Open Source Tomb Raider Engine
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ChangeLog 39KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140103 ]
  6. * Removed more (unused?) code, PSKModel & UTPackage
  7. * Removed unused MD3, mtk3d, MtkImage stuff!
  8. [ 20140102 ]
  9. * Improved the Mac build steps...
  10. Freealut now in /usr/local so we don't need to call
  11. install_name_tool on the built binary
  12. * Removed the old & unused GLUTSystem
  13. * Replaced the (unknown) included sample sound file
  14. * Removed some redundant build config defines
  15. [ 20140101 ]
  16. * Fixed Wavebuffer loading of Sound subsystem, as well as
  17. making the Sound Unit Test buildable on Mac.
  18. Added new argument to loadWav, length of buffer.
  19. * Changed (unknown) included Font to Droid Sans Mono
  20. * Fixed Render bug, now console is visible again
  21. * Implemented CMD + Q shortcut on Mac to quit
  22. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  23. the first received mouse event, because its faulty, thanks
  24. to an SDL bug:
  25. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  26. * Fixed incredibly slow mouse/camera movements
  27. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  28. invisible and grab it in windowed mode
  29. [ 20131231 ]
  30. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  31. mode on Mac, still not working correctly, but better :)
  32. [ 20131227 ]
  33. * Moved included documents into GitHub Repo wiki
  34. (https://github.com/xythobuz/OpenRaider/wiki)
  35. * Reduced start up time by increasing animation speed
  36. [ 20131221 ]
  37. * Reimplemented deprecated gluLookAt()
  38. * Reimplemented deprecated gluPerspective()
  39. * Reimplemented deprecated gluBuild2DMipmaps()
  40. * Reimplemented alutLoadWAVFile(), seems not to be working
  41. * Moved mac distribution logic from makefile into scripts
  42. [ 20131219 ]
  43. * Bundle now contains dynamic libraries not included with Mac OS X
  44. * Bundle now runs setup if needed
  45. * Fixed memory test builds not running on OS X
  46. [ 20131218 ]
  47. * Enabled ALUT on Mac OS X
  48. * Silenced many warnings regarding non-writable string constants
  49. * Fixed issues with linked libraries on Mac OS X
  50. * Implemented support for bundling OpenRaider as Mac App
  51. * Removed Microsoft Visual Studio Project files
  52. * Removed Screenshot Script
  53. [ 20131217 ]
  54. * No longer segfaults on launch in Mac OS X
  55. [ 20131215 ]
  56. * Wrote new README file
  57. * Added stub for missing hel/CollisionObject
  58. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  59. [ 20030713 ]
  60. * UTPackage class forked from PSKModel class
  61. * System class gets download, dir backports
  62. * libferit usage in public CVS
  63. * mtk_tga gets filename parm save and drops color swaping
  64. [ 20030704 ]
  65. * Tested PSKModel with models from:
  66. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  67. * On the fly resolution change like in unit tests
  68. * GLString obsoleted, undefining HAVE_SDL_TTF
  69. will cause OR to use font.tga texture fallback
  70. * Merged GLString and SDL_TTF utils Texture usage
  71. * TTF renderer replaces texture font system
  72. * Font system using new ortho projection
  73. * Requirements file now in cvs
  74. * Fixed all known level loading issues from new codebase
  75. * Loadlevel command using mapname string
  76. * Maps are validated on rc load
  77. * Experimental TTF support in OpenRaider, Look in RC file
  78. * Removed Console, MtkImage classes from private tree
  79. [ 20030701 ]
  80. * Removing OpenRaider Map use for level/music string storage
  81. ( This means if you set a map to a certain number in rc, then
  82. you can no longer call it by 'load #' )
  83. * Fixed PSKModel unit test build
  84. * Fixed Hel Simulation, Spring unit test builds
  85. [ 20030630 ]
  86. * EXPERIMENTAL on the fly colored -> textured polygon code
  87. ( It's not even funny how bad the colors match currently )
  88. * API changes in Texture class to make it easier to upgrade
  89. * Screeshots stored in ~/.OpenRaider/sshots/
  90. * Fixed broke new multitexture support in Texture class
  91. * Texture class gets color texture generator
  92. * Texture class gets SDL_TTF support from SDLSystem
  93. * Update to OR Texture class ( backports from UnRaider )
  94. * Fixed matrix multiplcation issues with fixed code generator
  95. * Reworking broken Matrix changes into rollback fix
  96. * Fixes for Matrix based math breakage ( just rolled it rollback )
  97. [ 20030618 ]
  98. * Redone a lot of hel and it's use, broke a lot of things
  99. * UTF-8 and TTF font texture generation support
  100. * Camera broken, Matrix broken, Quaternion broken?
  101. * About finished mtk3d and hel converging
  102. * Phyiscs system base work done
  103. [ 20030604 ]
  104. * Console/command rollover not finished, but working
  105. * BUG portals/walk block too often with current collision
  106. * BUG room sprites have wrong texture ID?
  107. * Unicode key support?
  108. * Some more user definable keys using 'bind' command
  109. * System gets old resource system, new resource system
  110. based on it with dynamic modes and command parsing
  111. [ 20030602 ]
  112. * Mouse grab command
  113. * New key input design, currently using ASCII to
  114. be compatible with old code
  115. * SDL mouse grab toggle back in SDLSystem
  116. * SDL_TTF support starts in SDLSystem
  117. * Made printf string buffering part of System
  118. * Simulation fixes, GL unit test
  119. * Removed main.* from CVS
  120. * Removed Raider.*, gl_util.* from local tree
  121. * Added Mass, ParticleMass, Simulation to CVS
  122. * More stat commands for debugging
  123. * Fix for console command marker strip
  124. * Updates to Hel, mass simulator, more vector operators
  125. [ 20030528 ]
  126. * RC file now allows imports of another RC file
  127. ( If you want to be a jackass you *can make it loop )
  128. * RC file now interprets spaces ( User request )
  129. * RC file allows trailing comments now
  130. * Room hopping disabled by default now
  131. ( command hop to enable )
  132. * Swimming movement added to stop-gap movement system
  133. [ 20030526 ]
  134. * Removed some test code from TombRaider
  135. * Fix for TR4 loading using TRC loader
  136. * Fix for solid mode rendering debug ( solid, r_light 1 )
  137. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  138. * Finished up element API, some TRC support for faces
  139. * Stopping work on array renderer until the element
  140. system is back up ( possible backport for 0.1.0? )
  141. * Cleaning up OpenGLMesh prototype API
  142. [ 20030524 ]
  143. * New OpenGLMesh array renderer
  144. * Fix for Vector collection empty handling
  145. * Fix for the 20030519 segfault/lock on exit bug
  146. * More API unification coding, and OpenRaider usage
  147. for room loading
  148. * Watch for a lot of new bugs, this is a lot of
  149. coding changing around
  150. [ 20030522 ]
  151. * More unification, including TRC room translation
  152. support starts ( convert from TRC to OR )
  153. * Handle TRC loading in OpenRaider CVS builds
  154. * TR5 loading tweaking to work for demo paks as well
  155. * Room sprite processing factored out
  156. [ 20030521 ]
  157. * TR5/TRC Sound ripping/in game loading finished
  158. * More TombRaider format unification
  159. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  160. * TR5/TRC loader finished - loads only nondemo map I have
  161. [ 20030519 ]
  162. * More work on TR5/TRC support now using doc std
  163. * Refactored skeletal class structure
  164. * BUG seems to be leak fix related world clear lock
  165. * Fix: Skeletal animation memory leak
  166. * New rendering routine for new temp mesh type
  167. ( Buggy and expensive, but it's a stop gap )
  168. ( Colored polygons aren't really rendered as such )
  169. * Fix: OpenRaider new mesh API stop-gap handling
  170. * Fix: TombRaider new mesh loader API
  171. [ 20030517 ]
  172. * BUG found in new mesh loader API
  173. ( Quad tess is broken in TombRaider for meshes )
  174. ( Vertex array translation from TombRaider broken )
  175. * Event system partially in place, needs glue as well
  176. * Console commands from RC hack/fix
  177. [ 20030516 ]
  178. * Mesh rendering temp disabled until mesh renderer
  179. is fully redone
  180. * Finally getting a lot of the more complex mesh
  181. building routines pushed behind clean API from
  182. the OpenRaider to the TombRaider class
  183. ( Could cause a lot of new bugs? )
  184. * Event system test structures introduced to World
  185. * Some major work on model_mesh rendering, also
  186. abstracting interface for their construction
  187. * Some minor work on OpenGLMesh renderer, with code
  188. in place to increase performance
  189. [ 20030513 ]
  190. * TombRaider engine abstraction for room
  191. vertex and color loading and parsing
  192. [ 20030512 ]
  193. * New external SFX use for TR2/TR3 paks -- now
  194. all versions load sound files into the game engine
  195. See README for help using external paks.
  196. * New external SFX pak loading support for TR2 and TR3
  197. * Documentation updates and user usability package tests
  198. ( thanks Josh )
  199. * Apt source in place ( see README )
  200. * Automated debian packaging in Makefile ( make debian )
  201. * Animation half ass restored in non lara models agian
  202. * BUG found in SkeletalModel::setFrame - quick disable to
  203. remove crash bug CLOSES 20030101 tmp filing
  204. [ 20030510 ]
  205. * Old TR4 sound support moved behind new interface
  206. * Sound support for TR1 using new interface - have to wait
  207. for external sound pak support for TR2 and TR3
  208. * New sound sample management/interface in TombRaider class
  209. [ 20030509 ]
  210. * Manually patched with JML's UNICODE support
  211. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  212. [ 20030101 ]
  213. * Seriously broken animation! =)
  214. * I wonder how much this breaks - hacks shoved in to
  215. keep it runnable until the new event system is started
  216. * Skeletal model refactoring
  217. * Seperating entity and animation states and it's ugly
  218. * Finer animation control starts
  219. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  220. [ 20021228 ]
  221. * Md3 refactoring
  222. * Many Md3 fixes and features out of unit test work
  223. * Huge Md3 unit, testing ground for future TR unit test
  224. [ 20021227 ]
  225. * Md3 easter egg in cvs
  226. * State system work and testing
  227. [ 20021224 ]
  228. * Wireframe color code doc in README
  229. * Minor compile fixes for gcc 3.x
  230. * Default portal display in wireframe mode now
  231. * New hop command to disable room hopping movement
  232. * New r_animate command to enable entity animation test
  233. * Fixed showfps fault on load screen
  234. * Review of System timer
  235. * Replaced FPS estimation with pure frame rate counter
  236. * SDLSystem uses SDL timer now
  237. * Removed some dupilcate console commands out documented
  238. * Depth sorted particles
  239. * Lots of minor depth sorting and vising work
  240. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  241. * Entity vis no longer considers rooms agian
  242. * New Vector replaces List as renderable container
  243. for a great deal of memory savings
  244. * Room mesh/sprites rendering in nontexture modes agian
  245. * Documentation updates
  246. * Fix entity out of room fix
  247. * New OGL mesh can render with multitexture
  248. * New all bumpmaps are now loaded into texture memory
  249. * New [Network.Server] RC support
  250. * Run console commands from RC file
  251. * Neat new multitexture logo effect
  252. * Hel only build from now on
  253. * "Shooting" test in cvs
  254. * Fixes for depth rendering
  255. * New wireframe mode color codes for renderable type
  256. * Entity sprites back
  257. * Time to move to beta versioning
  258. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  259. * New sshot upload script for my conv ;)
  260. * New entity rendering vising starts, primative depth sort
  261. * Static ( room models ) using sphere bounding volumes now
  262. * New enumeration coding style project wide starts
  263. * New room depth sorting code starts
  264. * Fix for version stamp in corner
  265. * New update room render list per frame command
  266. * Misc minor sound/animation updates
  267. * Hel vising fix in ViewVolume, hel enabled by default
  268. * Look for bugs caused by huge refactoring of codebase
  269. * Hel objects in all builds
  270. * World class temp keeps Light and OpenGLMesh deps for now
  271. * Refactoring: OpenRaider, Render, TombRaider classes
  272. * World class emerges in cvs ( Big refactoring job )
  273. * Texture use moved into Render class
  274. * Emitter use moved into Render class
  275. * Seperation of physical and rendered world starts
  276. * Hel clean up, unit testing fixes
  277. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  278. * New Camera API, clean up starting
  279. * Quaternion ( class ) in cvs
  280. * Toggle for hel use
  281. * Fix port reporting is expected host order agian
  282. * libHel starts creeping into cvs build starting with some vising
  283. * Netcode fix
  284. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  285. * Inactive text no longer rendered
  286. * More libhel work
  287. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  288. * Little manual route chaining test for the fun of it
  289. * Trace tests
  290. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  291. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  292. * Fix for console use before level load crash
  293. * TR4 hack to play footsteps when running
  294. * TR4 pak sounds loaded and playable - just not sourced yet
  295. * New play command
  296. * Improved sound support
  297. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  298. * TR4 pak sound reading and dumping
  299. ( I couldn't find any paks using compression - however
  300. my algorithm can handle those that may )
  301. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  302. * TR4 ponytail type guessing algorithm works with TR4 paks
  303. ( May not apply to all custom lara models )
  304. * TR4 pigtails rendering algorithm now too
  305. * In TR4 ponytail works great with default settings
  306. * Up key now gets last command entered
  307. * r_ponytail console command
  308. * All builds use same texture binds as former EXPERMENTAL builds
  309. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  310. in list and handling
  311. * TR4 GL light support ( pretty )
  312. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  313. * One room render command and changes for other old commands
  314. * Fix for crash using new room ->adJRoom vector
  315. * Fixed room vertex lighting
  316. * Documentation updates
  317. * New scripts for installing
  318. * New client/server kills
  319. * Thanks dan for tesing multiplayer - lots of bugs found
  320. * Started moving room struct into more of a class type of
  321. collections and what not
  322. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  323. * Hack to handle camera out of world - moves to like a FPS
  324. viewpoint -- needs quats and 'dragging' to make it smoother
  325. * Entities drawn in different order to handle large alpha
  326. polygon in rooms ( Hack until sorting algorithm is in place )
  327. * Little hack to force exit of threads w/o calling back
  328. * Lowered network traffic rate and disabled debugging to stdout
  329. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  330. * Code to handle bad texture ids, like in Nasa.tr2
  331. * Network multiplayer test Client/Server can now connect
  332. and pass data and generate clients on each end of game
  333. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  334. * Network code starts
  335. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  336. * Speed boost for entity room clipping
  337. * Fixed color lighting - still some polygons can go all white
  338. * Console commands for clipping and new fly mode
  339. * Getting ready to seperate world clipping and storage from Render
  340. * Cheap wall clipping hack ( works great however )
  341. Doesn't take into account adjoint rooms ( there is a reason )
  342. * EXPERIMENTAL Better GL light support for font/world interaction
  343. * EXPERIMENTAL new level texture loading
  344. * Switching maps in game should never cause crashs anymore
  345. * Found then fixed several memory leaks
  346. * Makefile rule just for memory profiling build ( make memory )
  347. * Vectors replacing Lists for most collection implementations in Render
  348. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  349. * Turn animation for fun
  350. * Room vertex lighting back in
  351. * Vertex color/normal support changes for model meshes
  352. * Skeletal model/mesh model collision _support_
  353. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  354. * Hop up/down to rooms when in void
  355. * Primative 3rd person camera
  356. * GL light support for TR1-TR3
  357. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  358. * Removed room mesh rendering from Render
  359. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  360. * OpenGLMesh and Light classes start
  361. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  362. * Ah, a little free time -- cleaning up Render class a little
  363. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  364. * Auto depends generation for certian people =p
  365. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  366. * Time based animation tracer
  367. * Rounded out mtk3d a little more with common func from
  368. other projects
  369. * New pathing subsystem
  370. * Relocatable data dir ( thanks joshua for idea )
  371. Set by using init var 'HomeDir'
  372. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  373. * Fixed room mesh cache tris texcoors
  374. * Changed room tracking code
  375. * Replaced old room cache mesh texcoor system for tris
  376. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  377. * New menu state for keys
  378. * Major OpenRaider class clean up, reducing, reformatting for
  379. use with picky compilers, etc
  380. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  381. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  382. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  383. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  384. * Wall detection ( no clipping yet )
  385. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  386. values b/c assigned to wrong structure )
  387. * More debugging for bad cache room mesh crash
  388. * New animation fix by making getNumAnimsForMoveable use signed
  389. values ( seems to make TR4 and other levels loadable agian )
  390. * Stopped flickering idle lara by only drawing 1 frame of idle
  391. * Better bad cache quad handling?
  392. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  393. * Fix for room quad's texture bug
  394. * Console print system prototype
  395. * Misc clean ups
  396. * Level load menu prototype active by default
  397. * New debug info in game room/sector/pos
  398. * Floor player clipping by sector ( yay )
  399. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  400. * Floor player clipping by box ( hhmmm... )
  401. * Backport of Camera
  402. * Backport of SDLSystem prototype to replace SDL wrapper
  403. * Backport of mtk3d with GL style matrices and etc
  404. * Hacky fix for texture ids for room polygons
  405. ( Caused by new fast cache room polygon builder )
  406. * Backport of UnRaider Texture handler
  407. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  408. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  409. * Bug found Texture ids broken on new room mesh translation
  410. * Texcoord fix for quads
  411. * Removed damned vertex arrays
  412. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  413. * Partially fixed new renderer/translator
  414. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  415. * New Makefile optional memeory_test.cpp OBJ injection
  416. * "Commit of Doom" to break cvs source, yay!
  417. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  418. * Render cleaned up a little more
  419. * New room mesh system using arrays
  420. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  421. * Fixed TR4 bone layering
  422. * Worked on finiding/rendering ponytail some more
  423. * Moved angle clac for tags back into TombRaider class
  424. * Screenshot TGA file fix
  425. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  426. * Ponytail hack
  427. * Better UV generation
  428. * Broke TR2 with the new animation framing
  429. * Animation frame 'safety valve' to prevent overflows
  430. until it can be fixed correctly
  431. * Animation translation fixes
  432. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  433. * More TR format notes
  434. * TR4 object header
  435. * Minor changes to OpenRaider for speed/calarity
  436. * Idle aframe test code in
  437. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  438. * Fix for Lara model picking in TR4
  439. * Fix for TR4 loading ( tr4_light )
  440. * Fix for TR4 loading ( tr4_ai_data )
  441. * Fog support
  442. * Fix for world geo ( room bbox adjust )
  443. * Fix for bad mem usage reporting for overhead
  444. * Fix for HUGE memory leaks in TombRaider class
  445. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  446. * Fix for memfile size reporting
  447. * Fix for GLString truncation
  448. * New audio dir support back in
  449. * Fix for insert of tree_insert for memeory
  450. * Iterative version of tree_insert for memeory togglable
  451. at compile time
  452. * Fix for m-string max accounting
  453. * RBTree fix for memeory ( must stop coding after 0200 )
  454. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  455. * Stability has degraded with aggressive feature prototyping
  456. * More information for zero allocs
  457. * Fix for some 0 byte allocatations found in project
  458. * Check for 0 byte allocatations
  459. * Old List back in for now - slower, smaller
  460. * Removed many unnessacary sleeps from older builds
  461. * New feature tracks memory usage by file
  462. * Print to screen while loading back
  463. * New GLString now has helper functions for speedy string
  464. updates to replace hacks
  465. * Fixed damn 'memeory' rbtree
  466. * More verbose fatal error reporting
  467. * Reworked memeory prototype into better code
  468. * Removed working list tracker from memeory
  469. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  470. * Memeory memory overhead reduction for filename storage
  471. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  472. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  473. * Back to dynamic C-strings to save 'memeory memory'
  474. * Wrote a RBTree implementation directly into Memeory util
  475. * TGA debug fix
  476. * Looking at writing RBTree directly into Memeory util
  477. * Fixed driver string memory leak in main found with Memeory
  478. * Fixed GLString memory leak just found with Memeory
  479. * Fixes for release build to avoid memeory debugger
  480. * Memeory changes to avoid new/delete calls internally
  481. affecting MEMEORY_ERROR reports ( much much slower list based )
  482. * New iostreams and memeory header guards
  483. * Doh, corerction on pointer 0 padding
  484. * New delete accounting hack
  485. * New Memeory unit test features/fixes
  486. * Printing addr with hexadecimal for obvious reasons
  487. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  488. * Fixed overlapped vars/data members
  489. * Dumps memeory report filename fix
  490. * Dumps memeory report for unfreed on exit now?
  491. * Console commands to debug 'memeory'
  492. * New c func printing option in Tree
  493. * Memeory profiling system starting
  494. * Font data fixes
  495. * Fixed sourceforge cvs tree
  496. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  497. * Fixed bug where ent draw didn't account for viewmodel
  498. in same room
  499. * New texture binding method for strict checking and
  500. to avoid prechecks on unsorted polygons
  501. * More rendering toggles for more testing
  502. * Draw room bbox with r_portal
  503. * Moved more commands to console only ( See README )
  504. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  505. * Fix rendering bug with r_portal
  506. * RC uses pakdir for strict path enforcement now
  507. * New RC commands for Map/Music that represent backend correctly
  508. ( It's a FIFO, not a sorter )
  509. * RC parser now uses console command parser helper too
  510. * Improvements to console command parser
  511. ( less memory, faster normal case, easier to add new commands )
  512. * Hack to try to unload level shows it's time to start a
  513. rewrite =)
  514. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  515. * Screenshot console command
  516. * View model render toggle console command
  517. * View model index fix for entity use
  518. * Console command naming clean up starting
  519. * Console fix for backspacing over prompt
  520. * Load command to load levels by index
  521. * Many more console commands, replacing some key commands
  522. * Sprites render after players now for more accurate scene
  523. * Collapsed some rendering gobals into temp LARA entity gobal
  524. * Portal visual debugging
  525. * Console fix for prompt display after command given
  526. * Fix for bad cvs sync
  527. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  528. * Portal (precompiled) use starts
  529. * Very basic console prototype in place
  530. * Render control flags ( Not same as mode flags )
  531. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  532. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  533. * Fix for RC loader
  534. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  535. * Temp resource redundency pruning solution
  536. * More string safety auditing and fixes
  537. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  538. * Hack to fix texture dumping
  539. * More string clean up
  540. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  541. * Minor TR support work
  542. * Texture dumping fix for new mtk_tga
  543. * New tristrip rendering sprites
  544. * Changed to snprint in all objects now
  545. * Clean up in texture use
  546. * Clean up in screenshot code
  547. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  548. * Animation frame testing hack back keys '[' and ']'
  549. * Reduction of room rendering top levels ( consistent speed? )
  550. * Improvments to texture handling and loading
  551. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  552. * Updated mtk_tga from my current mtk_image source
  553. fixes tga save bug and more stuff
  554. * New more correct FPS counter for alpha testers amusement
  555. DisplayFPS=true in init and key command 'f'
  556. * Refactoring and clean up in OpenRaider
  557. * TombRaider getting ready for testing new class based system
  558. * Got new specs for TR4 and TR5
  559. * Readying class based system for new physics and rendering
  560. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  561. * Fixes for fast texture cache for older tombraider data
  562. * Fixes for TombRaider unit test
  563. * Makefile changes for gcc 3.0
  564. * GLString use fix, forgot to disable culling - thanks dan
  565. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  566. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  567. * Tune up of Sound
  568. * Disable cusor show on switch to fullscreen also
  569. * GLString scaling
  570. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  571. * New Sound flags ( allows for easier expansion )
  572. * Start loadscreen before caching sound now
  573. * NOTE audio support is fine - just low memory condition kill
  574. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  575. * Broke audio support by switching around
  576. OpenRaider, LoadLevel/SetupAudio
  577. * README update
  578. * Texture caching while reading from diskfile in callback
  579. * New load screen percentage feedback via callback
  580. * Fix for Tombraider multiple Clear() bug
  581. * New load ordering, might break some things
  582. * More work on GLString use in OR
  583. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  584. * Speed set on Camera
  585. * Played with some refactoring in OpenRaider class
  586. and thread hacks for external texture use
  587. * New texture loading to make external textures
  588. id independent of TR texture id at load time
  589. * Changed 'load screen' layout and particle setup
  590. * Removed dependence of Emitter on Texture agent - calls
  591. GL texture bind directly now
  592. * Particle partial resync with freyja_particle tree
  593. * Emitter partial resync with freyja_particle tree
  594. * Render minor reduction/refactoring, breaking up some code
  595. * New GL font system for OpenRaider ( GLString )
  596. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  597. * GlGetString use 'correct' fix
  598. * Music list reimplemented for CVS
  599. * Emitter commited to CVS ( oopsie )
  600. * Changlog reformated
  601. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  602. * New Changlog format
  603. * Minor GL string use 'temp fix' in Render
  604. * ModelDebug option to RC to disable model load debugging
  605. * TODO update
  606. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  607. * Minor rendering changes
  608. * Particle test fix
  609. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  610. * Particle testing ( Using one of my freyja prototypes )
  611. * Fullscreen toggle - '9' key
  612. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  613. * Timer prototype starts, just using a time delay for now
  614. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  615. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  616. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  617. * Set up new box just for windows TR compatibility tests
  618. ( got old ppro out, bought a hdd for it - weee )
  619. * Testing exported meshes with Freyja
  620. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  621. * Mesh export test for TombRaider
  622. * Texel adjustment method rolled back into TombRaider
  623. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  624. * TR4 sky mesh?
  625. * Texture changes
  626. * Freyja work with ponytail graphing
  627. * New FPS counter uses larger frame samples and reset
  628. ( readings still off by a little )
  629. * Splash screen for threaded loads (shakes for fullscreen feedback)
  630. * Particle engine research ( no code )
  631. * Threading testing
  632. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  633. * Might wait to install X 4.0.1 to work on bump map rendering
  634. * Render check for multitexture
  635. * Fixed OpenRaider to use new TombRaider::Texture API
  636. * Bump map use with new TombRaider backend API
  637. * "TR3 objtexture alpha clip" back in for 32bit textiles
  638. * More testing features like texture dumping for all versions
  639. * Special texture loading default use in TR4/TR5
  640. * Zero padding on dumped textures - yes, it is about time
  641. * Fixed special texture loading/dumping
  642. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  643. * 32bit texture default use in TR4/TR5
  644. * 32bit texture testing in TR5
  645. * Make rule regression testing in cvs tree
  646. `make tombraider.test`
  647. * Better make rules for tombraider.test
  648. * TombRaider fixes for compression use and dellocation
  649. * New TombRaider::LoadTR5
  650. * Worked on TombRaider agent
  651. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  652. * Added *some of the TR5 spec to regression test build
  653. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  654. * Some minor checks for bad allocation of meshes?
  655. * Changed moveable code to assume nonanimated entity
  656. * Entity drawing tied to room drawing
  657. (For vising, later use an entity cache per room to avoid full cycle)
  658. * Screenshot name now based on VERSION string (better bugs reports)
  659. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  660. * Fixed Freyja tree's colored polygons
  661. * More debug output on animation building
  662. * Fixed Freyja's tree too
  663. * Fixed TR4 decompress bug
  664. ( silly me, it only worked because of opt, didn't clear a var )
  665. * Animation grouping prototype
  666. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  667. * Fixes for mesh rendering ambient light level
  668. * Fixes for animtion rendering
  669. * Fixes for animation loading
  670. (TR2+ lara has some animation problems still, with junk frames)
  671. (TR1 lara works because all the right indices = 0)
  672. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  673. * Fixed animations using steping fix I wrote for libfreyja_egg
  674. this breaks the old TR aniamtion hacks though =)
  675. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  676. * Back porting to Freyja to help figure out TR animation problems
  677. * Worked on TR5 and TR4 texture alpha flags
  678. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  679. * Fixed skeletal/moveable loading and animation
  680. * Starting entity mapping tracer
  681. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  682. * NOTE make enities list so dup models won't draw to same position
  683. * Caching caused segfault - so now emulate dumb smart pointers
  684. * Removed Free TR data, it caused to many segfaults,
  685. for some reason it frees twice even with Clear()
  686. * Caching for duplicate models ( saves tons of memory )
  687. * Fixed loading and animation for all models in level
  688. * Broke animation with new loader?! (caused by new moveable loading)
  689. * Free TR data after load ( May cause segfault on exit )
  690. * Simple vising for items back in
  691. * Oops, removed mesh draw from viewmodel renderer
  692. ( was debuging item meshes )
  693. * Fixed tr4 (2 layer tags) flag set on non lara models
  694. * Fixed moveable loading
  695. * Looking for moveable object drawing problems ( werid )
  696. * Fixed item positioning set on load
  697. * Fixed sprite/room amb lighting back to white ( heh, oops )
  698. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  699. * Void color only when outside world
  700. * Various minor renderer changes
  701. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  702. * Fixed lara's colored polygons index bug for TR1
  703. * Autoload lara as view model
  704. * Tr4 two mesh system use
  705. * Basic skeletal model animation (frame rate based)
  706. * Skeletal model rendering
  707. * Skeletal model loader finished
  708. * No quaterions generated in current skeletal loader
  709. It'll be easy to add bone lerping later, but first I want
  710. correct behavior ( ie animation and placement )
  711. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  712. * Planning rendering engine #3
  713. * Once skeletal models are in rendering engine #2
  714. physics code can start
  715. * EXPERIMENTAL moveable code starts
  716. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  717. * Moveable code finaling coming back in ( now with quats )
  718. * Bug fix to ignore bad meshes in some TR4 levels?
  719. * TombRaider class test
  720. * Some TR5 specs fell in my lap today =)
  721. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  722. * Mouse motion control fixes
  723. * Item sprite rendering ( TR1, TR2, and should work for others )
  724. * Item sprite loading ( TR1, TR2, and should work for others )
  725. * Fixed room sprite loading
  726. * Hack temp fixes for camera ( broke it bad last night )
  727. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  728. * Baisc strafing and better forward/backward movement on camera
  729. * More user documentation and bug tracking
  730. * Portal toggle
  731. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  732. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  733. * Mouse look code
  734. * The portal code is hindered by the old XZ vis check =(
  735. once it's replaced it should be 100% correct
  736. * Added portal code, and is almost fully working now
  737. * Worked on portal code (testing)
  738. * Since adding quaternion camera, segfault on exit... hhmmm...
  739. * Finished quaternion based camera and rendering
  740. * Planning to break mtk3d into base type classes and expand it as
  741. a library with learping functions for use in animation also =)
  742. * Started on quaternion camera and quaternion support in mtk3d
  743. * TR4 sound fx postioning loader starts
  744. * GL driver string from resource
  745. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  746. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  747. * SDL key code fixes
  748. * More SDL fixes for rendering
  749. * More SDL work, fixes
  750. * FPS counter prints to console every 100 frames
  751. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  752. * SDL is very slow atm ( drag ass )
  753. You can edit Makefile to set it to use it if you want
  754. * Finished basic test SDL interface
  755. * Started on item sprite loading (likes a little more, but not priority)
  756. * Aren't you all gald I ditched render engine #1 now? ;)
  757. * New sprite rendering code
  758. * Fixed bug that drew static room meshes twice
  759. * Fixed bug that drew alpha sorted tris 3 times
  760. (Fixes all known alpha rendering bugs)
  761. * Room sprite loading code
  762. * Cleaned code, fixed some documentation
  763. * Started work on Resource agent, not ready to replace old code yet
  764. * No longer dump textures, unless explictly set in rc file
  765. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  766. * Fixed XEmacs modes should have been 'Mode: C++'
  767. * Looked at portal design guide, was useless
  768. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  769. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  770. * SDL support starts back
  771. * Added my old linux joystick code
  772. * Basic sorted alpha poly render second pass with very small penalty
  773. ( An all new rendering feature never in engine before )
  774. * Figured out best way to sort alpha polys exp with rooms only for now
  775. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  776. * Static mesh rendering back ( doesn't use room lighting
  777. intensity for now )
  778. * Texel alignment
  779. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  780. * Static meshes
  781. * Model meshes
  782. * Mipmaps in Texture as option
  783. * Code clean up
  784. * Item sprite and room sprite loader code about finished
  785. * Finished adding my screenshot code from Freyja, and
  786. made it produce TGAs instead of PPMs ( cmd 'S' )
  787. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  788. * POublic CVS Release
  789. * Vertex lighting now functional and stable in new engine
  790. * Fix for TR4 water alpha via textile generator, but
  791. some light shards are still black - might be other
  792. alpha flags that are unknown
  793. * New level loader using _map_list
  794. * New Map list RC rule
  795. * Start of item sprite code in new engine
  796. * Leaving old Texture calls for compaiblity with obsolete
  797. * New textile loading by moving new code into Freyja's
  798. TombRaider module to handle *all pixmap generation
  799. * User documentation
  800. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  801. * Testing
  802. * Resource system back in
  803. * AL init threaded off
  804. * Switched order of AL and GL inits
  805. ( so you can have in game progess loader for loading )
  806. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  807. * Should have all the best of the engines merged by Monday!
  808. * Started model rendering code for engine #2
  809. * New mode control for WIREFRAME, SOLID, TEXTURE
  810. * Fixed texel index bug for rooms
  811. * New Camera methods for visibility and more accessors
  812. * Render engine #2 feature upgrade by merging with engine #1
  813. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  814. * Rendering engine #2 fixes
  815. * New Camera method for positioning
  816. * Rendering engine #2 update
  817. * Added documentation to Sound agent
  818. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  819. * Texture manager fixes
  820. * Tesselated quads
  821. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  822. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  823. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  824. * Render fixes
  825. * OpenAL fixes for /dev/dsp in use and _init guard
  826. * Added Sound manager, OpenAL support for groovy 3d audio =)
  827. * Dropped all OSS code
  828. * Fixed segfault by freeing _texture and _tombraider twice
  829. * TR4 texture fixes ported from gegg
  830. * Fixed segfault on texture handling
  831. * Removed splash screen code completely
  832. ( Will later use loader screens just like TR )
  833. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  834. * Splash screen as compile time support
  835. * PThread support as compile time option
  836. * TR4 texel loading fixes
  837. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  838. * OpenRaider request for sourceforge hosting
  839. * New Render class is now the new renderer
  840. * GLUT use abstracted and placed into openraider.cpp
  841. * Mtk Image manager
  842. * Mtk texture manager
  843. * Thread for Freyja loader
  844. * Freyja camera
  845. * OpenRaider RC system design
  846. * Freyja loader replaces yuri loader in test build
  847. * Splash screen
  848. * New engine starts
  849. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  850. * Removed drawing another lara as an error marker for movables
  851. * Removed level dumping and saving
  852. * Split up mesh rendering
  853. * New 3rd person lara camera rendering
  854. * New animation control
  855. * This project is based on trueview by yuri and some patches
  856. and porting to linux by Mongoose along with code from
  857. GooseEgg by Mongoose
  858. * Log started