Open Source Tomb Raider Engine
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ChangeLog 40KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140107 ]
  6. * Removed even more unused files (mstl/Vector.cpp)
  7. * Removed hel/Simulation, as it depends on missing files
  8. (hel/CollisionObject)
  9. * Improved Makefile portability
  10. [ 20140106 ]
  11. * Hel Simulation Test builds, but doesn't work!
  12. [ 20140105 ]
  13. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  14. * Fixed strange Mouse Y-Axis Overflow bug
  15. * Cleanup of Makefile
  16. [ 20140104 ]
  17. * Hel Unit Test build & passes
  18. * Spring & Simulation Tests unbuildable, missing files?
  19. * GLString Unit Test builds, works not every time?
  20. * TombRaider Unit & Regression Test working
  21. [ 20140103 ]
  22. * Removed more (unused?) code, PSKModel & UTPackage
  23. * Removed unused MD3, mtk3d, MtkImage stuff!
  24. [ 20140102 ]
  25. * Improved the Mac build steps...
  26. Freealut now in /usr/local so we don't need to call
  27. install_name_tool on the built binary
  28. * Removed the old & unused GLUTSystem
  29. * Replaced the (unknown) included sample sound file
  30. * Removed some redundant build config defines
  31. [ 20140101 ]
  32. * Fixed Wavebuffer loading of Sound subsystem, as well as
  33. making the Sound Unit Test buildable on Mac.
  34. Added new argument to loadWav, length of buffer.
  35. * Changed (unknown) included Font to Droid Sans Mono
  36. * Fixed Render bug, now console is visible again
  37. * Implemented CMD + Q shortcut on Mac to quit
  38. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  39. the first received mouse event, because its faulty, thanks
  40. to an SDL bug:
  41. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  42. * Fixed incredibly slow mouse/camera movements
  43. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  44. invisible and grab it in windowed mode
  45. [ 20131231 ]
  46. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  47. mode on Mac, still not working correctly, but better :)
  48. [ 20131227 ]
  49. * Moved included documents into GitHub Repo wiki
  50. (https://github.com/xythobuz/OpenRaider/wiki)
  51. * Reduced start up time by increasing animation speed
  52. [ 20131221 ]
  53. * Reimplemented deprecated gluLookAt()
  54. * Reimplemented deprecated gluPerspective()
  55. * Reimplemented deprecated gluBuild2DMipmaps()
  56. * Reimplemented alutLoadWAVFile(), seems not to be working
  57. * Moved mac distribution logic from makefile into scripts
  58. [ 20131219 ]
  59. * Bundle now contains dynamic libraries not included with Mac OS X
  60. * Bundle now runs setup if needed
  61. * Fixed memory test builds not running on OS X
  62. [ 20131218 ]
  63. * Enabled ALUT on Mac OS X
  64. * Silenced many warnings regarding non-writable string constants
  65. * Fixed issues with linked libraries on Mac OS X
  66. * Implemented support for bundling OpenRaider as Mac App
  67. * Removed Microsoft Visual Studio Project files
  68. * Removed Screenshot Script
  69. [ 20131217 ]
  70. * No longer segfaults on launch in Mac OS X
  71. [ 20131215 ]
  72. * Wrote new README file
  73. * Added stub for missing hel/CollisionObject
  74. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  75. [ 20030713 ]
  76. * UTPackage class forked from PSKModel class
  77. * System class gets download, dir backports
  78. * libferit usage in public CVS
  79. * mtk_tga gets filename parm save and drops color swaping
  80. [ 20030704 ]
  81. * Tested PSKModel with models from:
  82. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  83. * On the fly resolution change like in unit tests
  84. * GLString obsoleted, undefining HAVE_SDL_TTF
  85. will cause OR to use font.tga texture fallback
  86. * Merged GLString and SDL_TTF utils Texture usage
  87. * TTF renderer replaces texture font system
  88. * Font system using new ortho projection
  89. * Requirements file now in cvs
  90. * Fixed all known level loading issues from new codebase
  91. * Loadlevel command using mapname string
  92. * Maps are validated on rc load
  93. * Experimental TTF support in OpenRaider, Look in RC file
  94. * Removed Console, MtkImage classes from private tree
  95. [ 20030701 ]
  96. * Removing OpenRaider Map use for level/music string storage
  97. ( This means if you set a map to a certain number in rc, then
  98. you can no longer call it by 'load #' )
  99. * Fixed PSKModel unit test build
  100. * Fixed Hel Simulation, Spring unit test builds
  101. [ 20030630 ]
  102. * EXPERIMENTAL on the fly colored -> textured polygon code
  103. ( It's not even funny how bad the colors match currently )
  104. * API changes in Texture class to make it easier to upgrade
  105. * Screeshots stored in ~/.OpenRaider/sshots/
  106. * Fixed broke new multitexture support in Texture class
  107. * Texture class gets color texture generator
  108. * Texture class gets SDL_TTF support from SDLSystem
  109. * Update to OR Texture class ( backports from UnRaider )
  110. * Fixed matrix multiplcation issues with fixed code generator
  111. * Reworking broken Matrix changes into rollback fix
  112. * Fixes for Matrix based math breakage ( just rolled it rollback )
  113. [ 20030618 ]
  114. * Redone a lot of hel and it's use, broke a lot of things
  115. * UTF-8 and TTF font texture generation support
  116. * Camera broken, Matrix broken, Quaternion broken?
  117. * About finished mtk3d and hel converging
  118. * Phyiscs system base work done
  119. [ 20030604 ]
  120. * Console/command rollover not finished, but working
  121. * BUG portals/walk block too often with current collision
  122. * BUG room sprites have wrong texture ID?
  123. * Unicode key support?
  124. * Some more user definable keys using 'bind' command
  125. * System gets old resource system, new resource system
  126. based on it with dynamic modes and command parsing
  127. [ 20030602 ]
  128. * Mouse grab command
  129. * New key input design, currently using ASCII to
  130. be compatible with old code
  131. * SDL mouse grab toggle back in SDLSystem
  132. * SDL_TTF support starts in SDLSystem
  133. * Made printf string buffering part of System
  134. * Simulation fixes, GL unit test
  135. * Removed main.* from CVS
  136. * Removed Raider.*, gl_util.* from local tree
  137. * Added Mass, ParticleMass, Simulation to CVS
  138. * More stat commands for debugging
  139. * Fix for console command marker strip
  140. * Updates to Hel, mass simulator, more vector operators
  141. [ 20030528 ]
  142. * RC file now allows imports of another RC file
  143. ( If you want to be a jackass you *can make it loop )
  144. * RC file now interprets spaces ( User request )
  145. * RC file allows trailing comments now
  146. * Room hopping disabled by default now
  147. ( command hop to enable )
  148. * Swimming movement added to stop-gap movement system
  149. [ 20030526 ]
  150. * Removed some test code from TombRaider
  151. * Fix for TR4 loading using TRC loader
  152. * Fix for solid mode rendering debug ( solid, r_light 1 )
  153. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  154. * Finished up element API, some TRC support for faces
  155. * Stopping work on array renderer until the element
  156. system is back up ( possible backport for 0.1.0? )
  157. * Cleaning up OpenGLMesh prototype API
  158. [ 20030524 ]
  159. * New OpenGLMesh array renderer
  160. * Fix for Vector collection empty handling
  161. * Fix for the 20030519 segfault/lock on exit bug
  162. * More API unification coding, and OpenRaider usage
  163. for room loading
  164. * Watch for a lot of new bugs, this is a lot of
  165. coding changing around
  166. [ 20030522 ]
  167. * More unification, including TRC room translation
  168. support starts ( convert from TRC to OR )
  169. * Handle TRC loading in OpenRaider CVS builds
  170. * TR5 loading tweaking to work for demo paks as well
  171. * Room sprite processing factored out
  172. [ 20030521 ]
  173. * TR5/TRC Sound ripping/in game loading finished
  174. * More TombRaider format unification
  175. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  176. * TR5/TRC loader finished - loads only nondemo map I have
  177. [ 20030519 ]
  178. * More work on TR5/TRC support now using doc std
  179. * Refactored skeletal class structure
  180. * BUG seems to be leak fix related world clear lock
  181. * Fix: Skeletal animation memory leak
  182. * New rendering routine for new temp mesh type
  183. ( Buggy and expensive, but it's a stop gap )
  184. ( Colored polygons aren't really rendered as such )
  185. * Fix: OpenRaider new mesh API stop-gap handling
  186. * Fix: TombRaider new mesh loader API
  187. [ 20030517 ]
  188. * BUG found in new mesh loader API
  189. ( Quad tess is broken in TombRaider for meshes )
  190. ( Vertex array translation from TombRaider broken )
  191. * Event system partially in place, needs glue as well
  192. * Console commands from RC hack/fix
  193. [ 20030516 ]
  194. * Mesh rendering temp disabled until mesh renderer
  195. is fully redone
  196. * Finally getting a lot of the more complex mesh
  197. building routines pushed behind clean API from
  198. the OpenRaider to the TombRaider class
  199. ( Could cause a lot of new bugs? )
  200. * Event system test structures introduced to World
  201. * Some major work on model_mesh rendering, also
  202. abstracting interface for their construction
  203. * Some minor work on OpenGLMesh renderer, with code
  204. in place to increase performance
  205. [ 20030513 ]
  206. * TombRaider engine abstraction for room
  207. vertex and color loading and parsing
  208. [ 20030512 ]
  209. * New external SFX use for TR2/TR3 paks -- now
  210. all versions load sound files into the game engine
  211. See README for help using external paks.
  212. * New external SFX pak loading support for TR2 and TR3
  213. * Documentation updates and user usability package tests
  214. ( thanks Josh )
  215. * Apt source in place ( see README )
  216. * Automated debian packaging in Makefile ( make debian )
  217. * Animation half ass restored in non lara models agian
  218. * BUG found in SkeletalModel::setFrame - quick disable to
  219. remove crash bug CLOSES 20030101 tmp filing
  220. [ 20030510 ]
  221. * Old TR4 sound support moved behind new interface
  222. * Sound support for TR1 using new interface - have to wait
  223. for external sound pak support for TR2 and TR3
  224. * New sound sample management/interface in TombRaider class
  225. [ 20030509 ]
  226. * Manually patched with JML's UNICODE support
  227. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  228. [ 20030101 ]
  229. * Seriously broken animation! =)
  230. * I wonder how much this breaks - hacks shoved in to
  231. keep it runnable until the new event system is started
  232. * Skeletal model refactoring
  233. * Seperating entity and animation states and it's ugly
  234. * Finer animation control starts
  235. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  236. [ 20021228 ]
  237. * Md3 refactoring
  238. * Many Md3 fixes and features out of unit test work
  239. * Huge Md3 unit, testing ground for future TR unit test
  240. [ 20021227 ]
  241. * Md3 easter egg in cvs
  242. * State system work and testing
  243. [ 20021224 ]
  244. * Wireframe color code doc in README
  245. * Minor compile fixes for gcc 3.x
  246. * Default portal display in wireframe mode now
  247. * New hop command to disable room hopping movement
  248. * New r_animate command to enable entity animation test
  249. * Fixed showfps fault on load screen
  250. * Review of System timer
  251. * Replaced FPS estimation with pure frame rate counter
  252. * SDLSystem uses SDL timer now
  253. * Removed some dupilcate console commands out documented
  254. * Depth sorted particles
  255. * Lots of minor depth sorting and vising work
  256. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  257. * Entity vis no longer considers rooms agian
  258. * New Vector replaces List as renderable container
  259. for a great deal of memory savings
  260. * Room mesh/sprites rendering in nontexture modes agian
  261. * Documentation updates
  262. * Fix entity out of room fix
  263. * New OGL mesh can render with multitexture
  264. * New all bumpmaps are now loaded into texture memory
  265. * New [Network.Server] RC support
  266. * Run console commands from RC file
  267. * Neat new multitexture logo effect
  268. * Hel only build from now on
  269. * "Shooting" test in cvs
  270. * Fixes for depth rendering
  271. * New wireframe mode color codes for renderable type
  272. * Entity sprites back
  273. * Time to move to beta versioning
  274. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  275. * New sshot upload script for my conv ;)
  276. * New entity rendering vising starts, primative depth sort
  277. * Static ( room models ) using sphere bounding volumes now
  278. * New enumeration coding style project wide starts
  279. * New room depth sorting code starts
  280. * Fix for version stamp in corner
  281. * New update room render list per frame command
  282. * Misc minor sound/animation updates
  283. * Hel vising fix in ViewVolume, hel enabled by default
  284. * Look for bugs caused by huge refactoring of codebase
  285. * Hel objects in all builds
  286. * World class temp keeps Light and OpenGLMesh deps for now
  287. * Refactoring: OpenRaider, Render, TombRaider classes
  288. * World class emerges in cvs ( Big refactoring job )
  289. * Texture use moved into Render class
  290. * Emitter use moved into Render class
  291. * Seperation of physical and rendered world starts
  292. * Hel clean up, unit testing fixes
  293. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  294. * New Camera API, clean up starting
  295. * Quaternion ( class ) in cvs
  296. * Toggle for hel use
  297. * Fix port reporting is expected host order agian
  298. * libHel starts creeping into cvs build starting with some vising
  299. * Netcode fix
  300. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  301. * Inactive text no longer rendered
  302. * More libhel work
  303. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  304. * Little manual route chaining test for the fun of it
  305. * Trace tests
  306. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  307. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  308. * Fix for console use before level load crash
  309. * TR4 hack to play footsteps when running
  310. * TR4 pak sounds loaded and playable - just not sourced yet
  311. * New play command
  312. * Improved sound support
  313. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  314. * TR4 pak sound reading and dumping
  315. ( I couldn't find any paks using compression - however
  316. my algorithm can handle those that may )
  317. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  318. * TR4 ponytail type guessing algorithm works with TR4 paks
  319. ( May not apply to all custom lara models )
  320. * TR4 pigtails rendering algorithm now too
  321. * In TR4 ponytail works great with default settings
  322. * Up key now gets last command entered
  323. * r_ponytail console command
  324. * All builds use same texture binds as former EXPERMENTAL builds
  325. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  326. in list and handling
  327. * TR4 GL light support ( pretty )
  328. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  329. * One room render command and changes for other old commands
  330. * Fix for crash using new room ->adJRoom vector
  331. * Fixed room vertex lighting
  332. * Documentation updates
  333. * New scripts for installing
  334. * New client/server kills
  335. * Thanks dan for tesing multiplayer - lots of bugs found
  336. * Started moving room struct into more of a class type of
  337. collections and what not
  338. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  339. * Hack to handle camera out of world - moves to like a FPS
  340. viewpoint -- needs quats and 'dragging' to make it smoother
  341. * Entities drawn in different order to handle large alpha
  342. polygon in rooms ( Hack until sorting algorithm is in place )
  343. * Little hack to force exit of threads w/o calling back
  344. * Lowered network traffic rate and disabled debugging to stdout
  345. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  346. * Code to handle bad texture ids, like in Nasa.tr2
  347. * Network multiplayer test Client/Server can now connect
  348. and pass data and generate clients on each end of game
  349. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  350. * Network code starts
  351. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  352. * Speed boost for entity room clipping
  353. * Fixed color lighting - still some polygons can go all white
  354. * Console commands for clipping and new fly mode
  355. * Getting ready to seperate world clipping and storage from Render
  356. * Cheap wall clipping hack ( works great however )
  357. Doesn't take into account adjoint rooms ( there is a reason )
  358. * EXPERIMENTAL Better GL light support for font/world interaction
  359. * EXPERIMENTAL new level texture loading
  360. * Switching maps in game should never cause crashs anymore
  361. * Found then fixed several memory leaks
  362. * Makefile rule just for memory profiling build ( make memory )
  363. * Vectors replacing Lists for most collection implementations in Render
  364. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  365. * Turn animation for fun
  366. * Room vertex lighting back in
  367. * Vertex color/normal support changes for model meshes
  368. * Skeletal model/mesh model collision _support_
  369. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  370. * Hop up/down to rooms when in void
  371. * Primative 3rd person camera
  372. * GL light support for TR1-TR3
  373. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  374. * Removed room mesh rendering from Render
  375. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  376. * OpenGLMesh and Light classes start
  377. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  378. * Ah, a little free time -- cleaning up Render class a little
  379. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  380. * Auto depends generation for certian people =p
  381. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  382. * Time based animation tracer
  383. * Rounded out mtk3d a little more with common func from
  384. other projects
  385. * New pathing subsystem
  386. * Relocatable data dir ( thanks joshua for idea )
  387. Set by using init var 'HomeDir'
  388. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  389. * Fixed room mesh cache tris texcoors
  390. * Changed room tracking code
  391. * Replaced old room cache mesh texcoor system for tris
  392. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  393. * New menu state for keys
  394. * Major OpenRaider class clean up, reducing, reformatting for
  395. use with picky compilers, etc
  396. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  397. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  398. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  399. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  400. * Wall detection ( no clipping yet )
  401. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  402. values b/c assigned to wrong structure )
  403. * More debugging for bad cache room mesh crash
  404. * New animation fix by making getNumAnimsForMoveable use signed
  405. values ( seems to make TR4 and other levels loadable agian )
  406. * Stopped flickering idle lara by only drawing 1 frame of idle
  407. * Better bad cache quad handling?
  408. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  409. * Fix for room quad's texture bug
  410. * Console print system prototype
  411. * Misc clean ups
  412. * Level load menu prototype active by default
  413. * New debug info in game room/sector/pos
  414. * Floor player clipping by sector ( yay )
  415. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  416. * Floor player clipping by box ( hhmmm... )
  417. * Backport of Camera
  418. * Backport of SDLSystem prototype to replace SDL wrapper
  419. * Backport of mtk3d with GL style matrices and etc
  420. * Hacky fix for texture ids for room polygons
  421. ( Caused by new fast cache room polygon builder )
  422. * Backport of UnRaider Texture handler
  423. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  424. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  425. * Bug found Texture ids broken on new room mesh translation
  426. * Texcoord fix for quads
  427. * Removed damned vertex arrays
  428. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  429. * Partially fixed new renderer/translator
  430. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  431. * New Makefile optional memeory_test.cpp OBJ injection
  432. * "Commit of Doom" to break cvs source, yay!
  433. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  434. * Render cleaned up a little more
  435. * New room mesh system using arrays
  436. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  437. * Fixed TR4 bone layering
  438. * Worked on finiding/rendering ponytail some more
  439. * Moved angle clac for tags back into TombRaider class
  440. * Screenshot TGA file fix
  441. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  442. * Ponytail hack
  443. * Better UV generation
  444. * Broke TR2 with the new animation framing
  445. * Animation frame 'safety valve' to prevent overflows
  446. until it can be fixed correctly
  447. * Animation translation fixes
  448. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  449. * More TR format notes
  450. * TR4 object header
  451. * Minor changes to OpenRaider for speed/calarity
  452. * Idle aframe test code in
  453. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  454. * Fix for Lara model picking in TR4
  455. * Fix for TR4 loading ( tr4_light )
  456. * Fix for TR4 loading ( tr4_ai_data )
  457. * Fog support
  458. * Fix for world geo ( room bbox adjust )
  459. * Fix for bad mem usage reporting for overhead
  460. * Fix for HUGE memory leaks in TombRaider class
  461. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  462. * Fix for memfile size reporting
  463. * Fix for GLString truncation
  464. * New audio dir support back in
  465. * Fix for insert of tree_insert for memeory
  466. * Iterative version of tree_insert for memeory togglable
  467. at compile time
  468. * Fix for m-string max accounting
  469. * RBTree fix for memeory ( must stop coding after 0200 )
  470. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  471. * Stability has degraded with aggressive feature prototyping
  472. * More information for zero allocs
  473. * Fix for some 0 byte allocatations found in project
  474. * Check for 0 byte allocatations
  475. * Old List back in for now - slower, smaller
  476. * Removed many unnessacary sleeps from older builds
  477. * New feature tracks memory usage by file
  478. * Print to screen while loading back
  479. * New GLString now has helper functions for speedy string
  480. updates to replace hacks
  481. * Fixed damn 'memeory' rbtree
  482. * More verbose fatal error reporting
  483. * Reworked memeory prototype into better code
  484. * Removed working list tracker from memeory
  485. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  486. * Memeory memory overhead reduction for filename storage
  487. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  488. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  489. * Back to dynamic C-strings to save 'memeory memory'
  490. * Wrote a RBTree implementation directly into Memeory util
  491. * TGA debug fix
  492. * Looking at writing RBTree directly into Memeory util
  493. * Fixed driver string memory leak in main found with Memeory
  494. * Fixed GLString memory leak just found with Memeory
  495. * Fixes for release build to avoid memeory debugger
  496. * Memeory changes to avoid new/delete calls internally
  497. affecting MEMEORY_ERROR reports ( much much slower list based )
  498. * New iostreams and memeory header guards
  499. * Doh, corerction on pointer 0 padding
  500. * New delete accounting hack
  501. * New Memeory unit test features/fixes
  502. * Printing addr with hexadecimal for obvious reasons
  503. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  504. * Fixed overlapped vars/data members
  505. * Dumps memeory report filename fix
  506. * Dumps memeory report for unfreed on exit now?
  507. * Console commands to debug 'memeory'
  508. * New c func printing option in Tree
  509. * Memeory profiling system starting
  510. * Font data fixes
  511. * Fixed sourceforge cvs tree
  512. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  513. * Fixed bug where ent draw didn't account for viewmodel
  514. in same room
  515. * New texture binding method for strict checking and
  516. to avoid prechecks on unsorted polygons
  517. * More rendering toggles for more testing
  518. * Draw room bbox with r_portal
  519. * Moved more commands to console only ( See README )
  520. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  521. * Fix rendering bug with r_portal
  522. * RC uses pakdir for strict path enforcement now
  523. * New RC commands for Map/Music that represent backend correctly
  524. ( It's a FIFO, not a sorter )
  525. * RC parser now uses console command parser helper too
  526. * Improvements to console command parser
  527. ( less memory, faster normal case, easier to add new commands )
  528. * Hack to try to unload level shows it's time to start a
  529. rewrite =)
  530. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  531. * Screenshot console command
  532. * View model render toggle console command
  533. * View model index fix for entity use
  534. * Console command naming clean up starting
  535. * Console fix for backspacing over prompt
  536. * Load command to load levels by index
  537. * Many more console commands, replacing some key commands
  538. * Sprites render after players now for more accurate scene
  539. * Collapsed some rendering gobals into temp LARA entity gobal
  540. * Portal visual debugging
  541. * Console fix for prompt display after command given
  542. * Fix for bad cvs sync
  543. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  544. * Portal (precompiled) use starts
  545. * Very basic console prototype in place
  546. * Render control flags ( Not same as mode flags )
  547. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  548. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  549. * Fix for RC loader
  550. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  551. * Temp resource redundency pruning solution
  552. * More string safety auditing and fixes
  553. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  554. * Hack to fix texture dumping
  555. * More string clean up
  556. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  557. * Minor TR support work
  558. * Texture dumping fix for new mtk_tga
  559. * New tristrip rendering sprites
  560. * Changed to snprint in all objects now
  561. * Clean up in texture use
  562. * Clean up in screenshot code
  563. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  564. * Animation frame testing hack back keys '[' and ']'
  565. * Reduction of room rendering top levels ( consistent speed? )
  566. * Improvments to texture handling and loading
  567. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  568. * Updated mtk_tga from my current mtk_image source
  569. fixes tga save bug and more stuff
  570. * New more correct FPS counter for alpha testers amusement
  571. DisplayFPS=true in init and key command 'f'
  572. * Refactoring and clean up in OpenRaider
  573. * TombRaider getting ready for testing new class based system
  574. * Got new specs for TR4 and TR5
  575. * Readying class based system for new physics and rendering
  576. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  577. * Fixes for fast texture cache for older tombraider data
  578. * Fixes for TombRaider unit test
  579. * Makefile changes for gcc 3.0
  580. * GLString use fix, forgot to disable culling - thanks dan
  581. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  582. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  583. * Tune up of Sound
  584. * Disable cusor show on switch to fullscreen also
  585. * GLString scaling
  586. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  587. * New Sound flags ( allows for easier expansion )
  588. * Start loadscreen before caching sound now
  589. * NOTE audio support is fine - just low memory condition kill
  590. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  591. * Broke audio support by switching around
  592. OpenRaider, LoadLevel/SetupAudio
  593. * README update
  594. * Texture caching while reading from diskfile in callback
  595. * New load screen percentage feedback via callback
  596. * Fix for Tombraider multiple Clear() bug
  597. * New load ordering, might break some things
  598. * More work on GLString use in OR
  599. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  600. * Speed set on Camera
  601. * Played with some refactoring in OpenRaider class
  602. and thread hacks for external texture use
  603. * New texture loading to make external textures
  604. id independent of TR texture id at load time
  605. * Changed 'load screen' layout and particle setup
  606. * Removed dependence of Emitter on Texture agent - calls
  607. GL texture bind directly now
  608. * Particle partial resync with freyja_particle tree
  609. * Emitter partial resync with freyja_particle tree
  610. * Render minor reduction/refactoring, breaking up some code
  611. * New GL font system for OpenRaider ( GLString )
  612. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  613. * GlGetString use 'correct' fix
  614. * Music list reimplemented for CVS
  615. * Emitter commited to CVS ( oopsie )
  616. * Changlog reformated
  617. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  618. * New Changlog format
  619. * Minor GL string use 'temp fix' in Render
  620. * ModelDebug option to RC to disable model load debugging
  621. * TODO update
  622. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  623. * Minor rendering changes
  624. * Particle test fix
  625. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  626. * Particle testing ( Using one of my freyja prototypes )
  627. * Fullscreen toggle - '9' key
  628. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  629. * Timer prototype starts, just using a time delay for now
  630. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  631. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  632. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  633. * Set up new box just for windows TR compatibility tests
  634. ( got old ppro out, bought a hdd for it - weee )
  635. * Testing exported meshes with Freyja
  636. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  637. * Mesh export test for TombRaider
  638. * Texel adjustment method rolled back into TombRaider
  639. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  640. * TR4 sky mesh?
  641. * Texture changes
  642. * Freyja work with ponytail graphing
  643. * New FPS counter uses larger frame samples and reset
  644. ( readings still off by a little )
  645. * Splash screen for threaded loads (shakes for fullscreen feedback)
  646. * Particle engine research ( no code )
  647. * Threading testing
  648. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  649. * Might wait to install X 4.0.1 to work on bump map rendering
  650. * Render check for multitexture
  651. * Fixed OpenRaider to use new TombRaider::Texture API
  652. * Bump map use with new TombRaider backend API
  653. * "TR3 objtexture alpha clip" back in for 32bit textiles
  654. * More testing features like texture dumping for all versions
  655. * Special texture loading default use in TR4/TR5
  656. * Zero padding on dumped textures - yes, it is about time
  657. * Fixed special texture loading/dumping
  658. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  659. * 32bit texture default use in TR4/TR5
  660. * 32bit texture testing in TR5
  661. * Make rule regression testing in cvs tree
  662. `make tombraider.test`
  663. * Better make rules for tombraider.test
  664. * TombRaider fixes for compression use and dellocation
  665. * New TombRaider::LoadTR5
  666. * Worked on TombRaider agent
  667. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  668. * Added *some of the TR5 spec to regression test build
  669. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  670. * Some minor checks for bad allocation of meshes?
  671. * Changed moveable code to assume nonanimated entity
  672. * Entity drawing tied to room drawing
  673. (For vising, later use an entity cache per room to avoid full cycle)
  674. * Screenshot name now based on VERSION string (better bugs reports)
  675. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  676. * Fixed Freyja tree's colored polygons
  677. * More debug output on animation building
  678. * Fixed Freyja's tree too
  679. * Fixed TR4 decompress bug
  680. ( silly me, it only worked because of opt, didn't clear a var )
  681. * Animation grouping prototype
  682. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  683. * Fixes for mesh rendering ambient light level
  684. * Fixes for animtion rendering
  685. * Fixes for animation loading
  686. (TR2+ lara has some animation problems still, with junk frames)
  687. (TR1 lara works because all the right indices = 0)
  688. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  689. * Fixed animations using steping fix I wrote for libfreyja_egg
  690. this breaks the old TR aniamtion hacks though =)
  691. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  692. * Back porting to Freyja to help figure out TR animation problems
  693. * Worked on TR5 and TR4 texture alpha flags
  694. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  695. * Fixed skeletal/moveable loading and animation
  696. * Starting entity mapping tracer
  697. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  698. * NOTE make enities list so dup models won't draw to same position
  699. * Caching caused segfault - so now emulate dumb smart pointers
  700. * Removed Free TR data, it caused to many segfaults,
  701. for some reason it frees twice even with Clear()
  702. * Caching for duplicate models ( saves tons of memory )
  703. * Fixed loading and animation for all models in level
  704. * Broke animation with new loader?! (caused by new moveable loading)
  705. * Free TR data after load ( May cause segfault on exit )
  706. * Simple vising for items back in
  707. * Oops, removed mesh draw from viewmodel renderer
  708. ( was debuging item meshes )
  709. * Fixed tr4 (2 layer tags) flag set on non lara models
  710. * Fixed moveable loading
  711. * Looking for moveable object drawing problems ( werid )
  712. * Fixed item positioning set on load
  713. * Fixed sprite/room amb lighting back to white ( heh, oops )
  714. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  715. * Void color only when outside world
  716. * Various minor renderer changes
  717. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  718. * Fixed lara's colored polygons index bug for TR1
  719. * Autoload lara as view model
  720. * Tr4 two mesh system use
  721. * Basic skeletal model animation (frame rate based)
  722. * Skeletal model rendering
  723. * Skeletal model loader finished
  724. * No quaterions generated in current skeletal loader
  725. It'll be easy to add bone lerping later, but first I want
  726. correct behavior ( ie animation and placement )
  727. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  728. * Planning rendering engine #3
  729. * Once skeletal models are in rendering engine #2
  730. physics code can start
  731. * EXPERIMENTAL moveable code starts
  732. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  733. * Moveable code finaling coming back in ( now with quats )
  734. * Bug fix to ignore bad meshes in some TR4 levels?
  735. * TombRaider class test
  736. * Some TR5 specs fell in my lap today =)
  737. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  738. * Mouse motion control fixes
  739. * Item sprite rendering ( TR1, TR2, and should work for others )
  740. * Item sprite loading ( TR1, TR2, and should work for others )
  741. * Fixed room sprite loading
  742. * Hack temp fixes for camera ( broke it bad last night )
  743. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  744. * Baisc strafing and better forward/backward movement on camera
  745. * More user documentation and bug tracking
  746. * Portal toggle
  747. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  748. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  749. * Mouse look code
  750. * The portal code is hindered by the old XZ vis check =(
  751. once it's replaced it should be 100% correct
  752. * Added portal code, and is almost fully working now
  753. * Worked on portal code (testing)
  754. * Since adding quaternion camera, segfault on exit... hhmmm...
  755. * Finished quaternion based camera and rendering
  756. * Planning to break mtk3d into base type classes and expand it as
  757. a library with learping functions for use in animation also =)
  758. * Started on quaternion camera and quaternion support in mtk3d
  759. * TR4 sound fx postioning loader starts
  760. * GL driver string from resource
  761. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  762. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  763. * SDL key code fixes
  764. * More SDL fixes for rendering
  765. * More SDL work, fixes
  766. * FPS counter prints to console every 100 frames
  767. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  768. * SDL is very slow atm ( drag ass )
  769. You can edit Makefile to set it to use it if you want
  770. * Finished basic test SDL interface
  771. * Started on item sprite loading (likes a little more, but not priority)
  772. * Aren't you all gald I ditched render engine #1 now? ;)
  773. * New sprite rendering code
  774. * Fixed bug that drew static room meshes twice
  775. * Fixed bug that drew alpha sorted tris 3 times
  776. (Fixes all known alpha rendering bugs)
  777. * Room sprite loading code
  778. * Cleaned code, fixed some documentation
  779. * Started work on Resource agent, not ready to replace old code yet
  780. * No longer dump textures, unless explictly set in rc file
  781. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  782. * Fixed XEmacs modes should have been 'Mode: C++'
  783. * Looked at portal design guide, was useless
  784. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  785. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  786. * SDL support starts back
  787. * Added my old linux joystick code
  788. * Basic sorted alpha poly render second pass with very small penalty
  789. ( An all new rendering feature never in engine before )
  790. * Figured out best way to sort alpha polys exp with rooms only for now
  791. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  792. * Static mesh rendering back ( doesn't use room lighting
  793. intensity for now )
  794. * Texel alignment
  795. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  796. * Static meshes
  797. * Model meshes
  798. * Mipmaps in Texture as option
  799. * Code clean up
  800. * Item sprite and room sprite loader code about finished
  801. * Finished adding my screenshot code from Freyja, and
  802. made it produce TGAs instead of PPMs ( cmd 'S' )
  803. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  804. * POublic CVS Release
  805. * Vertex lighting now functional and stable in new engine
  806. * Fix for TR4 water alpha via textile generator, but
  807. some light shards are still black - might be other
  808. alpha flags that are unknown
  809. * New level loader using _map_list
  810. * New Map list RC rule
  811. * Start of item sprite code in new engine
  812. * Leaving old Texture calls for compaiblity with obsolete
  813. * New textile loading by moving new code into Freyja's
  814. TombRaider module to handle *all pixmap generation
  815. * User documentation
  816. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  817. * Testing
  818. * Resource system back in
  819. * AL init threaded off
  820. * Switched order of AL and GL inits
  821. ( so you can have in game progess loader for loading )
  822. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  823. * Should have all the best of the engines merged by Monday!
  824. * Started model rendering code for engine #2
  825. * New mode control for WIREFRAME, SOLID, TEXTURE
  826. * Fixed texel index bug for rooms
  827. * New Camera methods for visibility and more accessors
  828. * Render engine #2 feature upgrade by merging with engine #1
  829. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  830. * Rendering engine #2 fixes
  831. * New Camera method for positioning
  832. * Rendering engine #2 update
  833. * Added documentation to Sound agent
  834. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  835. * Texture manager fixes
  836. * Tesselated quads
  837. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  838. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  839. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  840. * Render fixes
  841. * OpenAL fixes for /dev/dsp in use and _init guard
  842. * Added Sound manager, OpenAL support for groovy 3d audio =)
  843. * Dropped all OSS code
  844. * Fixed segfault by freeing _texture and _tombraider twice
  845. * TR4 texture fixes ported from gegg
  846. * Fixed segfault on texture handling
  847. * Removed splash screen code completely
  848. ( Will later use loader screens just like TR )
  849. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  850. * Splash screen as compile time support
  851. * PThread support as compile time option
  852. * TR4 texel loading fixes
  853. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  854. * OpenRaider request for sourceforge hosting
  855. * New Render class is now the new renderer
  856. * GLUT use abstracted and placed into openraider.cpp
  857. * Mtk Image manager
  858. * Mtk texture manager
  859. * Thread for Freyja loader
  860. * Freyja camera
  861. * OpenRaider RC system design
  862. * Freyja loader replaces yuri loader in test build
  863. * Splash screen
  864. * New engine starts
  865. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  866. * Removed drawing another lara as an error marker for movables
  867. * Removed level dumping and saving
  868. * Split up mesh rendering
  869. * New 3rd person lara camera rendering
  870. * New animation control
  871. * This project is based on trueview by yuri and some patches
  872. and porting to linux by Mongoose along with code from
  873. GooseEgg by Mongoose
  874. * Log started