Open Source Tomb Raider Engine
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.

OpenRaider.cpp 76KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574
  1. /* -*- Mode: C++; tab-width: 3; indent-tabs-mode: t; c-basic-offset: 3 -*- */
  2. /*================================================================
  3. *
  4. * Project : OpenRaider
  5. * Author : Mongoose
  6. * Website : http://www.westga.edu/~stu7440/
  7. * Email : stu7440@westga.edu
  8. * Object : OpenRaider
  9. * License : No use w/o permission (C) 2001 Mongoose
  10. * Comments: This is the main class for OpenRaider
  11. *
  12. *
  13. * This file was generated using Mongoose's C++
  14. * template generator script. <stu7440@westga.edu>
  15. *
  16. *-- History -------------------------------------------------
  17. *
  18. * 2001.05.21:
  19. * Mongoose - Created
  20. =================================================================*/
  21. #include <stdlib.h>
  22. #include <string.h>
  23. #include <stdio.h>
  24. #include <stdarg.h>
  25. #include <unistd.h>
  26. #include <math.h>
  27. #include <sys/types.h>
  28. #ifdef DEBUG_MEMORY
  29. #include <memory_test.h>
  30. #endif
  31. #include <World.h>
  32. #include <SkeletalModel.h>
  33. #include <TombRaider1.h> // tmp stop-gap
  34. #include <OpenRaider.h>
  35. enum OpenRaiderText { textConsole = 2, textMenu = 3, textOutput = 4 };
  36. const unsigned int TextureLimit = 24;
  37. const float TexelScale = 256.0f;
  38. World gWorld;
  39. Map<int, int> gMapTex2Bump;
  40. Vector <unsigned int> gColorTextureHACK;
  41. int gTextureOffset;
  42. entity_t *LARA = 0x0;
  43. entity_t *gClientPlayer[32];
  44. unsigned int gNetTicks = 0;
  45. unsigned int gNetLastTicks = 0;
  46. bool gStartServer = false;
  47. skeletal_model_t *gLaraModel = 0x0;
  48. char *gFontFilename = 0x0;
  49. unsigned int getTicks()
  50. {
  51. OpenRaider *game = OpenRaider::Instance();
  52. return game->getTicks();
  53. }
  54. ////////////////////////////////////////////////////////////
  55. // Constructors
  56. ////////////////////////////////////////////////////////////
  57. OpenRaider *OpenRaider::mInstance = 0x0;
  58. OpenRaider *OpenRaider::Instance()
  59. {
  60. if (mInstance == 0x0)
  61. {
  62. mInstance = new OpenRaider();
  63. }
  64. return mInstance;
  65. }
  66. void killOpenRaiderSingleton()
  67. {
  68. killNetworkSingleton();
  69. printf("Shutting down Game...\n");
  70. // Requires public deconstructor
  71. // Causes pointer-being-freed-not-allocated error!
  72. //delete OpenRaider::Instance();
  73. #warning "Can't delete OpenRaider::Instance() without a not-allocated-free error. Something is fishy here..."
  74. #ifdef DEBUG_MEMORY
  75. printf("\n[Mongoose MEMORY_DEBUG]\nMemory leak table:\n");
  76. dump_memory_report();
  77. #endif
  78. printf("\nThanks for testing %s\n", VERSION);
  79. printf("Please file bug reports\n\n");
  80. printf("Build date: %s @ %s\n", __DATE__, __TIME__);
  81. printf("Build host: %s\n", BUILD_HOST);
  82. printf("Web site : http://github.com/xythobuz/OpenRaider\n");
  83. }
  84. OpenRaider::OpenRaider() : SDLSystem()
  85. {
  86. Network::Instance();
  87. for (unsigned int i = 0; i < 32; ++i)
  88. {
  89. gClientPlayer[i] = 0x0;
  90. }
  91. m_pakDir = 0x0;
  92. m_audioDir = 0x0;
  93. m_homeDir = 0x0;
  94. m_mouseX = 2.5;
  95. m_mouseY = 0.5;
  96. m_texOffset = 0;
  97. mLevelTextureOffset = 0;
  98. m_testSFX = -1;
  99. mNoClipping = 0;
  100. /*! \todo Replace numbers with enum modes.
  101. * Only do this when you know the amount of commands + 1 (0 reserved)
  102. */
  103. mMode[addCommandMode("[OpenRaider.Engine]")] = 2;
  104. mMode[addCommandMode("[Network.Server]")] = 5;
  105. mMode[addCommandMode("[Video.OpenGL]")] = 0;
  106. mMode[addCommandMode("[Audio.OpenAL]")] = 1;
  107. mMode[addCommandMode("[OpenRaider.Console]")] = 4;
  108. mMode[addCommandMode("[Input.Mouse]")] = 3;
  109. }
  110. OpenRaider::~OpenRaider()
  111. {
  112. /*! \fixme GL call to critical section,
  113. * needs mutex really -- Mongoose 2002.01.02
  114. */
  115. m_render.setMode(Render::modeDisabled);
  116. sleep(1);
  117. printf("Removing World...\n");
  118. gWorld.destroy();
  119. printf("Cleaning up...\n");
  120. for (mMapList.start(); mMapList.forward(); mMapList.next())
  121. {
  122. if (mMapList.current())
  123. {
  124. delete [] mMapList.current();
  125. }
  126. }
  127. for (mMusicList.start(); mMusicList.forward(); mMusicList.next())
  128. {
  129. if (mMusicList.current())
  130. {
  131. delete [] mMusicList.current();
  132. }
  133. }
  134. if (m_pakDir)
  135. delete [] m_pakDir;
  136. if (m_audioDir)
  137. delete [] m_audioDir;
  138. if (m_homeDir)
  139. delete [] m_homeDir;
  140. if (gFontFilename)
  141. delete [] gFontFilename;
  142. }
  143. ////////////////////////////////////////////////////////////
  144. // Public Accessors
  145. ////////////////////////////////////////////////////////////
  146. ////////////////////////////////////////////////////////////
  147. // Public Mutators
  148. ////////////////////////////////////////////////////////////
  149. void eventAnimTest(int anim)
  150. {
  151. if (LARA)
  152. {
  153. SkeletalModel *mdl = (SkeletalModel *)LARA->tmpHook;
  154. if (mdl)
  155. {
  156. mdl->setAnimation(anim);
  157. }
  158. }
  159. }
  160. void percent_callback(int p)
  161. {
  162. OpenRaider &game = *OpenRaider::Instance();
  163. switch (p)
  164. {
  165. case 10:
  166. game.print(true, "Level textures loaded");
  167. break;
  168. default:
  169. // %% has problems with OpenRaider::print it seems
  170. game.print(false, "Level pak %i/100 loaded", p);
  171. }
  172. }
  173. void openraider_warning(const char *func_name, const char *warning,
  174. const char *filename, int line)
  175. {
  176. printf("%s> WARNING %s %s:%i\n", func_name, warning, filename, line);
  177. }
  178. void openraider_error(const char *func_name, const char *error,
  179. const char *filename, int line)
  180. {
  181. printf("%s> ERROR %s %s:%i\n", func_name, error, filename, line);
  182. }
  183. void from_network_layer(network_packet_t *p, unsigned int *last_id)
  184. {
  185. static unsigned int i = 0;
  186. *last_id = i++;
  187. if (gNetTicks > gNetLastTicks + 200) // 200ms
  188. {
  189. gNetLastTicks = gNetTicks;
  190. p->send = 1;
  191. }
  192. if (LARA)
  193. {
  194. p->pos[0] = LARA->pos[0];
  195. p->pos[1] = LARA->pos[1];
  196. p->pos[2] = LARA->pos[2];
  197. p->yaw = LARA->angles[1];
  198. p->pitch = LARA->angles[1];
  199. p->view_model = LARA->modelId;
  200. SkeletalModel *mdl = (SkeletalModel *)LARA->tmpHook;
  201. if (mdl)
  202. {
  203. p->aframe = mdl->getAnimation();
  204. p->bframe = mdl->getFrame();
  205. }
  206. }
  207. #ifdef DEBUG_NETWORK
  208. printf("<> Sending data\n");
  209. #endif
  210. }
  211. void to_network_layer(network_packet_t p)
  212. {
  213. OpenRaider &game = *OpenRaider::Instance();
  214. #ifdef DEBUG_NETWORK
  215. printf("<> Recieved data\n");
  216. #endif
  217. if (gClientPlayer[p.cid])
  218. {
  219. gClientPlayer[p.cid]->pos[0] = p.pos[0];
  220. gClientPlayer[p.cid]->pos[1] = p.pos[1];
  221. gClientPlayer[p.cid]->pos[2] = p.pos[2];
  222. gClientPlayer[p.cid]->angles[1] = p.yaw;
  223. gClientPlayer[p.cid]->angles[2] = p.pitch;
  224. }
  225. else if (LARA)
  226. {
  227. gClientPlayer[p.cid] = new entity_t;
  228. gClientPlayer[p.cid]->pos[0] = p.pos[0];
  229. gClientPlayer[p.cid]->pos[1] = p.pos[1];
  230. gClientPlayer[p.cid]->pos[2] = p.pos[2];
  231. gClientPlayer[p.cid]->angles[1] = p.yaw;
  232. gClientPlayer[p.cid]->angles[2] = p.pitch;
  233. gClientPlayer[p.cid]->moving = true;
  234. gClientPlayer[p.cid]->objectId = 0;
  235. gClientPlayer[p.cid]->id = LARA->id+1000+p.cid;
  236. gClientPlayer[p.cid]->type = 0x02;
  237. SkeletalModel *mdl = new SkeletalModel();
  238. gClientPlayer[p.cid]->tmpHook = mdl;
  239. mdl->setAnimation(p.aframe);
  240. mdl->setFrame(p.bframe);
  241. mdl->setIdleAnimation(TR_ANIAMTION_STAND);
  242. gClientPlayer[p.cid]->modelId = LARA->modelId; //p.view_model;
  243. gClientPlayer[p.cid]->animate = true;
  244. gWorld.addEntity(gClientPlayer[p.cid]);
  245. game.print(true, "A new player (%u) connected", p.cid);
  246. }
  247. if (LARA)
  248. {
  249. Network &network = *Network::Instance();
  250. network_frame_t &gPiggyBack = network.getPiggyBack();
  251. if (gNetTicks > gNetLastTicks + 200)
  252. {
  253. gNetLastTicks = gNetTicks;
  254. gPiggyBack.data.send = 1;
  255. }
  256. gPiggyBack.data.pos[0] = LARA->pos[0];
  257. gPiggyBack.data.pos[1] = LARA->pos[1];
  258. gPiggyBack.data.pos[2] = LARA->pos[2];
  259. gPiggyBack.data.yaw = LARA->angles[1];
  260. gPiggyBack.data.pitch = LARA->angles[2];
  261. gPiggyBack.data.view_model = LARA->modelId;
  262. SkeletalModel *mdl = (SkeletalModel *)LARA->tmpHook;
  263. if (mdl)
  264. {
  265. gPiggyBack.data.aframe = mdl->getAnimation();
  266. gPiggyBack.data.bframe = mdl->getFrame();
  267. }
  268. }
  269. }
  270. void OpenRaider::handleMouseMotionEvent(float x, float y)
  271. {
  272. if (x > 0)
  273. {
  274. while (x-- > 0) // Tried to fix very slow camera movements
  275. m_camera.command(CAMERA_ROTATE_RIGHT);
  276. if (LARA)
  277. {
  278. switch (LARA->moveType)
  279. {
  280. case worldMoveType_swim:
  281. case worldMoveType_fly:
  282. case worldMoveType_noClipping:
  283. eventAnimTest(TR_ANIAMTION_SWIM_R);
  284. break;
  285. default:
  286. eventAnimTest(TR_ANIAMTION_TURN_L); // TURN left always for now
  287. }
  288. LARA->moving = true;
  289. }
  290. }
  291. else if (x < 0)
  292. {
  293. while (x++ < 0) // Tried to fix very slow camera movements
  294. m_camera.command(CAMERA_ROTATE_LEFT);
  295. if (LARA)
  296. {
  297. switch (LARA->moveType)
  298. {
  299. case worldMoveType_swim:
  300. case worldMoveType_fly:
  301. case worldMoveType_noClipping:
  302. eventAnimTest(TR_ANIAMTION_SWIM_L);
  303. break;
  304. default:
  305. eventAnimTest(TR_ANIAMTION_TURN_L);
  306. }
  307. LARA->moving = true;
  308. }
  309. }
  310. if (y > 0)
  311. while (y-- > 0) // Tried to fix very slow camera movements
  312. m_camera.command(CAMERA_ROTATE_UP);
  313. else if (y < 0)
  314. while (y++ < 0) // Tried to fix very slow camera movements
  315. m_camera.command(CAMERA_ROTATE_DOWN);
  316. if (LARA)
  317. {
  318. LARA->angles[1] = m_camera.getRadianYaw();
  319. LARA->angles[2] = m_camera.getRadianPitch();
  320. }
  321. }
  322. void OpenRaider::handleKeyReleaseEvent(unsigned int key, unsigned int mod)
  323. {
  324. }
  325. void OpenRaider::handleBoundKeyPressEvent(unsigned int key)
  326. {
  327. switch (key)
  328. {
  329. case OpenRaiderKey_jump:
  330. m_camera.command(CAMERA_MOVE_UP);
  331. if (LARA)
  332. {
  333. LARA->moving = true;
  334. }
  335. break;
  336. case OpenRaiderKey_crouch:
  337. m_camera.command(CAMERA_MOVE_DOWN);
  338. if (LARA)
  339. {
  340. LARA->moving = true;
  341. }
  342. break;
  343. case OpenRaiderKey_forward:
  344. gWorld.moveEntity(LARA, 'f');
  345. if (LARA && LARA->moving)
  346. {
  347. switch (LARA->moveType)
  348. {
  349. case worldMoveType_swim:
  350. case worldMoveType_fly:
  351. case worldMoveType_noClipping:
  352. eventAnimTest(TR_ANIAMTION_SWIM);
  353. break;
  354. default:
  355. eventAnimTest(TR_ANIAMTION_RUN);
  356. }
  357. }
  358. else if (LARA)
  359. {
  360. switch (LARA->moveType)
  361. {
  362. case worldMoveType_swim:
  363. case worldMoveType_fly:
  364. case worldMoveType_noClipping:
  365. eventAnimTest(TR_ANIAMTION_SWIM_IDLE);
  366. break;
  367. default:
  368. eventAnimTest(TR_ANIAMTION_HIT_WALL_FRONT);
  369. }
  370. }
  371. else
  372. {
  373. m_camera.command(CAMERA_MOVE_FORWARD);
  374. }
  375. break;
  376. case OpenRaiderKey_backward:
  377. gWorld.moveEntity(LARA, 'b');
  378. if (LARA && LARA->moving)
  379. {
  380. switch (LARA->moveType)
  381. {
  382. case worldMoveType_swim:
  383. case worldMoveType_fly:
  384. case worldMoveType_noClipping:
  385. eventAnimTest(TR_ANIAMTION_SWIM);
  386. break;
  387. default:
  388. eventAnimTest(TR_ANIAMTION_RUN);
  389. }
  390. }
  391. break;
  392. case OpenRaiderKey_left:
  393. gWorld.moveEntity(LARA, 'l');
  394. if (LARA && LARA->moving)
  395. {
  396. switch (LARA->moveType)
  397. {
  398. case worldMoveType_swim:
  399. case worldMoveType_fly:
  400. case worldMoveType_noClipping:
  401. eventAnimTest(TR_ANIAMTION_SWIM);
  402. break;
  403. default:
  404. eventAnimTest(TR_ANIAMTION_RUN);
  405. }
  406. }
  407. else if (!LARA)
  408. {
  409. m_camera.command(CAMERA_MOVE_LEFT);
  410. }
  411. break;
  412. case OpenRaiderKey_right:
  413. gWorld.moveEntity(LARA, 'r');
  414. if (LARA && LARA->moving)
  415. {
  416. switch (LARA->moveType)
  417. {
  418. case worldMoveType_swim:
  419. case worldMoveType_fly:
  420. case worldMoveType_noClipping:
  421. eventAnimTest(TR_ANIAMTION_SWIM);
  422. break;
  423. default:
  424. eventAnimTest(TR_ANIAMTION_RUN);
  425. }
  426. }
  427. else if (!LARA)
  428. {
  429. m_camera.command(CAMERA_MOVE_RIGHT);
  430. }
  431. break;
  432. case OpenRaiderKey_panRight:
  433. m_camera.command(CAMERA_ROTATE_RIGHT);
  434. break;
  435. case OpenRaiderKey_panLeft:
  436. m_camera.command(CAMERA_ROTATE_LEFT);
  437. break;
  438. case OpenRaiderKey_tiltDown:
  439. m_camera.command(CAMERA_ROTATE_DOWN);
  440. break;
  441. case OpenRaiderKey_tiltUp:
  442. m_camera.command(CAMERA_ROTATE_UP);
  443. break;
  444. }
  445. }
  446. void OpenRaider::handleBoundKeyReleaseEvent(unsigned int key)
  447. {
  448. switch (key)
  449. {
  450. case '`': // Temp hack also until console is rolled back
  451. //i = 2;
  452. if (mConsoleMode)
  453. {
  454. //buffer[0] = '>';
  455. //buffer[1] = ' ';
  456. //buffer[2] = 0;
  457. mText->setActive(textConsole, true);
  458. }
  459. else
  460. {
  461. mText->setActive(textConsole, false);
  462. //buffer[0] = 0;
  463. }
  464. break;
  465. case OpenRaiderKey_forward:
  466. case OpenRaiderKey_backward:
  467. case OpenRaiderKey_right:
  468. case OpenRaiderKey_left:
  469. if (LARA)
  470. {
  471. LARA->moving = false;
  472. }
  473. }
  474. }
  475. void OpenRaider::handleConsoleKeyPressEvent(unsigned int key,unsigned int mod)
  476. {
  477. static char lastCmd[64] = "2 ";
  478. static unsigned int i = 0;
  479. char *buffer;
  480. unsigned int len;
  481. // Cheap console test
  482. len = mText->GetStringLen(textConsole);
  483. buffer = mText->GetBuffer(textConsole);
  484. //printf("- 0x%x\n", key);
  485. if (key == mConsoleKey)
  486. {
  487. i = 2;
  488. if (mConsoleMode)
  489. {
  490. buffer[0] = '>';
  491. buffer[1] = ' ';
  492. buffer[2] = 0;
  493. mText->setActive(textConsole, true);
  494. }
  495. else
  496. {
  497. mText->setActive(textConsole, false);
  498. buffer[0] = 0;
  499. }
  500. }
  501. else if (mConsoleMode && len > i+1)
  502. {
  503. switch (key)
  504. {
  505. case SYS_KEY_UP:
  506. i = lastCmd[0];
  507. lastCmd[0] = '>';
  508. mText->SetString(textConsole, lastCmd);
  509. break;
  510. case 0:
  511. break;
  512. case '\b':
  513. if (i > 2)
  514. {
  515. buffer[--i] = 0;
  516. }
  517. break;
  518. case '\r':
  519. case '\n':
  520. strncpy(lastCmd, buffer, 63);
  521. lastCmd[0] = i;
  522. command("[OpenRaider.Console]");
  523. command(buffer);
  524. i = 2;
  525. buffer[0] = '>';
  526. buffer[1] = ' ';
  527. buffer[2] = 0;
  528. break;
  529. default:
  530. if (mod & (SYS_MOD_KEY_RSHIFT | SYS_MOD_KEY_LSHIFT) &&
  531. key > 96 && key < 122)
  532. {
  533. buffer[i++] = (key - 32);
  534. }
  535. else
  536. {
  537. if (mod & (SYS_MOD_KEY_RSHIFT | SYS_MOD_KEY_LSHIFT))
  538. {
  539. if (key == '-')
  540. key = '_';
  541. }
  542. buffer[i++] = key;
  543. }
  544. buffer[i] = 0;
  545. }
  546. }
  547. }
  548. void OpenRaider::handleKeyPressEvent(unsigned int key, unsigned int mod)
  549. {
  550. static bool menu = false;
  551. // Cheap menu test
  552. if (menu)
  553. {
  554. switch (key)
  555. {
  556. case SYS_KEY_ESC:
  557. menu = false;
  558. mText->SetString(textMenu, " ");
  559. mText->setActive(textMenu, false);
  560. break;
  561. case SYS_KEY_ENTER:
  562. loadLevel(mMapList.current());
  563. mText->SetString(textMenu, " ");
  564. mText->setActive(textMenu, false);
  565. menu = false;
  566. break;
  567. case SYS_KEY_DOWN:
  568. mMapList.prev();
  569. if (!mMapList.backward())
  570. {
  571. mMapList.finish();
  572. }
  573. if (mMapList.current())
  574. {
  575. mText->SetString(textMenu, "Load %s?", mMapList.current());
  576. }
  577. else
  578. {
  579. mText->SetString(textMenu, "See README for map install");
  580. }
  581. break;
  582. case SYS_KEY_UP:
  583. mMapList.next();
  584. if (!mMapList.forward())
  585. {
  586. mMapList.start();
  587. }
  588. if (mMapList.current())
  589. {
  590. mText->SetString(textMenu, "Load %s?", mMapList.current());
  591. }
  592. else
  593. {
  594. mText->SetString(textMenu, "See README for map install");
  595. }
  596. }
  597. return;
  598. }
  599. switch (key)
  600. {
  601. case SYS_KEY_ESC:
  602. menu = true;
  603. mText->SetString(textMenu, "Select a map UP/DOWN");
  604. mText->setActive(textMenu, true);
  605. break;
  606. case SYS_KEY_ENTER:
  607. if (mod & SYS_MOD_KEY_LALT)
  608. {
  609. toggleFullscreen();
  610. }
  611. break;
  612. }
  613. ////////////////////////////////////////////////////////////
  614. switch (key)
  615. {
  616. case SYS_MOUSE_LEFT:
  617. mSound.play(m_testSFX);
  618. if (LARA)
  619. {
  620. eventAnimTest(15);
  621. }
  622. break;
  623. case '/':
  624. if (LARA)
  625. {
  626. entity_t *e = new entity_t;
  627. e->pos[0] = LARA->pos[0];
  628. e->pos[1] = LARA->pos[1] - 256.0f; // crawling H
  629. e->pos[2] = LARA->pos[2];
  630. e->type = 61;
  631. e->master = LARA->master;
  632. LARA->master = e;
  633. }
  634. break;
  635. case '[':
  636. if (LARA)
  637. {
  638. SkeletalModel *mdl = (SkeletalModel *)LARA->tmpHook;
  639. if (mdl)
  640. {
  641. mdl->setIdleAnimation(mdl->getIdleAnimation() - 1);
  642. mdl->setAnimation(mdl->getIdleAnimation());
  643. print(false, "AFRAME %i\n", mdl->getIdleAnimation());
  644. }
  645. }
  646. break;
  647. case ']':
  648. if (LARA)
  649. {
  650. SkeletalModel *mdl = (SkeletalModel *)LARA->tmpHook;
  651. if (mdl)
  652. {
  653. mdl->setIdleAnimation(mdl->getIdleAnimation() + 1);
  654. mdl->setAnimation(mdl->getIdleAnimation());
  655. print(false, "AFRAME %i\n", mdl->getIdleAnimation());
  656. }
  657. }
  658. break;
  659. case 'r':
  660. mSound.play(m_testSFX);
  661. break;
  662. }
  663. }
  664. void OpenRaider::print(bool dump_stdout, const char *format, ...)
  665. {
  666. static char buffer[128];
  667. va_list args;
  668. unsigned int l;
  669. va_start(args, format);
  670. vsnprintf(buffer, 128, format, args);
  671. l = strlen(buffer);
  672. if (!l || !buffer[0])
  673. {
  674. return;
  675. }
  676. // Strip message of an trailing carrage return
  677. if (buffer[l-1] == '\n')
  678. {
  679. buffer[l-1] = 0;
  680. }
  681. // Print to game 'console'
  682. if (mText)
  683. {
  684. mText->SetString(textOutput, buffer);
  685. }
  686. // Print to stdout
  687. if (dump_stdout)
  688. {
  689. fprintf(stdout, "> %s\n", buffer);
  690. }
  691. va_end(args);
  692. // Mongoose 2002.08.14, Currently, you must request
  693. // frame redraws in this mode
  694. if (m_flags & OpenRaider_Loading)
  695. {
  696. gameFrame();
  697. }
  698. }
  699. void OpenRaider::initGL()
  700. {
  701. // Mongoose 2002.08.13, Handled in start() actually
  702. }
  703. void OpenRaider::start()
  704. {
  705. vec3_t up;
  706. char *filename;
  707. printf("\n[Starting %s]\n\n", VERSION);
  708. filename = fullPath("~/.OpenRaider/OpenRaider.init", 0);
  709. if (loadResourceFile(filename) < 0)
  710. {
  711. printf("Could not find ~/.OpenRaider/OpenRaider.init\n");
  712. if (loadResourceFile("OpenRaider.init") < 0)
  713. {
  714. shutdown(-1);
  715. }
  716. printf("Loaded defaults...\n");
  717. }
  718. delete [] filename;
  719. m_camera.reset();
  720. m_camera.setSensitivityX(m_mouseX);
  721. m_camera.setSensitivityY(m_mouseY);
  722. m_camera.setSpeed(512);
  723. up[0] = 0.0;
  724. up[1] = -1.0;
  725. up[2] = 0.0;
  726. m_camera.setUp(up);
  727. if (mMapList.empty())
  728. {
  729. printf("No maps in map list, please edit your OpenRaider.init\n");
  730. shutdown(0);
  731. }
  732. // Mongoose 2002.08.13, System protected members abuse
  733. m_fovY = 40.0f;
  734. m_clipFar = 600000.0f;
  735. m_clipNear = 10.0f;
  736. // Mongoose 2002.08.13, This starts GL context
  737. printf("\n[Starting video subsystem...]\n");
  738. setFastCardPerformance(true);
  739. initVideo(m_width, m_height, false);
  740. // Mongoose 2002.01.02, Disable rendering to avoid GL call conflicts
  741. m_render.setMode(Render::modeDisabled);
  742. m_render.Init(m_width, m_height, m_fastCard);
  743. m_render.initTextures(m_homeDir, &m_texOffset, &mLevelTextureOffset);
  744. m_render.RegisterCamera(&m_camera);
  745. mText = m_render.GetString();
  746. // Mongoose 2002.01.03, Good idea?
  747. m_render.setMode(Render::modeLoadScreen);
  748. // Mongoose 2002.01.02, Load external audio tracks and fx
  749. // General audio init
  750. initSound();
  751. // Old room movement
  752. //gWorld.setFlag(World::fEnableHopping);
  753. resetTicks();
  754. runGame();
  755. }
  756. void OpenRaider::initSound()
  757. {
  758. //char filename[128];
  759. //unsigned int len;
  760. //int id;
  761. if (!(m_flags & OpenRaider_EnableSound) || mSound.init() < 0)
  762. {
  763. print(true, "Disabling sound...\n");
  764. m_flags |= OpenRaider_EnableSound;
  765. m_flags ^= OpenRaider_EnableSound;
  766. return;
  767. }
  768. printf("Processing external sound files: ");
  769. #ifdef OBSOLETE
  770. // Mongoose 2001.12.31, Use music list from init script
  771. if (mMusicList.Empty())
  772. {
  773. print(true, "No music in map list, please edit your OpenRaider.init\n");
  774. }
  775. else
  776. {
  777. snprintf(filename, 126, "%s%s", m_audioDir, mMusicList[0]);
  778. filename[127] = 0;
  779. if (!mSound.addFile(filename, &id, mSound.SoundFlagsLoop))
  780. {
  781. mSound.play(id);
  782. printf("m");
  783. fflush(stdout);
  784. }
  785. }
  786. //snprintf(filename, 126, "%s%s", m_homeDir, "sample.wav");
  787. //filename[127] = 0;
  788. //mSound.addFile(filename, &m_testSFX, mSound.SoundFlagsNone);
  789. printf(".");
  790. fflush(stdout);
  791. #endif
  792. printf("\n");
  793. }
  794. void OpenRaider::processPakSounds()
  795. {
  796. unsigned char *riff;
  797. unsigned int riffSz;
  798. //tr2_sound_source_t *sound;
  799. //tr2_sound_details_t *detail;
  800. //float pos[3];
  801. unsigned int i;
  802. int id;
  803. /* detail
  804. short sample;
  805. short volume;
  806. short sound_range;
  807. short flags; // bits 8-15: priority?, 2-7: number of sound samples
  808. // in this group, bits 0-1: channel number
  809. */
  810. if (m_flags & OpenRaider_EnableSound)
  811. {
  812. printf("Processing pak sound files: ");
  813. }
  814. else
  815. {
  816. return;
  817. }
  818. for (i = 0; i < m_tombraider.getSoundSamplesCount(); ++i)
  819. {
  820. print(false, "Processing pak sounds: %i / %i",
  821. i, m_tombraider.getSoundSamplesCount());
  822. m_tombraider.getSoundSample(i, &riffSz, &riff);
  823. mSound.addWave(riff, riffSz, &id, mSound.SoundFlagsNone);
  824. if (id == TR_SOUND_F_PISTOL && id > 0)
  825. {
  826. m_testSFX = id;
  827. }
  828. delete [] riff;
  829. // sound[i].sound_id; // internal sound index
  830. // sound[i].flags; // 0x40, 0x80, or 0xc0
  831. //pos[0] = sound[i].x;
  832. //pos[1] = sound[i].y;
  833. //pos[2] = sound[i].z;
  834. //mSound.SourceAt(id, pos);
  835. printf(".");
  836. fflush(stdout);
  837. }
  838. printf("\n");
  839. }
  840. void OpenRaider::loadLevel(char *mapname)
  841. {
  842. int i, j, len;
  843. char filename[256];
  844. // Mongoose 2002.03.23, Clear last loaded 'world'
  845. m_render.setMode(Render::modeDisabled);
  846. m_render.ClearWorld();
  847. gWorld.destroy();
  848. // Mongoose 2002.01.02, Now draw load screen, since external
  849. // GL textures are loaded and renderer is initialized
  850. m_render.setMode(Render::modeLoadScreen);
  851. gameFrame();
  852. /* 2003.07.05, Mongoose - No longer seeding, and looking for
  853. map to load -- load this map or fail and return */
  854. snprintf(filename, 254, "%s%s", m_pakDir, mapname);
  855. filename[255] = 0;
  856. len = strlen(filename);
  857. for (i = len, j = 0; i > 0; --i, ++j)
  858. {
  859. if (filename[i] == '/' || filename[i] == '\\')
  860. break;
  861. }
  862. j--;
  863. memset(m_mapName, 0, 32);
  864. for (i = 0; i < len - j && i < 30; ++i)
  865. {
  866. m_mapName[i] = filename[i + len - j];
  867. }
  868. m_tombraider.setDebug(m_flags & OpenRaider_DebugMap);
  869. m_flags |= OpenRaider_Loading;
  870. print(true, "Level %s loading", m_mapName);
  871. if (m_tombraider.Load(filename, percent_callback))
  872. {
  873. print(true, "ERROR: Failed to load level %s\n", m_mapName);
  874. return;
  875. }
  876. else
  877. {
  878. char altSfx[256];
  879. switch (m_tombraider.getEngine())
  880. {
  881. case TR_VERSION_2:
  882. case TR_VERSION_3:
  883. // Now loads eg. "tr3/MAIN.SFX" instead of "tr3/SHORE.TR2.sfx"
  884. filename[len - j] = '\0';
  885. snprintf(altSfx, 255, "%sMAIN.SFX", filename);
  886. print(true, "Loading alternate SFX for TR2 or TR3 pak at %sMAIN.SFX\n", filename);
  887. m_tombraider.loadSFX(altSfx);
  888. break;
  889. default:
  890. ;
  891. }
  892. }
  893. print(true, "Optimizing and translating pak data...");
  894. m_flags ^= OpenRaider_Loading;
  895. // Mongoose 2002.08.16, Used to cache TR4 textures at 10% of file load
  896. // in a callback - then with other engines process them here
  897. m_render.setMode(Render::modeDisabled);
  898. //sleep(1); // Why should we sleep here? -- xythobuz
  899. processTextures();
  900. m_render.setMode(Render::modeLoadScreen);
  901. print(true, "Level textures cached\n");
  902. // Cache/process rooms
  903. printf("Processing rooms: ");
  904. for (i = 0; i < m_tombraider.NumRooms(); ++i)
  905. {
  906. processRoom(i);
  907. print(false, "Processing rooms: %i/%i", i, m_tombraider.NumRooms());
  908. }
  909. printf("\n");
  910. // Cache/process meshes
  911. printf("Processing meshes: ");
  912. for (i = 0; i < m_tombraider.getMeshCount(); ++i)
  913. {
  914. m_render.setMode(Render::modeDisabled);
  915. processModel(i);
  916. m_render.setMode(Render::modeLoadScreen);
  917. print(false, "Processing meshes: %i/%i", i, m_tombraider.getMeshCount());
  918. }
  919. printf("\n");
  920. // Cache/process sprites
  921. processSprites();
  922. // Cache/process skeletal models
  923. processMoveables();
  924. // Cache/process sound fx
  925. processPakSounds();
  926. #ifdef DEBUG_MEMORY
  927. // Right before pak is cleared will be highest use or memory
  928. display_memory_usage();
  929. #endif
  930. // Mongoose 2002.01.02, Go ahead and free the TR pak
  931. m_tombraider.reset();
  932. print(true, "Level pak freed from memory, Starting game...");
  933. #ifdef DEBUG_MEMORY
  934. display_memory_usage();
  935. #endif
  936. /*! \fixme GL call to critical section,
  937. * needs mutex really -- Mongoose 2002.01.02
  938. */
  939. m_render.setMode(Render::modeDisabled);
  940. sleep(1);
  941. // Draw game, level is loaded
  942. m_render.setMode(Render::modeVertexLight);
  943. m_flags ^= OpenRaider_Loading;
  944. }
  945. void OpenRaider::gameFrame()
  946. {
  947. SkeletalModel *mdl = 0x0;
  948. unsigned int ticks;
  949. float time;
  950. // Remember: ticks in milliseconds, time in hundredths
  951. gNetTicks = ticks = getTicks();
  952. time = gNetTicks * 0.1f;
  953. switch (m_render.getMode())
  954. {
  955. case Render::modeDisabled:
  956. break;
  957. case Render::modeLoadScreen:
  958. if ((ticks % 10000) > 1)
  959. {
  960. m_render.drawLoadScreen();
  961. swapBuffersGL();
  962. }
  963. break;
  964. default:
  965. if (LARA)
  966. {
  967. SkeletalModel *mdl = (SkeletalModel *)LARA->tmpHook;
  968. if (mdl)
  969. {
  970. float elapsed = time - mdl->lastTime;
  971. if (elapsed > mdl->rate)
  972. {
  973. if (mdl->getAnimation() == 0 &&
  974. (mdl->getFrame() == 2 || mdl->getFrame() == 10))
  975. {
  976. if (m_flags & OpenRaider_EnableSound)
  977. {
  978. mSound.play(TR_SOUND_FOOTSTEP0);
  979. }
  980. }
  981. else if (mdl->getAnimation() == 15)
  982. {
  983. eventAnimTest(TR_ANIAMTION_RUN);
  984. }
  985. mdl->setFrame(mdl->getFrame()+1);
  986. mdl->lastTime = elapsed / mdl->rate;
  987. }
  988. else
  989. {
  990. mdl->lastTime = time;
  991. }
  992. }
  993. }
  994. m_render.Display();
  995. swapBuffersGL();
  996. if (mdl && mdl->getAnimation() == 12)
  997. {
  998. switch (LARA->moveType)
  999. {
  1000. case worldMoveType_swim:
  1001. case worldMoveType_fly:
  1002. case worldMoveType_noClipping:
  1003. eventAnimTest(TR_ANIAMTION_SWIM_IDLE);
  1004. break;
  1005. default:
  1006. eventAnimTest(TR_ANIAMTION_STAND);
  1007. }
  1008. LARA->moving = false;
  1009. }
  1010. }
  1011. if (m_flags & OpenRaider_ShowFPS)
  1012. {
  1013. static unsigned int frames = 0;
  1014. static float lastTime = 0.0f;
  1015. ++frames;
  1016. // Only update every second, so it can't be affected
  1017. // by fast/slow cards it only counts frames instead
  1018. // of estimating
  1019. if (time - lastTime > 100.0f)
  1020. {
  1021. if (mText)
  1022. mText->SetString(1, "FPS %d", frames);
  1023. lastTime = time;
  1024. frames = 0;
  1025. }
  1026. }
  1027. }
  1028. void OpenRaider::processTextures()
  1029. {
  1030. unsigned char *image;
  1031. unsigned char *bumpmap;
  1032. int i;
  1033. printf("Processing TR textures: ");
  1034. //if ( m_tombraider.getNumBumpMaps())
  1035. // gBumpMapStart = m_tombraider.NumTextures();
  1036. for (i = 0; i < m_tombraider.NumTextures(); ++i)
  1037. {
  1038. print(false, "Processing textures: %i/%i", i, m_tombraider.NumTextures());
  1039. m_tombraider.Texture(i, &image, &bumpmap);
  1040. // Overwrite any previous level textures on load
  1041. m_render.loadTexture(image, 256, 256, mLevelTextureOffset + i);
  1042. gMapTex2Bump.Add(mLevelTextureOffset + i, -1);
  1043. if (bumpmap)
  1044. {
  1045. gMapTex2Bump.Add(mLevelTextureOffset + i, mLevelTextureOffset + i +
  1046. m_tombraider.NumTextures());
  1047. m_render.loadTexture(bumpmap, 256, 256, mLevelTextureOffset + i +
  1048. m_tombraider.NumTextures());
  1049. }
  1050. if (image)
  1051. delete [] image;
  1052. if (bumpmap)
  1053. delete [] bumpmap;
  1054. printf(".");
  1055. fflush(stdout);
  1056. }
  1057. gTextureOffset = mLevelTextureOffset + m_tombraider.NumTextures();
  1058. printf("\n");
  1059. }
  1060. ////////////////////////////////////////////////////////////
  1061. // Private Accessors
  1062. ////////////////////////////////////////////////////////////
  1063. ////////////////////////////////////////////////////////////
  1064. // Private Mutators
  1065. ////////////////////////////////////////////////////////////
  1066. void OpenRaider::soundEvent(int type, int id, vec3_t pos, vec3_t angles)
  1067. {
  1068. switch (type)
  1069. {
  1070. case 0: // Reset listener position
  1071. mSound.listenAt(pos, angles);
  1072. break;
  1073. default:
  1074. mSound.sourceAt(id, pos);
  1075. mSound.play(id);
  1076. }
  1077. }
  1078. void OpenRaider::processSprites()
  1079. {
  1080. int i, j, k, l, x, y, s_index, width, height;
  1081. float scale, width2, height2;
  1082. tr2_sprite_texture_t *sprite;
  1083. tr2_sprite_texture_t *sprite_textures;
  1084. tr2_sprite_sequence_t *sprite_sequence;
  1085. sprite_seq_t *r_mesh;
  1086. tr2_item_t *item;
  1087. item = m_tombraider.Item();
  1088. sprite_textures = m_tombraider.Sprite();
  1089. sprite_sequence = m_tombraider.SpriteSequence();
  1090. scale = 4.0;
  1091. printf("Processing sprites: ");
  1092. for (i = 0; i < m_tombraider.NumItems() - 1; ++i)
  1093. {
  1094. print(false, "Processing sprites in Items: %i/%i",
  1095. i, m_tombraider.NumItems());
  1096. // It's a mesh, skip it
  1097. if (m_tombraider.Engine() == TR_VERSION_1 && item[i].intensity1 == -1)
  1098. continue;
  1099. k = item[i].object_id;
  1100. // Search the SpriteSequence list
  1101. // (if we didn't already decide that it's a mesh)
  1102. for (j = 0; j < (int)m_tombraider.NumSpriteSequences(); ++j)
  1103. {
  1104. if (sprite_sequence[j].object_id == k)
  1105. {
  1106. k = item[i].object_id;
  1107. s_index = sprite_sequence[j].offset;
  1108. r_mesh = new sprite_seq_t;
  1109. gWorld.addSprite(r_mesh);
  1110. r_mesh->num_sprites = -sprite_sequence[j].negative_length;
  1111. r_mesh->sprite = new sprite_t[r_mesh->num_sprites];
  1112. for (l = 0; l < r_mesh->num_sprites; ++l)
  1113. {
  1114. sprite = &sprite_textures[s_index];
  1115. width = sprite->width >> 8;
  1116. height = sprite->height >> 8;
  1117. x = sprite->x;
  1118. y = sprite->y;
  1119. width2 = width * scale;
  1120. height2 = height * scale;
  1121. // For vising use
  1122. r_mesh->sprite[l].pos[0] = item[i].x;
  1123. r_mesh->sprite[l].pos[1] = item[i].y;
  1124. r_mesh->sprite[l].pos[2] = item[i].z;
  1125. r_mesh->sprite[l].texture = sprite->tile + m_texOffset;
  1126. r_mesh->sprite[l].radius = width2 / 2.0;
  1127. r_mesh->sprite[l].vertex[0].pos[0] = -width2 / 2.0;
  1128. r_mesh->sprite[l].vertex[1].pos[0] = -width2 / 2.0;
  1129. r_mesh->sprite[l].vertex[2].pos[0] = width2 / 2.0;
  1130. r_mesh->sprite[l].vertex[3].pos[0] = width2 / 2.0;
  1131. r_mesh->sprite[l].vertex[0].pos[1] = 0;
  1132. r_mesh->sprite[l].vertex[1].pos[1] = -height2;
  1133. r_mesh->sprite[l].vertex[2].pos[1] = -height2;
  1134. r_mesh->sprite[l].vertex[3].pos[1] = 0;
  1135. r_mesh->sprite[l].vertex[0].pos[2] = 0;
  1136. r_mesh->sprite[l].vertex[1].pos[2] = 0;
  1137. r_mesh->sprite[l].vertex[2].pos[2] = 0;
  1138. r_mesh->sprite[l].vertex[3].pos[2] = 0;
  1139. r_mesh->sprite[l].texel[3].st[0] = (double)(x+width)/TexelScale;
  1140. r_mesh->sprite[l].texel[3].st[1] = (double)(y+height)/TexelScale;
  1141. r_mesh->sprite[l].texel[2].st[0] = (double)(x+width)/TexelScale;
  1142. r_mesh->sprite[l].texel[2].st[1] = (double)(y)/TexelScale;
  1143. r_mesh->sprite[l].texel[1].st[0] = (double)(x) /TexelScale;
  1144. r_mesh->sprite[l].texel[1].st[1] = (double)(y) /TexelScale;
  1145. r_mesh->sprite[l].texel[0].st[0] = (double)(x) / TexelScale;
  1146. r_mesh->sprite[l].texel[0].st[1] = (double)(y+height)/TexelScale;
  1147. printf(".");
  1148. fflush(stdout);
  1149. }
  1150. }
  1151. }
  1152. }
  1153. printf("\n");
  1154. }
  1155. void OpenRaider::processMoveables()
  1156. {
  1157. List <unsigned int> cache;
  1158. List <skeletal_model_t *> cache2;
  1159. tr2_mesh_t *mesh = NULL;
  1160. tr2_moveable_t *moveable = NULL;
  1161. tr2_meshtree_t *meshtree = NULL;
  1162. tr2_item_t *item = NULL;
  1163. tr2_animation_t *animation = NULL;
  1164. unsigned short *frame = NULL;
  1165. tr2_sprite_sequence_t *sprite_sequence = NULL;
  1166. tr2_object_texture_t *object_texture = NULL;
  1167. int i, j, object_id;
  1168. int ent = 0;
  1169. frame = m_tombraider.Frame();
  1170. moveable = m_tombraider.Moveable();
  1171. meshtree = m_tombraider.MeshTree();
  1172. mesh = m_tombraider.Mesh();
  1173. object_texture = m_tombraider.ObjectTextures();
  1174. item = m_tombraider.Item();
  1175. animation = m_tombraider.Animation();
  1176. sprite_sequence = m_tombraider.SpriteSequence();
  1177. printf("Processing skeletal models: ");
  1178. for (i = 0; i < m_tombraider.NumItems(); ++i)
  1179. {
  1180. object_id = item[i].object_id;
  1181. // It may not be a moveable, test for sprite
  1182. if (!(m_tombraider.Engine() == TR_VERSION_1 && item[i].intensity1 == -1))
  1183. {
  1184. for (j = 0; j < (int)m_tombraider.NumSpriteSequences(); ++j)
  1185. {
  1186. if (sprite_sequence[j].object_id == object_id)
  1187. break;
  1188. }
  1189. // It's not a moveable, skip sprite
  1190. if (j != (int)m_tombraider.NumSpriteSequences())
  1191. {
  1192. printf("s");
  1193. fflush(stdout);
  1194. continue;
  1195. }
  1196. }
  1197. for (j = 0; j < (int)m_tombraider.NumMoveables(); ++j)
  1198. {
  1199. if ((int)moveable[j].object_id == object_id)
  1200. break;
  1201. }
  1202. // It's not a moveable or even a sprite?, skip unknown
  1203. if (j == (int)m_tombraider.NumMoveables())
  1204. {
  1205. printf("?"); // what the wolf?
  1206. fflush(stdout);
  1207. continue;
  1208. }
  1209. processMoveable(j, i, &ent, cache2, cache, object_id);
  1210. }
  1211. // Get models that aren't items
  1212. for (i = 0; i < m_tombraider.NumMoveables(); ++i)
  1213. {
  1214. print(false, "Processing skeletal models: %i/%i",
  1215. i, m_tombraider.NumMoveables());
  1216. switch ((int)moveable[i].object_id)
  1217. {
  1218. case 30:
  1219. case 2: // Which tr needs this as model agian?
  1220. processMoveable(i, i, &ent, cache2, cache,
  1221. (int)moveable[i].object_id);
  1222. break;
  1223. default:
  1224. switch (m_tombraider.Engine())
  1225. {
  1226. case TR_VERSION_1:
  1227. switch ((int)moveable[i].object_id)
  1228. {
  1229. case TombRaider1::LaraMutant:
  1230. processMoveable(i, i, &ent, cache2, cache,
  1231. (int)moveable[i].object_id);
  1232. break;
  1233. }
  1234. break;
  1235. case TR_VERSION_4:
  1236. switch ((int)moveable[i].object_id)
  1237. {
  1238. case TR4_PISTOLS_ANIM:
  1239. case TR4_UZI_ANIM:
  1240. case TR4_SHOTGUN_ANIM:
  1241. case TR4_CROSSBOW_ANIM:
  1242. case TR4_GRENADE_GUN_ANIM:
  1243. case TR4_SIXSHOOTER_ANIM:
  1244. processMoveable(i, i, &ent, cache2, cache,
  1245. (int)moveable[i].object_id);
  1246. break;
  1247. }
  1248. break;
  1249. default:
  1250. ;
  1251. }
  1252. }
  1253. }
  1254. printf("\n");
  1255. }
  1256. void OpenRaider::processMoveable(int index, int i, int *ent,
  1257. List <skeletal_model_t *> &cache2,
  1258. List <unsigned int> &cache, int object_id)
  1259. {
  1260. skeletal_model_t *r_model = NULL;
  1261. skeletal_model_t *c_model = NULL;
  1262. animation_frame_t *animation_frame = NULL;
  1263. tr2_mesh_t *mesh = NULL;
  1264. tr2_moveable_t *moveable = NULL;
  1265. tr2_meshtree_t *meshtree = NULL;
  1266. tr2_item_t *item = NULL;
  1267. tr2_animation_t *animation = NULL;
  1268. tr2_meshtree_t *mesh_tree = NULL;
  1269. bone_frame_t *bone = NULL;
  1270. bone_tag_t *tag = NULL;
  1271. entity_t *thing = NULL;
  1272. SkeletalModel *sModel = 0x0;
  1273. unsigned short *frame;
  1274. int j, k, a, frame_step;
  1275. unsigned int l, frame_offset, frame_count, f;
  1276. float pos[3];
  1277. float yaw;
  1278. bool lara = false;
  1279. int skyMesh;
  1280. skyMesh = m_tombraider.getSkyModelId();
  1281. frame = m_tombraider.Frame();
  1282. moveable = m_tombraider.Moveable();
  1283. meshtree = m_tombraider.MeshTree();
  1284. mesh = m_tombraider.Mesh();
  1285. item = m_tombraider.Item();
  1286. animation = m_tombraider.Animation();
  1287. pos[0] = item[i].x;
  1288. pos[1] = item[i].y;
  1289. pos[2] = item[i].z;
  1290. yaw = ((item[i].angle >> 14) & 0x03);
  1291. yaw *= 90;
  1292. thing = new entity_t;
  1293. thing->id = (*ent)++;
  1294. thing->type = 0x00;
  1295. thing->pos[0] = item[i].x;
  1296. thing->pos[1] = item[i].y;
  1297. thing->pos[2] = item[i].z;
  1298. thing->angles[1] = yaw;
  1299. thing->objectId = moveable[index].object_id;
  1300. thing->moving = false;
  1301. thing->animate = false;
  1302. sModel = new SkeletalModel();
  1303. m_render.addSkeletalModel(sModel);
  1304. thing->tmpHook = sModel; // temp hack to keep a running version during refactoring
  1305. if (m_tombraider.Engine() == TR_VERSION_1)
  1306. {
  1307. switch (thing->objectId)
  1308. {
  1309. case TombRaider1::Wolf:
  1310. thing->state = TombRaider1::WolfState_Lying;
  1311. //thing->animate = true;
  1312. sModel->setAnimation(3);
  1313. sModel->setFrame(0);
  1314. break;
  1315. }
  1316. }
  1317. //! \fixme Check here and see if we already have one for object_id later
  1318. // if (gWorld.isCachedSkeletalModel(moveable[index].object_id))
  1319. // {
  1320. // thing->modelId = m_render.add(sModel);
  1321. // return;
  1322. // }
  1323. r_model = new skeletal_model_t;
  1324. r_model->id = moveable[index].object_id;
  1325. // Gather more info if this is lara
  1326. if (moveable[index].object_id == 0)
  1327. {
  1328. gLaraModel = r_model; // hack to avoid broken system until new event sys
  1329. lara = true;
  1330. m_camera.translate(pos[0], pos[1] - 470, pos[2]);
  1331. thing->type = 0x02;
  1332. LARA = thing; // Mongoose 2002.03.22, Cheap hack for now
  1333. LARA->master = 0x0;
  1334. switch (m_tombraider.Engine())
  1335. {
  1336. case TR_VERSION_3:
  1337. LARA->modelId = i;
  1338. sModel->setAnimation(TR_ANIAMTION_RUN);
  1339. sModel->setIdleAnimation(TR_ANIAMTION_STAND);
  1340. r_model->tr4Overlay = false;
  1341. break;
  1342. case TR_VERSION_4:
  1343. LARA->modelId = i;
  1344. sModel->setAnimation(TR_ANIAMTION_RUN);
  1345. sModel->setIdleAnimation(TR_ANIAMTION_STAND);
  1346. // Only TR4 lara has 2 layer bone tags/meshes per bone frame
  1347. r_model->tr4Overlay = true;
  1348. break;
  1349. default:
  1350. LARA->modelId = index;
  1351. sModel->setAnimation(TR_ANIAMTION_RUN);
  1352. sModel->setIdleAnimation(TR_ANIAMTION_STAND);
  1353. r_model->tr4Overlay = false;
  1354. }
  1355. r_model->ponytailId = 0;
  1356. }
  1357. else
  1358. {
  1359. lara = false;
  1360. r_model->ponytailId = -1;
  1361. }
  1362. // Animation
  1363. a = moveable[index].animation;
  1364. frame_offset = animation[a].frame_offset / 2;
  1365. frame_step = animation[a].frame_size;
  1366. int frame_cycle = 0;
  1367. if (a >= (int)m_tombraider.NumAnimations())
  1368. {
  1369. a = m_tombraider.NumFrames() - frame_offset;
  1370. }
  1371. else
  1372. {
  1373. a = (animation[a].frame_offset / 2) - frame_offset;
  1374. }
  1375. if (frame_step != 0) // prevent divide-by-zero errors
  1376. a /= frame_step;
  1377. if (a != 0) // prevent divide-by-zero errors
  1378. frame_offset += frame_step * (frame_cycle % a);
  1379. if (a < 0)
  1380. {
  1381. // continue;
  1382. return;
  1383. }
  1384. //! \fixme Might be better UID for each model, but this seems to work well
  1385. j = object_id;
  1386. // We only want one copy of the skeletal model in memory
  1387. if (cache.Empty() || cache.SearchKey(j) == UINT_MAX)
  1388. {
  1389. sModel->model = r_model;
  1390. gWorld.addEntity(thing);
  1391. k = gWorld.addModel(r_model);
  1392. cache.Add(j);
  1393. cache2.Add(r_model);
  1394. switch (m_tombraider.Engine())
  1395. {
  1396. case TR_VERSION_4:
  1397. if (LARA && moveable[index].object_id == 30)
  1398. {
  1399. r_model->ponytailId = k;
  1400. r_model->ponytailMeshId = moveable[index].starting_mesh;
  1401. r_model->ponytailNumMeshes = ((moveable[index].num_meshes > 0) ?
  1402. moveable[index].num_meshes : 0);
  1403. r_model->ponytailAngle = -90.0f;
  1404. r_model->ponytail[0] = -3;
  1405. r_model->ponytail[1] = -22;
  1406. r_model->ponytail[2] = -20;
  1407. r_model->ponyOff = 40;
  1408. r_model->ponyOff2 = 32;
  1409. r_model->pigtails = false;
  1410. // Try to guess pigtails by looking for certian num verts in head
  1411. if (mesh[moveable[0].starting_mesh].num_vertices > 80)
  1412. {
  1413. r_model->pigtails = true;
  1414. r_model->ponyOff -= 20;
  1415. r_model->ponytail[1] -= 32;
  1416. }
  1417. m_render.setFlags(Render::fRenderPonytail);
  1418. print(true, "Found known ponytail\n");
  1419. }
  1420. default:
  1421. if (LARA && moveable[index].object_id == 2)
  1422. {
  1423. r_model->ponytailId = k;
  1424. r_model->ponytailMeshId = moveable[index].starting_mesh;
  1425. r_model->ponytailNumMeshes = ((moveable[index].num_meshes > 0) ?
  1426. moveable[index].num_meshes : 0);
  1427. r_model->ponytailAngle = -90.0f;
  1428. r_model->ponytail[0] = 0;
  1429. r_model->ponytail[1] = -20;
  1430. r_model->ponytail[2] = -20;
  1431. r_model->ponyOff = 40;
  1432. r_model->ponyOff2 = 0;
  1433. m_render.setFlags(Render::fRenderPonytail);
  1434. print(true, "Found ponytail?\n");
  1435. }
  1436. }
  1437. }
  1438. else
  1439. {
  1440. delete r_model;
  1441. c_model = cache2[cache.SearchKey(j)];
  1442. sModel->model = c_model;
  1443. gWorld.addEntity(thing);
  1444. gWorld.addModel(c_model);
  1445. printf("c"); // it's already cached
  1446. fflush(stdout);
  1447. // continue;
  1448. return;
  1449. }
  1450. int aloop = m_tombraider.getNumAnimsForMoveable(index);
  1451. #ifdef DEBUG
  1452. if (m_flags & OpenRaider_DebugModel)
  1453. {
  1454. printf("\nanimation = %i, num_animations = %i\n",
  1455. moveable[index].animation, aloop);
  1456. printf("\nitem[%i].flags = %i\nentity[%i]\n",
  1457. i, item[i].flags, thing->id);
  1458. }
  1459. #endif
  1460. //a = moveable[index].animation;
  1461. //frame_offset = animation[a].frame_offset / 2;
  1462. //frame_step = animation[a].frame_size;
  1463. for (; a < aloop; ++a,
  1464. frame_offset = animation[a].frame_offset / 2,
  1465. frame_step = animation[a].frame_size)
  1466. {
  1467. animation_frame = new animation_frame_t;
  1468. r_model->animation.pushBack(animation_frame);
  1469. frame_count = (animation[a].frame_end - animation[a].frame_start) + 1;
  1470. animation_frame->rate = animation[a].frame_rate;
  1471. #ifdef DEBUG
  1472. if (m_flags & OpenRaider_DebugModel)
  1473. {
  1474. printf("animation[%i] state and unknowns = %i, %i, %i, %i, %i\n",
  1475. a, animation[a].state_id, animation[a].unknown1,
  1476. animation[a].unknown2, animation[a].unknown3,
  1477. animation[a].unknown4);
  1478. printf("animation[%i].frame_rate = %i\n",
  1479. a, animation[a].frame_rate);
  1480. printf("animation[%i].next_animation = %i\n",
  1481. a, animation[a].next_animation);
  1482. printf("animation[%i].frame_offset = %i\n",
  1483. a, animation[a].frame_offset);
  1484. printf("animation[%i].anim_command = %i\n",
  1485. a, animation[a].anim_command);
  1486. printf("animation[%i].num_anim_commands = %i\n",
  1487. a, animation[a].num_anim_commands);
  1488. printf("animation[%i].state_change_offset = %i\n",
  1489. a, animation[a].state_change_offset);
  1490. printf(" frame_offset = %i\n",
  1491. frame_offset);
  1492. }
  1493. #endif
  1494. // Get all the frames for aniamtion
  1495. for (f = 0; f < frame_count; ++f, frame_offset += frame_step)
  1496. {
  1497. // HACK: Lara's ObjectID is 315, but her meshes start at 0, so make a
  1498. // quick substitution (so she doesn't appear as a bunch of thighs)
  1499. if (index == 0 && m_tombraider.Engine() == TR_VERSION_3)
  1500. {
  1501. for (j = 0; j < (int)m_tombraider.NumMoveables() && !index; ++j)
  1502. {
  1503. if (moveable[j].object_id == 315)
  1504. index = j;
  1505. }
  1506. }
  1507. // Fix Lara in TR4
  1508. if (index == 0 && m_tombraider.Engine() == TR_VERSION_4)
  1509. {
  1510. for (j = 0; j < (int)m_tombraider.NumMoveables() && !index; ++j)
  1511. {
  1512. // Body is ItemID 8, joints are ItemID 9
  1513. // (TR4 demo: body is ItemID 10, joints are ItemID 11)
  1514. if (moveable[j].object_id == 8)
  1515. index = j;
  1516. }
  1517. }
  1518. else if (moveable[index].object_id == 8 &&
  1519. m_tombraider.Engine() == TR_VERSION_4)
  1520. {
  1521. // KLUDGE to do "skinning"
  1522. index = 0;
  1523. for (j = 0; j < (int)m_tombraider.NumMoveables() && !index; ++j)
  1524. {
  1525. // Body is ItemID 8, joints are ItemID 9
  1526. // (TR4 demo: body is ItemID 10, joints are ItemID 11)
  1527. if (moveable[j].object_id == 9)
  1528. index = j;
  1529. }
  1530. }
  1531. #ifdef DEBUG
  1532. if (m_flags & OpenRaider_DebugModel)
  1533. {
  1534. printf("animation[%i].boneframe[%i] = offset %i, step %i\n",
  1535. a, f, frame_offset, frame_step);
  1536. }
  1537. #endif
  1538. // Mongoose 2002.08.15, Was
  1539. // if (frame_offset + 8 > _tombraider.NumFrames())
  1540. if (frame_offset > m_tombraider.NumFrames())
  1541. {
  1542. print(true, "WARNING: Bad animation frame %i > %i\n",
  1543. frame_offset, m_tombraider.NumFrames());
  1544. // Mongoose 2002.08.15, Atempt to skip more likely bad animation data
  1545. print(true, "WARNING: Handling bad animation data...");
  1546. return; //continue;
  1547. }
  1548. // Generate bone frames and tags per frame ////////////
  1549. bone = new bone_frame_t;
  1550. animation_frame->frame.pushBack(bone);
  1551. // Init translate for bone frame
  1552. bone->pos[0] = (short)frame[frame_offset + 6];
  1553. bone->pos[1] = (short)frame[frame_offset + 7];
  1554. bone->pos[2] = (short)frame[frame_offset + 8];
  1555. bone->yaw = yaw;
  1556. //printf("%f %f %f\n", bone->pos[0], bone->pos[1], bone->pos[2]);
  1557. l = 9; // First angle offset in this Frame
  1558. // Run through the tag and calculate the rotation and offset
  1559. for (j = 0; j < (int)moveable[index].num_meshes; ++j)
  1560. {
  1561. tag = new bone_tag_t;
  1562. bone->tag.pushBack(tag);
  1563. tag->off[0] = 0.0;
  1564. tag->off[1] = 0.0;
  1565. tag->off[2] = 0.0;
  1566. tag->flag = 0x00;
  1567. tag->rot[0] = 0.0;
  1568. tag->rot[1] = 0.0;
  1569. tag->rot[2] = 0.0;
  1570. tag->mesh = moveable[index].starting_mesh + j;
  1571. // Setup offsets to produce skeletion
  1572. if (j == 0)
  1573. {
  1574. // Since we use bone's offset, these aren't used
  1575. tag->off[0] = 0.0;
  1576. tag->off[1] = 0.0;
  1577. tag->off[2] = 0.0;
  1578. // Always push tag[0], this isn't really used either
  1579. tag->flag = 0x02;
  1580. }
  1581. else // Nonprimary tag - position relative to first tag
  1582. {
  1583. int *tree;
  1584. // Hack: moveable[index].mesh_tree is a byte offset
  1585. // into mesh_tree[], so we have to convert to index
  1586. tree = (int *)meshtree;
  1587. mesh_tree = (tr2_meshtree_t *)&tree[moveable[index].mesh_tree
  1588. + ((j - 1) * 4)];
  1589. tag->off[0] = mesh_tree->x;
  1590. tag->off[1] = mesh_tree->y;
  1591. tag->off[2] = mesh_tree->z;
  1592. tag->flag = mesh_tree->flags;
  1593. }
  1594. // Setup tag rotations
  1595. m_tombraider.computeRotationAngles(&frame, &frame_offset, &l,
  1596. tag->rot, tag->rot+1, tag->rot+2);
  1597. }
  1598. }
  1599. }
  1600. if (i == skyMesh)
  1601. {
  1602. m_render.setSkyMesh(i, //moveable[i].starting_mesh,
  1603. (m_tombraider.Engine() == TR_VERSION_2));
  1604. }
  1605. printf(".");
  1606. fflush(stdout);
  1607. }
  1608. int compareFaceTextureId(const void *voidA, const void *voidB)
  1609. {
  1610. texture_tri_t *a = (texture_tri_t *)voidA, *b = (texture_tri_t *)voidB;
  1611. if (!a || !b)
  1612. return -1; // error really
  1613. // less than
  1614. if (a->texture < b->texture)
  1615. return -1;
  1616. // greater than ( no need for equal )
  1617. return 1;
  1618. }
  1619. void setupTextureColor(texture_tri_t *r_tri, Render *render, float *colorf)
  1620. {
  1621. unsigned char color[4];
  1622. unsigned int colorI;
  1623. color[0] = (unsigned char)(colorf[0]*255.0f);
  1624. color[1] = (unsigned char)(colorf[1]*255.0f);
  1625. color[2] = (unsigned char)(colorf[2]*255.0f);
  1626. color[3] = (unsigned char)(colorf[3]*255.0f);
  1627. ((unsigned char *)(&colorI))[3] = color[0];
  1628. ((unsigned char *)(&colorI))[2] = color[1];
  1629. ((unsigned char *)(&colorI))[1] = color[2];
  1630. ((unsigned char *)(&colorI))[0] = color[3];
  1631. if (!gColorTextureHACK.find(colorI))
  1632. {
  1633. gColorTextureHACK.pushBack(colorI);
  1634. r_tri->texture = gTextureOffset + gColorTextureHACK.size();
  1635. render->loadTexture(Texture::generateColorTexture(color, 32, 32),
  1636. 32, 32,
  1637. r_tri->texture);
  1638. #ifdef DEBUG_COLOR_TEXTURE_GEN
  1639. printf("Color 0x%02x%02x%02x%02x | 0x%08xto texture[%i]?\n",
  1640. color[0], color[1], color[2], color[3], colorI,
  1641. gColorTextureHACK.size());
  1642. #endif
  1643. }
  1644. else
  1645. {
  1646. //printf("Color already loaded %i -> 0x%08x\n",
  1647. // gColorTextureHACK.getCurrentIndex(),
  1648. // gColorTextureHACK.current());
  1649. r_tri->texture = gTextureOffset + gColorTextureHACK.getCurrentIndex();
  1650. }
  1651. //r_tri->texture = white; // White texture
  1652. }
  1653. void OpenRaider::processModel(int index)
  1654. {
  1655. int i, j, count, texture, white;
  1656. int vertexIndices[6];
  1657. float st[12];
  1658. float color[4];
  1659. unsigned short transparency;
  1660. texture_tri_t *r_tri;
  1661. // Assert common sense
  1662. if (index < 0 || !m_tombraider.isMeshValid(index))
  1663. {
  1664. //! \fixme allow sparse lists with matching ids instead?
  1665. gWorld.addMesh(NULL); // Filler, to make meshes array ids align
  1666. printf("x");
  1667. fflush(stdout);
  1668. return;
  1669. }
  1670. // WHITE texture id
  1671. white = 0;
  1672. model_mesh_t *mesh = new model_mesh_t;
  1673. // Mongoose 2002.08.30, Testing support for 'shootable' models ( traceable )
  1674. m_tombraider.getMeshCollisionInfo(index, mesh->center, &mesh->radius);
  1675. //! \fixme Arrays don't work either =)
  1676. // Mesh geometery, colors, etc
  1677. m_tombraider.getMeshVertexArrays(index,
  1678. &mesh->vertexCount, &mesh->vertices,
  1679. &mesh->normalCount, &mesh->normals,
  1680. &mesh->colorCount, &mesh->colors);
  1681. // Textured Triangles
  1682. count = m_tombraider.getMeshTexturedTriangleCount(index);
  1683. mesh->texturedTriangles.reserve(count); // little faster
  1684. for (i = 0; i < count; ++i)
  1685. {
  1686. r_tri = new texture_tri_t;
  1687. m_tombraider.getMeshTexturedTriangle(index, i,
  1688. r_tri->index,
  1689. r_tri->st,
  1690. &r_tri->texture,
  1691. &r_tri->transparency);
  1692. r_tri->texture += m_texOffset;
  1693. // Add to face vector
  1694. mesh->texturedTriangles.pushBack(r_tri);
  1695. }
  1696. // Coloured Triangles
  1697. count = m_tombraider.getMeshColoredTriangleCount(index);
  1698. mesh->coloredTriangles.reserve(count); // little faster
  1699. for (i = 0; i < count; i++)
  1700. {
  1701. r_tri = new texture_tri_t;
  1702. m_tombraider.getMeshColoredTriangle(index, i,
  1703. r_tri->index,
  1704. color);
  1705. r_tri->st[0] = color[0];
  1706. r_tri->st[1] = color[1];
  1707. r_tri->st[2] = color[2];
  1708. r_tri->st[3] = color[3];
  1709. r_tri->st[4] = 1.0;
  1710. r_tri->st[5] = 1.0;
  1711. #ifdef EXPERIMENTAL
  1712. setupTextureColor(r_tri, &m_render, color);
  1713. #else
  1714. r_tri->texture = white; // White texture
  1715. #endif
  1716. r_tri->transparency = 0;
  1717. // Add to face vector
  1718. mesh->coloredTriangles.pushBack(r_tri);
  1719. }
  1720. // Textured Rectangles
  1721. count = m_tombraider.getMeshTexturedRectangleCount(index);
  1722. mesh->texturedRectangles.reserve(count*2); // little faster
  1723. for (i = 0; i < count; ++i)
  1724. {
  1725. m_tombraider.getMeshTexturedRectangle(index, i,
  1726. vertexIndices,
  1727. st,
  1728. &texture,
  1729. &transparency);
  1730. r_tri = new texture_tri_t;
  1731. for (j = 0; j < 3; ++j)
  1732. r_tri->index[j] = vertexIndices[j];
  1733. for (j = 0; j < 6; ++j)
  1734. r_tri->st[j] = st[j];
  1735. r_tri->texture = texture + m_texOffset;
  1736. r_tri->transparency = transparency;
  1737. // Add to face vector
  1738. mesh->texturedRectangles.pushBack(r_tri);
  1739. r_tri = new texture_tri_t;
  1740. for (j = 3; j < 6; ++j)
  1741. r_tri->index[j-3] = vertexIndices[j];
  1742. for (j = 6; j < 12; ++j)
  1743. r_tri->st[j-6] = st[j];
  1744. r_tri->texture = texture + m_texOffset;
  1745. r_tri->transparency = transparency;
  1746. // Add to face vector
  1747. mesh->texturedRectangles.pushBack(r_tri);
  1748. }
  1749. // Coloured Rectangles
  1750. count = m_tombraider.getMeshColoredRectangleCount(index);
  1751. mesh->coloredRectangles.reserve(count*2); // little faster
  1752. for (i = 0; i < count; ++i)
  1753. {
  1754. m_tombraider.getMeshColoredRectangle(index, i,
  1755. vertexIndices,
  1756. color);
  1757. r_tri = new texture_tri_t;
  1758. for (j = 0; j < 3; ++j)
  1759. r_tri->index[j] = vertexIndices[j];
  1760. //for (j = 0; j < 6; ++j)
  1761. // r_tri->st[j] = st[j];
  1762. r_tri->st[0] = color[0];
  1763. r_tri->st[1] = color[1];
  1764. r_tri->st[2] = color[2];
  1765. r_tri->st[3] = color[3];
  1766. r_tri->st[4] = 1.0;
  1767. r_tri->st[5] = 1.0;
  1768. #ifdef EXPERIMENTAL
  1769. //for (j = 6; j < 12; ++j)
  1770. // r_tri->st[j-6] = st[j];
  1771. setupTextureColor(r_tri, &m_render, color);
  1772. #else
  1773. r_tri->texture = white; // White texture
  1774. #endif
  1775. r_tri->transparency = 0;
  1776. // Add to face vector
  1777. mesh->coloredRectangles.pushBack(r_tri);
  1778. r_tri = new texture_tri_t;
  1779. for (j = 3; j < 6; ++j)
  1780. r_tri->index[j-3] = vertexIndices[j];
  1781. //for (j = 6; j < 12; ++j)
  1782. // r_tri->st[j-6] = st[j];
  1783. r_tri->st[0] = color[0];
  1784. r_tri->st[1] = color[1];
  1785. r_tri->st[2] = color[2];
  1786. r_tri->st[3] = color[3];
  1787. r_tri->st[4] = 1.0;
  1788. r_tri->st[5] = 1.0;
  1789. #ifdef EXPERIMENTAL
  1790. setupTextureColor(r_tri, &m_render, color);
  1791. #else
  1792. r_tri->texture = white; // White texture
  1793. #endif
  1794. r_tri->transparency = 0;
  1795. // Add to face vector
  1796. mesh->coloredRectangles.pushBack(r_tri);
  1797. }
  1798. // Sort faces by texture
  1799. mesh->texturedTriangles.qSort(compareFaceTextureId);
  1800. mesh->coloredTriangles.qSort(compareFaceTextureId);
  1801. mesh->texturedRectangles.qSort(compareFaceTextureId);
  1802. mesh->coloredRectangles.qSort(compareFaceTextureId);
  1803. gWorld.addMesh(mesh);
  1804. printf(".");
  1805. fflush(stdout);
  1806. }
  1807. #define MATRIX_TRANSFORMS
  1808. void OpenRaider::processRoom(int index)
  1809. {
  1810. unsigned int i, j, count;
  1811. room_mesh_t *r_mesh = NULL;
  1812. RenderRoom *rRoom = NULL;
  1813. #ifdef MATRIX_TRANSFORMS
  1814. //matrix_t transform;
  1815. Matrix transform;
  1816. #endif
  1817. if (!m_tombraider.isRoomValid(index))
  1818. {
  1819. openraider_error("OpenRaider::RoomSetup", "Invalid room index",
  1820. __FILE__, __LINE__);
  1821. print(false, "WARNING: Handling invalid vertex array in room");
  1822. gWorld.addRoom(0x0);
  1823. m_render.addRoom(0x0);
  1824. printf("x");
  1825. fflush(stdout);
  1826. return;
  1827. }
  1828. rRoom = new RenderRoom();
  1829. r_mesh = new room_mesh_t;
  1830. r_mesh->id = index;
  1831. m_tombraider.getRoomInfo(index, &r_mesh->flags, r_mesh->pos,
  1832. r_mesh->bbox_min, r_mesh->bbox_max);
  1833. // Adjust positioning for OR world coord translation
  1834. r_mesh->bbox_min[0] += r_mesh->pos[0];
  1835. r_mesh->bbox_max[0] += r_mesh->pos[0];
  1836. r_mesh->bbox_min[2] += r_mesh->pos[2];
  1837. r_mesh->bbox_max[2] += r_mesh->pos[2];
  1838. // Mongoose 2002.04.03, Setup 3d transform
  1839. #ifdef MATRIX_TRANSFORMS
  1840. //mtkMatrixIdentity(transform);
  1841. //mtkMatrixTranslate(transform,
  1842. // r_mesh->pos[0], r_mesh->pos[1], r_mesh->pos[2]);
  1843. transform.setIdentity();
  1844. transform.translate(r_mesh->pos);
  1845. #else
  1846. #endif
  1847. // Setup portals
  1848. float portalVertices[12];
  1849. count = m_tombraider.getRoomPortalCount(index);
  1850. //! \fixme OR wrongly uses a cached adj room list for rendering vis
  1851. r_mesh->adjacentRooms.reserve(count + 1);
  1852. r_mesh->adjacentRooms.setError(-1);
  1853. // Current room is always first
  1854. r_mesh->adjacentRooms.pushBack(index);
  1855. for (i = 0; i < count; ++i)
  1856. {
  1857. portal_t *portal = new portal_t;
  1858. m_tombraider.getRoomPortal(index, i,
  1859. &portal->adjoining_room, portal->normal,
  1860. portalVertices);
  1861. for (j = 0; j < 4; ++j)
  1862. {
  1863. portal->vertices[j][0] = portalVertices[j*3];
  1864. portal->vertices[j][1] = portalVertices[j*3+1];
  1865. portal->vertices[j][2] = portalVertices[j*3+2];
  1866. // Relative coors in vis portals
  1867. #ifdef MATRIX_TRANSFORMS
  1868. //mtkMatrixTransform(transform, portal->vertices[j]);
  1869. transform.multiply3v(portal->vertices[j], portal->vertices[j]);
  1870. #else
  1871. portal->vertices[j][0] += r_mesh->pos[0];
  1872. portal->vertices[j][1] += r_mesh->pos[1];
  1873. portal->vertices[j][2] += r_mesh->pos[2];
  1874. #endif
  1875. }
  1876. r_mesh->adjacentRooms.pushBack(portal->adjoining_room);
  1877. r_mesh->portals.pushBack(portal);
  1878. }
  1879. // Physics/gameplay use /////////////////////////////
  1880. //! \fixme Use more of sector structure, boxes, and floordata
  1881. // List of sectors in this room
  1882. unsigned int sectorFlags;
  1883. int floorDataIndex, boxIndex, roomBelow, roomAbove;
  1884. count = m_tombraider.getRoomSectorCount(index, &r_mesh->numZSectors,
  1885. &r_mesh->numXSectors);
  1886. r_mesh->sectors.reserve(count);
  1887. r_mesh->sectors.setError(0x0);
  1888. for (i = 0; i < count; ++i)
  1889. {
  1890. sector_t *sector = new sector_t;
  1891. m_tombraider.getRoomSector(index, i, &sectorFlags,
  1892. &sector->ceiling, &sector->floor,
  1893. &floorDataIndex, &boxIndex, &roomBelow,
  1894. &roomAbove);
  1895. if (sectorFlags & tombraiderSector_wall)
  1896. {
  1897. sector->wall = true;
  1898. }
  1899. else
  1900. {
  1901. sector->wall = false;
  1902. }
  1903. r_mesh->sectors.pushBack(sector);
  1904. }
  1905. // Setup collision boxes ( Should use sectors, but this is a test )
  1906. count = m_tombraider.getRoomBoxCount(index);
  1907. r_mesh->boxes.reserve(count);
  1908. r_mesh->boxes.setError(0x0);
  1909. //! fixme Only to be done only on room[0]? I don't think so...
  1910. for (i = 0; !index && i < count; ++i)
  1911. {
  1912. box_t *box = new box_t;
  1913. m_tombraider.getRoomBox(index, i,
  1914. box->a.pos, box->b.pos, box->c.pos, box->d.pos);
  1915. r_mesh->boxes.pushBack(box);
  1916. }
  1917. // Setup room lights /////////////////////////////////////
  1918. unsigned int lightFlags, lightType;
  1919. count = m_tombraider.getRoomLightCount(index);
  1920. rRoom->lights.reserve(count);
  1921. rRoom->lights.setError(0x0);
  1922. for (i = 0; i < count; ++i)
  1923. {
  1924. Light *light = new Light();
  1925. m_tombraider.getRoomLight(index, i,
  1926. light->mPos, light->mColor, light->mDir,
  1927. &light->mAtt, &light->mCutoff,
  1928. &lightType, &lightFlags);
  1929. switch (lightType)
  1930. {
  1931. case tombraiderLight_typeDirectional:
  1932. light->mType = Light::typeDirectional;
  1933. break;
  1934. case tombraiderLight_typeSpot:
  1935. light->mType = Light::typeSpot;
  1936. break;
  1937. case tombraiderLight_typePoint:
  1938. default:
  1939. light->mType = Light::typePoint;
  1940. }
  1941. rRoom->lights.pushBack(light);
  1942. }
  1943. // Room geometery //////////////////////////////////
  1944. //#define EXPERIMENTAL_UNFIFIED_ROOM_GEOMETERY
  1945. #ifdef EXPERIMENTAL_UNFIFIED_ROOM_GEOMETERY
  1946. unsigned int vertexCount, normalCount, colorCount, triCount;
  1947. vec_t *vertexArray;
  1948. vec_t *normalArray;
  1949. vec_t *colorArray;
  1950. unsigned int *indices, *flags;
  1951. float *texCoords;
  1952. int *textures;
  1953. m_tombraider.getRoomVertexArrays(index,
  1954. &vertexCount, &vertexArray,
  1955. &normalCount, &normalArray,
  1956. &colorCount, &colorArray);
  1957. rRoom->mesh.bufferVertexArray(vertexCount, (vec_t *)vertexArray);
  1958. rRoom->mesh.bufferNormalArray(normalCount, (vec_t *)normalArray);
  1959. rRoom->mesh.bufferColorArray(vertexCount, (vec_t *)colorArray, 4);
  1960. m_tombraider.getRoomTriangles(index, m_texOffset,
  1961. &triCount, &indices, &texCoords, &textures,
  1962. &flags);
  1963. rRoom->mesh.bufferTriangles(triCount, indices, texCoords, textures, flags);
  1964. #else
  1965. float rgba[4];
  1966. float xyz[3];
  1967. count = m_tombraider.getRoomVertexCount(index);
  1968. rRoom->mesh.allocateVertices(count);
  1969. rRoom->mesh.allocateNormals(0); // count
  1970. rRoom->mesh.allocateColors(count);
  1971. for (i = 0; i < count; ++i)
  1972. {
  1973. m_tombraider.getRoomVertex(index, i, xyz, rgba);
  1974. rRoom->mesh.setVertex(i, xyz[0], xyz[1], xyz[2]);
  1975. rRoom->mesh.setColor(i, rgba);
  1976. }
  1977. // Mongoose 2002.06.09, Setup allocation of meshes and polygons
  1978. // Counters ( Textured polygon lists are allocated per texture)
  1979. // ( Textures are mapped to these meshes )
  1980. int triangle_counter[TextureLimit];
  1981. int triangle_counter_alpha[TextureLimit];
  1982. int rectangle_counter[TextureLimit];
  1983. int rectangle_counter_alpha[TextureLimit];
  1984. int tris_mesh_map[TextureLimit];
  1985. int rect_mesh_map[TextureLimit];
  1986. for (i = 0; i < TextureLimit; ++i)
  1987. {
  1988. triangle_counter[i] = 0;
  1989. triangle_counter_alpha[i] = 0;
  1990. rectangle_counter[i] = 0;
  1991. rectangle_counter_alpha[i] = 0;
  1992. tris_mesh_map[i] = -1;
  1993. rect_mesh_map[i] = -1;
  1994. }
  1995. unsigned int numTris = 0;
  1996. unsigned int numQuads = 0;
  1997. int texture;
  1998. unsigned int r, t, q, v, flags;
  1999. unsigned int indices[4];
  2000. float texCoords[8];
  2001. count = m_tombraider.getRoomTriangleCount(index);
  2002. // Mongoose 2002.08.15, Presort by alpha and texture and setup mapping
  2003. for (t = 0; t < count; ++t)
  2004. {
  2005. m_tombraider.getRoomTriangle(index, t,
  2006. indices, texCoords, &texture, &flags);
  2007. texture += m_texOffset;
  2008. if (texture > (int)TextureLimit)
  2009. {
  2010. print(true, "Handling bad room[%i].tris[%i].texture = %i",
  2011. index, t, texture);
  2012. texture = TextureLimit - 1;
  2013. }
  2014. // Counters set up polygon allocation
  2015. if (flags & tombraiderFace_Alpha ||
  2016. flags & tombraiderFace_PartialAlpha)
  2017. {
  2018. triangle_counter_alpha[texture] += 1;
  2019. }
  2020. else
  2021. {
  2022. triangle_counter[texture] += 1;
  2023. }
  2024. // Counter sets up texture id to mesh id mapping
  2025. if (tris_mesh_map[texture] == -1)
  2026. {
  2027. tris_mesh_map[texture] = ++numTris;
  2028. }
  2029. }
  2030. count = m_tombraider.getRoomRectangleCount(index);
  2031. for (r = 0; r < count; ++r)
  2032. {
  2033. m_tombraider.getRoomRectangle(index, r,
  2034. indices, texCoords, &texture, &flags);
  2035. texture += m_texOffset;
  2036. if (texture > (int)TextureLimit)
  2037. {
  2038. print(true, "Handling bad room[%i].quad[%i].texture = %i",
  2039. index, r, texture);
  2040. texture = TextureLimit - 1;
  2041. }
  2042. if (flags & tombraiderFace_Alpha ||
  2043. flags & tombraiderFace_PartialAlpha)
  2044. {
  2045. rectangle_counter_alpha[texture] += 1;
  2046. }
  2047. else
  2048. {
  2049. rectangle_counter[texture] += 1;
  2050. }
  2051. if (rect_mesh_map[texture] == -1)
  2052. {
  2053. rect_mesh_map[texture] = ++numQuads;
  2054. }
  2055. }
  2056. // Allocate indexed polygon meshes
  2057. rRoom->mesh.allocateTriangles(numTris);
  2058. rRoom->mesh.allocateRectangles(numQuads);
  2059. for (i = 0, j = 0; i < TextureLimit; ++i)
  2060. {
  2061. if (tris_mesh_map[i] > 0)
  2062. {
  2063. j = tris_mesh_map[i] - 1;
  2064. t = triangle_counter[i];
  2065. rRoom->mesh.mTris[j].texture = i;
  2066. #ifdef MULTITEXTURE
  2067. rRoom->mesh.mTris[j].bumpmap = gMapTex2Bump[i];
  2068. #endif
  2069. rRoom->mesh.mTris[j].cnum_triangles = 0;
  2070. rRoom->mesh.mTris[j].num_triangles = 0;
  2071. rRoom->mesh.mTris[j].cnum_alpha_triangles = 0;
  2072. rRoom->mesh.mTris[j].num_alpha_triangles = 0;
  2073. rRoom->mesh.mTris[j].triangles = 0x0;
  2074. rRoom->mesh.mTris[j].alpha_triangles = 0x0;
  2075. rRoom->mesh.mTris[j].texcoors = 0x0;
  2076. rRoom->mesh.mTris[j].texcoors2 = 0x0;
  2077. if (t > 0)
  2078. {
  2079. rRoom->mesh.mTris[j].num_triangles = t;
  2080. rRoom->mesh.mTris[j].triangles = new unsigned int[t*3];
  2081. rRoom->mesh.mTris[j].num_texcoors = t * 3;
  2082. rRoom->mesh.mTris[j].texcoors = new vec2_t[t * 3];
  2083. }
  2084. t = triangle_counter_alpha[i];
  2085. if (t > 0)
  2086. {
  2087. rRoom->mesh.mTris[j].num_alpha_triangles = t;
  2088. rRoom->mesh.mTris[j].alpha_triangles = new unsigned int[t*3];
  2089. rRoom->mesh.mTris[j].num_texcoors2 = t * 3;
  2090. rRoom->mesh.mTris[j].texcoors2 = new vec2_t[t * 3];
  2091. }
  2092. }
  2093. ///////////////////////////////////////////
  2094. if (rect_mesh_map[i] > 0)
  2095. {
  2096. j = rect_mesh_map[i] - 1;
  2097. r = rectangle_counter[i];
  2098. rRoom->mesh.mQuads[j].texture = i;
  2099. #ifdef MULTITEXTURE
  2100. rRoom->mesh.mQuads[j].bumpmap = gMapTex2Bump[i];
  2101. #endif
  2102. rRoom->mesh.mQuads[j].cnum_quads = 0;
  2103. rRoom->mesh.mQuads[j].num_quads = 0;
  2104. rRoom->mesh.mQuads[j].cnum_alpha_quads = 0;
  2105. rRoom->mesh.mQuads[j].num_alpha_quads = 0;
  2106. rRoom->mesh.mQuads[j].quads = 0x0;
  2107. rRoom->mesh.mQuads[j].alpha_quads = 0x0;
  2108. rRoom->mesh.mQuads[j].texcoors = 0x0;
  2109. rRoom->mesh.mQuads[j].texcoors2 = 0x0;
  2110. if (r > 0)
  2111. {
  2112. rRoom->mesh.mQuads[j].num_quads = r;
  2113. rRoom->mesh.mQuads[j].quads = new unsigned int[r*4];
  2114. rRoom->mesh.mQuads[j].num_texcoors = r * 4;
  2115. rRoom->mesh.mQuads[j].texcoors = new vec2_t[r * 4];
  2116. }
  2117. r = rectangle_counter_alpha[i];
  2118. if (r > 0)
  2119. {
  2120. rRoom->mesh.mQuads[j].num_alpha_quads = r;
  2121. rRoom->mesh.mQuads[j].alpha_quads = new unsigned int[r*4];
  2122. rRoom->mesh.mQuads[j].num_texcoors2 = r * 4;
  2123. rRoom->mesh.mQuads[j].texcoors2 = new vec2_t[r * 4];
  2124. }
  2125. }
  2126. }
  2127. // Generate textured triangles
  2128. count = m_tombraider.getRoomTriangleCount(index);
  2129. for (t = 0; t < count; ++t)
  2130. {
  2131. m_tombraider.getRoomTriangle(index, t,
  2132. indices, texCoords, &texture, &flags);
  2133. // Adjust texture id using m_texOffset to map into
  2134. // correct textures
  2135. texture += m_texOffset;
  2136. j = tris_mesh_map[texture] - 1;
  2137. // Setup per vertex
  2138. for (i = 0; i < 3; ++i)
  2139. {
  2140. // Get vertex index {(0, a), (1, b), (2, c)}
  2141. v = indices[i];
  2142. if ((flags & tombraiderFace_Alpha ||
  2143. flags & tombraiderFace_PartialAlpha) &&
  2144. rRoom->mesh.mTris[j].num_alpha_triangles > 0)
  2145. {
  2146. q = rRoom->mesh.mTris[j].cnum_alpha_triangles*3+i;
  2147. rRoom->mesh.mTris[j].alpha_triangles[q] = v;
  2148. rRoom->mesh.mTris[j].texcoors2[q][0] = texCoords[i*2];
  2149. rRoom->mesh.mTris[j].texcoors2[q][1] = texCoords[i*2+1];
  2150. }
  2151. else if (rRoom->mesh.mTris[j].num_triangles > 0)
  2152. {
  2153. q = rRoom->mesh.mTris[j].cnum_triangles*3+i;
  2154. rRoom->mesh.mTris[j].triangles[q] = v;
  2155. rRoom->mesh.mTris[j].texcoors[q][0] = texCoords[i*2];
  2156. rRoom->mesh.mTris[j].texcoors[q][1] = texCoords[i*2+1];
  2157. }
  2158. // Partial alpha hack
  2159. if (flags & tombraiderFace_PartialAlpha)
  2160. {
  2161. //rRoom->mesh.colors[v].rgba[3] = 0.45;
  2162. }
  2163. }
  2164. if (flags & tombraiderFace_Alpha ||
  2165. flags & tombraiderFace_PartialAlpha)
  2166. {
  2167. rRoom->mesh.mTris[j].cnum_alpha_triangles++;
  2168. }
  2169. else
  2170. {
  2171. rRoom->mesh.mTris[j].cnum_triangles++;
  2172. }
  2173. }
  2174. // Generate textured quads
  2175. count = m_tombraider.getRoomRectangleCount(index);
  2176. for (r = 0; r < count; ++r)
  2177. {
  2178. m_tombraider.getRoomRectangle(index, r,
  2179. indices, texCoords, &texture, &flags);
  2180. // Adjust texture id using m_texOffset to map into
  2181. // correct textures
  2182. texture += m_texOffset;
  2183. if (texture > (int)TextureLimit)
  2184. {
  2185. texture = TextureLimit - 1;
  2186. }
  2187. j = rect_mesh_map[texture] - 1;
  2188. if (rRoom->mesh.mQuads[j].num_quads <= 0 &&
  2189. rRoom->mesh.mQuads[j].num_alpha_quads <= 0)
  2190. continue;
  2191. // Setup per vertex
  2192. for (i = 0; i < 4; ++i)
  2193. {
  2194. // Get vertex index {(0, a), (1, b), (2, c), (3, d)}
  2195. v = indices[i];
  2196. if ((flags & tombraiderFace_Alpha ||
  2197. flags & tombraiderFace_PartialAlpha) &&
  2198. rRoom->mesh.mQuads[j].num_alpha_quads > 0)
  2199. {
  2200. q = rRoom->mesh.mQuads[j].cnum_alpha_quads*4+i;
  2201. rRoom->mesh.mQuads[j].alpha_quads[q] = v;
  2202. rRoom->mesh.mQuads[j].texcoors2[q][0] = texCoords[i*2];
  2203. rRoom->mesh.mQuads[j].texcoors2[q][1] = texCoords[i*2+1];
  2204. }
  2205. else if (rRoom->mesh.mQuads[j].num_quads > 0)
  2206. {
  2207. q = rRoom->mesh.mQuads[j].cnum_quads*4+i;
  2208. rRoom->mesh.mQuads[j].quads[q] = v;
  2209. rRoom->mesh.mQuads[j].texcoors[q][0] = texCoords[i*2];
  2210. rRoom->mesh.mQuads[j].texcoors[q][1] = texCoords[i*2+1];
  2211. }
  2212. // Partial alpha hack
  2213. if (flags & tombraiderFace_PartialAlpha)
  2214. {
  2215. //rRoom->mesh.colors[v].rgba[3] = 0.45;
  2216. }
  2217. }
  2218. if (flags & tombraiderFace_Alpha ||
  2219. flags & tombraiderFace_PartialAlpha)
  2220. {
  2221. rRoom->mesh.mQuads[j].cnum_alpha_quads++;
  2222. }
  2223. else
  2224. {
  2225. rRoom->mesh.mQuads[j].cnum_quads++;
  2226. }
  2227. }
  2228. #endif
  2229. // Room models
  2230. count = m_tombraider.getRoomModelCount(index);
  2231. r_mesh->models.reserve(count);
  2232. r_mesh->models.setError(0x0);
  2233. for (i = 0; i < count; ++i)
  2234. {
  2235. static_model_t *model = new static_model_t;
  2236. m_tombraider.getRoomModel(index, i,
  2237. &model->index, model->pos, &model->yaw);
  2238. r_mesh->models.pushBack(model);
  2239. }
  2240. // Room sprites
  2241. float spriteVertices[12];
  2242. float spriteTexCoords[8];
  2243. count = m_tombraider.getRoomSpriteCount(index);
  2244. r_mesh->sprites.reserve(count);
  2245. r_mesh->sprites.setError(0x0);
  2246. for (i = 0; i < count; ++i)
  2247. {
  2248. sprite_t *sprite = new sprite_t;
  2249. m_tombraider.getRoomSprite(index, i,
  2250. 10.0f, &sprite->texture, sprite->pos,
  2251. spriteVertices, spriteTexCoords);
  2252. sprite->texture += m_texOffset; // OpenRaider preloads some textures
  2253. sprite->vertex[0].pos[0] = spriteVertices[0];
  2254. sprite->vertex[0].pos[1] = spriteVertices[1];
  2255. sprite->vertex[0].pos[2] = spriteVertices[2];
  2256. sprite->vertex[1].pos[0] = spriteVertices[3];
  2257. sprite->vertex[1].pos[1] = spriteVertices[4];
  2258. sprite->vertex[1].pos[2] = spriteVertices[5];
  2259. sprite->vertex[2].pos[0] = spriteVertices[6];
  2260. sprite->vertex[2].pos[1] = spriteVertices[7];
  2261. sprite->vertex[2].pos[2] = spriteVertices[8];
  2262. sprite->vertex[3].pos[0] = spriteVertices[9];
  2263. sprite->vertex[3].pos[1] = spriteVertices[10];
  2264. sprite->vertex[3].pos[2] = spriteVertices[11];
  2265. sprite->texel[0].st[0] = spriteTexCoords[0];
  2266. sprite->texel[0].st[1] = spriteTexCoords[1];
  2267. sprite->texel[1].st[0] = spriteTexCoords[2];
  2268. sprite->texel[1].st[1] = spriteTexCoords[3];
  2269. sprite->texel[2].st[0] = spriteTexCoords[4];
  2270. sprite->texel[2].st[1] = spriteTexCoords[5];
  2271. sprite->texel[3].st[0] = spriteTexCoords[6];
  2272. sprite->texel[3].st[1] = spriteTexCoords[7];
  2273. r_mesh->sprites.pushBack(sprite);
  2274. }
  2275. gWorld.addRoom(r_mesh);
  2276. rRoom->room = r_mesh;
  2277. m_render.addRoom(rRoom);
  2278. printf(".");
  2279. fflush(stdout);
  2280. }
  2281. void OpenRaider::consoleCommand(char *cmd)
  2282. {
  2283. if (!cmd || !cmd[0])
  2284. return;
  2285. // Mongoose 2003.05.31, Strip off decp console prefix
  2286. if (cmd[0] == '>')
  2287. {
  2288. rc_command(">", cmd);
  2289. }
  2290. if (rc_command("quit", cmd))
  2291. {
  2292. shutdown(0);
  2293. }
  2294. else if (rc_command("port", cmd))
  2295. {
  2296. Network &net = *Network::Instance();
  2297. net.setPort(atoi(cmd));
  2298. }
  2299. else if (rc_command("killserver", cmd))
  2300. {
  2301. Network &net = *Network::Instance();
  2302. print(true, "Stopping network server...");
  2303. net.killServerThread();
  2304. }
  2305. else if (rc_command("server", cmd))
  2306. {
  2307. Network &net = *Network::Instance();
  2308. print(true, "Starting network server...");
  2309. net.spawnServerThread();
  2310. }
  2311. else if (rc_command("disconnect", cmd))
  2312. {
  2313. Network &net = *Network::Instance();
  2314. print(true, "Diconnecting...");
  2315. net.killClientThread();
  2316. }
  2317. else if (rc_command("connect", cmd))
  2318. {
  2319. Network &net = *Network::Instance();
  2320. print(true, "Connecting to %s...", cmd);
  2321. net.setRemoteHost(cmd);
  2322. net.spawnClientThread();
  2323. }
  2324. else if (rc_command("fly", cmd))
  2325. {
  2326. mNoClipping = worldMoveType_fly;
  2327. if (LARA)
  2328. {
  2329. LARA->moveType = worldMoveType_fly;
  2330. }
  2331. print(false, "World clipping is [SPACEY]");
  2332. }
  2333. else if (rc_command("walk", cmd))
  2334. {
  2335. mNoClipping = worldMoveType_walk;
  2336. if (LARA)
  2337. {
  2338. LARA->moveType = worldMoveType_walk;
  2339. }
  2340. print(false, "World clipping is [ON]");
  2341. }
  2342. else if (rc_command("ghost", cmd))
  2343. {
  2344. mNoClipping = worldMoveType_noClipping;
  2345. if (LARA)
  2346. {
  2347. LARA->moveType = worldMoveType_noClipping;
  2348. }
  2349. print(false, "World clipping is [OFF]");
  2350. }
  2351. else if (rc_command("mem", cmd))
  2352. {
  2353. #ifdef DEBUG_MEMORY
  2354. if (rc_command("usage", cmd))
  2355. {
  2356. display_memory_usage();
  2357. }
  2358. else if (rc_command("report", cmd))
  2359. {
  2360. dump_memory_report();
  2361. }
  2362. #else
  2363. printf("This build isn't DEBUG_MEMORY enabled\n");
  2364. #endif
  2365. }
  2366. else if (rc_command("loadlevel", cmd))
  2367. {
  2368. loadLevel(cmd);
  2369. }
  2370. else if (rc_command("play", cmd))
  2371. {
  2372. if (m_flags & OpenRaider_EnableSound)
  2373. {
  2374. mSound.play(atoi(cmd));
  2375. }
  2376. }
  2377. else if (rc_command("sensitivity.x", cmd))
  2378. {
  2379. m_mouseX = atof(cmd);
  2380. }
  2381. else if (rc_command("sensitivity.y", cmd))
  2382. {
  2383. m_mouseY = atof(cmd);
  2384. }
  2385. else if (rc_command("r_pigtails", cmd))
  2386. {
  2387. if (gLaraModel)
  2388. {
  2389. gLaraModel->pigtails = atoi(cmd);
  2390. if (gLaraModel->pigtails)
  2391. {
  2392. gLaraModel->ponyOff -= 20;
  2393. gLaraModel->ponytail[1] -= 32;
  2394. }
  2395. else
  2396. {
  2397. gLaraModel->ponyOff += 20;
  2398. gLaraModel->ponytail[1] += 32;
  2399. }
  2400. }
  2401. }
  2402. else if (rc_command("r_ponyangle", cmd))
  2403. {
  2404. if (gLaraModel)
  2405. {
  2406. gLaraModel->ponytailAngle = atoi(cmd);
  2407. }
  2408. }
  2409. else if (rc_command("r_ponyx", cmd))
  2410. {
  2411. if (gLaraModel)
  2412. {
  2413. gLaraModel->ponytail[0] = atoi(cmd);
  2414. }
  2415. }
  2416. else if (rc_command("r_ponyy", cmd))
  2417. {
  2418. if (gLaraModel)
  2419. {
  2420. gLaraModel->ponytail[1] = atoi(cmd);
  2421. }
  2422. }
  2423. else if (rc_command("r_ponyz", cmd))
  2424. {
  2425. if (gLaraModel)
  2426. {
  2427. gLaraModel->ponytail[2] = atoi(cmd);
  2428. }
  2429. }
  2430. else if (rc_command("r_animate", cmd))
  2431. {
  2432. if (atoi(cmd))
  2433. {
  2434. m_render.setFlags(Render::fAnimateAllModels);
  2435. print(false, "Animating all models");
  2436. }
  2437. else
  2438. {
  2439. m_render.clearFlags(Render::fAnimateAllModels);
  2440. print(false, "No longer animating all models");
  2441. }
  2442. }
  2443. else if (rc_command("r_ponytail", cmd))
  2444. {
  2445. if (atoi(cmd))
  2446. {
  2447. m_render.setFlags(Render::fRenderPonytail);
  2448. print(false, "Rendering ponytail");
  2449. }
  2450. else
  2451. {
  2452. m_render.clearFlags(Render::fRenderPonytail);
  2453. print(false, "No longer rendering ponytail");
  2454. }
  2455. }
  2456. else if (rc_command("r_light", cmd))
  2457. {
  2458. if (atoi(cmd))
  2459. {
  2460. m_render.setFlags(Render::fGL_Lights);
  2461. }
  2462. else
  2463. {
  2464. m_render.clearFlags(Render::fGL_Lights);
  2465. }
  2466. }
  2467. else if (rc_command("hop", cmd))
  2468. {
  2469. if (atoi(cmd))
  2470. {
  2471. gWorld.setFlag(World::fEnableHopping);
  2472. print(true, "Room hopping is on");
  2473. }
  2474. else
  2475. {
  2476. gWorld.clearFlag(World::fEnableHopping);
  2477. print(true, "Room hopping is off");
  2478. }
  2479. }
  2480. else if (rc_command("r_fog", cmd))
  2481. {
  2482. if (atoi(cmd))
  2483. {
  2484. m_render.setFlags(Render::fFog);
  2485. }
  2486. else
  2487. {
  2488. m_render.clearFlags(Render::fFog);
  2489. }
  2490. }
  2491. else if (rc_command("wireframe", cmd))
  2492. {
  2493. m_render.setMode(Render::modeWireframe);
  2494. print(false, "wireframe mode");
  2495. }
  2496. else if (rc_command("solid", cmd))
  2497. {
  2498. m_render.setMode(Render::modeSolid);
  2499. print(false, "solid mode");
  2500. }
  2501. else if (rc_command("texture", cmd))
  2502. {
  2503. m_render.setMode(Render::modeTexture);
  2504. print(false, "texture mode");
  2505. }
  2506. else if (rc_command("vertexlight", cmd))
  2507. {
  2508. m_render.setMode(Render::modeVertexLight);
  2509. print(false, "vertexlight mode");
  2510. }
  2511. else if (rc_command("titlescreen", cmd))
  2512. {
  2513. m_render.setMode(Render::modeLoadScreen);
  2514. print(false, "titlescreen mode");
  2515. }
  2516. else if (rc_command("r_viewmodel", cmd))
  2517. {
  2518. if (LARA)
  2519. {
  2520. SkeletalModel *smdl = (SkeletalModel *)LARA->tmpHook;
  2521. skeletal_model_t *mdl = gWorld.getModel(atoi(cmd));
  2522. if (smdl)
  2523. {
  2524. smdl->setModel(mdl);
  2525. }
  2526. }
  2527. //m_render.ViewModel(LARA, atoi(cmd));
  2528. }
  2529. else if (rc_command("r_oneroom", cmd))
  2530. {
  2531. if (atoi(cmd))
  2532. {
  2533. m_render.setFlags(Render::fOneRoom);
  2534. }
  2535. else
  2536. {
  2537. m_render.clearFlags(Render::fOneRoom);
  2538. }
  2539. }
  2540. else if (rc_command("r_allrooms", cmd))
  2541. {
  2542. if (atoi(cmd))
  2543. {
  2544. m_render.setFlags(Render::fAllRooms);
  2545. }
  2546. else
  2547. {
  2548. m_render.clearFlags(Render::fAllRooms);
  2549. }
  2550. print(true, "Rendering all rooms [%s]", (atoi(cmd) == 0) ? "off" : "on");
  2551. }
  2552. else if (rc_command("r_sprite", cmd))
  2553. {
  2554. if (atoi(cmd))
  2555. {
  2556. m_render.setFlags(Render::fSprites);
  2557. }
  2558. else
  2559. {
  2560. m_render.clearFlags(Render::fSprites);
  2561. }
  2562. }
  2563. else if (rc_command("r_roommodel", cmd))
  2564. {
  2565. if (atoi(cmd))
  2566. {
  2567. m_render.setFlags(Render::fRoomModels);
  2568. }
  2569. else
  2570. {
  2571. m_render.clearFlags(Render::fRoomModels);
  2572. }
  2573. }
  2574. else if (rc_command("r_entmodel", cmd))
  2575. {
  2576. if (atoi(cmd))
  2577. {
  2578. m_render.setFlags(Render::fEntityModels);
  2579. }
  2580. else
  2581. {
  2582. m_render.clearFlags(Render::fEntityModels);
  2583. }
  2584. }
  2585. else if (rc_command("r_particle", cmd))
  2586. {
  2587. if (atoi(cmd))
  2588. {
  2589. m_render.setFlags(Render::fParticles);
  2590. }
  2591. else
  2592. {
  2593. m_render.clearFlags(Render::fParticles);
  2594. }
  2595. }
  2596. else if (rc_command("r_vis", cmd))
  2597. {
  2598. if (atoi(cmd))
  2599. {
  2600. m_render.clearFlags(Render::fUsePortals);
  2601. }
  2602. else
  2603. {
  2604. m_render.clearFlags(Render::fUsePortals);
  2605. }
  2606. }
  2607. else if (rc_command("r_upf", cmd))
  2608. {
  2609. if (atoi(cmd))
  2610. {
  2611. m_render.setFlags(Render::fUpdateRoomListPerFrame);
  2612. }
  2613. else
  2614. {
  2615. m_render.clearFlags(Render::fUpdateRoomListPerFrame);
  2616. }
  2617. }
  2618. else if (rc_command("r_portal", cmd))
  2619. {
  2620. if (atoi(cmd))
  2621. {
  2622. m_render.setFlags(Render::fPortals);
  2623. }
  2624. else
  2625. {
  2626. m_render.clearFlags(Render::fPortals);
  2627. }
  2628. }
  2629. else if (rc_command("r_vmodel", cmd))
  2630. {
  2631. if (atoi(cmd))
  2632. {
  2633. m_render.setFlags(Render::fViewModel);
  2634. }
  2635. else
  2636. {
  2637. m_render.clearFlags(Render::fViewModel);
  2638. }
  2639. }
  2640. else if (rc_command("r_ralpha", cmd))
  2641. {
  2642. if (atoi(cmd))
  2643. {
  2644. m_render.setFlags(Render::fRoomAlpha);
  2645. }
  2646. else
  2647. {
  2648. m_render.clearFlags(Render::fRoomAlpha);
  2649. }
  2650. }
  2651. else if (rc_command("resize", cmd))
  2652. {
  2653. if (rc_command("xga", cmd))
  2654. {
  2655. resize(1024, 768);
  2656. m_render.Update(1024, 768);
  2657. }
  2658. else if (rc_command("svga", cmd))
  2659. {
  2660. resize(800, 600);
  2661. m_render.Update(800, 600);
  2662. }
  2663. else if (rc_command("vga", cmd))
  2664. {
  2665. resize(640, 460);
  2666. m_render.Update(640, 460);
  2667. }
  2668. }
  2669. else if (rc_command("sshot", cmd))
  2670. {
  2671. char sfilename[1024];
  2672. char *tmp = fullPath("~/.OpenRaider/sshots/", '/');
  2673. /* Not very pretty, but gets it done */
  2674. snprintf(sfilename, 1024, "%s%s", tmp, VERSION);
  2675. delete [] tmp;
  2676. m_render.screenShot(sfilename);
  2677. print(false, "Took screenshot");
  2678. }
  2679. else if (rc_command("fullscreen", cmd))
  2680. {
  2681. toggleFullscreen();
  2682. }
  2683. else if (rc_command("showfps", cmd))
  2684. {
  2685. m_flags |= OpenRaider_ShowFPS;
  2686. if (!atoi(cmd))
  2687. {
  2688. m_flags ^= OpenRaider_ShowFPS;
  2689. }
  2690. }
  2691. else if (rc_command("bind", cmd))
  2692. {
  2693. if (rc_command("+forward", cmd))
  2694. {
  2695. bindKeyCommand("+forward", atoi(cmd), OpenRaiderKey_forward);
  2696. }
  2697. else if (rc_command("+console", cmd))
  2698. {
  2699. bindKeyCommand("+console", atoi(cmd), OpenRaiderKey_console);
  2700. }
  2701. else if (rc_command("+backward", cmd))
  2702. {
  2703. bindKeyCommand("+backward", atoi(cmd), OpenRaiderKey_backward);
  2704. }
  2705. else if (rc_command("+jump", cmd))
  2706. {
  2707. bindKeyCommand("+jump", atoi(cmd), OpenRaiderKey_jump);
  2708. }
  2709. else if (rc_command("+crouch", cmd))
  2710. {
  2711. bindKeyCommand("+crouch", atoi(cmd), OpenRaiderKey_crouch);
  2712. }
  2713. else if (rc_command("+right", cmd))
  2714. {
  2715. bindKeyCommand("+right", atoi(cmd), OpenRaiderKey_right);
  2716. }
  2717. else if (rc_command("+left", cmd))
  2718. {
  2719. bindKeyCommand("+left", atoi(cmd), OpenRaiderKey_left);
  2720. }
  2721. else if (rc_command("+attack", cmd))
  2722. {
  2723. bindKeyCommand("+attack", atoi(cmd), OpenRaiderKey_attack);
  2724. }
  2725. }
  2726. else if (rc_command("set", cmd))
  2727. {
  2728. if (rc_command("mousegrab", cmd))
  2729. {
  2730. setGrabMouse(atoi(cmd));
  2731. print(true, "Mouse grabbing [%s]", atoi(cmd) ? "on" : "off");
  2732. }
  2733. }
  2734. else if (rc_command("stat", cmd))
  2735. {
  2736. if (rc_command("fps", cmd))
  2737. {
  2738. m_flags ^= OpenRaider_ShowFPS;
  2739. }
  2740. else if (rc_command("pos", cmd))
  2741. {
  2742. if (LARA)
  2743. {
  2744. print(true, "Room %2i Pos %.0f %.0f %.0f Yaw %.0f Pitch %.0f",
  2745. LARA->room,
  2746. LARA->pos[0], LARA->pos[1], LARA->pos[2],
  2747. HEL_RAD_TO_DEG(LARA->angles[1]),
  2748. HEL_RAD_TO_DEG(LARA->angles[2]));
  2749. }
  2750. }
  2751. else if (rc_command("room", cmd))
  2752. {
  2753. if (rc_command("flags", cmd))
  2754. {
  2755. if (LARA)
  2756. {
  2757. print(true, "Room[%i] flags: 0x%x",
  2758. LARA->room,
  2759. gWorld.getRoomInfo(LARA->room));
  2760. }
  2761. }
  2762. }
  2763. }
  2764. }
  2765. void OpenRaider::handleCommand(char *cmd, unsigned int mode)
  2766. {
  2767. bool b;
  2768. int i;
  2769. // So we can use switch stmt, translate the Ids
  2770. mode = mMode[mode];
  2771. switch (mode)
  2772. {
  2773. case 0: // [Video.OpenGL]
  2774. if (rc_command("Width", cmd))
  2775. {
  2776. m_width = atoi(cmd);
  2777. }
  2778. else if (rc_command("Height", cmd))
  2779. {
  2780. m_height = atoi(cmd);
  2781. }
  2782. else if (rc_command("FastCard", cmd))
  2783. {
  2784. rc_get_bool(cmd, &m_fastCard);
  2785. }
  2786. else if (rc_command("FullScreen", cmd))
  2787. {
  2788. rc_get_bool(cmd, &b);
  2789. m_flags |= OpenRaider_FullScreen;
  2790. if (!b)
  2791. {
  2792. m_flags ^= OpenRaider_FullScreen;
  2793. }
  2794. }
  2795. else if (rc_command("Font", cmd))
  2796. {
  2797. gFontFilename = fullPath(cmd, '/');
  2798. }
  2799. else if (rc_command("Driver", cmd))
  2800. {
  2801. if (cmd[0])
  2802. {
  2803. setDriverGL(cmd);
  2804. }
  2805. }
  2806. else
  2807. {
  2808. printf("Command> [Video.OpenGL] Unknown command '%s'\n", cmd);
  2809. }
  2810. break;
  2811. case 1: // [Audio.OpenAL]
  2812. if (rc_command("Enable", cmd))
  2813. {
  2814. rc_get_bool(cmd, &b);
  2815. m_flags |= OpenRaider_EnableSound;
  2816. if (!b)
  2817. {
  2818. m_flags ^= OpenRaider_EnableSound;
  2819. }
  2820. }
  2821. else
  2822. {
  2823. printf("Command> [Audio.OpenAL] Unknown command '%s'\n", cmd);
  2824. }
  2825. break;
  2826. case 2: // [OpenRaider.Engine]
  2827. if (rc_command("PakDir", cmd))
  2828. {
  2829. if (m_pakDir)
  2830. {
  2831. delete [] m_pakDir;
  2832. }
  2833. m_pakDir = fullPath(cmd, '/');
  2834. }
  2835. else if (rc_command("HomeDir", cmd))
  2836. {
  2837. if (m_homeDir)
  2838. {
  2839. delete [] m_homeDir;
  2840. }
  2841. i = strlen(cmd);
  2842. m_homeDir = fullPath(cmd, '/');
  2843. }
  2844. else if (rc_command("AudioDir", cmd))
  2845. {
  2846. if (m_audioDir)
  2847. {
  2848. delete [] m_audioDir;
  2849. }
  2850. m_audioDir = fullPath(cmd, '/');
  2851. }
  2852. else if (rc_command("MapDebug", cmd))
  2853. {
  2854. rc_get_bool(cmd, &b);
  2855. m_flags |= OpenRaider_DebugMap;
  2856. if (!b)
  2857. {
  2858. m_flags ^= OpenRaider_DebugMap;
  2859. }
  2860. }
  2861. else if (rc_command("Map", cmd))
  2862. {
  2863. if (cmd[0])
  2864. {
  2865. char *fullPathMap;
  2866. fullPathMap = bufferString("%s%s", m_pakDir, cmd);
  2867. if (m_tombraider.checkMime(fullPathMap) == 0)
  2868. {
  2869. printf("Validated pak: '%s'\n",
  2870. fullPathMap);
  2871. delete [] fullPathMap;
  2872. /* Just load relative filename */
  2873. mMapList.pushBack(bufferString("%s", cmd));
  2874. }
  2875. else
  2876. {
  2877. printf("ERROR: pak file '%s' not found or invalid\n",
  2878. fullPathMap);
  2879. delete [] fullPathMap;
  2880. }
  2881. }
  2882. }
  2883. // Mongoose 2001.12.31, Added music list back
  2884. else if (rc_command("Music", cmd))
  2885. {
  2886. if (cmd[0])
  2887. {
  2888. char *music;
  2889. i = strlen(cmd);
  2890. music = new char[i+1];
  2891. strncpy(music, cmd, i);
  2892. music[i] = 0;
  2893. mMusicList.pushBack(music);
  2894. }
  2895. }
  2896. else if (rc_command("DisplayFPS", cmd))
  2897. {
  2898. rc_get_bool(cmd, &b);
  2899. m_flags |= OpenRaider_ShowFPS;
  2900. if (!b)
  2901. {
  2902. m_flags ^= OpenRaider_ShowFPS;
  2903. }
  2904. }
  2905. else if (rc_command("ModelDebug", cmd))
  2906. {
  2907. rc_get_bool(cmd, &b);
  2908. m_flags |= OpenRaider_DebugModel;
  2909. if (!b)
  2910. {
  2911. m_flags ^= OpenRaider_DebugModel;
  2912. }
  2913. }
  2914. else if (rc_command("DumpTexture", cmd))
  2915. {
  2916. rc_get_bool(cmd, &b);
  2917. m_flags |= OpenRaider_DumpTexture;
  2918. if (!b)
  2919. {
  2920. m_flags ^= OpenRaider_DumpTexture;
  2921. }
  2922. }
  2923. else
  2924. {
  2925. printf("Command> [OpenRaider.Engine] Unknown command '%s'\n", cmd);
  2926. }
  2927. break;
  2928. case 3: // [Input.Mouse]
  2929. if (rc_command("SensitivityX", cmd))
  2930. {
  2931. m_mouseX = atof(cmd);
  2932. }
  2933. else if (rc_command("SensitivityY", cmd))
  2934. {
  2935. m_mouseY = atof(cmd);
  2936. }
  2937. else
  2938. {
  2939. printf("Command> [Input.Mouse] Unknown command '%s'\n", cmd);
  2940. }
  2941. break;
  2942. case 4:
  2943. if (cmd[1] == '.')
  2944. {
  2945. cmd[0] = '>';
  2946. cmd[1] = ' ';
  2947. for (i = strlen(cmd) - 1; i >= 0; --i)
  2948. {
  2949. if (cmd[i] == '.' || cmd[i] == '=')
  2950. {
  2951. cmd[i] = ' ';
  2952. }
  2953. }
  2954. }
  2955. consoleCommand(cmd);
  2956. break;
  2957. case 5:
  2958. if (rc_command("Enable", cmd))
  2959. {
  2960. rc_get_bool(cmd, &gStartServer);
  2961. }
  2962. else if (rc_command("Port", cmd))
  2963. {
  2964. if (gStartServer)
  2965. {
  2966. Network &net = *Network::Instance();
  2967. int port = atoi(cmd);
  2968. net.setPort(port);
  2969. print(true, "Starting network server on port %i...", port);
  2970. net.spawnServerThread();
  2971. }
  2972. }
  2973. else
  2974. {
  2975. printf("Command> [Network.Server] '%s' not implemented\n", cmd);
  2976. }
  2977. break;
  2978. }
  2979. }
  2980. int main(int argc, char *argv[])
  2981. {
  2982. OpenRaider *game = OpenRaider::Instance();
  2983. atexit(killOpenRaiderSingleton);
  2984. game->start();
  2985. return 0;
  2986. }