Open Source Tomb Raider Engine
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ChangeLog 42KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140119 ]
  6. * Enabled linear texture filtering for fonts, resulting in nicer
  7. looking down scaling
  8. * Removed unused TGA font parts of GLString with slight API changes
  9. * Modified GLString Unit Test to work with new GLString
  10. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  11. from SDLSystem
  12. * Silenced many more warnings
  13. [ 20140118 ]
  14. * Removed unused (and pretty empty) Entity class
  15. [ 20140117 ]
  16. * Reenabled room hopping on launch
  17. * Now using C++11 standard.
  18. * Turned on many more warnings and silenced some of them.
  19. * Removed empty Quaternion Unit Test
  20. [ 20140111 ]
  21. * Rewrote GLString Unit Test, now using TTF Font
  22. * Removed included TGA font and loading code
  23. * Rewrote Matrix Unit Test now using greatest
  24. * Documented MatMath, fixed bug in helRandomNum(),
  25. added better Unit Test
  26. * Only one way of conversion between Deg and Rad in MatMath
  27. * Use the same style of include guards in all headers
  28. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  29. a segfault on launch
  30. [ 20140110 ]
  31. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  32. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  33. * Removed empty Light.cpp
  34. * All Unit Tests build without warning
  35. * Converted many FIXME comments to be in the doxygen documentation
  36. * Removed hel & mstl folders, moved into parent directory
  37. * mtk_tga Unit Test uses greatest
  38. * Moved remaining Unit Tests (Network & TombRaider)
  39. * memory_test Unit Test no longer produces warnings
  40. * Building a memory test build no longer produces warnings
  41. [ 20140109 ]
  42. * Added greatest Test Framework, rewrote Sound Test
  43. * Renamed all memeory references to memory
  44. * Moved headers into include/
  45. * Put Unit Tests into test/
  46. [ 20140107 ]
  47. * Removed hel/Mass. There was an object of this class in World,
  48. but it was never used!
  49. * Removed even more unused files (mstl/Vector.cpp,
  50. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  51. mstl/Stack.h)
  52. * Completely removed hel/Simulation, as it depends on missing
  53. files (hel/CollisionObject)
  54. * Improved Makefile portability
  55. [ 20140106 ]
  56. * Hel Simulation Test builds, but doesn't work!
  57. [ 20140105 ]
  58. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  59. * Fixed strange Mouse Y-Axis Overflow bug
  60. * Cleanup of Makefile
  61. [ 20140104 ]
  62. * Hel Unit Test build & passes
  63. * Spring & Simulation Tests unbuildable, missing files?
  64. * GLString Unit Test builds, works not every time?
  65. * TombRaider Unit & Regression Test working
  66. [ 20140103 ]
  67. * Removed more (unused?) code, PSKModel & UTPackage
  68. * Removed unused MD3, mtk3d, MtkImage stuff!
  69. [ 20140102 ]
  70. * Improved the Mac build steps...
  71. Freealut now in /usr/local so we don't need to call
  72. install_name_tool on the built binary
  73. * Removed the old & unused GLUTSystem
  74. * Replaced the (unknown) included sample sound file
  75. * Removed some redundant build config defines
  76. [ 20140101 ]
  77. * Fixed Wavebuffer loading of Sound subsystem, as well as
  78. making the Sound Unit Test buildable on Mac.
  79. Added new argument to loadWav, length of buffer.
  80. * Changed (unknown) included Font to Droid Sans Mono
  81. * Fixed Render bug, now console is visible again
  82. * Implemented CMD + Q shortcut on Mac to quit
  83. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  84. the first received mouse event, because its faulty, thanks
  85. to an SDL bug:
  86. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  87. * Fixed incredibly slow mouse/camera movements
  88. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  89. invisible and grab it in windowed mode
  90. [ 20131231 ]
  91. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  92. mode on Mac, still not working correctly, but better :)
  93. [ 20131227 ]
  94. * Moved included documents into GitHub Repo wiki
  95. (https://github.com/xythobuz/OpenRaider/wiki)
  96. * Reduced start up time by increasing animation speed
  97. [ 20131221 ]
  98. * Reimplemented deprecated gluLookAt()
  99. * Reimplemented deprecated gluPerspective()
  100. * Reimplemented deprecated gluBuild2DMipmaps()
  101. * Reimplemented alutLoadWAVFile(), seems not to be working
  102. * Moved mac distribution logic from makefile into scripts
  103. [ 20131219 ]
  104. * Bundle now contains dynamic libraries not included with Mac OS X
  105. * Bundle now runs setup if needed
  106. * Fixed memory test builds not running on OS X
  107. [ 20131218 ]
  108. * Enabled ALUT on Mac OS X
  109. * Silenced many warnings regarding non-writable string constants
  110. * Fixed issues with linked libraries on Mac OS X
  111. * Implemented support for bundling OpenRaider as Mac App
  112. * Removed Microsoft Visual Studio Project files
  113. * Removed Screenshot Script
  114. [ 20131217 ]
  115. * No longer segfaults on launch in Mac OS X
  116. [ 20131215 ]
  117. * Wrote new README file
  118. * Added stub for missing hel/CollisionObject
  119. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  120. [ 20030713 ]
  121. * UTPackage class forked from PSKModel class
  122. * System class gets download, dir backports
  123. * libferit usage in public CVS
  124. * mtk_tga gets filename parm save and drops color swaping
  125. [ 20030704 ]
  126. * Tested PSKModel with models from:
  127. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  128. * On the fly resolution change like in unit tests
  129. * GLString obsoleted, undefining HAVE_SDL_TTF
  130. will cause OR to use font.tga texture fallback
  131. * Merged GLString and SDL_TTF utils Texture usage
  132. * TTF renderer replaces texture font system
  133. * Font system using new ortho projection
  134. * Requirements file now in cvs
  135. * Fixed all known level loading issues from new codebase
  136. * Loadlevel command using mapname string
  137. * Maps are validated on rc load
  138. * Experimental TTF support in OpenRaider, Look in RC file
  139. * Removed Console, MtkImage classes from private tree
  140. [ 20030701 ]
  141. * Removing OpenRaider Map use for level/music string storage
  142. ( This means if you set a map to a certain number in rc, then
  143. you can no longer call it by 'load #' )
  144. * Fixed PSKModel unit test build
  145. * Fixed Hel Simulation, Spring unit test builds
  146. [ 20030630 ]
  147. * EXPERIMENTAL on the fly colored -> textured polygon code
  148. ( It's not even funny how bad the colors match currently )
  149. * API changes in Texture class to make it easier to upgrade
  150. * Screeshots stored in ~/.OpenRaider/sshots/
  151. * Fixed broke new multitexture support in Texture class
  152. * Texture class gets color texture generator
  153. * Texture class gets SDL_TTF support from SDLSystem
  154. * Update to OR Texture class ( backports from UnRaider )
  155. * Fixed matrix multiplcation issues with fixed code generator
  156. * Reworking broken Matrix changes into rollback fix
  157. * Fixes for Matrix based math breakage ( just rolled it rollback )
  158. [ 20030618 ]
  159. * Redone a lot of hel and it's use, broke a lot of things
  160. * UTF-8 and TTF font texture generation support
  161. * Camera broken, Matrix broken, Quaternion broken?
  162. * About finished mtk3d and hel converging
  163. * Phyiscs system base work done
  164. [ 20030604 ]
  165. * Console/command rollover not finished, but working
  166. * BUG portals/walk block too often with current collision
  167. * BUG room sprites have wrong texture ID?
  168. * Unicode key support?
  169. * Some more user definable keys using 'bind' command
  170. * System gets old resource system, new resource system
  171. based on it with dynamic modes and command parsing
  172. [ 20030602 ]
  173. * Mouse grab command
  174. * New key input design, currently using ASCII to
  175. be compatible with old code
  176. * SDL mouse grab toggle back in SDLSystem
  177. * SDL_TTF support starts in SDLSystem
  178. * Made printf string buffering part of System
  179. * Simulation fixes, GL unit test
  180. * Removed main.* from CVS
  181. * Removed Raider.*, gl_util.* from local tree
  182. * Added Mass, ParticleMass, Simulation to CVS
  183. * More stat commands for debugging
  184. * Fix for console command marker strip
  185. * Updates to Hel, mass simulator, more vector operators
  186. [ 20030528 ]
  187. * RC file now allows imports of another RC file
  188. ( If you want to be a jackass you *can make it loop )
  189. * RC file now interprets spaces ( User request )
  190. * RC file allows trailing comments now
  191. * Room hopping disabled by default now
  192. ( command hop to enable )
  193. * Swimming movement added to stop-gap movement system
  194. [ 20030526 ]
  195. * Removed some test code from TombRaider
  196. * Fix for TR4 loading using TRC loader
  197. * Fix for solid mode rendering debug ( solid, r_light 1 )
  198. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  199. * Finished up element API, some TRC support for faces
  200. * Stopping work on array renderer until the element
  201. system is back up ( possible backport for 0.1.0? )
  202. * Cleaning up OpenGLMesh prototype API
  203. [ 20030524 ]
  204. * New OpenGLMesh array renderer
  205. * Fix for Vector collection empty handling
  206. * Fix for the 20030519 segfault/lock on exit bug
  207. * More API unification coding, and OpenRaider usage
  208. for room loading
  209. * Watch for a lot of new bugs, this is a lot of
  210. coding changing around
  211. [ 20030522 ]
  212. * More unification, including TRC room translation
  213. support starts ( convert from TRC to OR )
  214. * Handle TRC loading in OpenRaider CVS builds
  215. * TR5 loading tweaking to work for demo paks as well
  216. * Room sprite processing factored out
  217. [ 20030521 ]
  218. * TR5/TRC Sound ripping/in game loading finished
  219. * More TombRaider format unification
  220. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  221. * TR5/TRC loader finished - loads only nondemo map I have
  222. [ 20030519 ]
  223. * More work on TR5/TRC support now using doc std
  224. * Refactored skeletal class structure
  225. * BUG seems to be leak fix related world clear lock
  226. * Fix: Skeletal animation memory leak
  227. * New rendering routine for new temp mesh type
  228. ( Buggy and expensive, but it's a stop gap )
  229. ( Colored polygons aren't really rendered as such )
  230. * Fix: OpenRaider new mesh API stop-gap handling
  231. * Fix: TombRaider new mesh loader API
  232. [ 20030517 ]
  233. * BUG found in new mesh loader API
  234. ( Quad tess is broken in TombRaider for meshes )
  235. ( Vertex array translation from TombRaider broken )
  236. * Event system partially in place, needs glue as well
  237. * Console commands from RC hack/fix
  238. [ 20030516 ]
  239. * Mesh rendering temp disabled until mesh renderer
  240. is fully redone
  241. * Finally getting a lot of the more complex mesh
  242. building routines pushed behind clean API from
  243. the OpenRaider to the TombRaider class
  244. ( Could cause a lot of new bugs? )
  245. * Event system test structures introduced to World
  246. * Some major work on model_mesh rendering, also
  247. abstracting interface for their construction
  248. * Some minor work on OpenGLMesh renderer, with code
  249. in place to increase performance
  250. [ 20030513 ]
  251. * TombRaider engine abstraction for room
  252. vertex and color loading and parsing
  253. [ 20030512 ]
  254. * New external SFX use for TR2/TR3 paks -- now
  255. all versions load sound files into the game engine
  256. See README for help using external paks.
  257. * New external SFX pak loading support for TR2 and TR3
  258. * Documentation updates and user usability package tests
  259. ( thanks Josh )
  260. * Apt source in place ( see README )
  261. * Automated debian packaging in Makefile ( make debian )
  262. * Animation half ass restored in non lara models agian
  263. * BUG found in SkeletalModel::setFrame - quick disable to
  264. remove crash bug CLOSES 20030101 tmp filing
  265. [ 20030510 ]
  266. * Old TR4 sound support moved behind new interface
  267. * Sound support for TR1 using new interface - have to wait
  268. for external sound pak support for TR2 and TR3
  269. * New sound sample management/interface in TombRaider class
  270. [ 20030509 ]
  271. * Manually patched with JML's UNICODE support
  272. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  273. [ 20030101 ]
  274. * Seriously broken animation! =)
  275. * I wonder how much this breaks - hacks shoved in to
  276. keep it runnable until the new event system is started
  277. * Skeletal model refactoring
  278. * Seperating entity and animation states and it's ugly
  279. * Finer animation control starts
  280. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  281. [ 20021228 ]
  282. * Md3 refactoring
  283. * Many Md3 fixes and features out of unit test work
  284. * Huge Md3 unit, testing ground for future TR unit test
  285. [ 20021227 ]
  286. * Md3 easter egg in cvs
  287. * State system work and testing
  288. [ 20021224 ]
  289. * Wireframe color code doc in README
  290. * Minor compile fixes for gcc 3.x
  291. * Default portal display in wireframe mode now
  292. * New hop command to disable room hopping movement
  293. * New r_animate command to enable entity animation test
  294. * Fixed showfps fault on load screen
  295. * Review of System timer
  296. * Replaced FPS estimation with pure frame rate counter
  297. * SDLSystem uses SDL timer now
  298. * Removed some dupilcate console commands out documented
  299. * Depth sorted particles
  300. * Lots of minor depth sorting and vising work
  301. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  302. * Entity vis no longer considers rooms agian
  303. * New Vector replaces List as renderable container
  304. for a great deal of memory savings
  305. * Room mesh/sprites rendering in nontexture modes agian
  306. * Documentation updates
  307. * Fix entity out of room fix
  308. * New OGL mesh can render with multitexture
  309. * New all bumpmaps are now loaded into texture memory
  310. * New [Network.Server] RC support
  311. * Run console commands from RC file
  312. * Neat new multitexture logo effect
  313. * Hel only build from now on
  314. * "Shooting" test in cvs
  315. * Fixes for depth rendering
  316. * New wireframe mode color codes for renderable type
  317. * Entity sprites back
  318. * Time to move to beta versioning
  319. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  320. * New sshot upload script for my conv ;)
  321. * New entity rendering vising starts, primative depth sort
  322. * Static ( room models ) using sphere bounding volumes now
  323. * New enumeration coding style project wide starts
  324. * New room depth sorting code starts
  325. * Fix for version stamp in corner
  326. * New update room render list per frame command
  327. * Misc minor sound/animation updates
  328. * Hel vising fix in ViewVolume, hel enabled by default
  329. * Look for bugs caused by huge refactoring of codebase
  330. * Hel objects in all builds
  331. * World class temp keeps Light and OpenGLMesh deps for now
  332. * Refactoring: OpenRaider, Render, TombRaider classes
  333. * World class emerges in cvs ( Big refactoring job )
  334. * Texture use moved into Render class
  335. * Emitter use moved into Render class
  336. * Seperation of physical and rendered world starts
  337. * Hel clean up, unit testing fixes
  338. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  339. * New Camera API, clean up starting
  340. * Quaternion ( class ) in cvs
  341. * Toggle for hel use
  342. * Fix port reporting is expected host order agian
  343. * libHel starts creeping into cvs build starting with some vising
  344. * Netcode fix
  345. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  346. * Inactive text no longer rendered
  347. * More libhel work
  348. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  349. * Little manual route chaining test for the fun of it
  350. * Trace tests
  351. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  352. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  353. * Fix for console use before level load crash
  354. * TR4 hack to play footsteps when running
  355. * TR4 pak sounds loaded and playable - just not sourced yet
  356. * New play command
  357. * Improved sound support
  358. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  359. * TR4 pak sound reading and dumping
  360. ( I couldn't find any paks using compression - however
  361. my algorithm can handle those that may )
  362. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  363. * TR4 ponytail type guessing algorithm works with TR4 paks
  364. ( May not apply to all custom lara models )
  365. * TR4 pigtails rendering algorithm now too
  366. * In TR4 ponytail works great with default settings
  367. * Up key now gets last command entered
  368. * r_ponytail console command
  369. * All builds use same texture binds as former EXPERMENTAL builds
  370. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  371. in list and handling
  372. * TR4 GL light support ( pretty )
  373. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  374. * One room render command and changes for other old commands
  375. * Fix for crash using new room ->adJRoom vector
  376. * Fixed room vertex lighting
  377. * Documentation updates
  378. * New scripts for installing
  379. * New client/server kills
  380. * Thanks dan for tesing multiplayer - lots of bugs found
  381. * Started moving room struct into more of a class type of
  382. collections and what not
  383. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  384. * Hack to handle camera out of world - moves to like a FPS
  385. viewpoint -- needs quats and 'dragging' to make it smoother
  386. * Entities drawn in different order to handle large alpha
  387. polygon in rooms ( Hack until sorting algorithm is in place )
  388. * Little hack to force exit of threads w/o calling back
  389. * Lowered network traffic rate and disabled debugging to stdout
  390. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  391. * Code to handle bad texture ids, like in Nasa.tr2
  392. * Network multiplayer test Client/Server can now connect
  393. and pass data and generate clients on each end of game
  394. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  395. * Network code starts
  396. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  397. * Speed boost for entity room clipping
  398. * Fixed color lighting - still some polygons can go all white
  399. * Console commands for clipping and new fly mode
  400. * Getting ready to seperate world clipping and storage from Render
  401. * Cheap wall clipping hack ( works great however )
  402. Doesn't take into account adjoint rooms ( there is a reason )
  403. * EXPERIMENTAL Better GL light support for font/world interaction
  404. * EXPERIMENTAL new level texture loading
  405. * Switching maps in game should never cause crashs anymore
  406. * Found then fixed several memory leaks
  407. * Makefile rule just for memory profiling build ( make memory )
  408. * Vectors replacing Lists for most collection implementations in Render
  409. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  410. * Turn animation for fun
  411. * Room vertex lighting back in
  412. * Vertex color/normal support changes for model meshes
  413. * Skeletal model/mesh model collision _support_
  414. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  415. * Hop up/down to rooms when in void
  416. * Primative 3rd person camera
  417. * GL light support for TR1-TR3
  418. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  419. * Removed room mesh rendering from Render
  420. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  421. * OpenGLMesh and Light classes start
  422. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  423. * Ah, a little free time -- cleaning up Render class a little
  424. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  425. * Auto depends generation for certian people =p
  426. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  427. * Time based animation tracer
  428. * Rounded out mtk3d a little more with common func from
  429. other projects
  430. * New pathing subsystem
  431. * Relocatable data dir ( thanks joshua for idea )
  432. Set by using init var 'HomeDir'
  433. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  434. * Fixed room mesh cache tris texcoors
  435. * Changed room tracking code
  436. * Replaced old room cache mesh texcoor system for tris
  437. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  438. * New menu state for keys
  439. * Major OpenRaider class clean up, reducing, reformatting for
  440. use with picky compilers, etc
  441. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  442. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  443. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  444. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  445. * Wall detection ( no clipping yet )
  446. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  447. values b/c assigned to wrong structure )
  448. * More debugging for bad cache room mesh crash
  449. * New animation fix by making getNumAnimsForMoveable use signed
  450. values ( seems to make TR4 and other levels loadable agian )
  451. * Stopped flickering idle lara by only drawing 1 frame of idle
  452. * Better bad cache quad handling?
  453. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  454. * Fix for room quad's texture bug
  455. * Console print system prototype
  456. * Misc clean ups
  457. * Level load menu prototype active by default
  458. * New debug info in game room/sector/pos
  459. * Floor player clipping by sector ( yay )
  460. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  461. * Floor player clipping by box ( hhmmm... )
  462. * Backport of Camera
  463. * Backport of SDLSystem prototype to replace SDL wrapper
  464. * Backport of mtk3d with GL style matrices and etc
  465. * Hacky fix for texture ids for room polygons
  466. ( Caused by new fast cache room polygon builder )
  467. * Backport of UnRaider Texture handler
  468. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  469. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  470. * Bug found Texture ids broken on new room mesh translation
  471. * Texcoord fix for quads
  472. * Removed damned vertex arrays
  473. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  474. * Partially fixed new renderer/translator
  475. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  476. * New Makefile optional memeory_test.cpp OBJ injection
  477. * "Commit of Doom" to break cvs source, yay!
  478. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  479. * Render cleaned up a little more
  480. * New room mesh system using arrays
  481. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  482. * Fixed TR4 bone layering
  483. * Worked on finiding/rendering ponytail some more
  484. * Moved angle clac for tags back into TombRaider class
  485. * Screenshot TGA file fix
  486. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  487. * Ponytail hack
  488. * Better UV generation
  489. * Broke TR2 with the new animation framing
  490. * Animation frame 'safety valve' to prevent overflows
  491. until it can be fixed correctly
  492. * Animation translation fixes
  493. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  494. * More TR format notes
  495. * TR4 object header
  496. * Minor changes to OpenRaider for speed/calarity
  497. * Idle aframe test code in
  498. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  499. * Fix for Lara model picking in TR4
  500. * Fix for TR4 loading ( tr4_light )
  501. * Fix for TR4 loading ( tr4_ai_data )
  502. * Fog support
  503. * Fix for world geo ( room bbox adjust )
  504. * Fix for bad mem usage reporting for overhead
  505. * Fix for HUGE memory leaks in TombRaider class
  506. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  507. * Fix for memfile size reporting
  508. * Fix for GLString truncation
  509. * New audio dir support back in
  510. * Fix for insert of tree_insert for memeory
  511. * Iterative version of tree_insert for memeory togglable
  512. at compile time
  513. * Fix for m-string max accounting
  514. * RBTree fix for memeory ( must stop coding after 0200 )
  515. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  516. * Stability has degraded with aggressive feature prototyping
  517. * More information for zero allocs
  518. * Fix for some 0 byte allocatations found in project
  519. * Check for 0 byte allocatations
  520. * Old List back in for now - slower, smaller
  521. * Removed many unnessacary sleeps from older builds
  522. * New feature tracks memory usage by file
  523. * Print to screen while loading back
  524. * New GLString now has helper functions for speedy string
  525. updates to replace hacks
  526. * Fixed damn 'memeory' rbtree
  527. * More verbose fatal error reporting
  528. * Reworked memeory prototype into better code
  529. * Removed working list tracker from memeory
  530. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  531. * Memeory memory overhead reduction for filename storage
  532. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  533. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  534. * Back to dynamic C-strings to save 'memeory memory'
  535. * Wrote a RBTree implementation directly into Memeory util
  536. * TGA debug fix
  537. * Looking at writing RBTree directly into Memeory util
  538. * Fixed driver string memory leak in main found with Memeory
  539. * Fixed GLString memory leak just found with Memeory
  540. * Fixes for release build to avoid memeory debugger
  541. * Memeory changes to avoid new/delete calls internally
  542. affecting MEMEORY_ERROR reports ( much much slower list based )
  543. * New iostreams and memeory header guards
  544. * Doh, corerction on pointer 0 padding
  545. * New delete accounting hack
  546. * New Memeory unit test features/fixes
  547. * Printing addr with hexadecimal for obvious reasons
  548. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  549. * Fixed overlapped vars/data members
  550. * Dumps memeory report filename fix
  551. * Dumps memeory report for unfreed on exit now?
  552. * Console commands to debug 'memeory'
  553. * New c func printing option in Tree
  554. * Memeory profiling system starting
  555. * Font data fixes
  556. * Fixed sourceforge cvs tree
  557. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  558. * Fixed bug where ent draw didn't account for viewmodel
  559. in same room
  560. * New texture binding method for strict checking and
  561. to avoid prechecks on unsorted polygons
  562. * More rendering toggles for more testing
  563. * Draw room bbox with r_portal
  564. * Moved more commands to console only ( See README )
  565. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  566. * Fix rendering bug with r_portal
  567. * RC uses pakdir for strict path enforcement now
  568. * New RC commands for Map/Music that represent backend correctly
  569. ( It's a FIFO, not a sorter )
  570. * RC parser now uses console command parser helper too
  571. * Improvements to console command parser
  572. ( less memory, faster normal case, easier to add new commands )
  573. * Hack to try to unload level shows it's time to start a
  574. rewrite =)
  575. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  576. * Screenshot console command
  577. * View model render toggle console command
  578. * View model index fix for entity use
  579. * Console command naming clean up starting
  580. * Console fix for backspacing over prompt
  581. * Load command to load levels by index
  582. * Many more console commands, replacing some key commands
  583. * Sprites render after players now for more accurate scene
  584. * Collapsed some rendering gobals into temp LARA entity gobal
  585. * Portal visual debugging
  586. * Console fix for prompt display after command given
  587. * Fix for bad cvs sync
  588. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  589. * Portal (precompiled) use starts
  590. * Very basic console prototype in place
  591. * Render control flags ( Not same as mode flags )
  592. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  593. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  594. * Fix for RC loader
  595. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  596. * Temp resource redundency pruning solution
  597. * More string safety auditing and fixes
  598. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  599. * Hack to fix texture dumping
  600. * More string clean up
  601. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  602. * Minor TR support work
  603. * Texture dumping fix for new mtk_tga
  604. * New tristrip rendering sprites
  605. * Changed to snprint in all objects now
  606. * Clean up in texture use
  607. * Clean up in screenshot code
  608. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  609. * Animation frame testing hack back keys '[' and ']'
  610. * Reduction of room rendering top levels ( consistent speed? )
  611. * Improvments to texture handling and loading
  612. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  613. * Updated mtk_tga from my current mtk_image source
  614. fixes tga save bug and more stuff
  615. * New more correct FPS counter for alpha testers amusement
  616. DisplayFPS=true in init and key command 'f'
  617. * Refactoring and clean up in OpenRaider
  618. * TombRaider getting ready for testing new class based system
  619. * Got new specs for TR4 and TR5
  620. * Readying class based system for new physics and rendering
  621. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  622. * Fixes for fast texture cache for older tombraider data
  623. * Fixes for TombRaider unit test
  624. * Makefile changes for gcc 3.0
  625. * GLString use fix, forgot to disable culling - thanks dan
  626. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  627. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  628. * Tune up of Sound
  629. * Disable cusor show on switch to fullscreen also
  630. * GLString scaling
  631. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  632. * New Sound flags ( allows for easier expansion )
  633. * Start loadscreen before caching sound now
  634. * NOTE audio support is fine - just low memory condition kill
  635. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  636. * Broke audio support by switching around
  637. OpenRaider, LoadLevel/SetupAudio
  638. * README update
  639. * Texture caching while reading from diskfile in callback
  640. * New load screen percentage feedback via callback
  641. * Fix for Tombraider multiple Clear() bug
  642. * New load ordering, might break some things
  643. * More work on GLString use in OR
  644. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  645. * Speed set on Camera
  646. * Played with some refactoring in OpenRaider class
  647. and thread hacks for external texture use
  648. * New texture loading to make external textures
  649. id independent of TR texture id at load time
  650. * Changed 'load screen' layout and particle setup
  651. * Removed dependence of Emitter on Texture agent - calls
  652. GL texture bind directly now
  653. * Particle partial resync with freyja_particle tree
  654. * Emitter partial resync with freyja_particle tree
  655. * Render minor reduction/refactoring, breaking up some code
  656. * New GL font system for OpenRaider ( GLString )
  657. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  658. * GlGetString use 'correct' fix
  659. * Music list reimplemented for CVS
  660. * Emitter commited to CVS ( oopsie )
  661. * Changlog reformated
  662. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  663. * New Changlog format
  664. * Minor GL string use 'temp fix' in Render
  665. * ModelDebug option to RC to disable model load debugging
  666. * TODO update
  667. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  668. * Minor rendering changes
  669. * Particle test fix
  670. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  671. * Particle testing ( Using one of my freyja prototypes )
  672. * Fullscreen toggle - '9' key
  673. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  674. * Timer prototype starts, just using a time delay for now
  675. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  676. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  677. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  678. * Set up new box just for windows TR compatibility tests
  679. ( got old ppro out, bought a hdd for it - weee )
  680. * Testing exported meshes with Freyja
  681. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  682. * Mesh export test for TombRaider
  683. * Texel adjustment method rolled back into TombRaider
  684. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  685. * TR4 sky mesh?
  686. * Texture changes
  687. * Freyja work with ponytail graphing
  688. * New FPS counter uses larger frame samples and reset
  689. ( readings still off by a little )
  690. * Splash screen for threaded loads (shakes for fullscreen feedback)
  691. * Particle engine research ( no code )
  692. * Threading testing
  693. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  694. * Might wait to install X 4.0.1 to work on bump map rendering
  695. * Render check for multitexture
  696. * Fixed OpenRaider to use new TombRaider::Texture API
  697. * Bump map use with new TombRaider backend API
  698. * "TR3 objtexture alpha clip" back in for 32bit textiles
  699. * More testing features like texture dumping for all versions
  700. * Special texture loading default use in TR4/TR5
  701. * Zero padding on dumped textures - yes, it is about time
  702. * Fixed special texture loading/dumping
  703. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  704. * 32bit texture default use in TR4/TR5
  705. * 32bit texture testing in TR5
  706. * Make rule regression testing in cvs tree
  707. `make tombraider.test`
  708. * Better make rules for tombraider.test
  709. * TombRaider fixes for compression use and dellocation
  710. * New TombRaider::LoadTR5
  711. * Worked on TombRaider agent
  712. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  713. * Added *some of the TR5 spec to regression test build
  714. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  715. * Some minor checks for bad allocation of meshes?
  716. * Changed moveable code to assume nonanimated entity
  717. * Entity drawing tied to room drawing
  718. (For vising, later use an entity cache per room to avoid full cycle)
  719. * Screenshot name now based on VERSION string (better bugs reports)
  720. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  721. * Fixed Freyja tree's colored polygons
  722. * More debug output on animation building
  723. * Fixed Freyja's tree too
  724. * Fixed TR4 decompress bug
  725. ( silly me, it only worked because of opt, didn't clear a var )
  726. * Animation grouping prototype
  727. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  728. * Fixes for mesh rendering ambient light level
  729. * Fixes for animtion rendering
  730. * Fixes for animation loading
  731. (TR2+ lara has some animation problems still, with junk frames)
  732. (TR1 lara works because all the right indices = 0)
  733. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  734. * Fixed animations using steping fix I wrote for libfreyja_egg
  735. this breaks the old TR aniamtion hacks though =)
  736. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  737. * Back porting to Freyja to help figure out TR animation problems
  738. * Worked on TR5 and TR4 texture alpha flags
  739. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  740. * Fixed skeletal/moveable loading and animation
  741. * Starting entity mapping tracer
  742. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  743. * NOTE make enities list so dup models won't draw to same position
  744. * Caching caused segfault - so now emulate dumb smart pointers
  745. * Removed Free TR data, it caused to many segfaults,
  746. for some reason it frees twice even with Clear()
  747. * Caching for duplicate models ( saves tons of memory )
  748. * Fixed loading and animation for all models in level
  749. * Broke animation with new loader?! (caused by new moveable loading)
  750. * Free TR data after load ( May cause segfault on exit )
  751. * Simple vising for items back in
  752. * Oops, removed mesh draw from viewmodel renderer
  753. ( was debuging item meshes )
  754. * Fixed tr4 (2 layer tags) flag set on non lara models
  755. * Fixed moveable loading
  756. * Looking for moveable object drawing problems ( werid )
  757. * Fixed item positioning set on load
  758. * Fixed sprite/room amb lighting back to white ( heh, oops )
  759. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  760. * Void color only when outside world
  761. * Various minor renderer changes
  762. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  763. * Fixed lara's colored polygons index bug for TR1
  764. * Autoload lara as view model
  765. * Tr4 two mesh system use
  766. * Basic skeletal model animation (frame rate based)
  767. * Skeletal model rendering
  768. * Skeletal model loader finished
  769. * No quaterions generated in current skeletal loader
  770. It'll be easy to add bone lerping later, but first I want
  771. correct behavior ( ie animation and placement )
  772. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  773. * Planning rendering engine #3
  774. * Once skeletal models are in rendering engine #2
  775. physics code can start
  776. * EXPERIMENTAL moveable code starts
  777. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  778. * Moveable code finaling coming back in ( now with quats )
  779. * Bug fix to ignore bad meshes in some TR4 levels?
  780. * TombRaider class test
  781. * Some TR5 specs fell in my lap today =)
  782. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  783. * Mouse motion control fixes
  784. * Item sprite rendering ( TR1, TR2, and should work for others )
  785. * Item sprite loading ( TR1, TR2, and should work for others )
  786. * Fixed room sprite loading
  787. * Hack temp fixes for camera ( broke it bad last night )
  788. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  789. * Baisc strafing and better forward/backward movement on camera
  790. * More user documentation and bug tracking
  791. * Portal toggle
  792. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  793. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  794. * Mouse look code
  795. * The portal code is hindered by the old XZ vis check =(
  796. once it's replaced it should be 100% correct
  797. * Added portal code, and is almost fully working now
  798. * Worked on portal code (testing)
  799. * Since adding quaternion camera, segfault on exit... hhmmm...
  800. * Finished quaternion based camera and rendering
  801. * Planning to break mtk3d into base type classes and expand it as
  802. a library with learping functions for use in animation also =)
  803. * Started on quaternion camera and quaternion support in mtk3d
  804. * TR4 sound fx postioning loader starts
  805. * GL driver string from resource
  806. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  807. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  808. * SDL key code fixes
  809. * More SDL fixes for rendering
  810. * More SDL work, fixes
  811. * FPS counter prints to console every 100 frames
  812. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  813. * SDL is very slow atm ( drag ass )
  814. You can edit Makefile to set it to use it if you want
  815. * Finished basic test SDL interface
  816. * Started on item sprite loading (likes a little more, but not priority)
  817. * Aren't you all gald I ditched render engine #1 now? ;)
  818. * New sprite rendering code
  819. * Fixed bug that drew static room meshes twice
  820. * Fixed bug that drew alpha sorted tris 3 times
  821. (Fixes all known alpha rendering bugs)
  822. * Room sprite loading code
  823. * Cleaned code, fixed some documentation
  824. * Started work on Resource agent, not ready to replace old code yet
  825. * No longer dump textures, unless explictly set in rc file
  826. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  827. * Fixed XEmacs modes should have been 'Mode: C++'
  828. * Looked at portal design guide, was useless
  829. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  830. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  831. * SDL support starts back
  832. * Added my old linux joystick code
  833. * Basic sorted alpha poly render second pass with very small penalty
  834. ( An all new rendering feature never in engine before )
  835. * Figured out best way to sort alpha polys exp with rooms only for now
  836. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  837. * Static mesh rendering back ( doesn't use room lighting
  838. intensity for now )
  839. * Texel alignment
  840. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  841. * Static meshes
  842. * Model meshes
  843. * Mipmaps in Texture as option
  844. * Code clean up
  845. * Item sprite and room sprite loader code about finished
  846. * Finished adding my screenshot code from Freyja, and
  847. made it produce TGAs instead of PPMs ( cmd 'S' )
  848. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  849. * POublic CVS Release
  850. * Vertex lighting now functional and stable in new engine
  851. * Fix for TR4 water alpha via textile generator, but
  852. some light shards are still black - might be other
  853. alpha flags that are unknown
  854. * New level loader using _map_list
  855. * New Map list RC rule
  856. * Start of item sprite code in new engine
  857. * Leaving old Texture calls for compaiblity with obsolete
  858. * New textile loading by moving new code into Freyja's
  859. TombRaider module to handle *all pixmap generation
  860. * User documentation
  861. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  862. * Testing
  863. * Resource system back in
  864. * AL init threaded off
  865. * Switched order of AL and GL inits
  866. ( so you can have in game progess loader for loading )
  867. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  868. * Should have all the best of the engines merged by Monday!
  869. * Started model rendering code for engine #2
  870. * New mode control for WIREFRAME, SOLID, TEXTURE
  871. * Fixed texel index bug for rooms
  872. * New Camera methods for visibility and more accessors
  873. * Render engine #2 feature upgrade by merging with engine #1
  874. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  875. * Rendering engine #2 fixes
  876. * New Camera method for positioning
  877. * Rendering engine #2 update
  878. * Added documentation to Sound agent
  879. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  880. * Texture manager fixes
  881. * Tesselated quads
  882. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  883. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  884. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  885. * Render fixes
  886. * OpenAL fixes for /dev/dsp in use and _init guard
  887. * Added Sound manager, OpenAL support for groovy 3d audio =)
  888. * Dropped all OSS code
  889. * Fixed segfault by freeing _texture and _tombraider twice
  890. * TR4 texture fixes ported from gegg
  891. * Fixed segfault on texture handling
  892. * Removed splash screen code completely
  893. ( Will later use loader screens just like TR )
  894. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  895. * Splash screen as compile time support
  896. * PThread support as compile time option
  897. * TR4 texel loading fixes
  898. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  899. * OpenRaider request for sourceforge hosting
  900. * New Render class is now the new renderer
  901. * GLUT use abstracted and placed into openraider.cpp
  902. * Mtk Image manager
  903. * Mtk texture manager
  904. * Thread for Freyja loader
  905. * Freyja camera
  906. * OpenRaider RC system design
  907. * Freyja loader replaces yuri loader in test build
  908. * Splash screen
  909. * New engine starts
  910. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  911. * Removed drawing another lara as an error marker for movables
  912. * Removed level dumping and saving
  913. * Split up mesh rendering
  914. * New 3rd person lara camera rendering
  915. * New animation control
  916. * This project is based on trueview by yuri and some patches
  917. and porting to linux by Mongoose along with code from
  918. GooseEgg by Mongoose
  919. * Log started