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-
- #ifndef _GAME_H_
- #define _GAME_H_
-
- #include "global.h"
-
-
- class Game {
- public:
-
- Game(const char *level);
-
- ~Game();
-
- void handleAction(ActionEvents action, bool isFinished);
-
- void handleMouseMotion(int xrel, int yrel);
-
- void display();
-
- private:
-
- };
-
- #endif
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