Open Source Tomb Raider Engine
Thomas Buck 9e759a7937 Added support for TR1 levels 10 jaren geleden
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commands Started work on Entity system 10 jaren geleden
games Auto code indentation [skip ci] 10 jaren geleden
loader Added support for TR1 levels 10 jaren geleden
system Added support for TR1 levels 10 jaren geleden
utils Format code [skip ci] 10 jaren geleden
Camera.h Render into textures, camera room tracking & target UI (all non-working) 10 jaren geleden
Console.h Imgui update, controller & camera movement improvements. 10 jaren geleden
Entity.h Imgui update, controller & camera movement improvements. 10 jaren geleden
Game.h Controller menu navigation & limit camera rotation 10 jaren geleden
Log.h Support for Room Sprites 10 jaren geleden
Menu.h Auto code indentation [skip ci] 10 jaren geleden
MenuFolder.h Auto code indentation [skip ci] 10 jaren geleden
Mesh.h Added support for TR1 levels 10 jaren geleden
Render.h Render into textures, camera room tracking & target UI (all non-working) 10 jaren geleden
Room.h Started work on Entity system 10 jaren geleden
RoomData.h TR3 level loader, assert macros 10 jaren geleden
RoomMesh.h Wrong assert was used when including glm 10 jaren geleden
RunTime.h Fixed StaticMesh Y offset 10 jaren geleden
Script.h Small fixes (tried to compile with Visual Studio) 10 jaren geleden
SkeletalModel.h Render into textures, camera room tracking & target UI (all non-working) 10 jaren geleden
SoundManager.h Render into textures, camera room tracking & target UI (all non-working) 10 jaren geleden
Sprite.h Return of (animated) textile and sprite viewer 10 jaren geleden
StaticMesh.h Individual toggles for bounding box visualisation. 10 jaren geleden
TextureManager.h Added support for TR1 levels 10 jaren geleden
UI.h Updated imgui, added consoleAction. 10 jaren geleden
World.h Support for Room Sprites 10 jaren geleden
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 jaren geleden
global.h Added support for TR1 levels 10 jaren geleden