Open Source Tomb Raider Engine
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Thomas Buck a0525c3c3d Started implementing support for Mac App Bundling. 11 年前
data Initial commit from SF CVS 11 年前
doc Initial commit from SF CVS 11 年前
mac_dist Started implementing support for Mac App Bundling. 11 年前
msvc/OpenRaider Initial commit from SF CVS 11 年前
src Misc. 11 年前
.gitignore Updated Readme. 11 年前
BUGS Initial commit from SF CVS 11 年前
COPYING Initial commit from SF CVS 11 年前
ChangeLog Initial commit from SF CVS 11 年前
Makefile Started implementing support for Mac App Bundling. 11 年前
README.md Misc. 11 年前
README.old Added new Readme 11 年前
Requirements Initial commit from SF CVS 11 年前
TODO Initial commit from SF CVS 11 年前
autogen.sh Initial commit from SF CVS 11 年前
deps.sh Added stub for missing hel/CollisionObject. 11 年前
fix-gcc3.sh Initial commit from SF CVS 11 年前
setup.sh Initial commit from SF CVS 11 年前
sshot.sh Initial commit from SF CVS 11 年前

README.md

OpenRaider

OpenRaider is an Open Source implementation of the classic Tomb Raider Game Engine. It was abandoned in 2003.

This project aims to get OpenRaider running in a modern Unix.

Building

On Mac OS X 10.9 with XCode and MacPorts installed, the following should be enough to get all dependencies:

sudo port install libsdl libsdl_ttf cmake

You will also need an installed X11 Server!

Also, to get Sound, get freealut and compile it like this:

mkdir build
cd build
cmake .. -DCMAKE_INSTALL_PREFIX:STRING="/opt/local" -DCMAKE_C_FLAGS:STRING="-O2"
make
sudo make install

Then, just make OpenRaider and run bin/debug/OpenRaider!

License

OpenRaider is based on code, specs, and alogrithms from:

  • GooseEgg/Freyja 3d Modelers by Mongoose
  • TR Rosetta Stone spec sheet by Anonymous
  • TRView 1.0.0 by Yuri Zhivago, with patches by Mongoose

All code should be GPLed, unless otherwise noted.

2013 Housekeeping by xythobuz.