Open Source Tomb Raider Engine
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

ChangeLog 47KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397
  1. # OpenRaider Developer Branch ChangeLog
  2. ## OpenRaider (0.1.3) xythobuz <xythobuz@xythobuz.de>
  3. [ 20140501 ]
  4. * Fix compiling with gcc on Arch Linux
  5. - carstene1ns <dev@f4ke.de>
  6. [ 20140418 ]
  7. * Moved command code into own file
  8. [ 20140416 ]
  9. * Map list now stored in Menu
  10. [ 20140405 ]
  11. * "Ported" all commands from old source
  12. * Slimmed down Camera considerably
  13. * Removed Emitter & Particle
  14. [ 20140403 ]
  15. * Now using "service locator" pattern for global singleton objects:
  16. http://gameprogrammingpatterns.com/service-locator.html
  17. * Made abstract sound interface to provide different implementations
  18. in the future (eg. for Windows)
  19. * "Backported" more commands from old source
  20. [ 20140330 ]
  21. * Fixed some segfaults relating to missing upper-bound-checks
  22. while accessing std::vectors in World/Render
  23. * Added animation test command, FPS display
  24. [ 20140329 ]
  25. * Proper fix for texture offset bug
  26. * Added more asserts
  27. [ 20140327 ]
  28. * Started reimplementing game/render commands
  29. * Using only colors defined for renderer
  30. [ 20140326 ]
  31. * Fixed Sound segfault
  32. * Added basic camera and entity movement
  33. [ 20140324 ]
  34. * Hacked Texture Offset fix
  35. [ 20140323 ]
  36. * Try to load external sound effect files
  37. * Added Renderer
  38. * Moved gWorld, LARA into Game
  39. * Moved Camera sensitivity into OpenRaider
  40. * Re-Added LoadScreen render mode
  41. * Added level data processing code
  42. [ 20140322 ]
  43. * Added Game class, TombRaider level loader, Camera, Emitter,
  44. Mesh, Particle, ViewVolume, Texture
  45. * Added SkeletalModel, now using std::vector
  46. * Added World, now using std::vector and std::list
  47. [ 20140321 ]
  48. * Added help command
  49. * Added proper command history for console
  50. * Added mouse scrolling support
  51. * Can bind mouse actions
  52. [ 20140316 ]
  53. * Added mouse support, also for menu
  54. * Added Console
  55. * Fixed system timer for BSDs (like Mac OS X)
  56. [ 20140315 ]
  57. * Added Window interface and WindowSDL implementation
  58. * Prepared cmake to make SDL optional in the future
  59. * Added event handling and font support
  60. * Started implementing command system
  61. * Config file now has .ini extension
  62. * Added transparent menu overlay
  63. * Implemented key bindings
  64. [ 20140314 ]
  65. * Started more or less complete re-write...
  66. * Sound now uses std::vector, volume setting, clear()
  67. * Moved math, Matrix, Quaternion and Vector3d into new math lib
  68. * Added main.h/cpp with OpenRaider global
  69. * Rewrote time lib using ctime
  70. ## OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  71. [ 20140313 ]
  72. * Removed unit tests. No unit tests are better then some half-assed
  73. non working ones...
  74. [ 20140312 ]
  75. * Resizing the window works properly (except for fixed string positions)
  76. * Removed FullScreen config command and flag that had no effect
  77. * Set cursor visible when disabling mousegrab
  78. [ 20140311 ]
  79. * Removed empty Camera, Matrix, Particle, Quaternion,
  80. Vector3d and ViewVolume destructors
  81. * Removed unneeded Quaternion assignment operator
  82. * Added Vector3d copy constructor
  83. [ 20140307 ]
  84. * Removed duplicated GL initialization code
  85. * Removed duplicated TGA writing code from Texture
  86. * Moved system_timer into time utilities, changed its API
  87. * Fixed a bug that prevented input of console commands using
  88. the shift key for eg. uppercase letters or symbols
  89. * Removed (totally unfinished) networking support
  90. [ 20140306 ]
  91. * Created utility library
  92. * Rewrote bufferString()
  93. * Rewrote and fixed fullPath(), it worked more or less by accident
  94. [ 20140305 ]
  95. * Now using cmake build system
  96. * Pak file extensions are checked to see if they could be valid
  97. * Bugfix: String was used after being deleted in OpenRaider.cpp
  98. [ 20140304 ]
  99. * Removed memory test
  100. [ 20140303 ]
  101. * Removed Map.h & Tree.h, using std::map instead...
  102. [ 20140221 ]
  103. * Removed the `Map` command. Now the PakDir command causes
  104. a recursive search of the specified directory. Every file found
  105. is added to the map list if it validates.
  106. * The menu map list can now be stepped per folder with the
  107. right and left arrows.
  108. * Methods wrapping printf-style functions now get compiler warnings
  109. * Reenabled some warnings and fixed them
  110. [ 20140216 ]
  111. * Removed the FastCard option. Not necessary on todays hardware?!
  112. * Removed UNICODE_SUPPORT, not working this way with SDL2
  113. [ 20140215 ]
  114. * Enabled previously disabled polygon smoothing & color material
  115. when setting fastcard to true
  116. * Fixed bug in system timer millisecond conversion
  117. * Extended rc_get_bool to also accept 0 or 1 besides true and false
  118. [ 20140210 ]
  119. * Finished the Tomb Raider 1 Item/State definitions
  120. * Ported to SDL2 and SDL2-TTF using the Migration Guide:
  121. https://wiki.libsdl.org/MigrationGuide
  122. [ 20140209 ]
  123. * Renamed OpenGLMesh to Mesh
  124. * Removed unused flags, enums, ...
  125. [ 20140202 ]
  126. * Fixed more cppcheck warnings
  127. * Removed unnecessary defines (USING_xxx)
  128. [ 20140201 ]
  129. * Rewrote Memory Unit Test using greatest
  130. * Used C++ static analysis tool cppcheck and tried to fix
  131. its warnings
  132. [ 20140131 ]
  133. * All unit tests buildable again and no more warnings
  134. [ 20140129 ]
  135. * Removed unused libferit stuff
  136. * Changed code to generate much less warnings
  137. * Using relative epsilon for float comparison
  138. [ 20140124 ]
  139. * Fixed some TombRaider.cpp warnings
  140. [ 20140120 ]
  141. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  142. * Converted all tabs to spaces (4 spaces per tab)
  143. * Auto indented all cpp files
  144. [ 20140119 ]
  145. * Enabled linear texture filtering for fonts, resulting in nicer
  146. looking down scaling
  147. * Removed unused TGA font parts of GLString with slight API changes
  148. * Modified GLString Unit Test to work with new GLString
  149. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  150. from SDLSystem
  151. * Silenced many more warnings
  152. [ 20140118 ]
  153. * Removed unused (and pretty empty) Entity class
  154. [ 20140117 ]
  155. * Reenabled room hopping on launch
  156. * Now using C++11 standard.
  157. * Turned on many more warnings and silenced some of them.
  158. * Removed empty Quaternion Unit Test
  159. [ 20140111 ]
  160. * Rewrote GLString Unit Test, now using TTF Font
  161. * Removed included TGA font and loading code
  162. * Rewrote Matrix Unit Test now using greatest
  163. * Documented MatMath, fixed bug in helRandomNum(),
  164. added better Unit Test
  165. * Only one way of conversion between Deg and Rad in MatMath
  166. * Use the same style of include guards in all headers
  167. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  168. a segfault on launch
  169. [ 20140110 ]
  170. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  171. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  172. * Removed empty Light.cpp
  173. * All Unit Tests build without warning
  174. * Converted many FIXME comments to be in the doxygen documentation
  175. * Removed hel & mstl folders, moved into parent directory
  176. * mtk_tga Unit Test uses greatest
  177. * Moved remaining Unit Tests (Network & TombRaider)
  178. * memory_test Unit Test no longer produces warnings
  179. * Building a memory test build no longer produces warnings
  180. [ 20140109 ]
  181. * Added greatest Test Framework, rewrote Sound Test
  182. * Renamed all memeory references to memory
  183. * Moved headers into include/
  184. * Put Unit Tests into test/
  185. [ 20140107 ]
  186. * Removed hel/Mass. There was an object of this class in World,
  187. but it was never used!
  188. * Removed even more unused files (mstl/Vector.cpp,
  189. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  190. mstl/Stack.h)
  191. * Completely removed hel/Simulation, as it depends on missing
  192. files (hel/CollisionObject)
  193. * Improved Makefile portability
  194. [ 20140106 ]
  195. * Hel Simulation Test builds, but doesn't work!
  196. [ 20140105 ]
  197. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  198. * Fixed strange Mouse Y-Axis Overflow bug
  199. * Cleanup of Makefile
  200. [ 20140104 ]
  201. * Hel Unit Test build & passes
  202. * Spring & Simulation Tests unbuildable, missing files?
  203. * GLString Unit Test builds, works not every time?
  204. * TombRaider Unit & Regression Test working
  205. [ 20140103 ]
  206. * Removed more (unused?) code, PSKModel & UTPackage
  207. * Removed unused MD3, mtk3d, MtkImage stuff!
  208. [ 20140102 ]
  209. * Improved the Mac build steps...
  210. Freealut now in /usr/local so we don't need to call
  211. install_name_tool on the built binary
  212. * Removed the old & unused GLUTSystem
  213. * Replaced the (unknown) included sample sound file
  214. * Removed some redundant build config defines
  215. [ 20140101 ]
  216. * Fixed Wavebuffer loading of Sound subsystem, as well as
  217. making the Sound Unit Test buildable on Mac.
  218. Added new argument to loadWav, length of buffer.
  219. * Changed (unknown) included Font to Droid Sans Mono
  220. * Fixed Render bug, now console is visible again
  221. * Implemented CMD + Q shortcut on Mac to quit
  222. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  223. the first received mouse event, because its faulty, thanks
  224. to an SDL bug:
  225. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  226. * Fixed incredibly slow mouse/camera movements
  227. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  228. invisible and grab it in windowed mode
  229. [ 20131231 ]
  230. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  231. mode on Mac, still not working correctly, but better :)
  232. [ 20131227 ]
  233. * Moved included documents into GitHub Repo wiki
  234. (https://github.com/xythobuz/OpenRaider/wiki)
  235. * Reduced start up time by increasing animation speed
  236. [ 20131221 ]
  237. * Reimplemented deprecated gluLookAt()
  238. * Reimplemented deprecated gluPerspective()
  239. * Reimplemented deprecated gluBuild2DMipmaps()
  240. * Reimplemented alutLoadWAVFile(), seems not to be working
  241. * Moved mac distribution logic from makefile into scripts
  242. [ 20131219 ]
  243. * Bundle now contains dynamic libraries not included with Mac OS X
  244. * Bundle now runs setup if needed
  245. * Fixed memory test builds not running on OS X
  246. [ 20131218 ]
  247. * Enabled ALUT on Mac OS X
  248. * Silenced many warnings regarding non-writable string constants
  249. * Fixed issues with linked libraries on Mac OS X
  250. * Implemented support for bundling OpenRaider as Mac App
  251. * Removed Microsoft Visual Studio Project files
  252. * Removed Screenshot Script
  253. [ 20131217 ]
  254. * No longer segfaults on launch in Mac OS X
  255. [ 20131215 ]
  256. * Wrote new README file
  257. * Added stub for missing hel/CollisionObject
  258. ## OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  259. [ 20030713 ]
  260. * UTPackage class forked from PSKModel class
  261. * System class gets download, dir backports
  262. * libferit usage in public CVS
  263. * mtk_tga gets filename parm save and drops color swaping
  264. [ 20030704 ]
  265. * Tested PSKModel with models from:
  266. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  267. * On the fly resolution change like in unit tests
  268. * GLString obsoleted, undefining HAVE_SDL_TTF
  269. will cause OR to use font.tga texture fallback
  270. * Merged GLString and SDL_TTF utils Texture usage
  271. * TTF renderer replaces texture font system
  272. * Font system using new ortho projection
  273. * Requirements file now in cvs
  274. * Fixed all known level loading issues from new codebase
  275. * Loadlevel command using mapname string
  276. * Maps are validated on rc load
  277. * Experimental TTF support in OpenRaider, Look in RC file
  278. * Removed Console, MtkImage classes from private tree
  279. [ 20030701 ]
  280. * Removing OpenRaider Map use for level/music string storage
  281. ( This means if you set a map to a certain number in rc, then
  282. you can no longer call it by 'load #' )
  283. * Fixed PSKModel unit test build
  284. * Fixed Hel Simulation, Spring unit test builds
  285. [ 20030630 ]
  286. * EXPERIMENTAL on the fly colored -> textured polygon code
  287. ( It's not even funny how bad the colors match currently )
  288. * API changes in Texture class to make it easier to upgrade
  289. * Screeshots stored in ~/.OpenRaider/sshots/
  290. * Fixed broke new multitexture support in Texture class
  291. * Texture class gets color texture generator
  292. * Texture class gets SDL_TTF support from SDLSystem
  293. * Update to OR Texture class ( backports from UnRaider )
  294. * Fixed matrix multiplcation issues with fixed code generator
  295. * Reworking broken Matrix changes into rollback fix
  296. * Fixes for Matrix based math breakage ( just rolled it rollback )
  297. [ 20030618 ]
  298. * Redone a lot of hel and it's use, broke a lot of things
  299. * UTF-8 and TTF font texture generation support
  300. * Camera broken, Matrix broken, Quaternion broken?
  301. * About finished mtk3d and hel converging
  302. * Phyiscs system base work done
  303. [ 20030604 ]
  304. * Console/command rollover not finished, but working
  305. * BUG portals/walk block too often with current collision
  306. * BUG room sprites have wrong texture ID?
  307. * Unicode key support?
  308. * Some more user definable keys using 'bind' command
  309. * System gets old resource system, new resource system
  310. based on it with dynamic modes and command parsing
  311. [ 20030602 ]
  312. * Mouse grab command
  313. * New key input design, currently using ASCII to
  314. be compatible with old code
  315. * SDL mouse grab toggle back in SDLSystem
  316. * SDL_TTF support starts in SDLSystem
  317. * Made printf string buffering part of System
  318. * Simulation fixes, GL unit test
  319. * Removed main.* from CVS
  320. * Removed Raider.*, gl_util.* from local tree
  321. * Added Mass, ParticleMass, Simulation to CVS
  322. * More stat commands for debugging
  323. * Fix for console command marker strip
  324. * Updates to Hel, mass simulator, more vector operators
  325. [ 20030528 ]
  326. * RC file now allows imports of another RC file
  327. ( If you want to be a jackass you *can make it loop )
  328. * RC file now interprets spaces ( User request )
  329. * RC file allows trailing comments now
  330. * Room hopping disabled by default now
  331. ( command hop to enable )
  332. * Swimming movement added to stop-gap movement system
  333. [ 20030526 ]
  334. * Removed some test code from TombRaider
  335. * Fix for TR4 loading using TRC loader
  336. * Fix for solid mode rendering debug ( solid, r_light 1 )
  337. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  338. * Finished up element API, some TRC support for faces
  339. * Stopping work on array renderer until the element
  340. system is back up ( possible backport for 0.1.0? )
  341. * Cleaning up OpenGLMesh prototype API
  342. [ 20030524 ]
  343. * New OpenGLMesh array renderer
  344. * Fix for Vector collection empty handling
  345. * Fix for the 20030519 segfault/lock on exit bug
  346. * More API unification coding, and OpenRaider usage
  347. for room loading
  348. * Watch for a lot of new bugs, this is a lot of
  349. coding changing around
  350. [ 20030522 ]
  351. * More unification, including TRC room translation
  352. support starts ( convert from TRC to OR )
  353. * Handle TRC loading in OpenRaider CVS builds
  354. * TR5 loading tweaking to work for demo paks as well
  355. * Room sprite processing factored out
  356. [ 20030521 ]
  357. * TR5/TRC Sound ripping/in game loading finished
  358. * More TombRaider format unification
  359. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  360. * TR5/TRC loader finished - loads only nondemo map I have
  361. [ 20030519 ]
  362. * More work on TR5/TRC support now using doc std
  363. * Refactored skeletal class structure
  364. * BUG seems to be leak fix related world clear lock
  365. * Fix: Skeletal animation memory leak
  366. * New rendering routine for new temp mesh type
  367. ( Buggy and expensive, but it's a stop gap )
  368. ( Colored polygons aren't really rendered as such )
  369. * Fix: OpenRaider new mesh API stop-gap handling
  370. * Fix: TombRaider new mesh loader API
  371. [ 20030517 ]
  372. * BUG found in new mesh loader API
  373. ( Quad tess is broken in TombRaider for meshes )
  374. ( Vertex array translation from TombRaider broken )
  375. * Event system partially in place, needs glue as well
  376. * Console commands from RC hack/fix
  377. [ 20030516 ]
  378. * Mesh rendering temp disabled until mesh renderer
  379. is fully redone
  380. * Finally getting a lot of the more complex mesh
  381. building routines pushed behind clean API from
  382. the OpenRaider to the TombRaider class
  383. ( Could cause a lot of new bugs? )
  384. * Event system test structures introduced to World
  385. * Some major work on model_mesh rendering, also
  386. abstracting interface for their construction
  387. * Some minor work on OpenGLMesh renderer, with code
  388. in place to increase performance
  389. [ 20030513 ]
  390. * TombRaider engine abstraction for room
  391. vertex and color loading and parsing
  392. [ 20030512 ]
  393. * New external SFX use for TR2/TR3 paks -- now
  394. all versions load sound files into the game engine
  395. See README for help using external paks.
  396. * New external SFX pak loading support for TR2 and TR3
  397. * Documentation updates and user usability package tests
  398. ( thanks Josh )
  399. * Apt source in place ( see README )
  400. * Automated debian packaging in Makefile ( make debian )
  401. * Animation half ass restored in non lara models agian
  402. * BUG found in SkeletalModel::setFrame - quick disable to
  403. remove crash bug CLOSES 20030101 tmp filing
  404. [ 20030510 ]
  405. * Old TR4 sound support moved behind new interface
  406. * Sound support for TR1 using new interface - have to wait
  407. for external sound pak support for TR2 and TR3
  408. * New sound sample management/interface in TombRaider class
  409. [ 20030509 ]
  410. * Manually patched with JML's UNICODE support
  411. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  412. [ 20030101 ]
  413. * Seriously broken animation! =)
  414. * I wonder how much this breaks - hacks shoved in to
  415. keep it runnable until the new event system is started
  416. * Skeletal model refactoring
  417. * Seperating entity and animation states and it's ugly
  418. * Finer animation control starts
  419. ## OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  420. [ 20021228 ]
  421. * Md3 refactoring
  422. * Many Md3 fixes and features out of unit test work
  423. * Huge Md3 unit, testing ground for future TR unit test
  424. [ 20021227 ]
  425. * Md3 easter egg in cvs
  426. * State system work and testing
  427. [ 20021224 ]
  428. * Wireframe color code doc in README
  429. * Minor compile fixes for gcc 3.x
  430. * Default portal display in wireframe mode now
  431. * New hop command to disable room hopping movement
  432. * New r_animate command to enable entity animation test
  433. * Fixed showfps fault on load screen
  434. * Review of System timer
  435. * Replaced FPS estimation with pure frame rate counter
  436. * SDLSystem uses SDL timer now
  437. * Removed some dupilcate console commands out documented
  438. * Depth sorted particles
  439. * Lots of minor depth sorting and vising work
  440. ## OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  441. * Entity vis no longer considers rooms agian
  442. * New Vector replaces List as renderable container
  443. for a great deal of memory savings
  444. * Room mesh/sprites rendering in nontexture modes agian
  445. * Documentation updates
  446. * Fix entity out of room fix
  447. * New OGL mesh can render with multitexture
  448. * New all bumpmaps are now loaded into texture memory
  449. * New [Network.Server] RC support
  450. * Run console commands from RC file
  451. * Neat new multitexture logo effect
  452. * Hel only build from now on
  453. * "Shooting" test in cvs
  454. * Fixes for depth rendering
  455. * New wireframe mode color codes for renderable type
  456. * Entity sprites back
  457. * Time to move to beta versioning
  458. ## OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  459. * New sshot upload script for my conv ;)
  460. * New entity rendering vising starts, primative depth sort
  461. * Static ( room models ) using sphere bounding volumes now
  462. * New enumeration coding style project wide starts
  463. * New room depth sorting code starts
  464. * Fix for version stamp in corner
  465. * New update room render list per frame command
  466. * Misc minor sound/animation updates
  467. * Hel vising fix in ViewVolume, hel enabled by default
  468. * Look for bugs caused by huge refactoring of codebase
  469. * Hel objects in all builds
  470. * World class temp keeps Light and OpenGLMesh deps for now
  471. * Refactoring: OpenRaider, Render, TombRaider classes
  472. * World class emerges in cvs ( Big refactoring job )
  473. * Texture use moved into Render class
  474. * Emitter use moved into Render class
  475. * Seperation of physical and rendered world starts
  476. * Hel clean up, unit testing fixes
  477. ## OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  478. * New Camera API, clean up starting
  479. * Quaternion ( class ) in cvs
  480. * Toggle for hel use
  481. * Fix port reporting is expected host order agian
  482. * libHel starts creeping into cvs build starting with some vising
  483. * Netcode fix
  484. ## OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  485. * Inactive text no longer rendered
  486. * More libhel work
  487. ## OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  488. * Little manual route chaining test for the fun of it
  489. * Trace tests
  490. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  491. ## OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  492. * Fix for console use before level load crash
  493. * TR4 hack to play footsteps when running
  494. * TR4 pak sounds loaded and playable - just not sourced yet
  495. * New play command
  496. * Improved sound support
  497. ## OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  498. * TR4 pak sound reading and dumping
  499. ( I couldn't find any paks using compression - however
  500. my algorithm can handle those that may )
  501. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  502. * TR4 ponytail type guessing algorithm works with TR4 paks
  503. ( May not apply to all custom lara models )
  504. * TR4 pigtails rendering algorithm now too
  505. * In TR4 ponytail works great with default settings
  506. * Up key now gets last command entered
  507. * r_ponytail console command
  508. * All builds use same texture binds as former EXPERMENTAL builds
  509. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  510. in list and handling
  511. * TR4 GL light support ( pretty )
  512. ## OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  513. * One room render command and changes for other old commands
  514. * Fix for crash using new room ->adJRoom vector
  515. * Fixed room vertex lighting
  516. * Documentation updates
  517. * New scripts for installing
  518. * New client/server kills
  519. * Thanks dan for tesing multiplayer - lots of bugs found
  520. * Started moving room struct into more of a class type of
  521. collections and what not
  522. ## OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  523. * Hack to handle camera out of world - moves to like a FPS
  524. viewpoint -- needs quats and 'dragging' to make it smoother
  525. * Entities drawn in different order to handle large alpha
  526. polygon in rooms ( Hack until sorting algorithm is in place )
  527. * Little hack to force exit of threads w/o calling back
  528. * Lowered network traffic rate and disabled debugging to stdout
  529. ## OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  530. * Code to handle bad texture ids, like in Nasa.tr2
  531. * Network multiplayer test Client/Server can now connect
  532. and pass data and generate clients on each end of game
  533. ## OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  534. * Network code starts
  535. ## OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  536. * Speed boost for entity room clipping
  537. * Fixed color lighting - still some polygons can go all white
  538. * Console commands for clipping and new fly mode
  539. * Getting ready to seperate world clipping and storage from Render
  540. * Cheap wall clipping hack ( works great however )
  541. Doesn't take into account adjoint rooms ( there is a reason )
  542. * EXPERIMENTAL Better GL light support for font/world interaction
  543. * EXPERIMENTAL new level texture loading
  544. * Switching maps in game should never cause crashs anymore
  545. * Found then fixed several memory leaks
  546. * Makefile rule just for memory profiling build ( make memory )
  547. * Vectors replacing Lists for most collection implementations in Render
  548. ## OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  549. * Turn animation for fun
  550. * Room vertex lighting back in
  551. * Vertex color/normal support changes for model meshes
  552. * Skeletal model/mesh model collision _support_
  553. ## OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  554. * Hop up/down to rooms when in void
  555. * Primative 3rd person camera
  556. * GL light support for TR1-TR3
  557. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  558. * Removed room mesh rendering from Render
  559. ## OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  560. * OpenGLMesh and Light classes start
  561. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  562. * Ah, a little free time -- cleaning up Render class a little
  563. ## OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  564. * Auto depends generation for certian people =p
  565. ## OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  566. * Time based animation tracer
  567. * Rounded out mtk3d a little more with common func from
  568. other projects
  569. * New pathing subsystem
  570. * Relocatable data dir ( thanks joshua for idea )
  571. Set by using init var 'HomeDir'
  572. ## OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  573. * Fixed room mesh cache tris texcoors
  574. * Changed room tracking code
  575. * Replaced old room cache mesh texcoor system for tris
  576. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  577. * New menu state for keys
  578. * Major OpenRaider class clean up, reducing, reformatting for
  579. use with picky compilers, etc
  580. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  581. ## OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  582. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  583. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  584. * Wall detection ( no clipping yet )
  585. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  586. values b/c assigned to wrong structure )
  587. * More debugging for bad cache room mesh crash
  588. * New animation fix by making getNumAnimsForMoveable use signed
  589. values ( seems to make TR4 and other levels loadable agian )
  590. * Stopped flickering idle lara by only drawing 1 frame of idle
  591. * Better bad cache quad handling?
  592. ## OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  593. * Fix for room quad's texture bug
  594. * Console print system prototype
  595. * Misc clean ups
  596. * Level load menu prototype active by default
  597. * New debug info in game room/sector/pos
  598. * Floor player clipping by sector ( yay )
  599. ## OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  600. * Floor player clipping by box ( hhmmm... )
  601. * Backport of Camera
  602. * Backport of SDLSystem prototype to replace SDL wrapper
  603. * Backport of mtk3d with GL style matrices and etc
  604. * Hacky fix for texture ids for room polygons
  605. ( Caused by new fast cache room polygon builder )
  606. * Backport of UnRaider Texture handler
  607. ## OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  608. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  609. * Bug found Texture ids broken on new room mesh translation
  610. * Texcoord fix for quads
  611. * Removed damned vertex arrays
  612. ## OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  613. * Partially fixed new renderer/translator
  614. ## OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  615. * New Makefile optional memeory_test.cpp OBJ injection
  616. * "Commit of Doom" to break cvs source, yay!
  617. ## OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  618. * Render cleaned up a little more
  619. * New room mesh system using arrays
  620. ## OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  621. * Fixed TR4 bone layering
  622. * Worked on finiding/rendering ponytail some more
  623. * Moved angle clac for tags back into TombRaider class
  624. * Screenshot TGA file fix
  625. ## OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  626. * Ponytail hack
  627. * Better UV generation
  628. * Broke TR2 with the new animation framing
  629. * Animation frame 'safety valve' to prevent overflows
  630. until it can be fixed correctly
  631. * Animation translation fixes
  632. ## OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  633. * More TR format notes
  634. * TR4 object header
  635. * Minor changes to OpenRaider for speed/calarity
  636. * Idle aframe test code in
  637. ## OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  638. * Fix for Lara model picking in TR4
  639. * Fix for TR4 loading ( tr4_light )
  640. * Fix for TR4 loading ( tr4_ai_data )
  641. * Fog support
  642. * Fix for world geo ( room bbox adjust )
  643. * Fix for bad mem usage reporting for overhead
  644. * Fix for HUGE memory leaks in TombRaider class
  645. ## OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  646. * Fix for memfile size reporting
  647. * Fix for GLString truncation
  648. * New audio dir support back in
  649. * Fix for insert of tree_insert for memeory
  650. * Iterative version of tree_insert for memeory togglable
  651. at compile time
  652. * Fix for m-string max accounting
  653. * RBTree fix for memeory ( must stop coding after 0200 )
  654. ## OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  655. * Stability has degraded with aggressive feature prototyping
  656. * More information for zero allocs
  657. * Fix for some 0 byte allocatations found in project
  658. * Check for 0 byte allocatations
  659. * Old List back in for now - slower, smaller
  660. * Removed many unnessacary sleeps from older builds
  661. * New feature tracks memory usage by file
  662. * Print to screen while loading back
  663. * New GLString now has helper functions for speedy string
  664. updates to replace hacks
  665. * Fixed damn 'memeory' rbtree
  666. * More verbose fatal error reporting
  667. * Reworked memeory prototype into better code
  668. * Removed working list tracker from memeory
  669. ## OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  670. * Memeory memory overhead reduction for filename storage
  671. ## OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  672. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  673. * Back to dynamic C-strings to save 'memeory memory'
  674. * Wrote a RBTree implementation directly into Memeory util
  675. * TGA debug fix
  676. * Looking at writing RBTree directly into Memeory util
  677. * Fixed driver string memory leak in main found with Memeory
  678. * Fixed GLString memory leak just found with Memeory
  679. * Fixes for release build to avoid memeory debugger
  680. * Memeory changes to avoid new/delete calls internally
  681. affecting MEMEORY_ERROR reports ( much much slower list based )
  682. * New iostreams and memeory header guards
  683. * Doh, corerction on pointer 0 padding
  684. * New delete accounting hack
  685. * New Memeory unit test features/fixes
  686. * Printing addr with hexadecimal for obvious reasons
  687. ## OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  688. * Fixed overlapped vars/data members
  689. * Dumps memeory report filename fix
  690. * Dumps memeory report for unfreed on exit now?
  691. * Console commands to debug 'memeory'
  692. * New c func printing option in Tree
  693. * Memeory profiling system starting
  694. * Font data fixes
  695. * Fixed sourceforge cvs tree
  696. ## OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  697. * Fixed bug where ent draw didn't account for viewmodel
  698. in same room
  699. * New texture binding method for strict checking and
  700. to avoid prechecks on unsorted polygons
  701. * More rendering toggles for more testing
  702. * Draw room bbox with r_portal
  703. * Moved more commands to console only ( See README )
  704. ## OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  705. * Fix rendering bug with r_portal
  706. * RC uses pakdir for strict path enforcement now
  707. * New RC commands for Map/Music that represent backend correctly
  708. ( It's a FIFO, not a sorter )
  709. * RC parser now uses console command parser helper too
  710. * Improvements to console command parser
  711. ( less memory, faster normal case, easier to add new commands )
  712. * Hack to try to unload level shows it's time to start a
  713. rewrite =)
  714. ## OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  715. * Screenshot console command
  716. * View model render toggle console command
  717. * View model index fix for entity use
  718. * Console command naming clean up starting
  719. * Console fix for backspacing over prompt
  720. * Load command to load levels by index
  721. * Many more console commands, replacing some key commands
  722. * Sprites render after players now for more accurate scene
  723. * Collapsed some rendering gobals into temp LARA entity gobal
  724. * Portal visual debugging
  725. * Console fix for prompt display after command given
  726. * Fix for bad cvs sync
  727. ## OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  728. * Portal (precompiled) use starts
  729. * Very basic console prototype in place
  730. * Render control flags ( Not same as mode flags )
  731. ## OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  732. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  733. * Fix for RC loader
  734. ## OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  735. * Temp resource redundency pruning solution
  736. * More string safety auditing and fixes
  737. ## OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  738. * Hack to fix texture dumping
  739. * More string clean up
  740. ## OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  741. * Minor TR support work
  742. * Texture dumping fix for new mtk_tga
  743. * New tristrip rendering sprites
  744. * Changed to snprint in all objects now
  745. * Clean up in texture use
  746. * Clean up in screenshot code
  747. ## OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  748. * Animation frame testing hack back keys '[' and ']'
  749. * Reduction of room rendering top levels ( consistent speed? )
  750. * Improvments to texture handling and loading
  751. ## OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  752. * Updated mtk_tga from my current mtk_image source
  753. fixes tga save bug and more stuff
  754. * New more correct FPS counter for alpha testers amusement
  755. DisplayFPS=true in init and key command 'f'
  756. * Refactoring and clean up in OpenRaider
  757. * TombRaider getting ready for testing new class based system
  758. * Got new specs for TR4 and TR5
  759. * Readying class based system for new physics and rendering
  760. ## OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  761. * Fixes for fast texture cache for older tombraider data
  762. * Fixes for TombRaider unit test
  763. * Makefile changes for gcc 3.0
  764. * GLString use fix, forgot to disable culling - thanks dan
  765. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  766. ## OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  767. * Tune up of Sound
  768. * Disable cusor show on switch to fullscreen also
  769. * GLString scaling
  770. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  771. * New Sound flags ( allows for easier expansion )
  772. * Start loadscreen before caching sound now
  773. * NOTE audio support is fine - just low memory condition kill
  774. ## OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  775. * Broke audio support by switching around
  776. OpenRaider, LoadLevel/SetupAudio
  777. * README update
  778. * Texture caching while reading from diskfile in callback
  779. * New load screen percentage feedback via callback
  780. * Fix for Tombraider multiple Clear() bug
  781. * New load ordering, might break some things
  782. * More work on GLString use in OR
  783. ## OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  784. * Speed set on Camera
  785. * Played with some refactoring in OpenRaider class
  786. and thread hacks for external texture use
  787. * New texture loading to make external textures
  788. id independent of TR texture id at load time
  789. * Changed 'load screen' layout and particle setup
  790. * Removed dependence of Emitter on Texture agent - calls
  791. GL texture bind directly now
  792. * Particle partial resync with freyja_particle tree
  793. * Emitter partial resync with freyja_particle tree
  794. * Render minor reduction/refactoring, breaking up some code
  795. * New GL font system for OpenRaider ( GLString )
  796. ## OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  797. * GlGetString use 'correct' fix
  798. * Music list reimplemented for CVS
  799. * Emitter commited to CVS ( oopsie )
  800. * Changlog reformated
  801. ## OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  802. * New Changlog format
  803. * Minor GL string use 'temp fix' in Render
  804. * ModelDebug option to RC to disable model load debugging
  805. * TODO update
  806. ## OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  807. * Minor rendering changes
  808. * Particle test fix
  809. ## OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  810. * Particle testing ( Using one of my freyja prototypes )
  811. * Fullscreen toggle - '9' key
  812. ## OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  813. * Timer prototype starts, just using a time delay for now
  814. ## OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  815. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  816. ## OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  817. * Set up new box just for windows TR compatibility tests
  818. ( got old ppro out, bought a hdd for it - weee )
  819. * Testing exported meshes with Freyja
  820. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  821. * Mesh export test for TombRaider
  822. * Texel adjustment method rolled back into TombRaider
  823. ## OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  824. * TR4 sky mesh?
  825. * Texture changes
  826. * Freyja work with ponytail graphing
  827. * New FPS counter uses larger frame samples and reset
  828. ( readings still off by a little )
  829. * Splash screen for threaded loads (shakes for fullscreen feedback)
  830. * Particle engine research ( no code )
  831. * Threading testing
  832. ## OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  833. * Might wait to install X 4.0.1 to work on bump map rendering
  834. * Render check for multitexture
  835. * Fixed OpenRaider to use new TombRaider::Texture API
  836. * Bump map use with new TombRaider backend API
  837. * "TR3 objtexture alpha clip" back in for 32bit textiles
  838. * More testing features like texture dumping for all versions
  839. * Special texture loading default use in TR4/TR5
  840. * Zero padding on dumped textures - yes, it is about time
  841. * Fixed special texture loading/dumping
  842. ## OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  843. * 32bit texture default use in TR4/TR5
  844. * 32bit texture testing in TR5
  845. * Make rule regression testing in cvs tree
  846. `make tombraider.test`
  847. * Better make rules for tombraider.test
  848. * TombRaider fixes for compression use and dellocation
  849. * New TombRaider::LoadTR5
  850. * Worked on TombRaider agent
  851. ## OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  852. * Added *some of the TR5 spec to regression test build
  853. ## OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  854. * Some minor checks for bad allocation of meshes?
  855. * Changed moveable code to assume nonanimated entity
  856. * Entity drawing tied to room drawing
  857. (For vising, later use an entity cache per room to avoid full cycle)
  858. * Screenshot name now based on VERSION string (better bugs reports)
  859. ## OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  860. * Fixed Freyja tree's colored polygons
  861. * More debug output on animation building
  862. * Fixed Freyja's tree too
  863. * Fixed TR4 decompress bug
  864. ( silly me, it only worked because of opt, didn't clear a var )
  865. * Animation grouping prototype
  866. ## OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  867. * Fixes for mesh rendering ambient light level
  868. * Fixes for animtion rendering
  869. * Fixes for animation loading
  870. (TR2+ lara has some animation problems still, with junk frames)
  871. (TR1 lara works because all the right indices = 0)
  872. ## OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  873. * Fixed animations using steping fix I wrote for libfreyja_egg
  874. this breaks the old TR aniamtion hacks though =)
  875. ## OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  876. * Back porting to Freyja to help figure out TR animation problems
  877. * Worked on TR5 and TR4 texture alpha flags
  878. ## OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  879. * Fixed skeletal/moveable loading and animation
  880. * Starting entity mapping tracer
  881. ## OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  882. * NOTE make enities list so dup models won't draw to same position
  883. * Caching caused segfault - so now emulate dumb smart pointers
  884. * Removed Free TR data, it caused to many segfaults,
  885. for some reason it frees twice even with Clear()
  886. * Caching for duplicate models ( saves tons of memory )
  887. * Fixed loading and animation for all models in level
  888. * Broke animation with new loader?! (caused by new moveable loading)
  889. * Free TR data after load ( May cause segfault on exit )
  890. * Simple vising for items back in
  891. * Oops, removed mesh draw from viewmodel renderer
  892. ( was debuging item meshes )
  893. * Fixed tr4 (2 layer tags) flag set on non lara models
  894. * Fixed moveable loading
  895. * Looking for moveable object drawing problems ( werid )
  896. * Fixed item positioning set on load
  897. * Fixed sprite/room amb lighting back to white ( heh, oops )
  898. ## OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  899. * Void color only when outside world
  900. * Various minor renderer changes
  901. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  902. * Fixed lara's colored polygons index bug for TR1
  903. * Autoload lara as view model
  904. * Tr4 two mesh system use
  905. * Basic skeletal model animation (frame rate based)
  906. * Skeletal model rendering
  907. * Skeletal model loader finished
  908. * No quaterions generated in current skeletal loader
  909. It'll be easy to add bone lerping later, but first I want
  910. correct behavior ( ie animation and placement )
  911. ## OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  912. * Planning rendering engine #3
  913. * Once skeletal models are in rendering engine #2
  914. physics code can start
  915. * EXPERIMENTAL moveable code starts
  916. ## OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  917. * Moveable code finaling coming back in ( now with quats )
  918. * Bug fix to ignore bad meshes in some TR4 levels?
  919. * TombRaider class test
  920. * Some TR5 specs fell in my lap today =)
  921. ## OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  922. * Mouse motion control fixes
  923. * Item sprite rendering ( TR1, TR2, and should work for others )
  924. * Item sprite loading ( TR1, TR2, and should work for others )
  925. * Fixed room sprite loading
  926. * Hack temp fixes for camera ( broke it bad last night )
  927. ## OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  928. * Baisc strafing and better forward/backward movement on camera
  929. * More user documentation and bug tracking
  930. * Portal toggle
  931. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  932. ## OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  933. * Mouse look code
  934. * The portal code is hindered by the old XZ vis check =(
  935. once it's replaced it should be 100% correct
  936. * Added portal code, and is almost fully working now
  937. * Worked on portal code (testing)
  938. * Since adding quaternion camera, segfault on exit... hhmmm...
  939. * Finished quaternion based camera and rendering
  940. * Planning to break mtk3d into base type classes and expand it as
  941. a library with learping functions for use in animation also =)
  942. * Started on quaternion camera and quaternion support in mtk3d
  943. * TR4 sound fx postioning loader starts
  944. * GL driver string from resource
  945. ## OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  946. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  947. * SDL key code fixes
  948. * More SDL fixes for rendering
  949. * More SDL work, fixes
  950. * FPS counter prints to console every 100 frames
  951. ## OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  952. * SDL is very slow atm ( drag ass )
  953. You can edit Makefile to set it to use it if you want
  954. * Finished basic test SDL interface
  955. * Started on item sprite loading (likes a little more, but not priority)
  956. * Aren't you all gald I ditched render engine #1 now? ;)
  957. * New sprite rendering code
  958. * Fixed bug that drew static room meshes twice
  959. * Fixed bug that drew alpha sorted tris 3 times
  960. (Fixes all known alpha rendering bugs)
  961. * Room sprite loading code
  962. * Cleaned code, fixed some documentation
  963. * Started work on Resource agent, not ready to replace old code yet
  964. * No longer dump textures, unless explictly set in rc file
  965. ## OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  966. * Fixed XEmacs modes should have been 'Mode: C++'
  967. * Looked at portal design guide, was useless
  968. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  969. ## OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  970. * SDL support starts back
  971. * Added my old linux joystick code
  972. * Basic sorted alpha poly render second pass with very small penalty
  973. ( An all new rendering feature never in engine before )
  974. * Figured out best way to sort alpha polys exp with rooms only for now
  975. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  976. * Static mesh rendering back ( doesn't use room lighting
  977. intensity for now )
  978. * Texel alignment
  979. ## OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  980. * Static meshes
  981. * Model meshes
  982. * Mipmaps in Texture as option
  983. * Code clean up
  984. * Item sprite and room sprite loader code about finished
  985. * Finished adding my screenshot code from Freyja, and
  986. made it produce TGAs instead of PPMs ( cmd 'S' )
  987. ## OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  988. * POublic CVS Release
  989. * Vertex lighting now functional and stable in new engine
  990. * Fix for TR4 water alpha via textile generator, but
  991. some light shards are still black - might be other
  992. alpha flags that are unknown
  993. * New level loader using _map_list
  994. * New Map list RC rule
  995. * Start of item sprite code in new engine
  996. * Leaving old Texture calls for compaiblity with obsolete
  997. * New textile loading by moving new code into Freyja's
  998. TombRaider module to handle *all pixmap generation
  999. * User documentation
  1000. ## OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  1001. * Testing
  1002. * Resource system back in
  1003. * AL init threaded off
  1004. * Switched order of AL and GL inits
  1005. ( so you can have in game progess loader for loading )
  1006. ## OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  1007. * Should have all the best of the engines merged by Monday!
  1008. * Started model rendering code for engine #2
  1009. * New mode control for WIREFRAME, SOLID, TEXTURE
  1010. * Fixed texel index bug for rooms
  1011. * New Camera methods for visibility and more accessors
  1012. * Render engine #2 feature upgrade by merging with engine #1
  1013. ## OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  1014. * Rendering engine #2 fixes
  1015. * New Camera method for positioning
  1016. * Rendering engine #2 update
  1017. * Added documentation to Sound agent
  1018. ## OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  1019. * Texture manager fixes
  1020. * Tesselated quads
  1021. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  1022. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  1023. ## OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  1024. * Render fixes
  1025. * OpenAL fixes for /dev/dsp in use and _init guard
  1026. * Added Sound manager, OpenAL support for groovy 3d audio =)
  1027. * Dropped all OSS code
  1028. * Fixed segfault by freeing _texture and _tombraider twice
  1029. * TR4 texture fixes ported from gegg
  1030. * Fixed segfault on texture handling
  1031. * Removed splash screen code completely
  1032. ( Will later use loader screens just like TR )
  1033. ## OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  1034. * Splash screen as compile time support
  1035. * PThread support as compile time option
  1036. * TR4 texel loading fixes
  1037. ## OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  1038. * OpenRaider request for sourceforge hosting
  1039. * New Render class is now the new renderer
  1040. * GLUT use abstracted and placed into openraider.cpp
  1041. * Mtk Image manager
  1042. * Mtk texture manager
  1043. * Thread for Freyja loader
  1044. * Freyja camera
  1045. * OpenRaider RC system design
  1046. * Freyja loader replaces yuri loader in test build
  1047. * Splash screen
  1048. * New engine starts
  1049. ## OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  1050. * Removed drawing another lara as an error marker for movables
  1051. * Removed level dumping and saving
  1052. * Split up mesh rendering
  1053. * New 3rd person lara camera rendering
  1054. * New animation control
  1055. * This project is based on trueview by yuri and some patches
  1056. and porting to linux by Mongoose along with code from
  1057. GooseEgg by Mongoose
  1058. * Log started