Open Source Tomb Raider Engine
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

Makefile 16KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517
  1. ###############################################################
  2. # Mongoose <stu7440@westga.edu>
  3. ###############################################################
  4. # + Cleaner clean
  5. # + Add new include tree
  6. # + Add new flags
  7. # + Install/Uninstall
  8. # + Debian and Redhat packaging
  9. # + Lots of misc new features
  10. ###############################################################
  11. BUILD_SELECT=debug
  12. NAME=OpenRaider
  13. NAME_DEB=openraider
  14. MAJOR_VERSION=0
  15. MINOR_VERSION=1
  16. MICRO_VERSION=1
  17. BUILD_ID=20131214
  18. PRE=
  19. VERSION=$(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)$(PRE)
  20. VERSION_DEB=$(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION).$(BUILD_ID)
  21. BUILD_HOST=$(shell uname -s -n -r -m)
  22. ARCH=$(shell uname -m)
  23. #ARCH=i386
  24. UNAME=$(shell uname -s)
  25. ###############################################################
  26. # -DUSING_OPENAL Add OpenAL sound support
  27. # -DMULTITEXTURE Add OpenGL multitexturing
  28. # -DUNICODE_SUPPORT Add unicode/internation keyboard support
  29. # -DUSING_EMITTER_IN_GAME Run particle test in game
  30. BASE_DEFS=$(shell sdl-config --cflags) -Isrc -I/opt/local/include -DSDL_INTERFACE \
  31. -DUSING_OPENGL -DZLIB_SUPPORT -DUSING_EMITTER \
  32. -DUSING_OPENAL -DUSING_MTK_TGA -DUSING_PTHREADS \
  33. -DUSING_HEL -DHAVE_SDL_TTF -DHAVE_OPENGL
  34. BASE_LIBS=$(shell sdl-config --libs) -lz -lstdc++ \
  35. -lpthread -lSDL_ttf
  36. # -DDEBUG_GL
  37. DEBUG_DEFS=-DDEBUG -DEXPERIMENTAL
  38. DEBUG_OBJ=
  39. ###############################################################
  40. # OpenAL, Sound support
  41. BASE_DEFS += -DHAVE_OPENAL
  42. ifeq ($(UNAME),Darwin)
  43. BASE_LIBS += -lalut
  44. BASE_LIBS += -framework OpenAL
  45. BASE_LIBS += -framework OpenGL
  46. BASE_LIBS += -framework GLUT
  47. else
  48. BASE_LIBS += -lopenal
  49. endif
  50. # libferit, File transfer via HTTP/FTP/etc support
  51. LIBFERIT_LIB=/usr/local/lib/libferit.so
  52. LIBFERIT=$(shell if test -e $(LIBFERIT_LIB) > /dev/null; then echo yes; fi)
  53. ifeq ($(LIBFERIT), yes)
  54. BASE_DEFS += -DHAVE_LIBFERIT
  55. BASE_LIBS += -lferit
  56. endif
  57. ###############################################################
  58. TREE_DIR=OpenRaider
  59. BUILD_DEBUG_DIR=bin/debug
  60. BUILD_RELEASE_DIR=bin/release
  61. BUILD_PROF_DIR=bin/prof
  62. BUILD_TEST_DIR=bin/test
  63. BUILD_MEM_DIR=bin/mem
  64. BUILD_INSTALL_DIR=bin/$(BUILD_SELECT)
  65. DEB_DIR=/tmp/$(NAME).deb
  66. # Edited for Debian GNU/Linux.
  67. DESTDIR =
  68. INSTALL_BIN=$(DESTDIR)/usr/games
  69. INSTALL_LIB=$(DESTDIR)/usr/lib
  70. INSTALL_DOC=$(DESTDIR)/usr/share/doc/$(NAME)
  71. INSTALL_SHARE=$(DESTDIR)/usr/share/$(NAME)
  72. INSTALL_INCLUDE=$(DESTDIR)/usr/include
  73. ###############################################################
  74. CC=gcc
  75. BASE_CFLAGS=-Wall $(BASE_DEFS) \
  76. -DVERSION=\"\\\"$(NAME)-$(VERSION)-$(BUILD_ID)\\\"\" \
  77. -DBUILD_HOST=\"\\\"$(BUILD_HOST)\\\"\"
  78. LD_FLAGS=-L/opt/X11/lib -lXmu -lXt -lSM -lICE -lXext -lX11 -lXi \
  79. -lm $(BASE_LIBS)
  80. ifneq ($(UNAME),Darwin)
  81. LD_FLAGS+=-lGL -lGLU
  82. endif
  83. RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \
  84. -fomit-frame-pointer -fexpensive-optimizations -O2
  85. DEBUG_CFLAGS=$(BASE_CFLAGS) -g -O0 $(DEBUG_DEFS)
  86. ################################################################
  87. DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
  88. DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
  89. TARGETS=$(BUILDDIR)/$(NAME)
  90. ################################################################
  91. auto: $(BUILD_SELECT)
  92. targets: $(TARGETS)
  93. all: debug release prof
  94. debug:
  95. @-mkdir -p $(BUILD_DEBUG_DIR)
  96. $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) \
  97. CFLAGS="$(DEBUG_CFLAGS)" \
  98. LD_FLAGS="$(LD_FLAGS)"
  99. prof:
  100. @-mkdir -p $(BUILD_PROF_DIR)
  101. $(MAKE) targets BUILDDIR=$(BUILD_PROF_DIR) \
  102. CFLAGS="$(DEBUG_CFLAGS) -pg" \
  103. LD_FLAGS="$(LD_FLAGS) -pg"
  104. release:
  105. @-mkdir -p $(BUILD_RELEASE_DIR)
  106. $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) \
  107. CFLAGS="$(RELEASE_CFLAGS)" \
  108. LD_FLAGS="$(LD_FLAGS)"
  109. #####################################
  110. ded:
  111. @-mkdir -p $(BUILD_DEBUG_DIR)/ded
  112. $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR)/ded \
  113. CFLAGS="$(DEBUG_CFLAGS) -DDEDICATED_SERVER" \
  114. LD_FLAGS="$(LD_FLAGS)"
  115. md3:
  116. @-mkdir -p $(BUILD_DEBUG_DIR)
  117. $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) \
  118. DEBUG_OBJ="$(BUILD_DEBUG_DIR)/endian.o $(BUILD_DEBUG_DIR)/Md3.o $(BUILD_DEBUG_DIR)/Md3AnimModel.o" \
  119. CFLAGS="$(DEBUG_CFLAGS) -DUSING_MD3" \
  120. LD_FLAGS="$(LD_FLAGS)"
  121. # -DDEBUG_MEMEORY_VERBOSE
  122. # -DDEBUG_MEMEORY
  123. memory:
  124. @-mkdir -p $(BUILD_MEM_DIR)
  125. $(MAKE) targets BUILDDIR=$(BUILD_MEM_DIR) \
  126. DEBUG_OBJ="$(BUILD_MEM_DIR)/memeory_test.o" \
  127. CFLAGS="$(DEBUG_CFLAGS) -DDEBUG_MEMEORY" \
  128. LD_FLAGS="$(LD_FLAGS)"
  129. depend:
  130. @-echo "Making deps..."
  131. @-echo "# Autogenerated dependency file" > depend
  132. @-find ./src -name "*.cpp" -exec ./deps.sh $(BASE_DEFS) {} \; >> depend
  133. @-echo " [done]"
  134. ################################################################
  135. # Later hel will become a seperate library once it matures
  136. HEL_OBJ = \
  137. $(BUILDDIR)/Mass.o \
  138. $(BUILDDIR)/Simulation.o \
  139. $(BUILDDIR)/Vector3d.o \
  140. $(BUILDDIR)/Matrix.o \
  141. $(BUILDDIR)/ViewVolume.o \
  142. $(BUILDDIR)/CollisionObject.o \
  143. $(BUILDDIR)/BoundingVolume.o \
  144. $(BUILDDIR)/Quaternion.o \
  145. $(BUILDDIR)/math.o \
  146. $(BUILDDIR)/Entity.o
  147. #$(BUILDDIR)/Spring.o
  148. OBJS = \
  149. $(DEBUG_OBJ) \
  150. $(HEL_OBJ) \
  151. $(BUILDDIR)/mtk_tga.o \
  152. $(BUILDDIR)/System.o \
  153. $(BUILDDIR)/SDLSystem.o \
  154. $(BUILDDIR)/OpenRaider.o \
  155. $(BUILDDIR)/World.o \
  156. $(BUILDDIR)/TombRaider.o \
  157. $(BUILDDIR)/GLString.o \
  158. $(BUILDDIR)/Camera.o \
  159. $(BUILDDIR)/OpenGLMesh.o \
  160. $(BUILDDIR)/Render.o \
  161. $(BUILDDIR)/Sound.o \
  162. $(BUILDDIR)/Network.o \
  163. $(BUILDDIR)/Texture.o \
  164. $(BUILDDIR)/Emitter.o \
  165. $(BUILDDIR)/Particle.o \
  166. $(BUILDDIR)/SkeletalModel.o \
  167. $(BUILDDIR)/Light.o
  168. $(BUILDDIR)/$(NAME) : $(OBJS)
  169. $(CC) $(CFLAGS) $(LD_FLAGS) -o $@ $(OBJS)
  170. ifeq ($(UNAME),Darwin)
  171. install_name_tool -change libalut.0.1.0.dylib /opt/local/lib/libalut.0.1.0.dylib $@
  172. endif
  173. #################################################################
  174. -include depend
  175. #################################################################
  176. clean: clean-emacs clean-build clean-test clean-obj clean-dep
  177. clean-dep:
  178. @-echo "Cleaning dependencies "
  179. @-rm -f depend
  180. @-echo "[DONE]"
  181. clean-test:
  182. @-echo "Cleaning test builds "
  183. @-rm -f $(BUILD_TEST_DIR)/*.o
  184. @-rm -f $(BUILD_TEST_DIR)/*.test
  185. @-rm -rf $(BUILD_TEST_DIR)/*.build
  186. @-echo "[DONE]"
  187. clean-obj:
  188. @-echo "Cleaning objects "
  189. @-rm -f $(BUILD_PROF_DIR)/*.o
  190. @-rm -f $(BUILD_DEBUG_DIR)/*.o
  191. @-rm -f $(BUILD_RELEASE_DIR)/*.o
  192. @-rm -f $(BUILD_TEST_DIR)/*.o
  193. @-rm -f $(BUILD_MEM_DIR)/*.o
  194. @-echo "[DONE]"
  195. clean-emacs:
  196. @-echo "Cleaning emacs files "
  197. @-rm -f `find . -name "*~" -print`
  198. @-echo "[DONE]"
  199. clean-build:
  200. @-echo "Cleaning builds "
  201. @-rm -f $(BUILD_PROF_DIR)/$(NAME)
  202. @-rm -f $(BUILD_DEBUG_DIR)/$(NAME)
  203. @-rm -f $(BUILD_RELEASE_DIR)/$(NAME)
  204. @-rm -f $(BUILD_MEM_DIR)/$(NAME)
  205. @-echo "[DONE]"
  206. clean-deb:
  207. @-echo "Cleaning DEBs "
  208. @-rm -rf $(DEB_DIR)
  209. @-echo "[DONE]"
  210. #################################################################
  211. redhat:
  212. cd $(DEB_DIR) && \
  213. alien --to-rpm $(NAME_DEB)_$(VERSION_DEB)-1_$(ARCH).deb
  214. debian:
  215. $(MAKE) tarball
  216. $(MAKE) clean-deb
  217. mkdir -p $(DEB_DIR)
  218. cp ../$(NAME_DEB)-$(VERSION_DEB).tar.gz $(DEB_DIR)
  219. cd $(DEB_DIR) && tar zxvf $(NAME_DEB)-$(VERSION_DEB).tar.gz && mv $(TREE_DIR) $(NAME_DEB)-$(VERSION_DEB) && cd $(NAME_DEB)-$(VERSION_DEB) && make deb-init && make deb
  220. deb-init:
  221. dh_make -c gpl -s \
  222. -e mongoose@icculus.org -f ../$(NAME_DEB)-$(VERSION_DEB).tar.gz
  223. @-cp debian/control debian/control.old
  224. @-sed -e "s/<insert up to 60 chars description>/Open source Tomb Raider series clone/g" debian/control.old > debian/control
  225. @-rm -f debian/control.old
  226. @-cp debian/control debian/control.old
  227. @-sed -e "s/<insert long description, indented with spaces>/OpenRaider is an open source multiplayer and single player Tomb Raider clone for linux and Playstation 2. It uses the game data such as models, sound, levels, and animation from the popular 3d series Tomb Raider by Core Design./g" debian/control.old > debian/control
  228. @-rm -f debian/control.old
  229. deb:
  230. dpkg-buildpackage -rfakeroot
  231. apt:
  232. cd $(DEB_DIR) && dpkg-scanpackages . /dev/null | gzip -9c > Packages.gz
  233. cd $(DEB_DIR) && dpkg-scansources . /dev/null | gzip -9c > Sources.gz
  234. apt-upload:
  235. scp $(DEB_DIR)/Packages.gz \
  236. $(DEB_DIR)/Sources.gz \
  237. $(DEB_DIR)/$(NAME_DEB)*.diff.gz \
  238. $(DEB_DIR)/$(NAME_DEB)*.deb \
  239. $(DEB_DIR)/$(NAME_DEB)*.dsc \
  240. $(DEB_DIR)/$(NAME_DEB)*.orig.tar.gz \
  241. orbital.sf.net:~/openraider/htdocs/debian/
  242. install:
  243. mkdir -p $(INSTALL_SHARE)/data
  244. cp setup.sh $(INSTALL_SHARE)
  245. cp data/* $(INSTALL_SHARE)/data
  246. mkdir -p $(INSTALL_DOC)
  247. cp README ChangeLog BUGS TODO $(INSTALL_DOC)
  248. mkdir -p $(INSTALL_BIN)
  249. cp bin/$(BUILD_SELECT)/OpenRaider $(INSTALL_BIN)
  250. bin-tarball:
  251. $(MAKE) clean-obj
  252. @-cd .. && tar zcvf $(NAME_DEB)-$(VERSION_DEB)-$(ARCH).tar.gz \
  253. $(TREE_DIR)/Makefile $(TREE_DIR)/data \
  254. $(TREE_DIR)/bin/$(BUILD_SELECT)/OpenRaider \
  255. $(TREE_DIR)/README $(TREE_DIR)/ChangeLog \
  256. $(TREE_DIR)/BUGS $(TREE_DIR)/TODO
  257. tarball:
  258. @-echo "Making tarball "
  259. @-cd .. && tar zcvf $(NAME_DEB)-$(VERSION_DEB).tar.gz \
  260. $(TREE_DIR) --exclude old --exclude models \
  261. --exclude semantic.cache --exclude TAGS \
  262. --exclude bin --exclude CVS --exclude *~
  263. @-echo "[DONE]"
  264. PSKModel.zip:
  265. @-echo "Making PSKModel pak "
  266. @-zip ../pskmodel-$(BUILD_ID)-src.zip \
  267. Makefile deps.sh README.PSKModel \
  268. src/PSKModel.h src/PSKModel.cpp \
  269. src/UTPackage.h src/UTPackage.cpp \
  270. src/Texture.h src/Texture.cpp \
  271. src/mtk_tga.cpp src/mtk_tga.h
  272. @-echo "[DONE]"
  273. @-echo "Making test data pak "
  274. @-zip -r ../pskmodel-$(BUILD_ID)-data.zip \
  275. data/models/test/
  276. @-echo "[DONE]"
  277. backup:
  278. $(MAKE) tarball
  279. @-cd .. && cp $(NAME)-$(VERSION)-$(BUILD_ID).tar.gz ~/Backup
  280. #################################################################
  281. # Unit Test builds
  282. #################################################################
  283. TEST_FLAGS=-Wall -g -O0 -DDEBUG -lstdc++
  284. TEST_MAP_TR5=~/projects/Data/models/tombraider/tr5/demo.trc
  285. TEST_MAP_TR4=~/projects/Data/models/tombraider/tr4/angkor1.tr4
  286. TEST_MAP_TR3=~/projects/Data/models/tombraider/tr3/scotland.tr2
  287. TEST_MAP_TR2=~/projects/Data/models/tombraider/tr2/unwater.tr2
  288. TEST_MAP_TR1=~/projects/Data/models/tombraider/tr1/level1.phd
  289. TombRaider.reg_test:
  290. $(MAKE) TombRaider.test
  291. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR1) > /tmp/log.tr1
  292. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR2) > /tmp/log.tr2
  293. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR3) > /tmp/log.tr3
  294. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR4) > /tmp/log.tr4
  295. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR5) > /tmp/log.tr5
  296. TombRaider.test:
  297. @-mkdir -p $(BUILD_TEST_DIR)
  298. $(MAKE) targets NAME=TombRaider.test BUILDDIR=$(BUILD_TEST_DIR) \
  299. OBJS="$(BUILD_TEST_DIR)/TombRaider.o $(BUILD_TEST_DIR)/mtk_tga.o $(BUILD_TEST_DIR)/memeory_test.o" \
  300. CFLAGS="$(BASE_CFLAGS) -g -D__TOMBRAIDER_TEST__ -D__TEST_TR5_DUMP_TGA -D__TEST_32BIT_TEXTILES -DDEBUG_MEMEORY" \
  301. LD_FLAGS="-lz"
  302. #################################################################
  303. MD3ANIMMODEL_CFLAGS=-DUSING_OPENGL -DUNIT_TEST_MD3ANIMMODEL_SDL \
  304. -DUSING_MTK_TGA -DUSING_HEL $(shell sdl-config --cflags) \
  305. -DHAVE_SDL_TTF
  306. MD3ANIMMODEL_LDFLAGS=-lm -lstdc++ -lGL -lGLU $(shell sdl-config --libs) \
  307. -lSDL_ttf
  308. MD3ANIMMODEL_OBJS=$(BUILD_TEST_DIR)/mtk_tga.o \
  309. $(BUILD_TEST_DIR)/Texture.o $(BUILD_TEST_DIR)/endian.o \
  310. $(BUILD_TEST_DIR)/Quaternion.o \
  311. $(BUILD_TEST_DIR)/Md3.o $(BUILD_TEST_DIR)/Md3AnimModel.o
  312. Md3AnimModel.test:
  313. mkdir -p $(BUILD_TEST_DIR)
  314. $(MAKE) targets \
  315. NAME=Md3AnimModel.test \
  316. BUILDDIR=$(BUILD_TEST_DIR) \
  317. OBJS="$(MD3ANIMMODEL_OBJS)" \
  318. CFLAGS=" -Wall -O0 -g -Isrc $(MD3ANIMMODEL_CFLAGS)" \
  319. LD_FLAGS="$(MD3ANIMMODEL_LDFLAGS)"
  320. #################################################################
  321. GLString.test:
  322. mkdir -p $(BUILD_TEST_DIR)
  323. $(CC) -Wall -Isrc -D__TEST__ -DHAVE_MTK -DHAVE_SDL -DUSING_MTK_TGA \
  324. $(shell sdl-config --cflags) $(shell sdl-config --libs) \
  325. -lGL -lGLU -lm \
  326. src/Texture.cpp src/mtk_tga.cpp \
  327. src/GLString.cpp -o $(BUILD_TEST_DIR)/GLString.test
  328. #################################################################
  329. SIMULATION_CFLAGS=-Wall -O0 -g -Isrc $(shell sdl-config --cflags) \
  330. -DUSING_OPENGL -DUSING_HEL -DUSING_MTK_TGA \
  331. -DUNIT_TEST_SIMULATION
  332. SIMULATION_OBJS=$(BUILD_TEST_DIR)/mtk_tga.o $(BUILD_TEST_DIR)/Texture.o \
  333. $(BUILD_TEST_DIR)/Mass.o \
  334. $(BUILD_TEST_DIR)/CollisionObject.o \
  335. $(BUILD_TEST_DIR)/Simulation.o \
  336. $(BUILD_TEST_DIR)/Vector3d.o \
  337. $(BUILD_TEST_DIR)/Matrix.o \
  338. $(BUILD_TEST_DIR)/ViewVolume.o \
  339. $(BUILD_TEST_DIR)/BoundingVolume.o \
  340. $(BUILD_TEST_DIR)/Quaternion.o \
  341. $(BUILD_TEST_DIR)/math.o
  342. Simulation.test:
  343. mkdir -p $(BUILD_TEST_DIR)
  344. $(MAKE) targets NAME=Simulation.test BUILDDIR=$(BUILD_TEST_DIR) \
  345. OBJS="$(SIMULATION_OBJS)" \
  346. CFLAGS="$(SIMULATION_CFLAGS)" \
  347. LD_FLAGS="-lm -lstdc++ -lGL -lGLU $(shell sdl-config --libs)"
  348. #################################################################
  349. HEL_PARTICLE_CFLAGS=-Wall -O0 -g -Isrc $(shell sdl-config --cflags) \
  350. -DUSING_OPENGL -DUSING_HEL -DUSING_MTK_TGA \
  351. -DUNIT_TEST_SPRING -DHAVE_SDL_TTF -lSDL_ttf
  352. HEL_PARTICLE_OBJS=$(BUILD_TEST_DIR)/mtk_tga.o $(BUILD_TEST_DIR)/Texture.o \
  353. $(BUILD_TEST_DIR)/Mass.o \
  354. $(BUILD_TEST_DIR)/Spring.o \
  355. $(BUILD_TEST_DIR)/CollisionObject.o \
  356. $(BUILD_TEST_DIR)/Simulation.o \
  357. $(BUILD_TEST_DIR)/Vector3d.o \
  358. $(BUILD_TEST_DIR)/Matrix.o \
  359. $(BUILD_TEST_DIR)/ViewVolume.o \
  360. $(BUILD_TEST_DIR)/BoundingVolume.o \
  361. $(BUILD_TEST_DIR)/Quaternion.o \
  362. $(BUILD_TEST_DIR)/math.o
  363. Spring.test:
  364. mkdir -p $(BUILD_TEST_DIR)
  365. $(MAKE) targets NAME=Spring.test BUILDDIR=$(BUILD_TEST_DIR) \
  366. OBJS="$(HEL_PARTICLE_OBJS)" \
  367. CFLAGS="$(HEL_PARTICLE_CFLAGS)" \
  368. LD_FLAGS="-lm -lstdc++ -lGL -lGLU $(shell sdl-config --libs)"
  369. #################################################################
  370. Hel.test: Quaternion.test Matrix.test Math.test
  371. Matrix.test:
  372. @-echo "Building Matrix unit test"
  373. mkdir -p $(BUILD_TEST_DIR)
  374. $(CC) -Wall -g -DMATRIX_UNIT_TEST -lm -lstdc++ -Isrc \
  375. src/hel/Matrix.cpp src/hel/Quaternion.cpp src/hel/Vector3d.cpp \
  376. -o $(BUILD_TEST_DIR)/Matrix.test
  377. @-echo "================================================="
  378. @-echo "Running Matrix unit test"
  379. $(BUILD_TEST_DIR)/Matrix.test
  380. Quaternion.test:
  381. @-echo "Building Quaternion unit test"
  382. mkdir -p $(BUILD_TEST_DIR)
  383. $(CC) -Wall -g -DQUATERNION_UNIT_TEST -lm -lstdc++ -Isrc \
  384. src/hel/Quaternion.cpp -o $(BUILD_TEST_DIR)/Quaternion.test
  385. @-echo "================================================="
  386. @-echo "Running Quaternion unit test"
  387. $(BUILD_TEST_DIR)/Quaternion.test
  388. Math.test:
  389. @-echo "Building Math unit test"
  390. mkdir -p $(BUILD_TEST_DIR)
  391. $(CC) -Wall -g -DMATH_UNIT_TEST -lm -lstdc++ -Isrc \
  392. src/hel/math.cpp -o $(BUILD_TEST_DIR)/Math.test
  393. @-echo "================================================="
  394. @-echo "Running hel unit test"
  395. $(BUILD_TEST_DIR)/Math.test
  396. #################################################################
  397. Memeory.test:
  398. mkdir -p $(BUILD_TEST_DIR)
  399. $(CC) -Wall -g -D__TEST__ -lstdc++ \
  400. -DDEBUG_MEMEORY -DDEBUG_MEMEORY_ERROR \
  401. src/memeory_test.cpp -o $(BUILD_TEST_DIR)/memeory_test.test
  402. #################################################################
  403. Network.test:
  404. mkdir -p $(BUILD_TEST_DIR)
  405. $(CC) $(TEST_FLAGS) -DUNIT_TEST_NETWORK \
  406. src/Network.cpp -o $(BUILD_TEST_DIR)/Network.test
  407. #################################################################
  408. Sound.test:
  409. mkdir -p $(BUILD_TEST_DIR)
  410. $(CC) $(TEST_FLAGS) -DUNIT_TEST_SOUND \
  411. -DUSING_OPENAL -lopenal \
  412. src/Sound.cpp -o $(BUILD_TEST_DIR)/Sound.test
  413. #################################################################
  414. PSKModel.test:
  415. mkdir -p $(BUILD_TEST_DIR)
  416. $(MAKE) targets NAME=PSKModel.test BUILDDIR=$(BUILD_TEST_DIR) \
  417. OBJS="$(BUILD_TEST_DIR)/PSKModel.o $(BUILD_TEST_DIR)/UTPackage.o $(BUILD_TEST_DIR)/mtk_tga.o $(BUILD_TEST_DIR)/Texture.o" \
  418. CFLAGS="-Wall -O0 -g -Isrc -DUNIT_TEST_PSKMODEL -DUSING_OPENGL $(shell sdl-config --cflags) -DUSING_MTK_TGA -DHAVE_SDL_TTF" \
  419. LD_FLAGS="-lm -lstdc++ -lGL -lGLU $(shell sdl-config --libs) -lSDL_ttf"
  420. #################################################################
  421. UTPackage.test:
  422. mkdir -p $(BUILD_TEST_DIR)
  423. $(MAKE) targets NAME=UTPackage.test BUILDDIR=$(BUILD_TEST_DIR) \
  424. OBJS="$(BUILD_TEST_DIR)/UTPackage.o $(BUILD_TEST_DIR)/mtk_tga.o" \
  425. CFLAGS="-Wall -O0 -g -Isrc -DUNIT_TEST_UTPACKAGE -DUSING_MTK_TGA" \
  426. LD_FLAGS="-lm -lstdc++"
  427. #################################################################