Open Source Tomb Raider Engine
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.

Window.cpp 1.6KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081
  1. /*!
  2. * \file src/Window.cpp
  3. * \brief windowing implementation
  4. *
  5. * \author xythobuz
  6. */
  7. #include <assert.h>
  8. #ifdef __APPLE__
  9. #include <OpenGL/gl.h>
  10. #include <OpenGL/glu.h>
  11. #else
  12. #include <GL/gl.h>
  13. #include <GL/glu.h>
  14. #endif
  15. #include "math/math.h"
  16. #include "Window.h"
  17. Window::~Window() {
  18. }
  19. void Window::resizeGL(unsigned int w, unsigned int h) {
  20. float fovY = 45.0f;
  21. float clipNear = 4.0f;
  22. float clipFar = 4000.0f;
  23. assert(w > 0);
  24. assert(h > 0);
  25. glViewport(0, 0, w, h);
  26. glMatrixMode(GL_PROJECTION);
  27. glLoadIdentity();
  28. // Adjust clipping
  29. GLfloat fH = tanf(fovY * OR_PI / 360.0f) * clipNear;
  30. GLfloat fW = fH * ((GLfloat)w) / ((GLfloat)h);
  31. glFrustum(-fW, fW, -fH, fH, clipNear, clipFar);
  32. glMatrixMode(GL_MODELVIEW);
  33. glLoadIdentity();
  34. }
  35. void Window::glEnter2D(unsigned int width, unsigned int height) {
  36. glPushAttrib(GL_ENABLE_BIT);
  37. glDisable(GL_DEPTH_TEST);
  38. glDisable(GL_CULL_FACE);
  39. glEnable(GL_TEXTURE_2D);
  40. /* This allows alpha blending of 2D textures with the scene */
  41. glEnable(GL_BLEND);
  42. glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  43. glViewport(0, 0, width, height);
  44. glMatrixMode(GL_PROJECTION);
  45. glPushMatrix();
  46. glLoadIdentity();
  47. glOrtho(0.0, (GLdouble)width, (GLdouble)height, 0.0, 0.0, 1.0);
  48. glMatrixMode(GL_MODELVIEW);
  49. glPushMatrix();
  50. glLoadIdentity();
  51. glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
  52. }
  53. void Window::glExit2D() {
  54. glMatrixMode(GL_MODELVIEW);
  55. glPopMatrix();
  56. glMatrixMode(GL_PROJECTION);
  57. glPopMatrix();
  58. glPopAttrib();
  59. glMatrixMode(GL_MODELVIEW);
  60. }