Open Source Tomb Raider Engine
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ChangeLog 41KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140110 ]
  6. * Converted many FIXME comments to be in the doxygen documentation
  7. * Removed hel & mstl folders, moved into parent directory
  8. * mtk_tga Unit Test uses greatest
  9. * Moved remaining Unit Tests (Network & TombRaider)
  10. * memory_test Unit Test no longer produces warnings
  11. * Building a memory test build no longer produces warnings
  12. [ 20140109 ]
  13. * Added greatest Test Framework, rewrote Sound Test
  14. * Renamed all memeory references to memory
  15. * Moved headers into include/
  16. * Put Unit Tests into test/
  17. [ 20140107 ]
  18. * Removed hel/Mass. There was an object of this class in World,
  19. but it was never used!
  20. * Removed even more unused files (mstl/Vector.cpp,
  21. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  22. mstl/Stack.h)
  23. * Completely removed hel/Simulation, as it depends on missing
  24. files (hel/CollisionObject)
  25. * Improved Makefile portability
  26. [ 20140106 ]
  27. * Hel Simulation Test builds, but doesn't work!
  28. [ 20140105 ]
  29. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  30. * Fixed strange Mouse Y-Axis Overflow bug
  31. * Cleanup of Makefile
  32. [ 20140104 ]
  33. * Hel Unit Test build & passes
  34. * Spring & Simulation Tests unbuildable, missing files?
  35. * GLString Unit Test builds, works not every time?
  36. * TombRaider Unit & Regression Test working
  37. [ 20140103 ]
  38. * Removed more (unused?) code, PSKModel & UTPackage
  39. * Removed unused MD3, mtk3d, MtkImage stuff!
  40. [ 20140102 ]
  41. * Improved the Mac build steps...
  42. Freealut now in /usr/local so we don't need to call
  43. install_name_tool on the built binary
  44. * Removed the old & unused GLUTSystem
  45. * Replaced the (unknown) included sample sound file
  46. * Removed some redundant build config defines
  47. [ 20140101 ]
  48. * Fixed Wavebuffer loading of Sound subsystem, as well as
  49. making the Sound Unit Test buildable on Mac.
  50. Added new argument to loadWav, length of buffer.
  51. * Changed (unknown) included Font to Droid Sans Mono
  52. * Fixed Render bug, now console is visible again
  53. * Implemented CMD + Q shortcut on Mac to quit
  54. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  55. the first received mouse event, because its faulty, thanks
  56. to an SDL bug:
  57. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  58. * Fixed incredibly slow mouse/camera movements
  59. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  60. invisible and grab it in windowed mode
  61. [ 20131231 ]
  62. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  63. mode on Mac, still not working correctly, but better :)
  64. [ 20131227 ]
  65. * Moved included documents into GitHub Repo wiki
  66. (https://github.com/xythobuz/OpenRaider/wiki)
  67. * Reduced start up time by increasing animation speed
  68. [ 20131221 ]
  69. * Reimplemented deprecated gluLookAt()
  70. * Reimplemented deprecated gluPerspective()
  71. * Reimplemented deprecated gluBuild2DMipmaps()
  72. * Reimplemented alutLoadWAVFile(), seems not to be working
  73. * Moved mac distribution logic from makefile into scripts
  74. [ 20131219 ]
  75. * Bundle now contains dynamic libraries not included with Mac OS X
  76. * Bundle now runs setup if needed
  77. * Fixed memory test builds not running on OS X
  78. [ 20131218 ]
  79. * Enabled ALUT on Mac OS X
  80. * Silenced many warnings regarding non-writable string constants
  81. * Fixed issues with linked libraries on Mac OS X
  82. * Implemented support for bundling OpenRaider as Mac App
  83. * Removed Microsoft Visual Studio Project files
  84. * Removed Screenshot Script
  85. [ 20131217 ]
  86. * No longer segfaults on launch in Mac OS X
  87. [ 20131215 ]
  88. * Wrote new README file
  89. * Added stub for missing hel/CollisionObject
  90. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  91. [ 20030713 ]
  92. * UTPackage class forked from PSKModel class
  93. * System class gets download, dir backports
  94. * libferit usage in public CVS
  95. * mtk_tga gets filename parm save and drops color swaping
  96. [ 20030704 ]
  97. * Tested PSKModel with models from:
  98. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  99. * On the fly resolution change like in unit tests
  100. * GLString obsoleted, undefining HAVE_SDL_TTF
  101. will cause OR to use font.tga texture fallback
  102. * Merged GLString and SDL_TTF utils Texture usage
  103. * TTF renderer replaces texture font system
  104. * Font system using new ortho projection
  105. * Requirements file now in cvs
  106. * Fixed all known level loading issues from new codebase
  107. * Loadlevel command using mapname string
  108. * Maps are validated on rc load
  109. * Experimental TTF support in OpenRaider, Look in RC file
  110. * Removed Console, MtkImage classes from private tree
  111. [ 20030701 ]
  112. * Removing OpenRaider Map use for level/music string storage
  113. ( This means if you set a map to a certain number in rc, then
  114. you can no longer call it by 'load #' )
  115. * Fixed PSKModel unit test build
  116. * Fixed Hel Simulation, Spring unit test builds
  117. [ 20030630 ]
  118. * EXPERIMENTAL on the fly colored -> textured polygon code
  119. ( It's not even funny how bad the colors match currently )
  120. * API changes in Texture class to make it easier to upgrade
  121. * Screeshots stored in ~/.OpenRaider/sshots/
  122. * Fixed broke new multitexture support in Texture class
  123. * Texture class gets color texture generator
  124. * Texture class gets SDL_TTF support from SDLSystem
  125. * Update to OR Texture class ( backports from UnRaider )
  126. * Fixed matrix multiplcation issues with fixed code generator
  127. * Reworking broken Matrix changes into rollback fix
  128. * Fixes for Matrix based math breakage ( just rolled it rollback )
  129. [ 20030618 ]
  130. * Redone a lot of hel and it's use, broke a lot of things
  131. * UTF-8 and TTF font texture generation support
  132. * Camera broken, Matrix broken, Quaternion broken?
  133. * About finished mtk3d and hel converging
  134. * Phyiscs system base work done
  135. [ 20030604 ]
  136. * Console/command rollover not finished, but working
  137. * BUG portals/walk block too often with current collision
  138. * BUG room sprites have wrong texture ID?
  139. * Unicode key support?
  140. * Some more user definable keys using 'bind' command
  141. * System gets old resource system, new resource system
  142. based on it with dynamic modes and command parsing
  143. [ 20030602 ]
  144. * Mouse grab command
  145. * New key input design, currently using ASCII to
  146. be compatible with old code
  147. * SDL mouse grab toggle back in SDLSystem
  148. * SDL_TTF support starts in SDLSystem
  149. * Made printf string buffering part of System
  150. * Simulation fixes, GL unit test
  151. * Removed main.* from CVS
  152. * Removed Raider.*, gl_util.* from local tree
  153. * Added Mass, ParticleMass, Simulation to CVS
  154. * More stat commands for debugging
  155. * Fix for console command marker strip
  156. * Updates to Hel, mass simulator, more vector operators
  157. [ 20030528 ]
  158. * RC file now allows imports of another RC file
  159. ( If you want to be a jackass you *can make it loop )
  160. * RC file now interprets spaces ( User request )
  161. * RC file allows trailing comments now
  162. * Room hopping disabled by default now
  163. ( command hop to enable )
  164. * Swimming movement added to stop-gap movement system
  165. [ 20030526 ]
  166. * Removed some test code from TombRaider
  167. * Fix for TR4 loading using TRC loader
  168. * Fix for solid mode rendering debug ( solid, r_light 1 )
  169. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  170. * Finished up element API, some TRC support for faces
  171. * Stopping work on array renderer until the element
  172. system is back up ( possible backport for 0.1.0? )
  173. * Cleaning up OpenGLMesh prototype API
  174. [ 20030524 ]
  175. * New OpenGLMesh array renderer
  176. * Fix for Vector collection empty handling
  177. * Fix for the 20030519 segfault/lock on exit bug
  178. * More API unification coding, and OpenRaider usage
  179. for room loading
  180. * Watch for a lot of new bugs, this is a lot of
  181. coding changing around
  182. [ 20030522 ]
  183. * More unification, including TRC room translation
  184. support starts ( convert from TRC to OR )
  185. * Handle TRC loading in OpenRaider CVS builds
  186. * TR5 loading tweaking to work for demo paks as well
  187. * Room sprite processing factored out
  188. [ 20030521 ]
  189. * TR5/TRC Sound ripping/in game loading finished
  190. * More TombRaider format unification
  191. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  192. * TR5/TRC loader finished - loads only nondemo map I have
  193. [ 20030519 ]
  194. * More work on TR5/TRC support now using doc std
  195. * Refactored skeletal class structure
  196. * BUG seems to be leak fix related world clear lock
  197. * Fix: Skeletal animation memory leak
  198. * New rendering routine for new temp mesh type
  199. ( Buggy and expensive, but it's a stop gap )
  200. ( Colored polygons aren't really rendered as such )
  201. * Fix: OpenRaider new mesh API stop-gap handling
  202. * Fix: TombRaider new mesh loader API
  203. [ 20030517 ]
  204. * BUG found in new mesh loader API
  205. ( Quad tess is broken in TombRaider for meshes )
  206. ( Vertex array translation from TombRaider broken )
  207. * Event system partially in place, needs glue as well
  208. * Console commands from RC hack/fix
  209. [ 20030516 ]
  210. * Mesh rendering temp disabled until mesh renderer
  211. is fully redone
  212. * Finally getting a lot of the more complex mesh
  213. building routines pushed behind clean API from
  214. the OpenRaider to the TombRaider class
  215. ( Could cause a lot of new bugs? )
  216. * Event system test structures introduced to World
  217. * Some major work on model_mesh rendering, also
  218. abstracting interface for their construction
  219. * Some minor work on OpenGLMesh renderer, with code
  220. in place to increase performance
  221. [ 20030513 ]
  222. * TombRaider engine abstraction for room
  223. vertex and color loading and parsing
  224. [ 20030512 ]
  225. * New external SFX use for TR2/TR3 paks -- now
  226. all versions load sound files into the game engine
  227. See README for help using external paks.
  228. * New external SFX pak loading support for TR2 and TR3
  229. * Documentation updates and user usability package tests
  230. ( thanks Josh )
  231. * Apt source in place ( see README )
  232. * Automated debian packaging in Makefile ( make debian )
  233. * Animation half ass restored in non lara models agian
  234. * BUG found in SkeletalModel::setFrame - quick disable to
  235. remove crash bug CLOSES 20030101 tmp filing
  236. [ 20030510 ]
  237. * Old TR4 sound support moved behind new interface
  238. * Sound support for TR1 using new interface - have to wait
  239. for external sound pak support for TR2 and TR3
  240. * New sound sample management/interface in TombRaider class
  241. [ 20030509 ]
  242. * Manually patched with JML's UNICODE support
  243. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  244. [ 20030101 ]
  245. * Seriously broken animation! =)
  246. * I wonder how much this breaks - hacks shoved in to
  247. keep it runnable until the new event system is started
  248. * Skeletal model refactoring
  249. * Seperating entity and animation states and it's ugly
  250. * Finer animation control starts
  251. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  252. [ 20021228 ]
  253. * Md3 refactoring
  254. * Many Md3 fixes and features out of unit test work
  255. * Huge Md3 unit, testing ground for future TR unit test
  256. [ 20021227 ]
  257. * Md3 easter egg in cvs
  258. * State system work and testing
  259. [ 20021224 ]
  260. * Wireframe color code doc in README
  261. * Minor compile fixes for gcc 3.x
  262. * Default portal display in wireframe mode now
  263. * New hop command to disable room hopping movement
  264. * New r_animate command to enable entity animation test
  265. * Fixed showfps fault on load screen
  266. * Review of System timer
  267. * Replaced FPS estimation with pure frame rate counter
  268. * SDLSystem uses SDL timer now
  269. * Removed some dupilcate console commands out documented
  270. * Depth sorted particles
  271. * Lots of minor depth sorting and vising work
  272. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  273. * Entity vis no longer considers rooms agian
  274. * New Vector replaces List as renderable container
  275. for a great deal of memory savings
  276. * Room mesh/sprites rendering in nontexture modes agian
  277. * Documentation updates
  278. * Fix entity out of room fix
  279. * New OGL mesh can render with multitexture
  280. * New all bumpmaps are now loaded into texture memory
  281. * New [Network.Server] RC support
  282. * Run console commands from RC file
  283. * Neat new multitexture logo effect
  284. * Hel only build from now on
  285. * "Shooting" test in cvs
  286. * Fixes for depth rendering
  287. * New wireframe mode color codes for renderable type
  288. * Entity sprites back
  289. * Time to move to beta versioning
  290. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  291. * New sshot upload script for my conv ;)
  292. * New entity rendering vising starts, primative depth sort
  293. * Static ( room models ) using sphere bounding volumes now
  294. * New enumeration coding style project wide starts
  295. * New room depth sorting code starts
  296. * Fix for version stamp in corner
  297. * New update room render list per frame command
  298. * Misc minor sound/animation updates
  299. * Hel vising fix in ViewVolume, hel enabled by default
  300. * Look for bugs caused by huge refactoring of codebase
  301. * Hel objects in all builds
  302. * World class temp keeps Light and OpenGLMesh deps for now
  303. * Refactoring: OpenRaider, Render, TombRaider classes
  304. * World class emerges in cvs ( Big refactoring job )
  305. * Texture use moved into Render class
  306. * Emitter use moved into Render class
  307. * Seperation of physical and rendered world starts
  308. * Hel clean up, unit testing fixes
  309. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  310. * New Camera API, clean up starting
  311. * Quaternion ( class ) in cvs
  312. * Toggle for hel use
  313. * Fix port reporting is expected host order agian
  314. * libHel starts creeping into cvs build starting with some vising
  315. * Netcode fix
  316. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  317. * Inactive text no longer rendered
  318. * More libhel work
  319. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  320. * Little manual route chaining test for the fun of it
  321. * Trace tests
  322. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  323. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  324. * Fix for console use before level load crash
  325. * TR4 hack to play footsteps when running
  326. * TR4 pak sounds loaded and playable - just not sourced yet
  327. * New play command
  328. * Improved sound support
  329. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  330. * TR4 pak sound reading and dumping
  331. ( I couldn't find any paks using compression - however
  332. my algorithm can handle those that may )
  333. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  334. * TR4 ponytail type guessing algorithm works with TR4 paks
  335. ( May not apply to all custom lara models )
  336. * TR4 pigtails rendering algorithm now too
  337. * In TR4 ponytail works great with default settings
  338. * Up key now gets last command entered
  339. * r_ponytail console command
  340. * All builds use same texture binds as former EXPERMENTAL builds
  341. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  342. in list and handling
  343. * TR4 GL light support ( pretty )
  344. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  345. * One room render command and changes for other old commands
  346. * Fix for crash using new room ->adJRoom vector
  347. * Fixed room vertex lighting
  348. * Documentation updates
  349. * New scripts for installing
  350. * New client/server kills
  351. * Thanks dan for tesing multiplayer - lots of bugs found
  352. * Started moving room struct into more of a class type of
  353. collections and what not
  354. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  355. * Hack to handle camera out of world - moves to like a FPS
  356. viewpoint -- needs quats and 'dragging' to make it smoother
  357. * Entities drawn in different order to handle large alpha
  358. polygon in rooms ( Hack until sorting algorithm is in place )
  359. * Little hack to force exit of threads w/o calling back
  360. * Lowered network traffic rate and disabled debugging to stdout
  361. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  362. * Code to handle bad texture ids, like in Nasa.tr2
  363. * Network multiplayer test Client/Server can now connect
  364. and pass data and generate clients on each end of game
  365. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  366. * Network code starts
  367. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  368. * Speed boost for entity room clipping
  369. * Fixed color lighting - still some polygons can go all white
  370. * Console commands for clipping and new fly mode
  371. * Getting ready to seperate world clipping and storage from Render
  372. * Cheap wall clipping hack ( works great however )
  373. Doesn't take into account adjoint rooms ( there is a reason )
  374. * EXPERIMENTAL Better GL light support for font/world interaction
  375. * EXPERIMENTAL new level texture loading
  376. * Switching maps in game should never cause crashs anymore
  377. * Found then fixed several memory leaks
  378. * Makefile rule just for memory profiling build ( make memory )
  379. * Vectors replacing Lists for most collection implementations in Render
  380. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  381. * Turn animation for fun
  382. * Room vertex lighting back in
  383. * Vertex color/normal support changes for model meshes
  384. * Skeletal model/mesh model collision _support_
  385. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  386. * Hop up/down to rooms when in void
  387. * Primative 3rd person camera
  388. * GL light support for TR1-TR3
  389. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  390. * Removed room mesh rendering from Render
  391. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  392. * OpenGLMesh and Light classes start
  393. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  394. * Ah, a little free time -- cleaning up Render class a little
  395. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  396. * Auto depends generation for certian people =p
  397. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  398. * Time based animation tracer
  399. * Rounded out mtk3d a little more with common func from
  400. other projects
  401. * New pathing subsystem
  402. * Relocatable data dir ( thanks joshua for idea )
  403. Set by using init var 'HomeDir'
  404. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  405. * Fixed room mesh cache tris texcoors
  406. * Changed room tracking code
  407. * Replaced old room cache mesh texcoor system for tris
  408. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  409. * New menu state for keys
  410. * Major OpenRaider class clean up, reducing, reformatting for
  411. use with picky compilers, etc
  412. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  413. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  414. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  415. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  416. * Wall detection ( no clipping yet )
  417. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  418. values b/c assigned to wrong structure )
  419. * More debugging for bad cache room mesh crash
  420. * New animation fix by making getNumAnimsForMoveable use signed
  421. values ( seems to make TR4 and other levels loadable agian )
  422. * Stopped flickering idle lara by only drawing 1 frame of idle
  423. * Better bad cache quad handling?
  424. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  425. * Fix for room quad's texture bug
  426. * Console print system prototype
  427. * Misc clean ups
  428. * Level load menu prototype active by default
  429. * New debug info in game room/sector/pos
  430. * Floor player clipping by sector ( yay )
  431. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  432. * Floor player clipping by box ( hhmmm... )
  433. * Backport of Camera
  434. * Backport of SDLSystem prototype to replace SDL wrapper
  435. * Backport of mtk3d with GL style matrices and etc
  436. * Hacky fix for texture ids for room polygons
  437. ( Caused by new fast cache room polygon builder )
  438. * Backport of UnRaider Texture handler
  439. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  440. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  441. * Bug found Texture ids broken on new room mesh translation
  442. * Texcoord fix for quads
  443. * Removed damned vertex arrays
  444. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  445. * Partially fixed new renderer/translator
  446. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  447. * New Makefile optional memeory_test.cpp OBJ injection
  448. * "Commit of Doom" to break cvs source, yay!
  449. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  450. * Render cleaned up a little more
  451. * New room mesh system using arrays
  452. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  453. * Fixed TR4 bone layering
  454. * Worked on finiding/rendering ponytail some more
  455. * Moved angle clac for tags back into TombRaider class
  456. * Screenshot TGA file fix
  457. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  458. * Ponytail hack
  459. * Better UV generation
  460. * Broke TR2 with the new animation framing
  461. * Animation frame 'safety valve' to prevent overflows
  462. until it can be fixed correctly
  463. * Animation translation fixes
  464. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  465. * More TR format notes
  466. * TR4 object header
  467. * Minor changes to OpenRaider for speed/calarity
  468. * Idle aframe test code in
  469. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  470. * Fix for Lara model picking in TR4
  471. * Fix for TR4 loading ( tr4_light )
  472. * Fix for TR4 loading ( tr4_ai_data )
  473. * Fog support
  474. * Fix for world geo ( room bbox adjust )
  475. * Fix for bad mem usage reporting for overhead
  476. * Fix for HUGE memory leaks in TombRaider class
  477. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  478. * Fix for memfile size reporting
  479. * Fix for GLString truncation
  480. * New audio dir support back in
  481. * Fix for insert of tree_insert for memeory
  482. * Iterative version of tree_insert for memeory togglable
  483. at compile time
  484. * Fix for m-string max accounting
  485. * RBTree fix for memeory ( must stop coding after 0200 )
  486. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  487. * Stability has degraded with aggressive feature prototyping
  488. * More information for zero allocs
  489. * Fix for some 0 byte allocatations found in project
  490. * Check for 0 byte allocatations
  491. * Old List back in for now - slower, smaller
  492. * Removed many unnessacary sleeps from older builds
  493. * New feature tracks memory usage by file
  494. * Print to screen while loading back
  495. * New GLString now has helper functions for speedy string
  496. updates to replace hacks
  497. * Fixed damn 'memeory' rbtree
  498. * More verbose fatal error reporting
  499. * Reworked memeory prototype into better code
  500. * Removed working list tracker from memeory
  501. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  502. * Memeory memory overhead reduction for filename storage
  503. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  504. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  505. * Back to dynamic C-strings to save 'memeory memory'
  506. * Wrote a RBTree implementation directly into Memeory util
  507. * TGA debug fix
  508. * Looking at writing RBTree directly into Memeory util
  509. * Fixed driver string memory leak in main found with Memeory
  510. * Fixed GLString memory leak just found with Memeory
  511. * Fixes for release build to avoid memeory debugger
  512. * Memeory changes to avoid new/delete calls internally
  513. affecting MEMEORY_ERROR reports ( much much slower list based )
  514. * New iostreams and memeory header guards
  515. * Doh, corerction on pointer 0 padding
  516. * New delete accounting hack
  517. * New Memeory unit test features/fixes
  518. * Printing addr with hexadecimal for obvious reasons
  519. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  520. * Fixed overlapped vars/data members
  521. * Dumps memeory report filename fix
  522. * Dumps memeory report for unfreed on exit now?
  523. * Console commands to debug 'memeory'
  524. * New c func printing option in Tree
  525. * Memeory profiling system starting
  526. * Font data fixes
  527. * Fixed sourceforge cvs tree
  528. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  529. * Fixed bug where ent draw didn't account for viewmodel
  530. in same room
  531. * New texture binding method for strict checking and
  532. to avoid prechecks on unsorted polygons
  533. * More rendering toggles for more testing
  534. * Draw room bbox with r_portal
  535. * Moved more commands to console only ( See README )
  536. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  537. * Fix rendering bug with r_portal
  538. * RC uses pakdir for strict path enforcement now
  539. * New RC commands for Map/Music that represent backend correctly
  540. ( It's a FIFO, not a sorter )
  541. * RC parser now uses console command parser helper too
  542. * Improvements to console command parser
  543. ( less memory, faster normal case, easier to add new commands )
  544. * Hack to try to unload level shows it's time to start a
  545. rewrite =)
  546. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  547. * Screenshot console command
  548. * View model render toggle console command
  549. * View model index fix for entity use
  550. * Console command naming clean up starting
  551. * Console fix for backspacing over prompt
  552. * Load command to load levels by index
  553. * Many more console commands, replacing some key commands
  554. * Sprites render after players now for more accurate scene
  555. * Collapsed some rendering gobals into temp LARA entity gobal
  556. * Portal visual debugging
  557. * Console fix for prompt display after command given
  558. * Fix for bad cvs sync
  559. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  560. * Portal (precompiled) use starts
  561. * Very basic console prototype in place
  562. * Render control flags ( Not same as mode flags )
  563. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  564. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  565. * Fix for RC loader
  566. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  567. * Temp resource redundency pruning solution
  568. * More string safety auditing and fixes
  569. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  570. * Hack to fix texture dumping
  571. * More string clean up
  572. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  573. * Minor TR support work
  574. * Texture dumping fix for new mtk_tga
  575. * New tristrip rendering sprites
  576. * Changed to snprint in all objects now
  577. * Clean up in texture use
  578. * Clean up in screenshot code
  579. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  580. * Animation frame testing hack back keys '[' and ']'
  581. * Reduction of room rendering top levels ( consistent speed? )
  582. * Improvments to texture handling and loading
  583. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  584. * Updated mtk_tga from my current mtk_image source
  585. fixes tga save bug and more stuff
  586. * New more correct FPS counter for alpha testers amusement
  587. DisplayFPS=true in init and key command 'f'
  588. * Refactoring and clean up in OpenRaider
  589. * TombRaider getting ready for testing new class based system
  590. * Got new specs for TR4 and TR5
  591. * Readying class based system for new physics and rendering
  592. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  593. * Fixes for fast texture cache for older tombraider data
  594. * Fixes for TombRaider unit test
  595. * Makefile changes for gcc 3.0
  596. * GLString use fix, forgot to disable culling - thanks dan
  597. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  598. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  599. * Tune up of Sound
  600. * Disable cusor show on switch to fullscreen also
  601. * GLString scaling
  602. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  603. * New Sound flags ( allows for easier expansion )
  604. * Start loadscreen before caching sound now
  605. * NOTE audio support is fine - just low memory condition kill
  606. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  607. * Broke audio support by switching around
  608. OpenRaider, LoadLevel/SetupAudio
  609. * README update
  610. * Texture caching while reading from diskfile in callback
  611. * New load screen percentage feedback via callback
  612. * Fix for Tombraider multiple Clear() bug
  613. * New load ordering, might break some things
  614. * More work on GLString use in OR
  615. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  616. * Speed set on Camera
  617. * Played with some refactoring in OpenRaider class
  618. and thread hacks for external texture use
  619. * New texture loading to make external textures
  620. id independent of TR texture id at load time
  621. * Changed 'load screen' layout and particle setup
  622. * Removed dependence of Emitter on Texture agent - calls
  623. GL texture bind directly now
  624. * Particle partial resync with freyja_particle tree
  625. * Emitter partial resync with freyja_particle tree
  626. * Render minor reduction/refactoring, breaking up some code
  627. * New GL font system for OpenRaider ( GLString )
  628. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  629. * GlGetString use 'correct' fix
  630. * Music list reimplemented for CVS
  631. * Emitter commited to CVS ( oopsie )
  632. * Changlog reformated
  633. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  634. * New Changlog format
  635. * Minor GL string use 'temp fix' in Render
  636. * ModelDebug option to RC to disable model load debugging
  637. * TODO update
  638. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  639. * Minor rendering changes
  640. * Particle test fix
  641. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  642. * Particle testing ( Using one of my freyja prototypes )
  643. * Fullscreen toggle - '9' key
  644. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  645. * Timer prototype starts, just using a time delay for now
  646. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  647. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  648. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  649. * Set up new box just for windows TR compatibility tests
  650. ( got old ppro out, bought a hdd for it - weee )
  651. * Testing exported meshes with Freyja
  652. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  653. * Mesh export test for TombRaider
  654. * Texel adjustment method rolled back into TombRaider
  655. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  656. * TR4 sky mesh?
  657. * Texture changes
  658. * Freyja work with ponytail graphing
  659. * New FPS counter uses larger frame samples and reset
  660. ( readings still off by a little )
  661. * Splash screen for threaded loads (shakes for fullscreen feedback)
  662. * Particle engine research ( no code )
  663. * Threading testing
  664. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  665. * Might wait to install X 4.0.1 to work on bump map rendering
  666. * Render check for multitexture
  667. * Fixed OpenRaider to use new TombRaider::Texture API
  668. * Bump map use with new TombRaider backend API
  669. * "TR3 objtexture alpha clip" back in for 32bit textiles
  670. * More testing features like texture dumping for all versions
  671. * Special texture loading default use in TR4/TR5
  672. * Zero padding on dumped textures - yes, it is about time
  673. * Fixed special texture loading/dumping
  674. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  675. * 32bit texture default use in TR4/TR5
  676. * 32bit texture testing in TR5
  677. * Make rule regression testing in cvs tree
  678. `make tombraider.test`
  679. * Better make rules for tombraider.test
  680. * TombRaider fixes for compression use and dellocation
  681. * New TombRaider::LoadTR5
  682. * Worked on TombRaider agent
  683. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  684. * Added *some of the TR5 spec to regression test build
  685. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  686. * Some minor checks for bad allocation of meshes?
  687. * Changed moveable code to assume nonanimated entity
  688. * Entity drawing tied to room drawing
  689. (For vising, later use an entity cache per room to avoid full cycle)
  690. * Screenshot name now based on VERSION string (better bugs reports)
  691. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  692. * Fixed Freyja tree's colored polygons
  693. * More debug output on animation building
  694. * Fixed Freyja's tree too
  695. * Fixed TR4 decompress bug
  696. ( silly me, it only worked because of opt, didn't clear a var )
  697. * Animation grouping prototype
  698. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  699. * Fixes for mesh rendering ambient light level
  700. * Fixes for animtion rendering
  701. * Fixes for animation loading
  702. (TR2+ lara has some animation problems still, with junk frames)
  703. (TR1 lara works because all the right indices = 0)
  704. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  705. * Fixed animations using steping fix I wrote for libfreyja_egg
  706. this breaks the old TR aniamtion hacks though =)
  707. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  708. * Back porting to Freyja to help figure out TR animation problems
  709. * Worked on TR5 and TR4 texture alpha flags
  710. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  711. * Fixed skeletal/moveable loading and animation
  712. * Starting entity mapping tracer
  713. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  714. * NOTE make enities list so dup models won't draw to same position
  715. * Caching caused segfault - so now emulate dumb smart pointers
  716. * Removed Free TR data, it caused to many segfaults,
  717. for some reason it frees twice even with Clear()
  718. * Caching for duplicate models ( saves tons of memory )
  719. * Fixed loading and animation for all models in level
  720. * Broke animation with new loader?! (caused by new moveable loading)
  721. * Free TR data after load ( May cause segfault on exit )
  722. * Simple vising for items back in
  723. * Oops, removed mesh draw from viewmodel renderer
  724. ( was debuging item meshes )
  725. * Fixed tr4 (2 layer tags) flag set on non lara models
  726. * Fixed moveable loading
  727. * Looking for moveable object drawing problems ( werid )
  728. * Fixed item positioning set on load
  729. * Fixed sprite/room amb lighting back to white ( heh, oops )
  730. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  731. * Void color only when outside world
  732. * Various minor renderer changes
  733. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  734. * Fixed lara's colored polygons index bug for TR1
  735. * Autoload lara as view model
  736. * Tr4 two mesh system use
  737. * Basic skeletal model animation (frame rate based)
  738. * Skeletal model rendering
  739. * Skeletal model loader finished
  740. * No quaterions generated in current skeletal loader
  741. It'll be easy to add bone lerping later, but first I want
  742. correct behavior ( ie animation and placement )
  743. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  744. * Planning rendering engine #3
  745. * Once skeletal models are in rendering engine #2
  746. physics code can start
  747. * EXPERIMENTAL moveable code starts
  748. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  749. * Moveable code finaling coming back in ( now with quats )
  750. * Bug fix to ignore bad meshes in some TR4 levels?
  751. * TombRaider class test
  752. * Some TR5 specs fell in my lap today =)
  753. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  754. * Mouse motion control fixes
  755. * Item sprite rendering ( TR1, TR2, and should work for others )
  756. * Item sprite loading ( TR1, TR2, and should work for others )
  757. * Fixed room sprite loading
  758. * Hack temp fixes for camera ( broke it bad last night )
  759. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  760. * Baisc strafing and better forward/backward movement on camera
  761. * More user documentation and bug tracking
  762. * Portal toggle
  763. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  764. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  765. * Mouse look code
  766. * The portal code is hindered by the old XZ vis check =(
  767. once it's replaced it should be 100% correct
  768. * Added portal code, and is almost fully working now
  769. * Worked on portal code (testing)
  770. * Since adding quaternion camera, segfault on exit... hhmmm...
  771. * Finished quaternion based camera and rendering
  772. * Planning to break mtk3d into base type classes and expand it as
  773. a library with learping functions for use in animation also =)
  774. * Started on quaternion camera and quaternion support in mtk3d
  775. * TR4 sound fx postioning loader starts
  776. * GL driver string from resource
  777. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  778. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  779. * SDL key code fixes
  780. * More SDL fixes for rendering
  781. * More SDL work, fixes
  782. * FPS counter prints to console every 100 frames
  783. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  784. * SDL is very slow atm ( drag ass )
  785. You can edit Makefile to set it to use it if you want
  786. * Finished basic test SDL interface
  787. * Started on item sprite loading (likes a little more, but not priority)
  788. * Aren't you all gald I ditched render engine #1 now? ;)
  789. * New sprite rendering code
  790. * Fixed bug that drew static room meshes twice
  791. * Fixed bug that drew alpha sorted tris 3 times
  792. (Fixes all known alpha rendering bugs)
  793. * Room sprite loading code
  794. * Cleaned code, fixed some documentation
  795. * Started work on Resource agent, not ready to replace old code yet
  796. * No longer dump textures, unless explictly set in rc file
  797. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  798. * Fixed XEmacs modes should have been 'Mode: C++'
  799. * Looked at portal design guide, was useless
  800. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  801. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  802. * SDL support starts back
  803. * Added my old linux joystick code
  804. * Basic sorted alpha poly render second pass with very small penalty
  805. ( An all new rendering feature never in engine before )
  806. * Figured out best way to sort alpha polys exp with rooms only for now
  807. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  808. * Static mesh rendering back ( doesn't use room lighting
  809. intensity for now )
  810. * Texel alignment
  811. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  812. * Static meshes
  813. * Model meshes
  814. * Mipmaps in Texture as option
  815. * Code clean up
  816. * Item sprite and room sprite loader code about finished
  817. * Finished adding my screenshot code from Freyja, and
  818. made it produce TGAs instead of PPMs ( cmd 'S' )
  819. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  820. * POublic CVS Release
  821. * Vertex lighting now functional and stable in new engine
  822. * Fix for TR4 water alpha via textile generator, but
  823. some light shards are still black - might be other
  824. alpha flags that are unknown
  825. * New level loader using _map_list
  826. * New Map list RC rule
  827. * Start of item sprite code in new engine
  828. * Leaving old Texture calls for compaiblity with obsolete
  829. * New textile loading by moving new code into Freyja's
  830. TombRaider module to handle *all pixmap generation
  831. * User documentation
  832. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  833. * Testing
  834. * Resource system back in
  835. * AL init threaded off
  836. * Switched order of AL and GL inits
  837. ( so you can have in game progess loader for loading )
  838. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  839. * Should have all the best of the engines merged by Monday!
  840. * Started model rendering code for engine #2
  841. * New mode control for WIREFRAME, SOLID, TEXTURE
  842. * Fixed texel index bug for rooms
  843. * New Camera methods for visibility and more accessors
  844. * Render engine #2 feature upgrade by merging with engine #1
  845. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  846. * Rendering engine #2 fixes
  847. * New Camera method for positioning
  848. * Rendering engine #2 update
  849. * Added documentation to Sound agent
  850. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  851. * Texture manager fixes
  852. * Tesselated quads
  853. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  854. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  855. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  856. * Render fixes
  857. * OpenAL fixes for /dev/dsp in use and _init guard
  858. * Added Sound manager, OpenAL support for groovy 3d audio =)
  859. * Dropped all OSS code
  860. * Fixed segfault by freeing _texture and _tombraider twice
  861. * TR4 texture fixes ported from gegg
  862. * Fixed segfault on texture handling
  863. * Removed splash screen code completely
  864. ( Will later use loader screens just like TR )
  865. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  866. * Splash screen as compile time support
  867. * PThread support as compile time option
  868. * TR4 texel loading fixes
  869. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  870. * OpenRaider request for sourceforge hosting
  871. * New Render class is now the new renderer
  872. * GLUT use abstracted and placed into openraider.cpp
  873. * Mtk Image manager
  874. * Mtk texture manager
  875. * Thread for Freyja loader
  876. * Freyja camera
  877. * OpenRaider RC system design
  878. * Freyja loader replaces yuri loader in test build
  879. * Splash screen
  880. * New engine starts
  881. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  882. * Removed drawing another lara as an error marker for movables
  883. * Removed level dumping and saving
  884. * Split up mesh rendering
  885. * New 3rd person lara camera rendering
  886. * New animation control
  887. * This project is based on trueview by yuri and some patches
  888. and porting to linux by Mongoose along with code from
  889. GooseEgg by Mongoose
  890. * Log started