in Texture as option
  762. * Code clean up
  763. * Item sprite and room sprite loader code about finished
  764. * Finished adding my screenshot code from Freyja, and
  765. made it produce TGAs instead of PPMs ( cmd 'S' )
  766. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  767. * POublic CVS Release
  768. * Vertex lighting now functional and stable in new engine
  769. * Fix for TR4 water alpha via textile generator, but
  770. some light shards are still black - might be other
  771. alpha flags that are unknown
  772. * New level loader using _map_list
  773. * New Map list RC rule
  774. * Start of item sprite code in new engine
  775. * Leaving old Texture calls for compaiblity with obsolete
  776. * New textile loading by moving new code into Freyja's
  777. TombRaider module to handle *all pixmap generation
  778. * User documentation
  779. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  780. * Testing
  781. * Resource system back in
  782. * AL init threaded off
  783. * Switched order of AL and GL inits
  784. ( so you can have in game progess loader for loading )
  785. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  786. * Should have all the best of the engines merged by Monday!
  787. * Started model rendering code for engine #2
  788. * New mode control for WIREFRAME, SOLID, TEXTURE
  789. * Fixed texel index bug for rooms
  790. * New Camera methods for visibility and more accessors
  791. * Render engine #2 feature upgrade by merging with engine #1
  792. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  793. * Rendering engine #2 fixes
  794. * New Camera method for positioning
  795. * Rendering engine #2 update
  796. * Added documentation to Sound agent
  797. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  798. * Texture manager fixes
  799. * Tesselated quads
  800. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  801. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  802. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  803. * Render fixes
  804. * OpenAL fixes for /dev/dsp in use and _init guard
  805. * Added Sound manager, OpenAL support for groovy 3d audio =)
  806. * Dropped all OSS code
  807. * Fixed segfault by freeing _texture and _tombraider twice
  808. * TR4 texture fixes ported from gegg
  809. * Fixed segfault on texture handling
  810. * Removed splash screen code completely
  811. ( Will later use loader screens just like TR )
  812. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  813. * Splash screen as compile time support
  814. * PThread support as compile time option
  815. * TR4 texel loading fixes
  816. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  817. * OpenRaider request for sourceforge hosting
  818. * New Render class is now the new renderer
  819. * GLUT use abstracted and placed into openraider.cpp
  820. * Mtk Image manager
  821. * Mtk texture manager
  822. * Thread for Freyja loader
  823. * Freyja camera
  824. * OpenRaider RC system design
  825. * Freyja loader replaces yuri loader in test build
  826. * Splash screen
  827. * New engine starts
  828. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  829. * Removed drawing another lara as an error marker for movables
  830. * Removed level dumping and saving
  831. * Split up mesh rendering
  832. * New 3rd person lara camera rendering
  833. * New animation control
  834. * This project is based on trueview by yuri and some patches
  835. and porting to linux by Mongoose along with code from
  836. GooseEgg by Mongoose
  837. * Log started