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-
-
- #include <array>
- #include <cstdint>
- #include <vector>
-
- #include "global.h"
- #include "Log.h"
- #include "Mesh.h"
- #include "Room.h"
- #include "TextureManager.h"
- #include "utils/pixel.h"
- #include "loader/LoaderTR2.h"
-
- LoaderTR2::LoaderTR2() {
- }
-
- LoaderTR2::~LoaderTR2() {
- }
-
- int LoaderTR2::load(std::string f) {
- if (file.open(f) != 0) {
- return 1;
- }
-
- if (file.readU32() != 0x2D) {
- return 2;
- }
-
- loadPaletteTextiles();
-
- file.seek(file.tell() + 4);
-
- loadRooms();
- loadFloorData();
- loadMeshes();
- loadMoveables();
- loadStaticMeshes();
- loadTextures();
- loadSprites();
- loadCameras();
- loadSoundSources();
- loadBoxesOverlapsZones();
- loadAnimatedTextures();
- loadItems();
-
- file.seek(file.tell() + 8192);
-
- loadCinematicFrames();
- loadDemoData();
- loadSoundMap();
- loadSoundDetails();
- loadSampleIndices();
-
- loadExternalSoundFile(f);
-
- return 0;
- }
-
- void LoaderTR2::loadPaletteTextiles() {
- file.seek(file.tell() + 768);
-
-
- std::array<uint32_t, 256> palette;
- for (auto& x : palette)
- x = file.readU32();
-
-
-
- uint32_t numTextiles = file.readU32();
-
- file.seek(file.tell() + (numTextiles * 256 * 256));
-
-
- for (unsigned int i = 0; i < numTextiles; i++) {
- std::array<uint8_t, 256 * 256 * 2> arr;
- for (auto& x : arr) {
- x = file.readU8();
- }
-
-
- unsigned char* img = argb16to32(&arr[0], 256, 256);
- int r = getTextureManager().loadBufferSlot(img, 256, 256, ARGB, 32,
- TextureManager::TextureStorage::GAME, i);
- assert(r >= 0);
- delete [] img;
- }
- }
-
- void LoaderTR2::loadRooms() {
- uint16_t numRooms = file.readU16();
-
- for (unsigned int i = 0; i < numRooms; i++) {
-
- int32_t xOffset = file.read32();
- int32_t zOffset = file.read32();
- int32_t yBottom = file.read32();
- int32_t yTop = file.read32();
-
-
- uint32_t dataToFollow = file.readU32();
-
-
- std::vector<struct vertex_t> vertices;
-
- uint16_t numVertices = file.readU16();
- for (unsigned int v = 0; v < numVertices; v++) {
- struct vertex_t vert;
-
- vert.x = file.read16();
- vert.y = file.read16();
- vert.z = file.read16();
-
- vert.light1 = file.read16();
-
-
-
-
-
-
- vert.attributes = file.readU16();
-
- vert.light2 = file.read16();
-
- vertices.push_back(vert);
- }
-
- Room* room = new Room();
-
- uint16_t numRectangles = file.readU16();
- for (unsigned int r = 0; r < numRectangles; r++) {
-
- uint16_t vertex1 = file.readU16();
- uint16_t vertex2 = file.readU16();
- uint16_t vertex3 = file.readU16();
- uint16_t vertex4 = file.readU16();
-
-
- uint16_t texture = file.readU16();
-
- room->getMesh().addTexturedRectangle(vertices.at(vertex1), vertices.at(vertex2),
- vertices.at(vertex3), vertices.at(vertex4), texture);
- }
-
- uint16_t numTriangles = file.readU16();
- for (unsigned int t = 0; t < numTriangles; t++) {
-
- uint16_t vertex1 = file.readU16();
- uint16_t vertex2 = file.readU16();
- uint16_t vertex3 = file.readU16();
-
-
- uint16_t texture = file.readU16();
-
- room->getMesh().addTexturedTriangle(vertices.at(vertex1), vertices.at(vertex2),
- vertices.at(vertex3), texture);
- }
-
- uint16_t numSprites = file.readU16();
- for (unsigned int s = 0; s < numSprites; s++) {
- uint16_t vertex = file.readU16();
- uint16_t texture = file.readU16();
-
- room->addSprite(new Sprite(vertices.at(vertex), texture));
- }
-
- uint16_t numPortals = file.readU16();
- for (unsigned int p = 0; p < numPortals; p++) {
-
- uint16_t adjoiningRoom = file.readU16();
-
-
-
-
- int16_t xNormal = file.read16();
- int16_t yNormal = file.read16();
- int16_t zNormal = file.read16();
-
-
-
- int16_t xCorner1 = file.read16();
- int16_t yCorner1 = file.read16();
- int16_t zCorner1 = file.read16();
- int16_t xCorner2 = file.read16();
- int16_t yCorner2 = file.read16();
- int16_t zCorner2 = file.read16();
- int16_t xCorner3 = file.read16();
- int16_t yCorner3 = file.read16();
- int16_t zCorner3 = file.read16();
- int16_t xCorner4 = file.read16();
- int16_t yCorner4 = file.read16();
- int16_t zCorner4 = file.read16();
-
-
- }
-
- uint16_t numZSectors = file.readU16();
- uint16_t numXSectors = file.readU16();
- for (unsigned int s = 0; s < (numZSectors * numXSectors); s++) {
-
-
-
-
-
-
-
-
-
- uint16_t indexFloorData = file.readU16();
- uint16_t indexBox = file.readU16();
- uint8_t roomBelow = file.readU8();
- int8_t floor = file.read8();
- uint8_t roomAbove = file.readU8();
- int8_t ceiling = file.read8();
-
-
- }
-
- int16_t intensity1 = file.read16();
- int16_t intensity2 = file.read16();
- int16_t lightMode = file.read16();
-
- uint16_t numLights = file.readU16();
- for (unsigned int l = 0; l < numLights; l++) {
-
- int32_t x = file.read32();
- int32_t y = file.read32();
- int32_t z = file.read32();
-
- uint16_t intensity1 = file.readU16();
- uint16_t intensity2 = file.readU16();
-
- uint32_t fade1 = file.readU32();
- uint32_t fade2 = file.readU32();
-
-
- }
-
- uint16_t numStaticMeshes = file.readU16();
- for (unsigned int s = 0; s < numStaticMeshes; s++) {
-
- int32_t x = file.read32();
- int32_t y = file.read32();
- int32_t z = file.read32();
-
-
-
- uint16_t rotation = file.readU16();
-
-
- uint16_t intensity1 = file.readU16();
- uint16_t intensity2 = file.readU16();
-
-
- uint16_t objectID = file.readU16();
-
-
- }
-
- int16_t alternateRoom = file.read16();
-
- uint16_t flags = file.readU16();
- }
- }
-
- void LoaderTR2::loadFloorData() {
- uint32_t numFloorData = file.readU32();
- for (unsigned int f = 0; f < numFloorData; f++) {
- uint16_t unused = file.readU16();
-
-
- }
- }
-
- void LoaderTR2::loadMeshes() {
-
-
-
-
- uint32_t numMeshData = file.readU32();
- std::vector<uint16_t> buffer;
- for (unsigned int i = 0; i < numMeshData; i++) {
- buffer.push_back(file.readU16());
- }
-
- uint32_t numMeshPointers = file.readU32();
-
- if ((numMeshData == 0) || (numMeshPointers == 0)) {
-
- getLog() << "LoaderTR2: No mesh data found!" << Log::endl;
- return;
- }
-
- for (unsigned int i = 0; i < numMeshPointers; i++) {
- uint32_t meshPointer = file.readU32();
- char* tmpPtr = reinterpret_cast<char*>(&buffer[meshPointer]);
- BinaryMemory mem(tmpPtr, numMeshData - meshPointer);
-
-
- }
- }
-
- void LoaderTR2::loadMoveables() {
- uint32_t numAnimations = file.readU32();
- for (unsigned int a = 0; a < numAnimations; a++) {
-
- uint32_t frameOffset = file.readU32();
- uint8_t frameRate = file.readU8();
-
-
-
-
-
-
- uint8_t frameSize = file.readU8();
-
- uint16_t stateID = file.readU16();
-
- file.seek(file.tell() + 8);
-
- uint16_t frameStart = file.readU16();
- uint16_t frameEnd = file.readU16();
- uint16_t nextAnimation = file.readU16();
- uint16_t nextFrame = file.readU16();
- uint16_t numStateChanges = file.readU16();
- uint16_t stateChangeOffset = file.readU16();
- uint16_t numAnimCommands = file.readU16();
- uint16_t animCommandOffset = file.readU16();
-
-
- }
-
- uint32_t numStateChanges = file.readU32();
- for (unsigned int s = 0; s < numStateChanges; s++) {
- uint16_t stateID = file.readU16();
- uint16_t numAnimDispatches = file.readU16();
- uint16_t animDispatchOffset = file.readU16();
-
-
- }
-
- uint32_t numAnimDispatches = file.readU32();
- for (unsigned int a = 0; a < numAnimDispatches; a++) {
- int16_t low = file.read16();
- int16_t high = file.read16();
- int16_t nextAnimation = file.read16();
- int16_t nextFrame = file.read16();
-
-
- }
-
- uint32_t numAnimCommands = file.readU32();
- std::vector<int16_t> animCommands;
- for (unsigned int a = 0; a < numAnimCommands; a++) {
- animCommands.push_back(file.read16());
- }
-
- uint32_t numMeshTrees = file.readU32();
- for (unsigned int m = 0; m < numMeshTrees; m++) {
-
-
-
-
-
- uint32_t flags = file.readU32();
-
-
-
-
-
-
-
-
- }
-
- uint32_t numFrames = file.readU32();
- std::vector<uint16_t> frames;
- for (unsigned int f = 0; f < numFrames; f++) {
- frames.push_back(file.readU16());
- }
-
- uint32_t numMoveables = file.readU32();
- for (unsigned int m = 0; m < numMoveables; m++) {
-
- uint32_t objectID = file.readU32();
- uint16_t numMeshes = file.readU16();
- uint16_t startingMesh = file.readU16();
- uint32_t meshTree = file.readU32();
-
- uint32_t frameOffset = file.readU32();
-
-
-
- uint16_t animation = file.readU16();
-
-
- }
-
-
- }
-
- void LoaderTR2::loadStaticMeshes() {
- uint32_t numStaticMeshes = file.readU32();
- for (unsigned int s = 0; s < numStaticMeshes; s++) {
- uint32_t objectID = file.readU32();
- uint16_t mesh = file.readU16();
-
-
-
- int16_t x11 = file.read16();
- int16_t y11 = file.read16();
- int16_t z11 = file.read16();
-
- int16_t x12 = file.read16();
- int16_t y12 = file.read16();
- int16_t z12 = file.read16();
-
- int16_t x21 = file.read16();
- int16_t y21 = file.read16();
- int16_t z21 = file.read16();
-
- int16_t x22 = file.read16();
- int16_t y22 = file.read16();
- int16_t z22 = file.read16();
-
-
-
- uint16_t flags = file.readU16();
-
-
- }
- }
-
- void LoaderTR2::loadTextures() {
- uint32_t numObjectTextures = file.readU32();
- for (unsigned int o = 0; o < numObjectTextures; o++) {
-
-
-
-
-
- uint16_t attribute = file.readU16();
-
-
- uint16_t tile = file.readU16();
-
- TextureTile* t = new TextureTile(attribute, tile);
-
-
-
-
-
-
-
- for (int i = 0; i < 4; i++) {
- uint8_t xCoordinate = file.readU8();
- uint8_t xPixel = file.readU8();
- uint8_t yCoordinate = file.readU8();
- uint8_t yPixel = file.readU8();
-
- assert((xCoordinate != 1) || (xCoordinate != 255));
- assert((yCoordinate != 1) || (yCoordinate != 255));
-
- t->add(new TextureTileVertex(xCoordinate, xPixel, yCoordinate, yPixel));
- }
-
- getTextureManager().addTile(t);
- }
- }
-
- void LoaderTR2::loadSprites() {
- uint32_t numSpriteTextures = file.readU32();
- for (unsigned int s = 0; s < numSpriteTextures; s++) {
- uint16_t tile = file.readU16();
- uint8_t x = file.readU8();
- uint8_t y = file.readU8();
- uint16_t width = file.readU16();
- uint16_t height = file.readU16();
- int16_t leftSide = file.read16();
- int16_t topSide = file.read16();
- int16_t rightSide = file.read16();
- int16_t bottomSide = file.read16();
-
-
- }
-
- uint32_t numSpriteSequences = file.readU32();
- for (unsigned int s = 0; s < numSpriteSequences; s++) {
- int32_t objectID = file.read32();
- int16_t negativeLength = file.read16();
- int16_t offset = file.read16();
-
-
- }
- }
-
- void LoaderTR2::loadCameras() {
- uint32_t numCameras = file.readU32();
- for (unsigned int c = 0; c < numCameras; c++) {
- int32_t x = file.read32();
- int32_t y = file.read32();
- int32_t z = file.read32();
- int16_t room = file.read16();
-
- file.seek(file.tell() + 2);
-
-
- }
- }
-
- void LoaderTR2::loadSoundSources() {
- uint32_t numSoundSources = file.readU32();
- for (unsigned int s = 0; s < numSoundSources; s++) {
-
- int32_t x = file.read32();
- int32_t y = file.read32();
- int32_t z = file.read32();
-
-
- uint16_t soundID = file.readU16();
-
-
- uint16_t flags = file.readU16();
-
-
- }
- }
-
- void LoaderTR2::loadBoxesOverlapsZones() {
- uint32_t numBoxes = file.readU32();
- for (unsigned int b = 0; b < numBoxes; b++) {
-
- uint8_t zMin = file.readU8();
- uint8_t zMax = file.readU8();
- uint8_t xMin = file.readU8();
- uint8_t xMax = file.readU8();
-
- int16_t trueFloor = file.read16();
-
-
-
- int16_t overlapIndex = file.read16();
-
-
- }
-
- uint32_t numOverlaps = file.readU32();
- std::vector<uint16_t> overlaps;
- for (unsigned int o = 0; o < numOverlaps; o++) {
- overlaps.push_back(file.readU16());
- }
-
-
-
- std::vector<int16_t> zones;
- for (unsigned int z = 0; z < numBoxes; z++) {
- for (unsigned int i = 0; i < 10; i++) {
- zones.push_back(file.read16());
- }
- }
-
-
-
- if ((numBoxes > 0) || (numOverlaps > 0))
- getLog() << "LoaderTR2: Found NPC NavigationHints, not yet implemented!" << Log::endl;
- }
-
- void LoaderTR2::loadAnimatedTextures() {
- uint32_t numAnimatedTextures = file.readU32();
- std::vector<uint16_t> animatedTextures;
- for (unsigned int a = 0; a < numAnimatedTextures; a++) {
- animatedTextures.push_back(file.readU16());
- }
-
-
- }
-
- void LoaderTR2::loadItems() {
- uint32_t numItems = file.readU32();
- for (unsigned int i = 0; i < numItems; i++) {
- int16_t objectID = file.read16();
- int16_t room = file.read16();
-
-
- int32_t x = file.read32();
- int32_t y = file.read32();
- int32_t z = file.read32();
-
- int16_t angle = file.read16();
- int16_t intensity1 = file.read16();
- int16_t intensity2 = file.read16();
-
-
-
- uint16_t flags = file.readU16();
-
-
- }
- }
-
- void LoaderTR2::loadCinematicFrames() {
- uint16_t numCinematicFrames = file.readU16();
- for (unsigned int c = 0; c < numCinematicFrames; c++) {
- int16_t rotY = file.read16();
- int16_t rotZ = file.read16();
- int16_t rotZ2 = file.read16();
- int16_t posZ = file.read16();
- int16_t posY = file.read16();
- int16_t posX = file.read16();
- int16_t unknown = file.read16();
- int16_t rotX = file.read16();
-
-
- }
-
- if (numCinematicFrames > 0)
- getLog() << "LoaderTR2: Found CinematicFrames, not yet implemented!" << Log::endl;
- }
-
- void LoaderTR2::loadDemoData() {
- uint16_t numDemoData = file.readU16();
- for (unsigned int d = 0; d < numDemoData; d++)
- file.readU8();
-
-
- if (numDemoData > 0)
- getLog() << "LoaderTR2: Found DemoData, not yet implemented!" << Log::endl;
- }
-
- void LoaderTR2::loadSoundMap() {
- std::array<int16_t, 370> soundMap;
- for (auto& x : soundMap) {
- x = file.read16();
- }
-
-
- }
-
- void LoaderTR2::loadSoundDetails() {
- uint32_t numSoundDetails = file.readU32();
- for (unsigned int s = 0; s < numSoundDetails; s++) {
- int16_t sample = file.read16();
- int16_t volume = file.read16();
-
-
- int16_t unknown1 = file.read16();
-
-
-
-
- int16_t unknown2 = file.read16();
-
-
- }
- }
-
- void LoaderTR2::loadSampleIndices() {
- uint32_t numSampleIndices = file.readU32();
- std::vector<uint32_t> sampleIndices;
- for (unsigned int i = 0; i < numSampleIndices; i++) {
- sampleIndices.push_back(file.readU32());
- }
-
-
- }
-
- void LoaderTR2::loadExternalSoundFile(std::string f) {
- size_t dir = f.find_last_of("/\\");
- if (dir != std::string::npos) {
- f.replace(dir + 1, std::string::npos, "MAIN.SFX");
- } else {
- f = "MAIN.SFX";
- }
-
- BinaryFile sfx;
- if (sfx.open(f) != 0) {
- getLog() << "LoaderTR2: Can't open \"" << f << "\"!" << Log::endl;
- return;
- }
-
- int riffCount = 0;
- bool done = false;
- while (!done) {
- char test[5];
- test[4] = '\0';
- for (int i = 0; i < 4; i++)
- test[i] = sfx.read8();
-
- if (std::string("RIFF") != std::string(test)) {
- getLog() << "LoaderTR2: External SFX invalid! (" << riffCount
- << ", \"" << test << "\" != \"RIFF\")" << Log::endl;
- return;
- }
-
- uint32_t riffSize = sfx.readU32();
-
- for (int i = 0; i < 4; i++)
- test[i] = sfx.read8();
-
- if (std::string("WAVE") != std::string(test)) {
- getLog() << "LoaderTR2: External SFX invalid! (" << riffCount
- << ", \"" << test << "\" != \"WAVE\")" << Log::endl;
- return;
- }
-
-
-
-
- sfx.seek(sfx.tell() + riffSize - 4);
- riffCount++;
-
- if (sfx.eof()) {
- done = true;
- getLog() << "LoaderTR2: Found " << riffCount << " SoundSamples" << Log::endl;
- }
- }
- }
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