Open Source Tomb Raider Engine
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Makefile 16KB

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  1. ###############################################################
  2. # Mongoose <stu7440@westga.edu>
  3. ###############################################################
  4. # + Cleaner clean
  5. # + Add new include tree
  6. # + Add new flags
  7. # + Install/Uninstall
  8. # + Debian and Redhat packaging
  9. # + Lots of misc new features
  10. ###############################################################
  11. BUILD_SELECT=debug
  12. NAME=OpenRaider
  13. NAME_DEB=openraider
  14. MAJOR_VERSION=0
  15. MINOR_VERSION=1
  16. MICRO_VERSION=1
  17. BUILD_ID=20131214
  18. PRE=
  19. VERSION=$(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)$(PRE)
  20. VERSION_DEB=$(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION).$(BUILD_ID)
  21. BUILD_HOST=$(shell uname -s -n -r -m)
  22. ARCH=$(shell uname -m)
  23. #ARCH=i386
  24. UNAME=$(shell uname -s)
  25. ###############################################################
  26. # -DUSING_OPENAL Add OpenAL sound support
  27. # -DMULTITEXTURE Add OpenGL multitexturing
  28. # -DUNICODE_SUPPORT Add unicode/internation keyboard support
  29. # -DUSING_EMITTER_IN_GAME Run particle test in game
  30. BASE_DEFS=$(shell sdl-config --cflags) -Isrc -I/opt/local/include -DSDL_INTERFACE \
  31. -DUSING_OPENGL -DZLIB_SUPPORT -DUSING_EMITTER \
  32. -DUSING_OPENAL -DUSING_MTK_TGA -DUSING_PTHREADS \
  33. -DUSING_HEL -DHAVE_SDL_TTF -DHAVE_OPENGL
  34. BASE_LIBS=$(shell sdl-config --libs) -lz -lstdc++ \
  35. -lpthread -lSDL_ttf
  36. # -DDEBUG_GL
  37. DEBUG_DEFS=-DDEBUG -DEXPERIMENTAL
  38. DEBUG_OBJ=
  39. ###############################################################
  40. # OpenAL, Sound support
  41. BASE_DEFS += -DHAVE_OPENAL
  42. ifeq ($(UNAME),Darwin)
  43. BASE_LIBS += -lalut
  44. BASE_LIBS += -framework OpenAL
  45. BASE_LIBS += -framework OpenGL
  46. BASE_LIBS += -framework GLUT
  47. else
  48. BASE_LIBS += -lopenal
  49. endif
  50. # libferit, File transfer via HTTP/FTP/etc support
  51. LIBFERIT_LIB=/usr/local/lib/libferit.so
  52. LIBFERIT=$(shell if test -e $(LIBFERIT_LIB) > /dev/null; then echo yes; fi)
  53. ifeq ($(LIBFERIT), yes)
  54. BASE_DEFS += -DHAVE_LIBFERIT
  55. BASE_LIBS += -lferit
  56. endif
  57. ###############################################################
  58. TREE_DIR=OpenRaider
  59. BUILD_DEBUG_DIR=bin/debug
  60. BUILD_RELEASE_DIR=bin/release
  61. BUILD_PROF_DIR=bin/prof
  62. BUILD_TEST_DIR=bin/test
  63. BUILD_MEM_DIR=bin/mem
  64. BUILD_INSTALL_DIR=bin/$(BUILD_SELECT)
  65. DEB_DIR=/tmp/$(NAME).deb
  66. # Edited for Debian GNU/Linux.
  67. DESTDIR =
  68. INSTALL_BIN=$(DESTDIR)/usr/games
  69. INSTALL_LIB=$(DESTDIR)/usr/lib
  70. INSTALL_DOC=$(DESTDIR)/usr/share/doc/$(NAME)
  71. INSTALL_SHARE=$(DESTDIR)/usr/share/$(NAME)
  72. INSTALL_INCLUDE=$(DESTDIR)/usr/include
  73. ###############################################################
  74. CC=gcc
  75. BASE_CFLAGS=-Wall $(BASE_DEFS) \
  76. -DVERSION=\"\\\"$(NAME)-$(VERSION)-$(BUILD_ID)\\\"\" \
  77. -DBUILD_HOST=\"\\\"$(BUILD_HOST)\\\"\"
  78. LD_FLAGS=-L/opt/X11/lib -L/opt/local/lib -lXmu -lXt -lSM -lICE -lXext -lX11 -lXi \
  79. -lGL -lGLU -lm $(BASE_LIBS)
  80. RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \
  81. -fomit-frame-pointer -fexpensive-optimizations -O2
  82. DEBUG_CFLAGS=$(BASE_CFLAGS) -g -O0 $(DEBUG_DEFS)
  83. ################################################################
  84. DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
  85. DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
  86. TARGETS=$(BUILDDIR)/$(NAME)
  87. ################################################################
  88. auto: $(BUILD_SELECT)
  89. targets: $(TARGETS)
  90. all: debug release prof
  91. debug:
  92. @-mkdir -p $(BUILD_DEBUG_DIR)
  93. $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) \
  94. CFLAGS="$(DEBUG_CFLAGS)" \
  95. LD_FLAGS="$(LD_FLAGS)"
  96. prof:
  97. @-mkdir -p $(BUILD_PROF_DIR)
  98. $(MAKE) targets BUILDDIR=$(BUILD_PROF_DIR) \
  99. CFLAGS="$(DEBUG_CFLAGS) -pg" \
  100. LD_FLAGS="$(LD_FLAGS) -pg"
  101. release:
  102. @-mkdir -p $(BUILD_RELEASE_DIR)
  103. $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) \
  104. CFLAGS="$(RELEASE_CFLAGS)" \
  105. LD_FLAGS="$(LD_FLAGS)"
  106. #####################################
  107. ded:
  108. @-mkdir -p $(BUILD_DEBUG_DIR)/ded
  109. $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR)/ded \
  110. CFLAGS="$(DEBUG_CFLAGS) -DDEDICATED_SERVER" \
  111. LD_FLAGS="$(LD_FLAGS)"
  112. md3:
  113. @-mkdir -p $(BUILD_DEBUG_DIR)
  114. $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) \
  115. DEBUG_OBJ="$(BUILD_DEBUG_DIR)/endian.o $(BUILD_DEBUG_DIR)/Md3.o $(BUILD_DEBUG_DIR)/Md3AnimModel.o" \
  116. CFLAGS="$(DEBUG_CFLAGS) -DUSING_MD3" \
  117. LD_FLAGS="$(LD_FLAGS)"
  118. # -DDEBUG_MEMEORY_VERBOSE
  119. # -DDEBUG_MEMEORY
  120. memory:
  121. @-mkdir -p $(BUILD_MEM_DIR)
  122. $(MAKE) targets BUILDDIR=$(BUILD_MEM_DIR) \
  123. DEBUG_OBJ="$(BUILD_MEM_DIR)/memeory_test.o" \
  124. CFLAGS="$(DEBUG_CFLAGS) -DDEBUG_MEMEORY" \
  125. LD_FLAGS="$(LD_FLAGS)"
  126. depend:
  127. @-echo "Making deps..."
  128. @-echo "# Autogenerated dependency file" > depend
  129. @-find ./src -name "*.cpp" -exec ./deps.sh $(BASE_DEFS) {} \; >> depend
  130. @-echo " [done]"
  131. ################################################################
  132. # Later hel will become a seperate library once it matures
  133. HEL_OBJ = \
  134. $(BUILDDIR)/Mass.o \
  135. $(BUILDDIR)/Simulation.o \
  136. $(BUILDDIR)/Vector3d.o \
  137. $(BUILDDIR)/Matrix.o \
  138. $(BUILDDIR)/ViewVolume.o \
  139. $(BUILDDIR)/CollisionObject.o \
  140. $(BUILDDIR)/BoundingVolume.o \
  141. $(BUILDDIR)/Quaternion.o \
  142. $(BUILDDIR)/math.o \
  143. $(BUILDDIR)/Entity.o
  144. #$(BUILDDIR)/Spring.o
  145. OBJS = \
  146. $(DEBUG_OBJ) \
  147. $(HEL_OBJ) \
  148. $(BUILDDIR)/mtk_tga.o \
  149. $(BUILDDIR)/System.o \
  150. $(BUILDDIR)/SDLSystem.o \
  151. $(BUILDDIR)/OpenRaider.o \
  152. $(BUILDDIR)/World.o \
  153. $(BUILDDIR)/TombRaider.o \
  154. $(BUILDDIR)/GLString.o \
  155. $(BUILDDIR)/Camera.o \
  156. $(BUILDDIR)/OpenGLMesh.o \
  157. $(BUILDDIR)/Render.o \
  158. $(BUILDDIR)/Sound.o \
  159. $(BUILDDIR)/Network.o \
  160. $(BUILDDIR)/Texture.o \
  161. $(BUILDDIR)/Emitter.o \
  162. $(BUILDDIR)/Particle.o \
  163. $(BUILDDIR)/SkeletalModel.o \
  164. $(BUILDDIR)/Light.o
  165. $(BUILDDIR)/$(NAME) : $(OBJS)
  166. $(CC) $(CFLAGS) $(LD_FLAGS) -o $@ $(OBJS)
  167. ifeq ($(UNAME),Darwin)
  168. install_name_tool -change libalut.0.1.0.dylib /opt/local/lib/libalut.0.1.0.dylib $@
  169. endif
  170. #################################################################
  171. -include depend
  172. #################################################################
  173. clean: clean-emacs clean-build clean-test clean-obj clean-dep
  174. clean-dep:
  175. @-echo "Cleaning dependencies "
  176. @-rm -f depend
  177. @-echo "[DONE]"
  178. clean-test:
  179. @-echo "Cleaning test builds "
  180. @-rm -f $(BUILD_TEST_DIR)/*.o
  181. @-rm -f $(BUILD_TEST_DIR)/*.test
  182. @-rm -rf $(BUILD_TEST_DIR)/*.build
  183. @-echo "[DONE]"
  184. clean-obj:
  185. @-echo "Cleaning objects "
  186. @-rm -f $(BUILD_PROF_DIR)/*.o
  187. @-rm -f $(BUILD_DEBUG_DIR)/*.o
  188. @-rm -f $(BUILD_RELEASE_DIR)/*.o
  189. @-rm -f $(BUILD_TEST_DIR)/*.o
  190. @-rm -f $(BUILD_MEM_DIR)/*.o
  191. @-echo "[DONE]"
  192. clean-emacs:
  193. @-echo "Cleaning emacs files "
  194. @-rm -f `find . -name "*~" -print`
  195. @-echo "[DONE]"
  196. clean-build:
  197. @-echo "Cleaning builds "
  198. @-rm -f $(BUILD_PROF_DIR)/$(NAME)
  199. @-rm -f $(BUILD_DEBUG_DIR)/$(NAME)
  200. @-rm -f $(BUILD_RELEASE_DIR)/$(NAME)
  201. @-rm -f $(BUILD_MEM_DIR)/$(NAME)
  202. @-echo "[DONE]"
  203. clean-deb:
  204. @-echo "Cleaning DEBs "
  205. @-rm -rf $(DEB_DIR)
  206. @-echo "[DONE]"
  207. #################################################################
  208. redhat:
  209. cd $(DEB_DIR) && \
  210. alien --to-rpm $(NAME_DEB)_$(VERSION_DEB)-1_$(ARCH).deb
  211. debian:
  212. $(MAKE) tarball
  213. $(MAKE) clean-deb
  214. mkdir -p $(DEB_DIR)
  215. cp ../$(NAME_DEB)-$(VERSION_DEB).tar.gz $(DEB_DIR)
  216. cd $(DEB_DIR) && tar zxvf $(NAME_DEB)-$(VERSION_DEB).tar.gz && mv $(TREE_DIR) $(NAME_DEB)-$(VERSION_DEB) && cd $(NAME_DEB)-$(VERSION_DEB) && make deb-init && make deb
  217. deb-init:
  218. dh_make -c gpl -s \
  219. -e mongoose@icculus.org -f ../$(NAME_DEB)-$(VERSION_DEB).tar.gz
  220. @-cp debian/control debian/control.old
  221. @-sed -e "s/<insert up to 60 chars description>/Open source Tomb Raider series clone/g" debian/control.old > debian/control
  222. @-rm -f debian/control.old
  223. @-cp debian/control debian/control.old
  224. @-sed -e "s/<insert long description, indented with spaces>/OpenRaider is an open source multiplayer and single player Tomb Raider clone for linux and Playstation 2. It uses the game data such as models, sound, levels, and animation from the popular 3d series Tomb Raider by Core Design./g" debian/control.old > debian/control
  225. @-rm -f debian/control.old
  226. deb:
  227. dpkg-buildpackage -rfakeroot
  228. apt:
  229. cd $(DEB_DIR) && dpkg-scanpackages . /dev/null | gzip -9c > Packages.gz
  230. cd $(DEB_DIR) && dpkg-scansources . /dev/null | gzip -9c > Sources.gz
  231. apt-upload:
  232. scp $(DEB_DIR)/Packages.gz \
  233. $(DEB_DIR)/Sources.gz \
  234. $(DEB_DIR)/$(NAME_DEB)*.diff.gz \
  235. $(DEB_DIR)/$(NAME_DEB)*.deb \
  236. $(DEB_DIR)/$(NAME_DEB)*.dsc \
  237. $(DEB_DIR)/$(NAME_DEB)*.orig.tar.gz \
  238. orbital.sf.net:~/openraider/htdocs/debian/
  239. install:
  240. mkdir -p $(INSTALL_SHARE)/data
  241. cp setup.sh $(INSTALL_SHARE)
  242. cp data/* $(INSTALL_SHARE)/data
  243. mkdir -p $(INSTALL_DOC)
  244. cp README ChangeLog BUGS TODO $(INSTALL_DOC)
  245. mkdir -p $(INSTALL_BIN)
  246. cp bin/$(BUILD_SELECT)/OpenRaider $(INSTALL_BIN)
  247. bin-tarball:
  248. $(MAKE) clean-obj
  249. @-cd .. && tar zcvf $(NAME_DEB)-$(VERSION_DEB)-$(ARCH).tar.gz \
  250. $(TREE_DIR)/Makefile $(TREE_DIR)/data \
  251. $(TREE_DIR)/bin/$(BUILD_SELECT)/OpenRaider \
  252. $(TREE_DIR)/README $(TREE_DIR)/ChangeLog \
  253. $(TREE_DIR)/BUGS $(TREE_DIR)/TODO
  254. tarball:
  255. @-echo "Making tarball "
  256. @-cd .. && tar zcvf $(NAME_DEB)-$(VERSION_DEB).tar.gz \
  257. $(TREE_DIR) --exclude old --exclude models \
  258. --exclude semantic.cache --exclude TAGS \
  259. --exclude bin --exclude CVS --exclude *~
  260. @-echo "[DONE]"
  261. PSKModel.zip:
  262. @-echo "Making PSKModel pak "
  263. @-zip ../pskmodel-$(BUILD_ID)-src.zip \
  264. Makefile deps.sh README.PSKModel \
  265. src/PSKModel.h src/PSKModel.cpp \
  266. src/UTPackage.h src/UTPackage.cpp \
  267. src/Texture.h src/Texture.cpp \
  268. src/mtk_tga.cpp src/mtk_tga.h
  269. @-echo "[DONE]"
  270. @-echo "Making test data pak "
  271. @-zip -r ../pskmodel-$(BUILD_ID)-data.zip \
  272. data/models/test/
  273. @-echo "[DONE]"
  274. backup:
  275. $(MAKE) tarball
  276. @-cd .. && cp $(NAME)-$(VERSION)-$(BUILD_ID).tar.gz ~/Backup
  277. #################################################################
  278. # Unit Test builds
  279. #################################################################
  280. TEST_FLAGS=-Wall -g -O0 -DDEBUG -lstdc++
  281. TEST_MAP_TR5=~/projects/Data/models/tombraider/tr5/demo.trc
  282. TEST_MAP_TR4=~/projects/Data/models/tombraider/tr4/angkor1.tr4
  283. TEST_MAP_TR3=~/projects/Data/models/tombraider/tr3/scotland.tr2
  284. TEST_MAP_TR2=~/projects/Data/models/tombraider/tr2/unwater.tr2
  285. TEST_MAP_TR1=~/projects/Data/models/tombraider/tr1/level1.phd
  286. TombRaider.reg_test:
  287. $(MAKE) TombRaider.test
  288. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR1) > /tmp/log.tr1
  289. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR2) > /tmp/log.tr2
  290. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR3) > /tmp/log.tr3
  291. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR4) > /tmp/log.tr4
  292. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR5) > /tmp/log.tr5
  293. TombRaider.test:
  294. @-mkdir -p $(BUILD_TEST_DIR)
  295. $(MAKE) targets NAME=TombRaider.test BUILDDIR=$(BUILD_TEST_DIR) \
  296. OBJS="$(BUILD_TEST_DIR)/TombRaider.o $(BUILD_TEST_DIR)/mtk_tga.o $(BUILD_TEST_DIR)/memeory_test.o" \
  297. CFLAGS="$(BASE_CFLAGS) -g -D__TOMBRAIDER_TEST__ -D__TEST_TR5_DUMP_TGA -D__TEST_32BIT_TEXTILES -DDEBUG_MEMEORY" \
  298. LD_FLAGS="-lz"
  299. #################################################################
  300. MD3ANIMMODEL_CFLAGS=-DUSING_OPENGL -DUNIT_TEST_MD3ANIMMODEL_SDL \
  301. -DUSING_MTK_TGA -DUSING_HEL $(shell sdl-config --cflags) \
  302. -DHAVE_SDL_TTF
  303. MD3ANIMMODEL_LDFLAGS=-lm -lstdc++ -lGL -lGLU $(shell sdl-config --libs) \
  304. -lSDL_ttf
  305. MD3ANIMMODEL_OBJS=$(BUILD_TEST_DIR)/mtk_tga.o \
  306. $(BUILD_TEST_DIR)/Texture.o $(BUILD_TEST_DIR)/endian.o \
  307. $(BUILD_TEST_DIR)/Quaternion.o \
  308. $(BUILD_TEST_DIR)/Md3.o $(BUILD_TEST_DIR)/Md3AnimModel.o
  309. Md3AnimModel.test:
  310. mkdir -p $(BUILD_TEST_DIR)
  311. $(MAKE) targets \
  312. NAME=Md3AnimModel.test \
  313. BUILDDIR=$(BUILD_TEST_DIR) \
  314. OBJS="$(MD3ANIMMODEL_OBJS)" \
  315. CFLAGS=" -Wall -O0 -g -Isrc $(MD3ANIMMODEL_CFLAGS)" \
  316. LD_FLAGS="$(MD3ANIMMODEL_LDFLAGS)"
  317. #################################################################
  318. GLString.test:
  319. mkdir -p $(BUILD_TEST_DIR)
  320. $(CC) -Wall -Isrc -D__TEST__ -DHAVE_MTK -DHAVE_SDL -DUSING_MTK_TGA \
  321. $(shell sdl-config --cflags) $(shell sdl-config --libs) \
  322. -lGL -lGLU -lm \
  323. src/Texture.cpp src/mtk_tga.cpp \
  324. src/GLString.cpp -o $(BUILD_TEST_DIR)/GLString.test
  325. #################################################################
  326. SIMULATION_CFLAGS=-Wall -O0 -g -Isrc $(shell sdl-config --cflags) \
  327. -DUSING_OPENGL -DUSING_HEL -DUSING_MTK_TGA \
  328. -DUNIT_TEST_SIMULATION
  329. SIMULATION_OBJS=$(BUILD_TEST_DIR)/mtk_tga.o $(BUILD_TEST_DIR)/Texture.o \
  330. $(BUILD_TEST_DIR)/Mass.o \
  331. $(BUILD_TEST_DIR)/CollisionObject.o \
  332. $(BUILD_TEST_DIR)/Simulation.o \
  333. $(BUILD_TEST_DIR)/Vector3d.o \
  334. $(BUILD_TEST_DIR)/Matrix.o \
  335. $(BUILD_TEST_DIR)/ViewVolume.o \
  336. $(BUILD_TEST_DIR)/BoundingVolume.o \
  337. $(BUILD_TEST_DIR)/Quaternion.o \
  338. $(BUILD_TEST_DIR)/math.o
  339. Simulation.test:
  340. mkdir -p $(BUILD_TEST_DIR)
  341. $(MAKE) targets NAME=Simulation.test BUILDDIR=$(BUILD_TEST_DIR) \
  342. OBJS="$(SIMULATION_OBJS)" \
  343. CFLAGS="$(SIMULATION_CFLAGS)" \
  344. LD_FLAGS="-lm -lstdc++ -lGL -lGLU $(shell sdl-config --libs)"
  345. #################################################################
  346. HEL_PARTICLE_CFLAGS=-Wall -O0 -g -Isrc $(shell sdl-config --cflags) \
  347. -DUSING_OPENGL -DUSING_HEL -DUSING_MTK_TGA \
  348. -DUNIT_TEST_SPRING -DHAVE_SDL_TTF -lSDL_ttf
  349. HEL_PARTICLE_OBJS=$(BUILD_TEST_DIR)/mtk_tga.o $(BUILD_TEST_DIR)/Texture.o \
  350. $(BUILD_TEST_DIR)/Mass.o \
  351. $(BUILD_TEST_DIR)/Spring.o \
  352. $(BUILD_TEST_DIR)/CollisionObject.o \
  353. $(BUILD_TEST_DIR)/Simulation.o \
  354. $(BUILD_TEST_DIR)/Vector3d.o \
  355. $(BUILD_TEST_DIR)/Matrix.o \
  356. $(BUILD_TEST_DIR)/ViewVolume.o \
  357. $(BUILD_TEST_DIR)/BoundingVolume.o \
  358. $(BUILD_TEST_DIR)/Quaternion.o \
  359. $(BUILD_TEST_DIR)/math.o
  360. Spring.test:
  361. mkdir -p $(BUILD_TEST_DIR)
  362. $(MAKE) targets NAME=Spring.test BUILDDIR=$(BUILD_TEST_DIR) \
  363. OBJS="$(HEL_PARTICLE_OBJS)" \
  364. CFLAGS="$(HEL_PARTICLE_CFLAGS)" \
  365. LD_FLAGS="-lm -lstdc++ -lGL -lGLU $(shell sdl-config --libs)"
  366. #################################################################
  367. Hel.test: Quaternion.test Matrix.test Math.test
  368. Matrix.test:
  369. @-echo "Building Matrix unit test"
  370. mkdir -p $(BUILD_TEST_DIR)
  371. $(CC) -Wall -g -DMATRIX_UNIT_TEST -lm -lstdc++ -Isrc \
  372. src/hel/Matrix.cpp src/hel/Quaternion.cpp src/hel/Vector3d.cpp \
  373. -o $(BUILD_TEST_DIR)/Matrix.test
  374. @-echo "================================================="
  375. @-echo "Running Matrix unit test"
  376. $(BUILD_TEST_DIR)/Matrix.test
  377. Quaternion.test:
  378. @-echo "Building Quaternion unit test"
  379. mkdir -p $(BUILD_TEST_DIR)
  380. $(CC) -Wall -g -DQUATERNION_UNIT_TEST -lm -lstdc++ -Isrc \
  381. src/hel/Quaternion.cpp -o $(BUILD_TEST_DIR)/Quaternion.test
  382. @-echo "================================================="
  383. @-echo "Running Quaternion unit test"
  384. $(BUILD_TEST_DIR)/Quaternion.test
  385. Math.test:
  386. @-echo "Building Math unit test"
  387. mkdir -p $(BUILD_TEST_DIR)
  388. $(CC) -Wall -g -DMATH_UNIT_TEST -lm -lstdc++ -Isrc \
  389. src/hel/math.cpp -o $(BUILD_TEST_DIR)/Math.test
  390. @-echo "================================================="
  391. @-echo "Running hel unit test"
  392. $(BUILD_TEST_DIR)/Math.test
  393. #################################################################
  394. Memeory.test:
  395. mkdir -p $(BUILD_TEST_DIR)
  396. $(CC) -Wall -g -D__TEST__ -lstdc++ \
  397. -DDEBUG_MEMEORY -DDEBUG_MEMEORY_ERROR \
  398. src/memeory_test.cpp -o $(BUILD_TEST_DIR)/memeory_test.test
  399. #################################################################
  400. Network.test:
  401. mkdir -p $(BUILD_TEST_DIR)
  402. $(CC) $(TEST_FLAGS) -DUNIT_TEST_NETWORK \
  403. src/Network.cpp -o $(BUILD_TEST_DIR)/Network.test
  404. #################################################################
  405. Sound.test:
  406. mkdir -p $(BUILD_TEST_DIR)
  407. $(CC) $(TEST_FLAGS) -DUNIT_TEST_SOUND \
  408. -DUSING_OPENAL -lopenal \
  409. src/Sound.cpp -o $(BUILD_TEST_DIR)/Sound.test
  410. #################################################################
  411. PSKModel.test:
  412. mkdir -p $(BUILD_TEST_DIR)
  413. $(MAKE) targets NAME=PSKModel.test BUILDDIR=$(BUILD_TEST_DIR) \
  414. OBJS="$(BUILD_TEST_DIR)/PSKModel.o $(BUILD_TEST_DIR)/UTPackage.o $(BUILD_TEST_DIR)/mtk_tga.o $(BUILD_TEST_DIR)/Texture.o" \
  415. CFLAGS="-Wall -O0 -g -Isrc -DUNIT_TEST_PSKMODEL -DUSING_OPENGL $(shell sdl-config --cflags) -DUSING_MTK_TGA -DHAVE_SDL_TTF" \
  416. LD_FLAGS="-lm -lstdc++ -lGL -lGLU $(shell sdl-config --libs) -lSDL_ttf"
  417. #################################################################
  418. UTPackage.test:
  419. mkdir -p $(BUILD_TEST_DIR)
  420. $(MAKE) targets NAME=UTPackage.test BUILDDIR=$(BUILD_TEST_DIR) \
  421. OBJS="$(BUILD_TEST_DIR)/UTPackage.o $(BUILD_TEST_DIR)/mtk_tga.o" \
  422. CFLAGS="-Wall -O0 -g -Isrc -DUNIT_TEST_UTPACKAGE -DUSING_MTK_TGA" \
  423. LD_FLAGS="-lm -lstdc++"
  424. #################################################################