Open Source Tomb Raider Engine
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Thomas Buck 6eb0b47437 Texture now TextureManager 11 年前
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games Added TombRaider1.h 11 年前
math Added walk action. No longer crashes in World::isWall() 11 年前
utils Texture now TextureManager 11 年前
Camera.h Added PCX image reading support 11 年前
Console.h Various little fixes 11 年前
Entity.h wip 11 年前
Font.h Fixed TRLE colors and SDL heading 11 年前
FontManager.h Added FontManager 11 年前
FontSDL.h Added FontManager 11 年前
FontTRLE.h Added FontManager 11 年前
Game.h Created StaticMesh class 11 年前
Menu.h Split Font subsystem from Window 11 年前
Mesh.h Added Camera, Emitter, Mesh, Particle, ViewVolume 11 年前
OpenRaider.h Split Font subsystem from Window 11 年前
Render.h Texture now TextureManager 11 年前
Room.h Moved methods from World into Room. Also changed some strange old delete-guards. 11 年前
RoomData.h Created BoundingBox class 11 年前
SkeletalModel.h Fixed SkeletalModel animation creation 11 年前
Sound.h New assert implementation, meta improvements 11 年前
SoundAL.h Sound interface now abstract 11 年前
SoundNull.h Prepared for Windows support 11 年前
Sprite.h No longer crashes on exit 11 年前
StaticMesh.h Simplified StaticMesh data storage 11 年前
TextureManager.h Texture now TextureManager 11 年前
TombRaider.h Moved methods from World into Room. Also changed some strange old delete-guards. 11 年前
TombRaiderData.h Fixed Lara no longer rotating with camera 11 年前
ViewVolume.h Created BoundingBox class 11 年前
Window.h Split Font subsystem from Window 11 年前
WindowSDL.h Split Font subsystem from Window 11 年前
World.h Created StaticMesh class 11 年前
config.h.in Added PNG reading/writing 11 年前
global.h Texture now TextureManager 11 年前