Open Source Tomb Raider Engine
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Thomas Buck a0efd8352e Small fixes (tried to compile with Visual Studio) 10 years ago
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commands Started work on Entity system 10 years ago
games Auto code indentation [skip ci] 10 years ago
loader TR3 level loader, assert macros 10 years ago
system Support for imgui/SDL text input IME 10 years ago
utils Format code [skip ci] 10 years ago
Camera.h Controller menu navigation & limit camera rotation 10 years ago
Console.h Imgui update, controller & camera movement improvements. 10 years ago
Entity.h Imgui update, controller & camera movement improvements. 10 years ago
Game.h Controller menu navigation & limit camera rotation 10 years ago
Log.h Support for Room Sprites 10 years ago
Menu.h Auto code indentation [skip ci] 10 years ago
MenuFolder.h Auto code indentation [skip ci] 10 years ago
Mesh.h Wrong assert was used when including glm 10 years ago
Render.h Debug info now displayed as imgui overlay 10 years ago
Room.h Started work on Entity system 10 years ago
RoomData.h TR3 level loader, assert macros 10 years ago
RoomMesh.h Wrong assert was used when including glm 10 years ago
RunTime.h Fixed StaticMesh Y offset 10 years ago
Script.h Small fixes (tried to compile with Visual Studio) 10 years ago
SkeletalModel.h SkeletalModel rendering tests 10 years ago
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 years ago
Sprite.h Return of (animated) textile and sprite viewer 10 years ago
StaticMesh.h Individual toggles for bounding box visualisation. 10 years ago
TextureManager.h Return of (animated) textile and sprite viewer 10 years ago
UI.h Updated imgui, added consoleAction. 10 years ago
World.h Support for Room Sprites 10 years ago
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 years ago
global.h Small fixes (tried to compile with Visual Studio) 10 years ago