Open Source Tomb Raider Engine
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WindowSDL.h 1.0KB

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  1. /*!
  2. * \file include/WindowSDL.h
  3. * \brief SDL windowing implementation
  4. *
  5. * \author xythobuz
  6. */
  7. #ifndef _WINDOW_SDL_H_
  8. #define _WINDOW_SDL_H_
  9. #include "SDL.h"
  10. #include "Window.h"
  11. /*!
  12. * \brief SDL windowing implementation
  13. */
  14. class WindowSDL : public Window {
  15. public:
  16. /*!
  17. * \brief Constructs an object of WindowSDL
  18. */
  19. WindowSDL();
  20. /*!
  21. * \brief Deconstructs an object of WindowSDL
  22. */
  23. virtual ~WindowSDL();
  24. virtual void setDriver(const char *driver);
  25. virtual void setSize(unsigned int width, unsigned int height);
  26. virtual void setFullscreen(bool fullscreen);
  27. virtual void setMousegrab(bool grab);
  28. virtual int initialize();
  29. virtual void writeString(WindowString *s);
  30. virtual void swapBuffersGL();
  31. private:
  32. bool mInit;
  33. char *mDriver;
  34. unsigned int mWidth;
  35. unsigned int mHeight;
  36. bool mFullscreen;
  37. bool mMousegrab;
  38. SDL_Window *mWindow; //!< This is the pointer to the SDL surface
  39. SDL_GLContext mGLContext; //!< The OpenGL Context
  40. };
  41. #endif