Open Source Tomb Raider Engine
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Thomas Buck 917e1b47ed Removed unused stuff [skip ci] 10 年前
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commands Started work on Entity system 10 年前
games Auto code indentation [skip ci] 10 年前
loader Added support for TR1 levels 10 年前
system Added support for TR1 levels 10 年前
utils Removed unused stuff [skip ci] 10 年前
Camera.h Render into textures, camera room tracking & target UI (all non-working) 10 年前
Console.h Imgui update, controller & camera movement improvements. 10 年前
Entity.h Imgui update, controller & camera movement improvements. 10 年前
Game.h Controller menu navigation & limit camera rotation 10 年前
Log.h Support for Room Sprites 10 年前
Menu.h Auto code indentation [skip ci] 10 年前
MenuFolder.h Auto code indentation [skip ci] 10 年前
Mesh.h Added support for TR1 levels 10 年前
Render.h Render into textures, camera room tracking & target UI (all non-working) 10 年前
Room.h Removed unused stuff [skip ci] 10 年前
RoomData.h Removed unused stuff [skip ci] 10 年前
RoomMesh.h Wrong assert was used when including glm 10 年前
RunTime.h Fixed StaticMesh Y offset 10 年前
Script.h Small fixes (tried to compile with Visual Studio) 10 年前
SkeletalModel.h Render into textures, camera room tracking & target UI (all non-working) 10 年前
SoundManager.h Render into textures, camera room tracking & target UI (all non-working) 10 年前
Sprite.h Return of (animated) textile and sprite viewer 10 年前
StaticMesh.h Individual toggles for bounding box visualisation. 10 年前
TextureManager.h Added support for TR1 levels 10 年前
UI.h Updated imgui, added consoleAction. 10 年前
World.h Support for Room Sprites 10 年前
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 年前
global.h Removed unused stuff [skip ci] 10 年前