Open Source Tomb Raider Engine
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ChangeLog 42KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140119 ]
  6. * Removed unused TGA font parts of GLString
  7. * Removed unused glDrawGrid & glDrawAxis from SDLSystem
  8. [ 20140118 ]
  9. * Removed unused (and pretty empty) Entity class
  10. [ 20140117 ]
  11. * Reenabled room hopping on launch
  12. * Now using C++11 standard.
  13. * Turned on many more warnings and silenced some of them.
  14. * Removed empty Quaternion Unit Test
  15. [ 20140111 ]
  16. * Rewrote GLString Unit Test, now using TTF Font
  17. * Removed included TGA font and loading code
  18. * Rewrote Matrix Unit Test now using greatest
  19. * Documented MatMath, fixed bug in helRandomNum(),
  20. added better Unit Test
  21. * Only one way of conversion between Deg and Rad in MatMath
  22. * Use the same style of include guards in all headers
  23. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  24. a segfault on launch
  25. [ 20140110 ]
  26. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  27. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  28. * Removed empty Light.cpp
  29. * All Unit Tests build without warning
  30. * Converted many FIXME comments to be in the doxygen documentation
  31. * Removed hel & mstl folders, moved into parent directory
  32. * mtk_tga Unit Test uses greatest
  33. * Moved remaining Unit Tests (Network & TombRaider)
  34. * memory_test Unit Test no longer produces warnings
  35. * Building a memory test build no longer produces warnings
  36. [ 20140109 ]
  37. * Added greatest Test Framework, rewrote Sound Test
  38. * Renamed all memeory references to memory
  39. * Moved headers into include/
  40. * Put Unit Tests into test/
  41. [ 20140107 ]
  42. * Removed hel/Mass. There was an object of this class in World,
  43. but it was never used!
  44. * Removed even more unused files (mstl/Vector.cpp,
  45. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  46. mstl/Stack.h)
  47. * Completely removed hel/Simulation, as it depends on missing
  48. files (hel/CollisionObject)
  49. * Improved Makefile portability
  50. [ 20140106 ]
  51. * Hel Simulation Test builds, but doesn't work!
  52. [ 20140105 ]
  53. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  54. * Fixed strange Mouse Y-Axis Overflow bug
  55. * Cleanup of Makefile
  56. [ 20140104 ]
  57. * Hel Unit Test build & passes
  58. * Spring & Simulation Tests unbuildable, missing files?
  59. * GLString Unit Test builds, works not every time?
  60. * TombRaider Unit & Regression Test working
  61. [ 20140103 ]
  62. * Removed more (unused?) code, PSKModel & UTPackage
  63. * Removed unused MD3, mtk3d, MtkImage stuff!
  64. [ 20140102 ]
  65. * Improved the Mac build steps...
  66. Freealut now in /usr/local so we don't need to call
  67. install_name_tool on the built binary
  68. * Removed the old & unused GLUTSystem
  69. * Replaced the (unknown) included sample sound file
  70. * Removed some redundant build config defines
  71. [ 20140101 ]
  72. * Fixed Wavebuffer loading of Sound subsystem, as well as
  73. making the Sound Unit Test buildable on Mac.
  74. Added new argument to loadWav, length of buffer.
  75. * Changed (unknown) included Font to Droid Sans Mono
  76. * Fixed Render bug, now console is visible again
  77. * Implemented CMD + Q shortcut on Mac to quit
  78. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  79. the first received mouse event, because its faulty, thanks
  80. to an SDL bug:
  81. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  82. * Fixed incredibly slow mouse/camera movements
  83. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  84. invisible and grab it in windowed mode
  85. [ 20131231 ]
  86. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  87. mode on Mac, still not working correctly, but better :)
  88. [ 20131227 ]
  89. * Moved included documents into GitHub Repo wiki
  90. (https://github.com/xythobuz/OpenRaider/wiki)
  91. * Reduced start up time by increasing animation speed
  92. [ 20131221 ]
  93. * Reimplemented deprecated gluLookAt()
  94. * Reimplemented deprecated gluPerspective()
  95. * Reimplemented deprecated gluBuild2DMipmaps()
  96. * Reimplemented alutLoadWAVFile(), seems not to be working
  97. * Moved mac distribution logic from makefile into scripts
  98. [ 20131219 ]
  99. * Bundle now contains dynamic libraries not included with Mac OS X
  100. * Bundle now runs setup if needed
  101. * Fixed memory test builds not running on OS X
  102. [ 20131218 ]
  103. * Enabled ALUT on Mac OS X
  104. * Silenced many warnings regarding non-writable string constants
  105. * Fixed issues with linked libraries on Mac OS X
  106. * Implemented support for bundling OpenRaider as Mac App
  107. * Removed Microsoft Visual Studio Project files
  108. * Removed Screenshot Script
  109. [ 20131217 ]
  110. * No longer segfaults on launch in Mac OS X
  111. [ 20131215 ]
  112. * Wrote new README file
  113. * Added stub for missing hel/CollisionObject
  114. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  115. [ 20030713 ]
  116. * UTPackage class forked from PSKModel class
  117. * System class gets download, dir backports
  118. * libferit usage in public CVS
  119. * mtk_tga gets filename parm save and drops color swaping
  120. [ 20030704 ]
  121. * Tested PSKModel with models from:
  122. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  123. * On the fly resolution change like in unit tests
  124. * GLString obsoleted, undefining HAVE_SDL_TTF
  125. will cause OR to use font.tga texture fallback
  126. * Merged GLString and SDL_TTF utils Texture usage
  127. * TTF renderer replaces texture font system
  128. * Font system using new ortho projection
  129. * Requirements file now in cvs
  130. * Fixed all known level loading issues from new codebase
  131. * Loadlevel command using mapname string
  132. * Maps are validated on rc load
  133. * Experimental TTF support in OpenRaider, Look in RC file
  134. * Removed Console, MtkImage classes from private tree
  135. [ 20030701 ]
  136. * Removing OpenRaider Map use for level/music string storage
  137. ( This means if you set a map to a certain number in rc, then
  138. you can no longer call it by 'load #' )
  139. * Fixed PSKModel unit test build
  140. * Fixed Hel Simulation, Spring unit test builds
  141. [ 20030630 ]
  142. * EXPERIMENTAL on the fly colored -> textured polygon code
  143. ( It's not even funny how bad the colors match currently )
  144. * API changes in Texture class to make it easier to upgrade
  145. * Screeshots stored in ~/.OpenRaider/sshots/
  146. * Fixed broke new multitexture support in Texture class
  147. * Texture class gets color texture generator
  148. * Texture class gets SDL_TTF support from SDLSystem
  149. * Update to OR Texture class ( backports from UnRaider )
  150. * Fixed matrix multiplcation issues with fixed code generator
  151. * Reworking broken Matrix changes into rollback fix
  152. * Fixes for Matrix based math breakage ( just rolled it rollback )
  153. [ 20030618 ]
  154. * Redone a lot of hel and it's use, broke a lot of things
  155. * UTF-8 and TTF font texture generation support
  156. * Camera broken, Matrix broken, Quaternion broken?
  157. * About finished mtk3d and hel converging
  158. * Phyiscs system base work done
  159. [ 20030604 ]
  160. * Console/command rollover not finished, but working
  161. * BUG portals/walk block too often with current collision
  162. * BUG room sprites have wrong texture ID?
  163. * Unicode key support?
  164. * Some more user definable keys using 'bind' command
  165. * System gets old resource system, new resource system
  166. based on it with dynamic modes and command parsing
  167. [ 20030602 ]
  168. * Mouse grab command
  169. * New key input design, currently using ASCII to
  170. be compatible with old code
  171. * SDL mouse grab toggle back in SDLSystem
  172. * SDL_TTF support starts in SDLSystem
  173. * Made printf string buffering part of System
  174. * Simulation fixes, GL unit test
  175. * Removed main.* from CVS
  176. * Removed Raider.*, gl_util.* from local tree
  177. * Added Mass, ParticleMass, Simulation to CVS
  178. * More stat commands for debugging
  179. * Fix for console command marker strip
  180. * Updates to Hel, mass simulator, more vector operators
  181. [ 20030528 ]
  182. * RC file now allows imports of another RC file
  183. ( If you want to be a jackass you *can make it loop )
  184. * RC file now interprets spaces ( User request )
  185. * RC file allows trailing comments now
  186. * Room hopping disabled by default now
  187. ( command hop to enable )
  188. * Swimming movement added to stop-gap movement system
  189. [ 20030526 ]
  190. * Removed some test code from TombRaider
  191. * Fix for TR4 loading using TRC loader
  192. * Fix for solid mode rendering debug ( solid, r_light 1 )
  193. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  194. * Finished up element API, some TRC support for faces
  195. * Stopping work on array renderer until the element
  196. system is back up ( possible backport for 0.1.0? )
  197. * Cleaning up OpenGLMesh prototype API
  198. [ 20030524 ]
  199. * New OpenGLMesh array renderer
  200. * Fix for Vector collection empty handling
  201. * Fix for the 20030519 segfault/lock on exit bug
  202. * More API unification coding, and OpenRaider usage
  203. for room loading
  204. * Watch for a lot of new bugs, this is a lot of
  205. coding changing around
  206. [ 20030522 ]
  207. * More unification, including TRC room translation
  208. support starts ( convert from TRC to OR )
  209. * Handle TRC loading in OpenRaider CVS builds
  210. * TR5 loading tweaking to work for demo paks as well
  211. * Room sprite processing factored out
  212. [ 20030521 ]
  213. * TR5/TRC Sound ripping/in game loading finished
  214. * More TombRaider format unification
  215. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  216. * TR5/TRC loader finished - loads only nondemo map I have
  217. [ 20030519 ]
  218. * More work on TR5/TRC support now using doc std
  219. * Refactored skeletal class structure
  220. * BUG seems to be leak fix related world clear lock
  221. * Fix: Skeletal animation memory leak
  222. * New rendering routine for new temp mesh type
  223. ( Buggy and expensive, but it's a stop gap )
  224. ( Colored polygons aren't really rendered as such )
  225. * Fix: OpenRaider new mesh API stop-gap handling
  226. * Fix: TombRaider new mesh loader API
  227. [ 20030517 ]
  228. * BUG found in new mesh loader API
  229. ( Quad tess is broken in TombRaider for meshes )
  230. ( Vertex array translation from TombRaider broken )
  231. * Event system partially in place, needs glue as well
  232. * Console commands from RC hack/fix
  233. [ 20030516 ]
  234. * Mesh rendering temp disabled until mesh renderer
  235. is fully redone
  236. * Finally getting a lot of the more complex mesh
  237. building routines pushed behind clean API from
  238. the OpenRaider to the TombRaider class
  239. ( Could cause a lot of new bugs? )
  240. * Event system test structures introduced to World
  241. * Some major work on model_mesh rendering, also
  242. abstracting interface for their construction
  243. * Some minor work on OpenGLMesh renderer, with code
  244. in place to increase performance
  245. [ 20030513 ]
  246. * TombRaider engine abstraction for room
  247. vertex and color loading and parsing
  248. [ 20030512 ]
  249. * New external SFX use for TR2/TR3 paks -- now
  250. all versions load sound files into the game engine
  251. See README for help using external paks.
  252. * New external SFX pak loading support for TR2 and TR3
  253. * Documentation updates and user usability package tests
  254. ( thanks Josh )
  255. * Apt source in place ( see README )
  256. * Automated debian packaging in Makefile ( make debian )
  257. * Animation half ass restored in non lara models agian
  258. * BUG found in SkeletalModel::setFrame - quick disable to
  259. remove crash bug CLOSES 20030101 tmp filing
  260. [ 20030510 ]
  261. * Old TR4 sound support moved behind new interface
  262. * Sound support for TR1 using new interface - have to wait
  263. for external sound pak support for TR2 and TR3
  264. * New sound sample management/interface in TombRaider class
  265. [ 20030509 ]
  266. * Manually patched with JML's UNICODE support
  267. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  268. [ 20030101 ]
  269. * Seriously broken animation! =)
  270. * I wonder how much this breaks - hacks shoved in to
  271. keep it runnable until the new event system is started
  272. * Skeletal model refactoring
  273. * Seperating entity and animation states and it's ugly
  274. * Finer animation control starts
  275. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  276. [ 20021228 ]
  277. * Md3 refactoring
  278. * Many Md3 fixes and features out of unit test work
  279. * Huge Md3 unit, testing ground for future TR unit test
  280. [ 20021227 ]
  281. * Md3 easter egg in cvs
  282. * State system work and testing
  283. [ 20021224 ]
  284. * Wireframe color code doc in README
  285. * Minor compile fixes for gcc 3.x
  286. * Default portal display in wireframe mode now
  287. * New hop command to disable room hopping movement
  288. * New r_animate command to enable entity animation test
  289. * Fixed showfps fault on load screen
  290. * Review of System timer
  291. * Replaced FPS estimation with pure frame rate counter
  292. * SDLSystem uses SDL timer now
  293. * Removed some dupilcate console commands out documented
  294. * Depth sorted particles
  295. * Lots of minor depth sorting and vising work
  296. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  297. * Entity vis no longer considers rooms agian
  298. * New Vector replaces List as renderable container
  299. for a great deal of memory savings
  300. * Room mesh/sprites rendering in nontexture modes agian
  301. * Documentation updates
  302. * Fix entity out of room fix
  303. * New OGL mesh can render with multitexture
  304. * New all bumpmaps are now loaded into texture memory
  305. * New [Network.Server] RC support
  306. * Run console commands from RC file
  307. * Neat new multitexture logo effect
  308. * Hel only build from now on
  309. * "Shooting" test in cvs
  310. * Fixes for depth rendering
  311. * New wireframe mode color codes for renderable type
  312. * Entity sprites back
  313. * Time to move to beta versioning
  314. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  315. * New sshot upload script for my conv ;)
  316. * New entity rendering vising starts, primative depth sort
  317. * Static ( room models ) using sphere bounding volumes now
  318. * New enumeration coding style project wide starts
  319. * New room depth sorting code starts
  320. * Fix for version stamp in corner
  321. * New update room render list per frame command
  322. * Misc minor sound/animation updates
  323. * Hel vising fix in ViewVolume, hel enabled by default
  324. * Look for bugs caused by huge refactoring of codebase
  325. * Hel objects in all builds
  326. * World class temp keeps Light and OpenGLMesh deps for now
  327. * Refactoring: OpenRaider, Render, TombRaider classes
  328. * World class emerges in cvs ( Big refactoring job )
  329. * Texture use moved into Render class
  330. * Emitter use moved into Render class
  331. * Seperation of physical and rendered world starts
  332. * Hel clean up, unit testing fixes
  333. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  334. * New Camera API, clean up starting
  335. * Quaternion ( class ) in cvs
  336. * Toggle for hel use
  337. * Fix port reporting is expected host order agian
  338. * libHel starts creeping into cvs build starting with some vising
  339. * Netcode fix
  340. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  341. * Inactive text no longer rendered
  342. * More libhel work
  343. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  344. * Little manual route chaining test for the fun of it
  345. * Trace tests
  346. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  347. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  348. * Fix for console use before level load crash
  349. * TR4 hack to play footsteps when running
  350. * TR4 pak sounds loaded and playable - just not sourced yet
  351. * New play command
  352. * Improved sound support
  353. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  354. * TR4 pak sound reading and dumping
  355. ( I couldn't find any paks using compression - however
  356. my algorithm can handle those that may )
  357. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  358. * TR4 ponytail type guessing algorithm works with TR4 paks
  359. ( May not apply to all custom lara models )
  360. * TR4 pigtails rendering algorithm now too
  361. * In TR4 ponytail works great with default settings
  362. * Up key now gets last command entered
  363. * r_ponytail console command
  364. * All builds use same texture binds as former EXPERMENTAL builds
  365. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  366. in list and handling
  367. * TR4 GL light support ( pretty )
  368. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  369. * One room render command and changes for other old commands
  370. * Fix for crash using new room ->adJRoom vector
  371. * Fixed room vertex lighting
  372. * Documentation updates
  373. * New scripts for installing
  374. * New client/server kills
  375. * Thanks dan for tesing multiplayer - lots of bugs found
  376. * Started moving room struct into more of a class type of
  377. collections and what not
  378. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  379. * Hack to handle camera out of world - moves to like a FPS
  380. viewpoint -- needs quats and 'dragging' to make it smoother
  381. * Entities drawn in different order to handle large alpha
  382. polygon in rooms ( Hack until sorting algorithm is in place )
  383. * Little hack to force exit of threads w/o calling back
  384. * Lowered network traffic rate and disabled debugging to stdout
  385. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  386. * Code to handle bad texture ids, like in Nasa.tr2
  387. * Network multiplayer test Client/Server can now connect
  388. and pass data and generate clients on each end of game
  389. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  390. * Network code starts
  391. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  392. * Speed boost for entity room clipping
  393. * Fixed color lighting - still some polygons can go all white
  394. * Console commands for clipping and new fly mode
  395. * Getting ready to seperate world clipping and storage from Render
  396. * Cheap wall clipping hack ( works great however )
  397. Doesn't take into account adjoint rooms ( there is a reason )
  398. * EXPERIMENTAL Better GL light support for font/world interaction
  399. * EXPERIMENTAL new level texture loading
  400. * Switching maps in game should never cause crashs anymore
  401. * Found then fixed several memory leaks
  402. * Makefile rule just for memory profiling build ( make memory )
  403. * Vectors replacing Lists for most collection implementations in Render
  404. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  405. * Turn animation for fun
  406. * Room vertex lighting back in
  407. * Vertex color/normal support changes for model meshes
  408. * Skeletal model/mesh model collision _support_
  409. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  410. * Hop up/down to rooms when in void
  411. * Primative 3rd person camera
  412. * GL light support for TR1-TR3
  413. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  414. * Removed room mesh rendering from Render
  415. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  416. * OpenGLMesh and Light classes start
  417. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  418. * Ah, a little free time -- cleaning up Render class a little
  419. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  420. * Auto depends generation for certian people =p
  421. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  422. * Time based animation tracer
  423. * Rounded out mtk3d a little more with common func from
  424. other projects
  425. * New pathing subsystem
  426. * Relocatable data dir ( thanks joshua for idea )
  427. Set by using init var 'HomeDir'
  428. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  429. * Fixed room mesh cache tris texcoors
  430. * Changed room tracking code
  431. * Replaced old room cache mesh texcoor system for tris
  432. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  433. * New menu state for keys
  434. * Major OpenRaider class clean up, reducing, reformatting for
  435. use with picky compilers, etc
  436. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  437. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  438. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  439. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  440. * Wall detection ( no clipping yet )
  441. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  442. values b/c assigned to wrong structure )
  443. * More debugging for bad cache room mesh crash
  444. * New animation fix by making getNumAnimsForMoveable use signed
  445. values ( seems to make TR4 and other levels loadable agian )
  446. * Stopped flickering idle lara by only drawing 1 frame of idle
  447. * Better bad cache quad handling?
  448. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  449. * Fix for room quad's texture bug
  450. * Console print system prototype
  451. * Misc clean ups
  452. * Level load menu prototype active by default
  453. * New debug info in game room/sector/pos
  454. * Floor player clipping by sector ( yay )
  455. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  456. * Floor player clipping by box ( hhmmm... )
  457. * Backport of Camera
  458. * Backport of SDLSystem prototype to replace SDL wrapper
  459. * Backport of mtk3d with GL style matrices and etc
  460. * Hacky fix for texture ids for room polygons
  461. ( Caused by new fast cache room polygon builder )
  462. * Backport of UnRaider Texture handler
  463. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  464. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  465. * Bug found Texture ids broken on new room mesh translation
  466. * Texcoord fix for quads
  467. * Removed damned vertex arrays
  468. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  469. * Partially fixed new renderer/translator
  470. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  471. * New Makefile optional memeory_test.cpp OBJ injection
  472. * "Commit of Doom" to break cvs source, yay!
  473. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  474. * Render cleaned up a little more
  475. * New room mesh system using arrays
  476. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  477. * Fixed TR4 bone layering
  478. * Worked on finiding/rendering ponytail some more
  479. * Moved angle clac for tags back into TombRaider class
  480. * Screenshot TGA file fix
  481. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  482. * Ponytail hack
  483. * Better UV generation
  484. * Broke TR2 with the new animation framing
  485. * Animation frame 'safety valve' to prevent overflows
  486. until it can be fixed correctly
  487. * Animation translation fixes
  488. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  489. * More TR format notes
  490. * TR4 object header
  491. * Minor changes to OpenRaider for speed/calarity
  492. * Idle aframe test code in
  493. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  494. * Fix for Lara model picking in TR4
  495. * Fix for TR4 loading ( tr4_light )
  496. * Fix for TR4 loading ( tr4_ai_data )
  497. * Fog support
  498. * Fix for world geo ( room bbox adjust )
  499. * Fix for bad mem usage reporting for overhead
  500. * Fix for HUGE memory leaks in TombRaider class
  501. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  502. * Fix for memfile size reporting
  503. * Fix for GLString truncation
  504. * New audio dir support back in
  505. * Fix for insert of tree_insert for memeory
  506. * Iterative version of tree_insert for memeory togglable
  507. at compile time
  508. * Fix for m-string max accounting
  509. * RBTree fix for memeory ( must stop coding after 0200 )
  510. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  511. * Stability has degraded with aggressive feature prototyping
  512. * More information for zero allocs
  513. * Fix for some 0 byte allocatations found in project
  514. * Check for 0 byte allocatations
  515. * Old List back in for now - slower, smaller
  516. * Removed many unnessacary sleeps from older builds
  517. * New feature tracks memory usage by file
  518. * Print to screen while loading back
  519. * New GLString now has helper functions for speedy string
  520. updates to replace hacks
  521. * Fixed damn 'memeory' rbtree
  522. * More verbose fatal error reporting
  523. * Reworked memeory prototype into better code
  524. * Removed working list tracker from memeory
  525. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  526. * Memeory memory overhead reduction for filename storage
  527. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  528. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  529. * Back to dynamic C-strings to save 'memeory memory'
  530. * Wrote a RBTree implementation directly into Memeory util
  531. * TGA debug fix
  532. * Looking at writing RBTree directly into Memeory util
  533. * Fixed driver string memory leak in main found with Memeory
  534. * Fixed GLString memory leak just found with Memeory
  535. * Fixes for release build to avoid memeory debugger
  536. * Memeory changes to avoid new/delete calls internally
  537. affecting MEMEORY_ERROR reports ( much much slower list based )
  538. * New iostreams and memeory header guards
  539. * Doh, corerction on pointer 0 padding
  540. * New delete accounting hack
  541. * New Memeory unit test features/fixes
  542. * Printing addr with hexadecimal for obvious reasons
  543. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  544. * Fixed overlapped vars/data members
  545. * Dumps memeory report filename fix
  546. * Dumps memeory report for unfreed on exit now?
  547. * Console commands to debug 'memeory'
  548. * New c func printing option in Tree
  549. * Memeory profiling system starting
  550. * Font data fixes
  551. * Fixed sourceforge cvs tree
  552. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  553. * Fixed bug where ent draw didn't account for viewmodel
  554. in same room
  555. * New texture binding method for strict checking and
  556. to avoid prechecks on unsorted polygons
  557. * More rendering toggles for more testing
  558. * Draw room bbox with r_portal
  559. * Moved more commands to console only ( See README )
  560. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  561. * Fix rendering bug with r_portal
  562. * RC uses pakdir for strict path enforcement now
  563. * New RC commands for Map/Music that represent backend correctly
  564. ( It's a FIFO, not a sorter )
  565. * RC parser now uses console command parser helper too
  566. * Improvements to console command parser
  567. ( less memory, faster normal case, easier to add new commands )
  568. * Hack to try to unload level shows it's time to start a
  569. rewrite =)
  570. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  571. * Screenshot console command
  572. * View model render toggle console command
  573. * View model index fix for entity use
  574. * Console command naming clean up starting
  575. * Console fix for backspacing over prompt
  576. * Load command to load levels by index
  577. * Many more console commands, replacing some key commands
  578. * Sprites render after players now for more accurate scene
  579. * Collapsed some rendering gobals into temp LARA entity gobal
  580. * Portal visual debugging
  581. * Console fix for prompt display after command given
  582. * Fix for bad cvs sync
  583. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  584. * Portal (precompiled) use starts
  585. * Very basic console prototype in place
  586. * Render control flags ( Not same as mode flags )
  587. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  588. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  589. * Fix for RC loader
  590. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  591. * Temp resource redundency pruning solution
  592. * More string safety auditing and fixes
  593. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  594. * Hack to fix texture dumping
  595. * More string clean up
  596. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  597. * Minor TR support work
  598. * Texture dumping fix for new mtk_tga
  599. * New tristrip rendering sprites
  600. * Changed to snprint in all objects now
  601. * Clean up in texture use
  602. * Clean up in screenshot code
  603. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  604. * Animation frame testing hack back keys '[' and ']'
  605. * Reduction of room rendering top levels ( consistent speed? )
  606. * Improvments to texture handling and loading
  607. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  608. * Updated mtk_tga from my current mtk_image source
  609. fixes tga save bug and more stuff
  610. * New more correct FPS counter for alpha testers amusement
  611. DisplayFPS=true in init and key command 'f'
  612. * Refactoring and clean up in OpenRaider
  613. * TombRaider getting ready for testing new class based system
  614. * Got new specs for TR4 and TR5
  615. * Readying class based system for new physics and rendering
  616. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  617. * Fixes for fast texture cache for older tombraider data
  618. * Fixes for TombRaider unit test
  619. * Makefile changes for gcc 3.0
  620. * GLString use fix, forgot to disable culling - thanks dan
  621. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  622. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  623. * Tune up of Sound
  624. * Disable cusor show on switch to fullscreen also
  625. * GLString scaling
  626. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  627. * New Sound flags ( allows for easier expansion )
  628. * Start loadscreen before caching sound now
  629. * NOTE audio support is fine - just low memory condition kill
  630. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  631. * Broke audio support by switching around
  632. OpenRaider, LoadLevel/SetupAudio
  633. * README update
  634. * Texture caching while reading from diskfile in callback
  635. * New load screen percentage feedback via callback
  636. * Fix for Tombraider multiple Clear() bug
  637. * New load ordering, might break some things
  638. * More work on GLString use in OR
  639. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  640. * Speed set on Camera
  641. * Played with some refactoring in OpenRaider class
  642. and thread hacks for external texture use
  643. * New texture loading to make external textures
  644. id independent of TR texture id at load time
  645. * Changed 'load screen' layout and particle setup
  646. * Removed dependence of Emitter on Texture agent - calls
  647. GL texture bind directly now
  648. * Particle partial resync with freyja_particle tree
  649. * Emitter partial resync with freyja_particle tree
  650. * Render minor reduction/refactoring, breaking up some code
  651. * New GL font system for OpenRaider ( GLString )
  652. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  653. * GlGetString use 'correct' fix
  654. * Music list reimplemented for CVS
  655. * Emitter commited to CVS ( oopsie )
  656. * Changlog reformated
  657. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  658. * New Changlog format
  659. * Minor GL string use 'temp fix' in Render
  660. * ModelDebug option to RC to disable model load debugging
  661. * TODO update
  662. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  663. * Minor rendering changes
  664. * Particle test fix
  665. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  666. * Particle testing ( Using one of my freyja prototypes )
  667. * Fullscreen toggle - '9' key
  668. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  669. * Timer prototype starts, just using a time delay for now
  670. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  671. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  672. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  673. * Set up new box just for windows TR compatibility tests
  674. ( got old ppro out, bought a hdd for it - weee )
  675. * Testing exported meshes with Freyja
  676. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  677. * Mesh export test for TombRaider
  678. * Texel adjustment method rolled back into TombRaider
  679. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  680. * TR4 sky mesh?
  681. * Texture changes
  682. * Freyja work with ponytail graphing
  683. * New FPS counter uses larger frame samples and reset
  684. ( readings still off by a little )
  685. * Splash screen for threaded loads (shakes for fullscreen feedback)
  686. * Particle engine research ( no code )
  687. * Threading testing
  688. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  689. * Might wait to install X 4.0.1 to work on bump map rendering
  690. * Render check for multitexture
  691. * Fixed OpenRaider to use new TombRaider::Texture API
  692. * Bump map use with new TombRaider backend API
  693. * "TR3 objtexture alpha clip" back in for 32bit textiles
  694. * More testing features like texture dumping for all versions
  695. * Special texture loading default use in TR4/TR5
  696. * Zero padding on dumped textures - yes, it is about time
  697. * Fixed special texture loading/dumping
  698. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  699. * 32bit texture default use in TR4/TR5
  700. * 32bit texture testing in TR5
  701. * Make rule regression testing in cvs tree
  702. `make tombraider.test`
  703. * Better make rules for tombraider.test
  704. * TombRaider fixes for compression use and dellocation
  705. * New TombRaider::LoadTR5
  706. * Worked on TombRaider agent
  707. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  708. * Added *some of the TR5 spec to regression test build
  709. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  710. * Some minor checks for bad allocation of meshes?
  711. * Changed moveable code to assume nonanimated entity
  712. * Entity drawing tied to room drawing
  713. (For vising, later use an entity cache per room to avoid full cycle)
  714. * Screenshot name now based on VERSION string (better bugs reports)
  715. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  716. * Fixed Freyja tree's colored polygons
  717. * More debug output on animation building
  718. * Fixed Freyja's tree too
  719. * Fixed TR4 decompress bug
  720. ( silly me, it only worked because of opt, didn't clear a var )
  721. * Animation grouping prototype
  722. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  723. * Fixes for mesh rendering ambient light level
  724. * Fixes for animtion rendering
  725. * Fixes for animation loading
  726. (TR2+ lara has some animation problems still, with junk frames)
  727. (TR1 lara works because all the right indices = 0)
  728. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  729. * Fixed animations using steping fix I wrote for libfreyja_egg
  730. this breaks the old TR aniamtion hacks though =)
  731. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  732. * Back porting to Freyja to help figure out TR animation problems
  733. * Worked on TR5 and TR4 texture alpha flags
  734. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  735. * Fixed skeletal/moveable loading and animation
  736. * Starting entity mapping tracer
  737. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  738. * NOTE make enities list so dup models won't draw to same position
  739. * Caching caused segfault - so now emulate dumb smart pointers
  740. * Removed Free TR data, it caused to many segfaults,
  741. for some reason it frees twice even with Clear()
  742. * Caching for duplicate models ( saves tons of memory )
  743. * Fixed loading and animation for all models in level
  744. * Broke animation with new loader?! (caused by new moveable loading)
  745. * Free TR data after load ( May cause segfault on exit )
  746. * Simple vising for items back in
  747. * Oops, removed mesh draw from viewmodel renderer
  748. ( was debuging item meshes )
  749. * Fixed tr4 (2 layer tags) flag set on non lara models
  750. * Fixed moveable loading
  751. * Looking for moveable object drawing problems ( werid )
  752. * Fixed item positioning set on load
  753. * Fixed sprite/room amb lighting back to white ( heh, oops )
  754. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  755. * Void color only when outside world
  756. * Various minor renderer changes
  757. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  758. * Fixed lara's colored polygons index bug for TR1
  759. * Autoload lara as view model
  760. * Tr4 two mesh system use
  761. * Basic skeletal model animation (frame rate based)
  762. * Skeletal model rendering
  763. * Skeletal model loader finished
  764. * No quaterions generated in current skeletal loader
  765. It'll be easy to add bone lerping later, but first I want
  766. correct behavior ( ie animation and placement )
  767. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  768. * Planning rendering engine #3
  769. * Once skeletal models are in rendering engine #2
  770. physics code can start
  771. * EXPERIMENTAL moveable code starts
  772. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  773. * Moveable code finaling coming back in ( now with quats )
  774. * Bug fix to ignore bad meshes in some TR4 levels?
  775. * TombRaider class test
  776. * Some TR5 specs fell in my lap today =)
  777. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  778. * Mouse motion control fixes
  779. * Item sprite rendering ( TR1, TR2, and should work for others )
  780. * Item sprite loading ( TR1, TR2, and should work for others )
  781. * Fixed room sprite loading
  782. * Hack temp fixes for camera ( broke it bad last night )
  783. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  784. * Baisc strafing and better forward/backward movement on camera
  785. * More user documentation and bug tracking
  786. * Portal toggle
  787. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  788. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  789. * Mouse look code
  790. * The portal code is hindered by the old XZ vis check =(
  791. once it's replaced it should be 100% correct
  792. * Added portal code, and is almost fully working now
  793. * Worked on portal code (testing)
  794. * Since adding quaternion camera, segfault on exit... hhmmm...
  795. * Finished quaternion based camera and rendering
  796. * Planning to break mtk3d into base type classes and expand it as
  797. a library with learping functions for use in animation also =)
  798. * Started on quaternion camera and quaternion support in mtk3d
  799. * TR4 sound fx postioning loader starts
  800. * GL driver string from resource
  801. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  802. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  803. * SDL key code fixes
  804. * More SDL fixes for rendering
  805. * More SDL work, fixes
  806. * FPS counter prints to console every 100 frames
  807. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  808. * SDL is very slow atm ( drag ass )
  809. You can edit Makefile to set it to use it if you want
  810. * Finished basic test SDL interface
  811. * Started on item sprite loading (likes a little more, but not priority)
  812. * Aren't you all gald I ditched render engine #1 now? ;)
  813. * New sprite rendering code
  814. * Fixed bug that drew static room meshes twice
  815. * Fixed bug that drew alpha sorted tris 3 times
  816. (Fixes all known alpha rendering bugs)
  817. * Room sprite loading code
  818. * Cleaned code, fixed some documentation
  819. * Started work on Resource agent, not ready to replace old code yet
  820. * No longer dump textures, unless explictly set in rc file
  821. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  822. * Fixed XEmacs modes should have been 'Mode: C++'
  823. * Looked at portal design guide, was useless
  824. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  825. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  826. * SDL support starts back
  827. * Added my old linux joystick code
  828. * Basic sorted alpha poly render second pass with very small penalty
  829. ( An all new rendering feature never in engine before )
  830. * Figured out best way to sort alpha polys exp with rooms only for now
  831. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  832. * Static mesh rendering back ( doesn't use room lighting
  833. intensity for now )
  834. * Texel alignment
  835. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  836. * Static meshes
  837. * Model meshes
  838. * Mipmaps in Texture as option
  839. * Code clean up
  840. * Item sprite and room sprite loader code about finished
  841. * Finished adding my screenshot code from Freyja, and
  842. made it produce TGAs instead of PPMs ( cmd 'S' )
  843. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  844. * POublic CVS Release
  845. * Vertex lighting now functional and stable in new engine
  846. * Fix for TR4 water alpha via textile generator, but
  847. some light shards are still black - might be other
  848. alpha flags that are unknown
  849. * New level loader using _map_list
  850. * New Map list RC rule
  851. * Start of item sprite code in new engine
  852. * Leaving old Texture calls for compaiblity with obsolete
  853. * New textile loading by moving new code into Freyja's
  854. TombRaider module to handle *all pixmap generation
  855. * User documentation
  856. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  857. * Testing
  858. * Resource system back in
  859. * AL init threaded off
  860. * Switched order of AL and GL inits
  861. ( so you can have in game progess loader for loading )
  862. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  863. * Should have all the best of the engines merged by Monday!
  864. * Started model rendering code for engine #2
  865. * New mode control for WIREFRAME, SOLID, TEXTURE
  866. * Fixed texel index bug for rooms
  867. * New Camera methods for visibility and more accessors
  868. * Render engine #2 feature upgrade by merging with engine #1
  869. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  870. * Rendering engine #2 fixes
  871. * New Camera method for positioning
  872. * Rendering engine #2 update
  873. * Added documentation to Sound agent
  874. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  875. * Texture manager fixes
  876. * Tesselated quads
  877. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  878. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  879. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  880. * Render fixes
  881. * OpenAL fixes for /dev/dsp in use and _init guard
  882. * Added Sound manager, OpenAL support for groovy 3d audio =)
  883. * Dropped all OSS code
  884. * Fixed segfault by freeing _texture and _tombraider twice
  885. * TR4 texture fixes ported from gegg
  886. * Fixed segfault on texture handling
  887. * Removed splash screen code completely
  888. ( Will later use loader screens just like TR )
  889. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  890. * Splash screen as compile time support
  891. * PThread support as compile time option
  892. * TR4 texel loading fixes
  893. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  894. * OpenRaider request for sourceforge hosting
  895. * New Render class is now the new renderer
  896. * GLUT use abstracted and placed into openraider.cpp
  897. * Mtk Image manager
  898. * Mtk texture manager
  899. * Thread for Freyja loader
  900. * Freyja camera
  901. * OpenRaider RC system design
  902. * Freyja loader replaces yuri loader in test build
  903. * Splash screen
  904. * New engine starts
  905. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  906. * Removed drawing another lara as an error marker for movables
  907. * Removed level dumping and saving
  908. * Split up mesh rendering
  909. * New 3rd person lara camera rendering
  910. * New animation control
  911. * This project is based on trueview by yuri and some patches
  912. and porting to linux by Mongoose along with code from
  913. GooseEgg by Mongoose
  914. * Log started