Open Source Tomb Raider Engine
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ChangeLog 41KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140111 ]
  6. * Only one way of conversion between Deg and Rad in MatMath
  7. * Use the same style of include guards in all headers
  8. [ 20140110 ]
  9. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  10. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  11. * Removed empty Light.cpp
  12. * All Unit Tests build without warning
  13. * Converted many FIXME comments to be in the doxygen documentation
  14. * Removed hel & mstl folders, moved into parent directory
  15. * mtk_tga Unit Test uses greatest
  16. * Moved remaining Unit Tests (Network & TombRaider)
  17. * memory_test Unit Test no longer produces warnings
  18. * Building a memory test build no longer produces warnings
  19. [ 20140109 ]
  20. * Added greatest Test Framework, rewrote Sound Test
  21. * Renamed all memeory references to memory
  22. * Moved headers into include/
  23. * Put Unit Tests into test/
  24. [ 20140107 ]
  25. * Removed hel/Mass. There was an object of this class in World,
  26. but it was never used!
  27. * Removed even more unused files (mstl/Vector.cpp,
  28. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  29. mstl/Stack.h)
  30. * Completely removed hel/Simulation, as it depends on missing
  31. files (hel/CollisionObject)
  32. * Improved Makefile portability
  33. [ 20140106 ]
  34. * Hel Simulation Test builds, but doesn't work!
  35. [ 20140105 ]
  36. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  37. * Fixed strange Mouse Y-Axis Overflow bug
  38. * Cleanup of Makefile
  39. [ 20140104 ]
  40. * Hel Unit Test build & passes
  41. * Spring & Simulation Tests unbuildable, missing files?
  42. * GLString Unit Test builds, works not every time?
  43. * TombRaider Unit & Regression Test working
  44. [ 20140103 ]
  45. * Removed more (unused?) code, PSKModel & UTPackage
  46. * Removed unused MD3, mtk3d, MtkImage stuff!
  47. [ 20140102 ]
  48. * Improved the Mac build steps...
  49. Freealut now in /usr/local so we don't need to call
  50. install_name_tool on the built binary
  51. * Removed the old & unused GLUTSystem
  52. * Replaced the (unknown) included sample sound file
  53. * Removed some redundant build config defines
  54. [ 20140101 ]
  55. * Fixed Wavebuffer loading of Sound subsystem, as well as
  56. making the Sound Unit Test buildable on Mac.
  57. Added new argument to loadWav, length of buffer.
  58. * Changed (unknown) included Font to Droid Sans Mono
  59. * Fixed Render bug, now console is visible again
  60. * Implemented CMD + Q shortcut on Mac to quit
  61. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  62. the first received mouse event, because its faulty, thanks
  63. to an SDL bug:
  64. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  65. * Fixed incredibly slow mouse/camera movements
  66. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  67. invisible and grab it in windowed mode
  68. [ 20131231 ]
  69. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  70. mode on Mac, still not working correctly, but better :)
  71. [ 20131227 ]
  72. * Moved included documents into GitHub Repo wiki
  73. (https://github.com/xythobuz/OpenRaider/wiki)
  74. * Reduced start up time by increasing animation speed
  75. [ 20131221 ]
  76. * Reimplemented deprecated gluLookAt()
  77. * Reimplemented deprecated gluPerspective()
  78. * Reimplemented deprecated gluBuild2DMipmaps()
  79. * Reimplemented alutLoadWAVFile(), seems not to be working
  80. * Moved mac distribution logic from makefile into scripts
  81. [ 20131219 ]
  82. * Bundle now contains dynamic libraries not included with Mac OS X
  83. * Bundle now runs setup if needed
  84. * Fixed memory test builds not running on OS X
  85. [ 20131218 ]
  86. * Enabled ALUT on Mac OS X
  87. * Silenced many warnings regarding non-writable string constants
  88. * Fixed issues with linked libraries on Mac OS X
  89. * Implemented support for bundling OpenRaider as Mac App
  90. * Removed Microsoft Visual Studio Project files
  91. * Removed Screenshot Script
  92. [ 20131217 ]
  93. * No longer segfaults on launch in Mac OS X
  94. [ 20131215 ]
  95. * Wrote new README file
  96. * Added stub for missing hel/CollisionObject
  97. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  98. [ 20030713 ]
  99. * UTPackage class forked from PSKModel class
  100. * System class gets download, dir backports
  101. * libferit usage in public CVS
  102. * mtk_tga gets filename parm save and drops color swaping
  103. [ 20030704 ]
  104. * Tested PSKModel with models from:
  105. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  106. * On the fly resolution change like in unit tests
  107. * GLString obsoleted, undefining HAVE_SDL_TTF
  108. will cause OR to use font.tga texture fallback
  109. * Merged GLString and SDL_TTF utils Texture usage
  110. * TTF renderer replaces texture font system
  111. * Font system using new ortho projection
  112. * Requirements file now in cvs
  113. * Fixed all known level loading issues from new codebase
  114. * Loadlevel command using mapname string
  115. * Maps are validated on rc load
  116. * Experimental TTF support in OpenRaider, Look in RC file
  117. * Removed Console, MtkImage classes from private tree
  118. [ 20030701 ]
  119. * Removing OpenRaider Map use for level/music string storage
  120. ( This means if you set a map to a certain number in rc, then
  121. you can no longer call it by 'load #' )
  122. * Fixed PSKModel unit test build
  123. * Fixed Hel Simulation, Spring unit test builds
  124. [ 20030630 ]
  125. * EXPERIMENTAL on the fly colored -> textured polygon code
  126. ( It's not even funny how bad the colors match currently )
  127. * API changes in Texture class to make it easier to upgrade
  128. * Screeshots stored in ~/.OpenRaider/sshots/
  129. * Fixed broke new multitexture support in Texture class
  130. * Texture class gets color texture generator
  131. * Texture class gets SDL_TTF support from SDLSystem
  132. * Update to OR Texture class ( backports from UnRaider )
  133. * Fixed matrix multiplcation issues with fixed code generator
  134. * Reworking broken Matrix changes into rollback fix
  135. * Fixes for Matrix based math breakage ( just rolled it rollback )
  136. [ 20030618 ]
  137. * Redone a lot of hel and it's use, broke a lot of things
  138. * UTF-8 and TTF font texture generation support
  139. * Camera broken, Matrix broken, Quaternion broken?
  140. * About finished mtk3d and hel converging
  141. * Phyiscs system base work done
  142. [ 20030604 ]
  143. * Console/command rollover not finished, but working
  144. * BUG portals/walk block too often with current collision
  145. * BUG room sprites have wrong texture ID?
  146. * Unicode key support?
  147. * Some more user definable keys using 'bind' command
  148. * System gets old resource system, new resource system
  149. based on it with dynamic modes and command parsing
  150. [ 20030602 ]
  151. * Mouse grab command
  152. * New key input design, currently using ASCII to
  153. be compatible with old code
  154. * SDL mouse grab toggle back in SDLSystem
  155. * SDL_TTF support starts in SDLSystem
  156. * Made printf string buffering part of System
  157. * Simulation fixes, GL unit test
  158. * Removed main.* from CVS
  159. * Removed Raider.*, gl_util.* from local tree
  160. * Added Mass, ParticleMass, Simulation to CVS
  161. * More stat commands for debugging
  162. * Fix for console command marker strip
  163. * Updates to Hel, mass simulator, more vector operators
  164. [ 20030528 ]
  165. * RC file now allows imports of another RC file
  166. ( If you want to be a jackass you *can make it loop )
  167. * RC file now interprets spaces ( User request )
  168. * RC file allows trailing comments now
  169. * Room hopping disabled by default now
  170. ( command hop to enable )
  171. * Swimming movement added to stop-gap movement system
  172. [ 20030526 ]
  173. * Removed some test code from TombRaider
  174. * Fix for TR4 loading using TRC loader
  175. * Fix for solid mode rendering debug ( solid, r_light 1 )
  176. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  177. * Finished up element API, some TRC support for faces
  178. * Stopping work on array renderer until the element
  179. system is back up ( possible backport for 0.1.0? )
  180. * Cleaning up OpenGLMesh prototype API
  181. [ 20030524 ]
  182. * New OpenGLMesh array renderer
  183. * Fix for Vector collection empty handling
  184. * Fix for the 20030519 segfault/lock on exit bug
  185. * More API unification coding, and OpenRaider usage
  186. for room loading
  187. * Watch for a lot of new bugs, this is a lot of
  188. coding changing around
  189. [ 20030522 ]
  190. * More unification, including TRC room translation
  191. support starts ( convert from TRC to OR )
  192. * Handle TRC loading in OpenRaider CVS builds
  193. * TR5 loading tweaking to work for demo paks as well
  194. * Room sprite processing factored out
  195. [ 20030521 ]
  196. * TR5/TRC Sound ripping/in game loading finished
  197. * More TombRaider format unification
  198. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  199. * TR5/TRC loader finished - loads only nondemo map I have
  200. [ 20030519 ]
  201. * More work on TR5/TRC support now using doc std
  202. * Refactored skeletal class structure
  203. * BUG seems to be leak fix related world clear lock
  204. * Fix: Skeletal animation memory leak
  205. * New rendering routine for new temp mesh type
  206. ( Buggy and expensive, but it's a stop gap )
  207. ( Colored polygons aren't really rendered as such )
  208. * Fix: OpenRaider new mesh API stop-gap handling
  209. * Fix: TombRaider new mesh loader API
  210. [ 20030517 ]
  211. * BUG found in new mesh loader API
  212. ( Quad tess is broken in TombRaider for meshes )
  213. ( Vertex array translation from TombRaider broken )
  214. * Event system partially in place, needs glue as well
  215. * Console commands from RC hack/fix
  216. [ 20030516 ]
  217. * Mesh rendering temp disabled until mesh renderer
  218. is fully redone
  219. * Finally getting a lot of the more complex mesh
  220. building routines pushed behind clean API from
  221. the OpenRaider to the TombRaider class
  222. ( Could cause a lot of new bugs? )
  223. * Event system test structures introduced to World
  224. * Some major work on model_mesh rendering, also
  225. abstracting interface for their construction
  226. * Some minor work on OpenGLMesh renderer, with code
  227. in place to increase performance
  228. [ 20030513 ]
  229. * TombRaider engine abstraction for room
  230. vertex and color loading and parsing
  231. [ 20030512 ]
  232. * New external SFX use for TR2/TR3 paks -- now
  233. all versions load sound files into the game engine
  234. See README for help using external paks.
  235. * New external SFX pak loading support for TR2 and TR3
  236. * Documentation updates and user usability package tests
  237. ( thanks Josh )
  238. * Apt source in place ( see README )
  239. * Automated debian packaging in Makefile ( make debian )
  240. * Animation half ass restored in non lara models agian
  241. * BUG found in SkeletalModel::setFrame - quick disable to
  242. remove crash bug CLOSES 20030101 tmp filing
  243. [ 20030510 ]
  244. * Old TR4 sound support moved behind new interface
  245. * Sound support for TR1 using new interface - have to wait
  246. for external sound pak support for TR2 and TR3
  247. * New sound sample management/interface in TombRaider class
  248. [ 20030509 ]
  249. * Manually patched with JML's UNICODE support
  250. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  251. [ 20030101 ]
  252. * Seriously broken animation! =)
  253. * I wonder how much this breaks - hacks shoved in to
  254. keep it runnable until the new event system is started
  255. * Skeletal model refactoring
  256. * Seperating entity and animation states and it's ugly
  257. * Finer animation control starts
  258. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  259. [ 20021228 ]
  260. * Md3 refactoring
  261. * Many Md3 fixes and features out of unit test work
  262. * Huge Md3 unit, testing ground for future TR unit test
  263. [ 20021227 ]
  264. * Md3 easter egg in cvs
  265. * State system work and testing
  266. [ 20021224 ]
  267. * Wireframe color code doc in README
  268. * Minor compile fixes for gcc 3.x
  269. * Default portal display in wireframe mode now
  270. * New hop command to disable room hopping movement
  271. * New r_animate command to enable entity animation test
  272. * Fixed showfps fault on load screen
  273. * Review of System timer
  274. * Replaced FPS estimation with pure frame rate counter
  275. * SDLSystem uses SDL timer now
  276. * Removed some dupilcate console commands out documented
  277. * Depth sorted particles
  278. * Lots of minor depth sorting and vising work
  279. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  280. * Entity vis no longer considers rooms agian
  281. * New Vector replaces List as renderable container
  282. for a great deal of memory savings
  283. * Room mesh/sprites rendering in nontexture modes agian
  284. * Documentation updates
  285. * Fix entity out of room fix
  286. * New OGL mesh can render with multitexture
  287. * New all bumpmaps are now loaded into texture memory
  288. * New [Network.Server] RC support
  289. * Run console commands from RC file
  290. * Neat new multitexture logo effect
  291. * Hel only build from now on
  292. * "Shooting" test in cvs
  293. * Fixes for depth rendering
  294. * New wireframe mode color codes for renderable type
  295. * Entity sprites back
  296. * Time to move to beta versioning
  297. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  298. * New sshot upload script for my conv ;)
  299. * New entity rendering vising starts, primative depth sort
  300. * Static ( room models ) using sphere bounding volumes now
  301. * New enumeration coding style project wide starts
  302. * New room depth sorting code starts
  303. * Fix for version stamp in corner
  304. * New update room render list per frame command
  305. * Misc minor sound/animation updates
  306. * Hel vising fix in ViewVolume, hel enabled by default
  307. * Look for bugs caused by huge refactoring of codebase
  308. * Hel objects in all builds
  309. * World class temp keeps Light and OpenGLMesh deps for now
  310. * Refactoring: OpenRaider, Render, TombRaider classes
  311. * World class emerges in cvs ( Big refactoring job )
  312. * Texture use moved into Render class
  313. * Emitter use moved into Render class
  314. * Seperation of physical and rendered world starts
  315. * Hel clean up, unit testing fixes
  316. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  317. * New Camera API, clean up starting
  318. * Quaternion ( class ) in cvs
  319. * Toggle for hel use
  320. * Fix port reporting is expected host order agian
  321. * libHel starts creeping into cvs build starting with some vising
  322. * Netcode fix
  323. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  324. * Inactive text no longer rendered
  325. * More libhel work
  326. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  327. * Little manual route chaining test for the fun of it
  328. * Trace tests
  329. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  330. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  331. * Fix for console use before level load crash
  332. * TR4 hack to play footsteps when running
  333. * TR4 pak sounds loaded and playable - just not sourced yet
  334. * New play command
  335. * Improved sound support
  336. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  337. * TR4 pak sound reading and dumping
  338. ( I couldn't find any paks using compression - however
  339. my algorithm can handle those that may )
  340. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  341. * TR4 ponytail type guessing algorithm works with TR4 paks
  342. ( May not apply to all custom lara models )
  343. * TR4 pigtails rendering algorithm now too
  344. * In TR4 ponytail works great with default settings
  345. * Up key now gets last command entered
  346. * r_ponytail console command
  347. * All builds use same texture binds as former EXPERMENTAL builds
  348. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  349. in list and handling
  350. * TR4 GL light support ( pretty )
  351. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  352. * One room render command and changes for other old commands
  353. * Fix for crash using new room ->adJRoom vector
  354. * Fixed room vertex lighting
  355. * Documentation updates
  356. * New scripts for installing
  357. * New client/server kills
  358. * Thanks dan for tesing multiplayer - lots of bugs found
  359. * Started moving room struct into more of a class type of
  360. collections and what not
  361. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  362. * Hack to handle camera out of world - moves to like a FPS
  363. viewpoint -- needs quats and 'dragging' to make it smoother
  364. * Entities drawn in different order to handle large alpha
  365. polygon in rooms ( Hack until sorting algorithm is in place )
  366. * Little hack to force exit of threads w/o calling back
  367. * Lowered network traffic rate and disabled debugging to stdout
  368. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  369. * Code to handle bad texture ids, like in Nasa.tr2
  370. * Network multiplayer test Client/Server can now connect
  371. and pass data and generate clients on each end of game
  372. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  373. * Network code starts
  374. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  375. * Speed boost for entity room clipping
  376. * Fixed color lighting - still some polygons can go all white
  377. * Console commands for clipping and new fly mode
  378. * Getting ready to seperate world clipping and storage from Render
  379. * Cheap wall clipping hack ( works great however )
  380. Doesn't take into account adjoint rooms ( there is a reason )
  381. * EXPERIMENTAL Better GL light support for font/world interaction
  382. * EXPERIMENTAL new level texture loading
  383. * Switching maps in game should never cause crashs anymore
  384. * Found then fixed several memory leaks
  385. * Makefile rule just for memory profiling build ( make memory )
  386. * Vectors replacing Lists for most collection implementations in Render
  387. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  388. * Turn animation for fun
  389. * Room vertex lighting back in
  390. * Vertex color/normal support changes for model meshes
  391. * Skeletal model/mesh model collision _support_
  392. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  393. * Hop up/down to rooms when in void
  394. * Primative 3rd person camera
  395. * GL light support for TR1-TR3
  396. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  397. * Removed room mesh rendering from Render
  398. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  399. * OpenGLMesh and Light classes start
  400. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  401. * Ah, a little free time -- cleaning up Render class a little
  402. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  403. * Auto depends generation for certian people =p
  404. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  405. * Time based animation tracer
  406. * Rounded out mtk3d a little more with common func from
  407. other projects
  408. * New pathing subsystem
  409. * Relocatable data dir ( thanks joshua for idea )
  410. Set by using init var 'HomeDir'
  411. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  412. * Fixed room mesh cache tris texcoors
  413. * Changed room tracking code
  414. * Replaced old room cache mesh texcoor system for tris
  415. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  416. * New menu state for keys
  417. * Major OpenRaider class clean up, reducing, reformatting for
  418. use with picky compilers, etc
  419. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  420. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  421. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  422. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  423. * Wall detection ( no clipping yet )
  424. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  425. values b/c assigned to wrong structure )
  426. * More debugging for bad cache room mesh crash
  427. * New animation fix by making getNumAnimsForMoveable use signed
  428. values ( seems to make TR4 and other levels loadable agian )
  429. * Stopped flickering idle lara by only drawing 1 frame of idle
  430. * Better bad cache quad handling?
  431. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  432. * Fix for room quad's texture bug
  433. * Console print system prototype
  434. * Misc clean ups
  435. * Level load menu prototype active by default
  436. * New debug info in game room/sector/pos
  437. * Floor player clipping by sector ( yay )
  438. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  439. * Floor player clipping by box ( hhmmm... )
  440. * Backport of Camera
  441. * Backport of SDLSystem prototype to replace SDL wrapper
  442. * Backport of mtk3d with GL style matrices and etc
  443. * Hacky fix for texture ids for room polygons
  444. ( Caused by new fast cache room polygon builder )
  445. * Backport of UnRaider Texture handler
  446. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  447. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  448. * Bug found Texture ids broken on new room mesh translation
  449. * Texcoord fix for quads
  450. * Removed damned vertex arrays
  451. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  452. * Partially fixed new renderer/translator
  453. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  454. * New Makefile optional memeory_test.cpp OBJ injection
  455. * "Commit of Doom" to break cvs source, yay!
  456. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  457. * Render cleaned up a little more
  458. * New room mesh system using arrays
  459. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  460. * Fixed TR4 bone layering
  461. * Worked on finiding/rendering ponytail some more
  462. * Moved angle clac for tags back into TombRaider class
  463. * Screenshot TGA file fix
  464. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  465. * Ponytail hack
  466. * Better UV generation
  467. * Broke TR2 with the new animation framing
  468. * Animation frame 'safety valve' to prevent overflows
  469. until it can be fixed correctly
  470. * Animation translation fixes
  471. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  472. * More TR format notes
  473. * TR4 object header
  474. * Minor changes to OpenRaider for speed/calarity
  475. * Idle aframe test code in
  476. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  477. * Fix for Lara model picking in TR4
  478. * Fix for TR4 loading ( tr4_light )
  479. * Fix for TR4 loading ( tr4_ai_data )
  480. * Fog support
  481. * Fix for world geo ( room bbox adjust )
  482. * Fix for bad mem usage reporting for overhead
  483. * Fix for HUGE memory leaks in TombRaider class
  484. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  485. * Fix for memfile size reporting
  486. * Fix for GLString truncation
  487. * New audio dir support back in
  488. * Fix for insert of tree_insert for memeory
  489. * Iterative version of tree_insert for memeory togglable
  490. at compile time
  491. * Fix for m-string max accounting
  492. * RBTree fix for memeory ( must stop coding after 0200 )
  493. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  494. * Stability has degraded with aggressive feature prototyping
  495. * More information for zero allocs
  496. * Fix for some 0 byte allocatations found in project
  497. * Check for 0 byte allocatations
  498. * Old List back in for now - slower, smaller
  499. * Removed many unnessacary sleeps from older builds
  500. * New feature tracks memory usage by file
  501. * Print to screen while loading back
  502. * New GLString now has helper functions for speedy string
  503. updates to replace hacks
  504. * Fixed damn 'memeory' rbtree
  505. * More verbose fatal error reporting
  506. * Reworked memeory prototype into better code
  507. * Removed working list tracker from memeory
  508. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  509. * Memeory memory overhead reduction for filename storage
  510. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  511. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  512. * Back to dynamic C-strings to save 'memeory memory'
  513. * Wrote a RBTree implementation directly into Memeory util
  514. * TGA debug fix
  515. * Looking at writing RBTree directly into Memeory util
  516. * Fixed driver string memory leak in main found with Memeory
  517. * Fixed GLString memory leak just found with Memeory
  518. * Fixes for release build to avoid memeory debugger
  519. * Memeory changes to avoid new/delete calls internally
  520. affecting MEMEORY_ERROR reports ( much much slower list based )
  521. * New iostreams and memeory header guards
  522. * Doh, corerction on pointer 0 padding
  523. * New delete accounting hack
  524. * New Memeory unit test features/fixes
  525. * Printing addr with hexadecimal for obvious reasons
  526. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  527. * Fixed overlapped vars/data members
  528. * Dumps memeory report filename fix
  529. * Dumps memeory report for unfreed on exit now?
  530. * Console commands to debug 'memeory'
  531. * New c func printing option in Tree
  532. * Memeory profiling system starting
  533. * Font data fixes
  534. * Fixed sourceforge cvs tree
  535. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  536. * Fixed bug where ent draw didn't account for viewmodel
  537. in same room
  538. * New texture binding method for strict checking and
  539. to avoid prechecks on unsorted polygons
  540. * More rendering toggles for more testing
  541. * Draw room bbox with r_portal
  542. * Moved more commands to console only ( See README )
  543. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  544. * Fix rendering bug with r_portal
  545. * RC uses pakdir for strict path enforcement now
  546. * New RC commands for Map/Music that represent backend correctly
  547. ( It's a FIFO, not a sorter )
  548. * RC parser now uses console command parser helper too
  549. * Improvements to console command parser
  550. ( less memory, faster normal case, easier to add new commands )
  551. * Hack to try to unload level shows it's time to start a
  552. rewrite =)
  553. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  554. * Screenshot console command
  555. * View model render toggle console command
  556. * View model index fix for entity use
  557. * Console command naming clean up starting
  558. * Console fix for backspacing over prompt
  559. * Load command to load levels by index
  560. * Many more console commands, replacing some key commands
  561. * Sprites render after players now for more accurate scene
  562. * Collapsed some rendering gobals into temp LARA entity gobal
  563. * Portal visual debugging
  564. * Console fix for prompt display after command given
  565. * Fix for bad cvs sync
  566. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  567. * Portal (precompiled) use starts
  568. * Very basic console prototype in place
  569. * Render control flags ( Not same as mode flags )
  570. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  571. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  572. * Fix for RC loader
  573. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  574. * Temp resource redundency pruning solution
  575. * More string safety auditing and fixes
  576. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  577. * Hack to fix texture dumping
  578. * More string clean up
  579. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  580. * Minor TR support work
  581. * Texture dumping fix for new mtk_tga
  582. * New tristrip rendering sprites
  583. * Changed to snprint in all objects now
  584. * Clean up in texture use
  585. * Clean up in screenshot code
  586. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  587. * Animation frame testing hack back keys '[' and ']'
  588. * Reduction of room rendering top levels ( consistent speed? )
  589. * Improvments to texture handling and loading
  590. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  591. * Updated mtk_tga from my current mtk_image source
  592. fixes tga save bug and more stuff
  593. * New more correct FPS counter for alpha testers amusement
  594. DisplayFPS=true in init and key command 'f'
  595. * Refactoring and clean up in OpenRaider
  596. * TombRaider getting ready for testing new class based system
  597. * Got new specs for TR4 and TR5
  598. * Readying class based system for new physics and rendering
  599. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  600. * Fixes for fast texture cache for older tombraider data
  601. * Fixes for TombRaider unit test
  602. * Makefile changes for gcc 3.0
  603. * GLString use fix, forgot to disable culling - thanks dan
  604. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  605. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  606. * Tune up of Sound
  607. * Disable cusor show on switch to fullscreen also
  608. * GLString scaling
  609. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  610. * New Sound flags ( allows for easier expansion )
  611. * Start loadscreen before caching sound now
  612. * NOTE audio support is fine - just low memory condition kill
  613. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  614. * Broke audio support by switching around
  615. OpenRaider, LoadLevel/SetupAudio
  616. * README update
  617. * Texture caching while reading from diskfile in callback
  618. * New load screen percentage feedback via callback
  619. * Fix for Tombraider multiple Clear() bug
  620. * New load ordering, might break some things
  621. * More work on GLString use in OR
  622. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  623. * Speed set on Camera
  624. * Played with some refactoring in OpenRaider class
  625. and thread hacks for external texture use
  626. * New texture loading to make external textures
  627. id independent of TR texture id at load time
  628. * Changed 'load screen' layout and particle setup
  629. * Removed dependence of Emitter on Texture agent - calls
  630. GL texture bind directly now
  631. * Particle partial resync with freyja_particle tree
  632. * Emitter partial resync with freyja_particle tree
  633. * Render minor reduction/refactoring, breaking up some code
  634. * New GL font system for OpenRaider ( GLString )
  635. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  636. * GlGetString use 'correct' fix
  637. * Music list reimplemented for CVS
  638. * Emitter commited to CVS ( oopsie )
  639. * Changlog reformated
  640. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  641. * New Changlog format
  642. * Minor GL string use 'temp fix' in Render
  643. * ModelDebug option to RC to disable model load debugging
  644. * TODO update
  645. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  646. * Minor rendering changes
  647. * Particle test fix
  648. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  649. * Particle testing ( Using one of my freyja prototypes )
  650. * Fullscreen toggle - '9' key
  651. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  652. * Timer prototype starts, just using a time delay for now
  653. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  654. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  655. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  656. * Set up new box just for windows TR compatibility tests
  657. ( got old ppro out, bought a hdd for it - weee )
  658. * Testing exported meshes with Freyja
  659. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  660. * Mesh export test for TombRaider
  661. * Texel adjustment method rolled back into TombRaider
  662. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  663. * TR4 sky mesh?
  664. * Texture changes
  665. * Freyja work with ponytail graphing
  666. * New FPS counter uses larger frame samples and reset
  667. ( readings still off by a little )
  668. * Splash screen for threaded loads (shakes for fullscreen feedback)
  669. * Particle engine research ( no code )
  670. * Threading testing
  671. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  672. * Might wait to install X 4.0.1 to work on bump map rendering
  673. * Render check for multitexture
  674. * Fixed OpenRaider to use new TombRaider::Texture API
  675. * Bump map use with new TombRaider backend API
  676. * "TR3 objtexture alpha clip" back in for 32bit textiles
  677. * More testing features like texture dumping for all versions
  678. * Special texture loading default use in TR4/TR5
  679. * Zero padding on dumped textures - yes, it is about time
  680. * Fixed special texture loading/dumping
  681. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  682. * 32bit texture default use in TR4/TR5
  683. * 32bit texture testing in TR5
  684. * Make rule regression testing in cvs tree
  685. `make tombraider.test`
  686. * Better make rules for tombraider.test
  687. * TombRaider fixes for compression use and dellocation
  688. * New TombRaider::LoadTR5
  689. * Worked on TombRaider agent
  690. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  691. * Added *some of the TR5 spec to regression test build
  692. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  693. * Some minor checks for bad allocation of meshes?
  694. * Changed moveable code to assume nonanimated entity
  695. * Entity drawing tied to room drawing
  696. (For vising, later use an entity cache per room to avoid full cycle)
  697. * Screenshot name now based on VERSION string (better bugs reports)
  698. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  699. * Fixed Freyja tree's colored polygons
  700. * More debug output on animation building
  701. * Fixed Freyja's tree too
  702. * Fixed TR4 decompress bug
  703. ( silly me, it only worked because of opt, didn't clear a var )
  704. * Animation grouping prototype
  705. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  706. * Fixes for mesh rendering ambient light level
  707. * Fixes for animtion rendering
  708. * Fixes for animation loading
  709. (TR2+ lara has some animation problems still, with junk frames)
  710. (TR1 lara works because all the right indices = 0)
  711. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  712. * Fixed animations using steping fix I wrote for libfreyja_egg
  713. this breaks the old TR aniamtion hacks though =)
  714. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  715. * Back porting to Freyja to help figure out TR animation problems
  716. * Worked on TR5 and TR4 texture alpha flags
  717. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  718. * Fixed skeletal/moveable loading and animation
  719. * Starting entity mapping tracer
  720. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  721. * NOTE make enities list so dup models won't draw to same position
  722. * Caching caused segfault - so now emulate dumb smart pointers
  723. * Removed Free TR data, it caused to many segfaults,
  724. for some reason it frees twice even with Clear()
  725. * Caching for duplicate models ( saves tons of memory )
  726. * Fixed loading and animation for all models in level
  727. * Broke animation with new loader?! (caused by new moveable loading)
  728. * Free TR data after load ( May cause segfault on exit )
  729. * Simple vising for items back in
  730. * Oops, removed mesh draw from viewmodel renderer
  731. ( was debuging item meshes )
  732. * Fixed tr4 (2 layer tags) flag set on non lara models
  733. * Fixed moveable loading
  734. * Looking for moveable object drawing problems ( werid )
  735. * Fixed item positioning set on load
  736. * Fixed sprite/room amb lighting back to white ( heh, oops )
  737. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  738. * Void color only when outside world
  739. * Various minor renderer changes
  740. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  741. * Fixed lara's colored polygons index bug for TR1
  742. * Autoload lara as view model
  743. * Tr4 two mesh system use
  744. * Basic skeletal model animation (frame rate based)
  745. * Skeletal model rendering
  746. * Skeletal model loader finished
  747. * No quaterions generated in current skeletal loader
  748. It'll be easy to add bone lerping later, but first I want
  749. correct behavior ( ie animation and placement )
  750. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  751. * Planning rendering engine #3
  752. * Once skeletal models are in rendering engine #2
  753. physics code can start
  754. * EXPERIMENTAL moveable code starts
  755. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  756. * Moveable code finaling coming back in ( now with quats )
  757. * Bug fix to ignore bad meshes in some TR4 levels?
  758. * TombRaider class test
  759. * Some TR5 specs fell in my lap today =)
  760. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  761. * Mouse motion control fixes
  762. * Item sprite rendering ( TR1, TR2, and should work for others )
  763. * Item sprite loading ( TR1, TR2, and should work for others )
  764. * Fixed room sprite loading
  765. * Hack temp fixes for camera ( broke it bad last night )
  766. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  767. * Baisc strafing and better forward/backward movement on camera
  768. * More user documentation and bug tracking
  769. * Portal toggle
  770. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  771. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  772. * Mouse look code
  773. * The portal code is hindered by the old XZ vis check =(
  774. once it's replaced it should be 100% correct
  775. * Added portal code, and is almost fully working now
  776. * Worked on portal code (testing)
  777. * Since adding quaternion camera, segfault on exit... hhmmm...
  778. * Finished quaternion based camera and rendering
  779. * Planning to break mtk3d into base type classes and expand it as
  780. a library with learping functions for use in animation also =)
  781. * Started on quaternion camera and quaternion support in mtk3d
  782. * TR4 sound fx postioning loader starts
  783. * GL driver string from resource
  784. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  785. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  786. * SDL key code fixes
  787. * More SDL fixes for rendering
  788. * More SDL work, fixes
  789. * FPS counter prints to console every 100 frames
  790. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  791. * SDL is very slow atm ( drag ass )
  792. You can edit Makefile to set it to use it if you want
  793. * Finished basic test SDL interface
  794. * Started on item sprite loading (likes a little more, but not priority)
  795. * Aren't you all gald I ditched render engine #1 now? ;)
  796. * New sprite rendering code
  797. * Fixed bug that drew static room meshes twice
  798. * Fixed bug that drew alpha sorted tris 3 times
  799. (Fixes all known alpha rendering bugs)
  800. * Room sprite loading code
  801. * Cleaned code, fixed some documentation
  802. * Started work on Resource agent, not ready to replace old code yet
  803. * No longer dump textures, unless explictly set in rc file
  804. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  805. * Fixed XEmacs modes should have been 'Mode: C++'
  806. * Looked at portal design guide, was useless
  807. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  808. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  809. * SDL support starts back
  810. * Added my old linux joystick code
  811. * Basic sorted alpha poly render second pass with very small penalty
  812. ( An all new rendering feature never in engine before )
  813. * Figured out best way to sort alpha polys exp with rooms only for now
  814. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  815. * Static mesh rendering back ( doesn't use room lighting
  816. intensity for now )
  817. * Texel alignment
  818. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  819. * Static meshes
  820. * Model meshes
  821. * Mipmaps in Texture as option
  822. * Code clean up
  823. * Item sprite and room sprite loader code about finished
  824. * Finished adding my screenshot code from Freyja, and
  825. made it produce TGAs instead of PPMs ( cmd 'S' )
  826. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  827. * POublic CVS Release
  828. * Vertex lighting now functional and stable in new engine
  829. * Fix for TR4 water alpha via textile generator, but
  830. some light shards are still black - might be other
  831. alpha flags that are unknown
  832. * New level loader using _map_list
  833. * New Map list RC rule
  834. * Start of item sprite code in new engine
  835. * Leaving old Texture calls for compaiblity with obsolete
  836. * New textile loading by moving new code into Freyja's
  837. TombRaider module to handle *all pixmap generation
  838. * User documentation
  839. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  840. * Testing
  841. * Resource system back in
  842. * AL init threaded off
  843. * Switched order of AL and GL inits
  844. ( so you can have in game progess loader for loading )
  845. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  846. * Should have all the best of the engines merged by Monday!
  847. * Started model rendering code for engine #2
  848. * New mode control for WIREFRAME, SOLID, TEXTURE
  849. * Fixed texel index bug for rooms
  850. * New Camera methods for visibility and more accessors
  851. * Render engine #2 feature upgrade by merging with engine #1
  852. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  853. * Rendering engine #2 fixes
  854. * New Camera method for positioning
  855. * Rendering engine #2 update
  856. * Added documentation to Sound agent
  857. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  858. * Texture manager fixes
  859. * Tesselated quads
  860. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  861. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  862. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  863. * Render fixes
  864. * OpenAL fixes for /dev/dsp in use and _init guard
  865. * Added Sound manager, OpenAL support for groovy 3d audio =)
  866. * Dropped all OSS code
  867. * Fixed segfault by freeing _texture and _tombraider twice
  868. * TR4 texture fixes ported from gegg
  869. * Fixed segfault on texture handling
  870. * Removed splash screen code completely
  871. ( Will later use loader screens just like TR )
  872. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  873. * Splash screen as compile time support
  874. * PThread support as compile time option
  875. * TR4 texel loading fixes
  876. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  877. * OpenRaider request for sourceforge hosting
  878. * New Render class is now the new renderer
  879. * GLUT use abstracted and placed into openraider.cpp
  880. * Mtk Image manager
  881. * Mtk texture manager
  882. * Thread for Freyja loader
  883. * Freyja camera
  884. * OpenRaider RC system design
  885. * Freyja loader replaces yuri loader in test build
  886. * Splash screen
  887. * New engine starts
  888. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  889. * Removed drawing another lara as an error marker for movables
  890. * Removed level dumping and saving
  891. * Split up mesh rendering
  892. * New 3rd person lara camera rendering
  893. * New animation control
  894. * This project is based on trueview by yuri and some patches
  895. and porting to linux by Mongoose along with code from
  896. GooseEgg by Mongoose
  897. * Log started