Open Source Tomb Raider Engine
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OpenRaider.h 6.4KB

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  1. /*!
  2. * \file include/OpenRaider.h
  3. * \brief Main Game Singleton
  4. *
  5. * \author Mongoose
  6. */
  7. #ifndef _OPENRAIDER_H_
  8. #define _OPENRAIDER_H_
  9. #include <map>
  10. #include "Config.h"
  11. #include "TombRaider.h"
  12. #include "Camera.h"
  13. #include "Render.h"
  14. #include "Sound.h"
  15. #include "SDLSystem.h"
  16. #include "World.h"
  17. #include "templates/List.h"
  18. #include "templates/Vector.h"
  19. #include "utils/strings.h"
  20. /*!
  21. * \brief OpenRaider key events.
  22. *
  23. * 0 event reserved for console in System.
  24. */
  25. typedef enum {
  26. OpenRaiderKey_console = 1, //!< Toggle console
  27. OpenRaiderKey_attack, //!< Attack
  28. OpenRaiderKey_forward, //!< Move forward
  29. OpenRaiderKey_left, //!< Move left
  30. OpenRaiderKey_right, //!< Move right
  31. OpenRaiderKey_backward, //!< Move backward
  32. OpenRaiderKey_jump, //!< Jump
  33. OpenRaiderKey_tiltUp, //!< Tilt camera up
  34. OpenRaiderKey_tiltDown, //!< Tilt camera down
  35. OpenRaiderKey_panLeft, //!< Pan camera left
  36. OpenRaiderKey_panRight, //!< Pan camera right
  37. OpenRaiderKey_crouch //!< Crouch
  38. } OpenRaider_KeyEvent;
  39. typedef enum {
  40. OpenRaider_ShowFPS = (1 << 0),
  41. OpenRaider_DebugMap = (1 << 1),
  42. OpenRaider_DebugModel = (1 << 2),
  43. OpenRaider_EnableSound = (1 << 3),
  44. OpenRaider_DumpTexture = (1 << 4), //!< \fixme Not used!
  45. OpenRaider_Loading = (1 << 5)
  46. } OpenRaider_Flags;
  47. /*!
  48. * \brief Main Game Singleton
  49. */
  50. class OpenRaider : public SDLSystem {
  51. public:
  52. /*!
  53. * \brief Constructs or returns the OpenRaider Singleton
  54. * \returns OpenRaider Singleton
  55. */
  56. static OpenRaider *Instance();
  57. /*!
  58. * \brief Deconstructs an object of OpenRaider
  59. */
  60. ~OpenRaider();
  61. /*!
  62. * \brief Initialize the Game
  63. */
  64. void start();
  65. /*!
  66. * \brief Resizes game window and updated renderer
  67. * \param width new width
  68. * \param height new height
  69. */
  70. virtual void resize(unsigned int width, unsigned int height);
  71. /*!
  72. * \brief Mouse motion input
  73. * \param x relative x motion
  74. * \param y relative y motion
  75. */
  76. void handleMouseMotionEvent(float x, float y);
  77. /*!
  78. * \brief Receives `Event` bound to `Cmd` from `Key` press
  79. * \param key valid keyboard code
  80. */
  81. void handleBoundKeyPressEvent(unsigned int key);
  82. /*!
  83. * \brief Receives `Event` bound to `Cmd` from `Key` release
  84. * \param key valid keyboard code
  85. */
  86. void handleBoundKeyReleaseEvent(unsigned int key);
  87. /*!
  88. * \brief Executes valid command based on keyword
  89. * \param command valid keyword optionally followed by space separated arguments
  90. * \param mode current type or resource mode
  91. */
  92. void handleCommand(char *command, unsigned int mode);
  93. /*!
  94. * \brief Receives `Key` code from text input in console mode
  95. * \param key valid keyboard code
  96. * \param mod valid modifier code
  97. */
  98. void handleConsoleKeyPressEvent(unsigned int key, unsigned int mod);
  99. /*!
  100. * \brief Executes command associated with key press, if any
  101. * \param key valid keyboard code
  102. * \param mod valid modifier code
  103. */
  104. void handleKeyPressEvent(unsigned int key, unsigned int mod);
  105. /*!
  106. * \brief Executes command associated with key release, if any
  107. * \param key valid keyboard code
  108. * \param mod valid modifier code
  109. */
  110. void handleKeyReleaseEvent(unsigned int key, unsigned int mod);
  111. /*!
  112. * \brief Pass a time frame and render a new frame
  113. */
  114. void gameFrame();
  115. /*!
  116. * \brief Outputs message in game console
  117. * \param dump_stdout if true, also print to stdout
  118. * \param format printf() style format string
  119. */
  120. void print(bool dump_stdout, const char *format, ...) __attribute__((format(printf, 3, 4)));
  121. protected:
  122. /*!
  123. * \brief Constructs an object of OpenRaider
  124. */
  125. OpenRaider();
  126. private:
  127. void consoleCommand(char *cmd);
  128. void soundEvent(int type, int id, vec3_t pos, vec3_t angles);
  129. //void entityEvent(entity_t &e, RaiderEvent event);
  130. void processPakSounds();
  131. /*!
  132. * \brief Loads and positions level sounds and music.
  133. *
  134. * Sound system has to be initialized.
  135. */
  136. void initSound();
  137. /*!
  138. * \brief Generates textures or mipmaps for fonts, splash,
  139. * external particles.
  140. */
  141. void initTextures();
  142. /*!
  143. * \brief Generates tombraider textures or mipmaps for sprites,
  144. * rooms and models.
  145. */
  146. void processTextures();
  147. /*!
  148. * \brief Generates render sprite sequences
  149. */
  150. void processSprites();
  151. void processMoveables();
  152. void processMoveable(int index, int i, int *ent, List <skeletal_model_t *> &cache2, List <unsigned int> &cache, int object_id);
  153. /*!
  154. * \brief Generates render mesh and any textures needed
  155. * for the specified model.
  156. * \param index valid model index
  157. */
  158. void processModel(int index);
  159. /*!
  160. * \brief Generates render mesh and any textures needed
  161. * for the specified room
  162. * \param index valid room index
  163. */
  164. void processRoom(int index);
  165. /*!
  166. * \brief Loads validated level pak from diskfile using maplist
  167. * \param filename level pak file name
  168. */
  169. void loadLevel(char *filename);
  170. void loadPakFolderRecursive(const char *dir);
  171. void menuMapListMove(char dir, bool show);
  172. static OpenRaider *mInstance; //!< Singleton use
  173. TombRaider m_tombraider; //!< Tombraider data support
  174. Sound mSound; //!< 3d Audio support
  175. Render m_render; //!< Rendering support
  176. Camera m_camera; //!< Client camera support
  177. GLString *mText; //!< Hook to textbox like output
  178. // RC vars
  179. unsigned int mMode[8]; //!< Translate System's mode ids to OR's
  180. unsigned int m_flags; //!< Set options by flags
  181. int m_testSFX; //!< Used for mixed channel sound tests
  182. float m_mouseX, m_mouseY; //!< XY axis rotation deltas
  183. unsigned int m_texOffset; //!< Offset of TombRaider textures in list
  184. unsigned int mLevelTextureOffset;
  185. // Game vars
  186. Vector <char *> mMusicList; //!< List of game level music
  187. Vector <char *> mMapList; //!< List of game maps
  188. char m_mapName[32]; //!< Current map filename
  189. char *m_pakDir; //!< Current pak directory
  190. char *m_audioDir; //!< Current audio directory
  191. char *m_homeDir; //!< Current home directory
  192. };
  193. #endif